2023-09-06 00:25:25 +00:00
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/***
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*
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* Copyright (C) 2002 The Wastes Project, All Rights Reserved.
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*
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* This product contains software technology from Valve Software, LLC,
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2023-09-06 00:27:38 +00:00
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* Copyright © 1996-2001, Valve LLC, All rights reserved.
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2023-09-06 00:25:25 +00:00
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* The Wastes Project. All other use, distribution, or modification is prohibited
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* without written permission from The Wastes Project.
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*
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***/
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#ifndef __TRI_H_
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#define __TRI_H_
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// tri.cpp functions
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void R_Billboard(const struct model_s *sprite,int sprite_frame,int render_mode,float r,float g,float b,float alpha,float *origin,float *v_up,float *v_right,float scale);
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void R_LaserBeam( cl_entity_t *player );
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void R_SetFog(float r,float g,float b,float start,float end,int enable);
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2023-09-04 20:28:44 +00:00
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#endif
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