Commit graph

  • a8f8656b3e momentum added source files tuxxi 2016-02-09 17:51:39 -0800
  • 6d64b8f4a7 git and game files tuxxi 2016-02-09 17:39:01 -0800
  • 3c99bf948f Initial push Fatalis 2016-02-09 18:53:57 -0600
  • d6bdccbfb8 Merge b60e48fdbe into 0d8dceea43 William Wallace 2015-12-28 04:51:35 +0000
  • b60e48fdbe Fix false positive in netadr_t::IsReservedAdr William Wallace 2015-12-28 04:47:00 +0000
  • 63ff6a7211 Fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. ZehM4tt 2015-12-27 02:15:31 +0100
  • f93b716fc7 Fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. ZehM4tt 2015-12-27 02:08:44 +0100
  • a2b76167c0 Commit Mistake of Pythagoras source files. Marc-Antoine Lortie 2015-11-03 11:17:23 -0500
  • 05610b0389 Merge 8c21ca585e into 0d8dceea43 sigsegv 2015-10-09 20:24:16 +0000
  • 8c21ca585e Enable precache for overrides in scripts/mvm_level_sounds.txt sigsegv 2015-10-02 19:17:33 -0700
  • bbe9e124c6 Merge 119376140f into 0d8dceea43 David Kreuter 2015-09-15 19:10:29 +0000
  • 119376140f convert all text files to utf-8 (excluding protobuf, which has been converted upstream) David Kreuter 2015-09-15 21:05:31 +0200
  • 30a0346e69 Merge 53e44397c9 into 0d8dceea43 NielsGade 2015-09-13 16:10:28 +0000
  • 39ac405960 Merge 8a226230bc into 0d8dceea43 Tyson Nottingham 2015-09-12 20:41:18 +0000
  • a5ca7537ee Merge c2072bb0b0 into 0d8dceea43 gavvvr 2015-09-12 04:19:15 +0000
  • e3155bb249 Merge 97fa52e4e7 into 0d8dceea43 subberwoof 2015-09-11 21:46:22 +0000
  • bbcc924d53 Merge d771c1516b into 0d8dceea43 Tyson Nottingham 2015-09-11 03:45:36 +0000
  • f744ae79b9 Merge d47ee1014d into 0d8dceea43 Carter Sande 2015-09-10 20:46:26 +0000
  • ac179137c1 Merge 4b6932ac4a into 0d8dceea43 AltimorTASDK 2015-09-10 10:00:47 +0000
  • 65bdd9eb09 Merge ac83a4f70c into 0d8dceea43 Levi McPhetridge 2015-09-10 07:56:24 +0000
  • 1fb3966425 Merge 0b40f4959c into 0d8dceea43 Andrea Faulds 2015-09-10 02:37:19 +0000
  • 3437cd467f Merge b729d97980 into 0d8dceea43 subberwoof 2015-09-10 02:36:39 +0000
  • 30348b0f22 Merge 7b691e1953 into 0d8dceea43 Eric 2015-09-10 02:31:15 +0000
  • 8d622036a9 Merge 4ff01ed2df into 0d8dceea43 Bernt Andreas Eide 2015-09-10 02:31:00 +0000
  • 859bec9a7c Merge 52d043e1a1 into 0d8dceea43 Tyson Nottingham 2015-09-10 02:28:19 +0000
  • ddd96c5b70 Merge cd7afcb50a into 0d8dceea43 Leonard 2015-09-10 02:19:23 +0000
  • 3911d8d4d9 Merge 2d79df547e into 0d8dceea43 PistonMiner 2015-09-10 02:01:27 +0000
  • 0d8dceea43 Updated the SDK with the latest code from the TF and HL2 branches. master John Schoenick 2015-09-09 18:35:41 -0700
  • 2d79df547e Added buffer security checks in sentence.cpp PistonMiner 2015-09-04 18:35:44 +0200
  • cd7afcb50a fixed some dumby volvo quoting vpc shit LeonardKoenig 2015-08-29 14:59:50 +0200
  • 4b6932ac4a Fixed not restoring pose parameters or checking if GetModelPtr is null Shouldn't write code after staying up 24 hours AltimorTASDK 2015-08-18 04:24:59 -0400
  • 502695cf2b Merge pull request #3 from AltimorTASDK/master Andrew 2015-08-18 00:27:52 -0400
  • f2ebd09cca Merge pull request #1 from tonysergi/master Andrew 2015-08-16 21:49:51 -0400
  • 6bccd264eb Lag compensation now supports pose parameters AltimorTASDK 2015-08-14 20:56:31 -0400
  • 4595a9e036 Allowing multiple AdditionalContentId entries in gameinfo.txt ZombieRoxtar 2015-06-12 23:33:11 -0400
  • 68b4308425 Minifix for Ambient_Generic ZombieRoxtar 2015-06-12 23:18:42 -0400
  • 4f51c45922 I totally forgot to undeclare that... ZombieRoxtar 2015-06-12 23:03:41 -0400
  • f5a9b73fd6 My idea for recomputing the movelinear's pos for parenting ZombieRoxtar 2015-06-12 22:39:01 -0400
  • 5cddf875ce Main fix for func_movelinear. I have an idea on how to expand this for SetParent() ZombieRoxtar 2015-06-12 22:02:00 -0400
  • 7b4d8a7cc6 Minifix for Phys_Magnet ZombieRoxtar 2015-06-12 21:37:29 -0400
  • 1cca5814fd Minifix for Func_Tanktrains ZombieRoxtar 2015-06-12 21:21:54 -0400
  • 4ff01ed2df Updated triggers.cpp to allow using the point_viewcontrol to follow path_targets Bernt Andreas Eide 2015-06-09 13:48:03 +0200
  • 16448139fb Applied Fixes from the Valve Developer Wiki for detail props projected textures (including shadows and the flashlight). ZombieRoxtar 2015-05-19 13:24:02 -0400
  • d771c1516b Remove debug code from previous commit. Tyson Grant Nottingham 2015-03-30 13:09:13 -0700
  • 7668cc37da Removed Test wazanator 2015-03-29 12:24:19 -0500
  • 09446b74ef Test Add Wazanator 2015-03-29 12:03:19 -0500
  • 8a226230bc Added EntityVectors material proxy. Tyson Grant Nottingham 2015-03-29 02:20:28 -0700
  • cc8ef66368 Improve vector-friendliness of material proxies. Tyson Grant Nottingham 2015-03-29 01:45:37 -0700
  • 2931315325 Removed Lostcoast files Wazanator 2015-03-28 15:48:34 -0500
  • 210623eb50 Added Mod Folder Wazanator 2015-03-28 15:45:48 -0500
  • 52d043e1a1 Made function static in baseplayer_shared.cpp. Tyson Grant Nottingham 2015-02-25 17:18:31 -0800
  • 13bd3337da Fixed several +use bugs. Tyson Grant Nottingham 2015-02-24 23:57:24 -0800
  • 0b1624ceb7 Merge pull request #2 from KevinClifford/patch-3 whoozzem 2015-02-06 19:36:20 +0000
  • a9de384ad1 Fix for SLAM and AR2Altfire (hl2mp_gamerules.cpp) KevinClifford 2015-02-02 07:20:36 -0500
  • 7b2662f8ac Suppressing MOtD Messages ZombieRoxtar 2014-12-22 18:32:33 -0500
  • e7df14f872 First minor fixes ZombieRoxtar 2014-12-21 16:42:45 -0500
  • 0fb9073f36 Ignored more binaries and fixed a typo ZombieRoxtar 2014-12-07 13:49:14 -0500
  • 569b6408a7 Changed phonemeextractor to look for SAPI in program files Andy Roxby 2014-12-06 23:11:22 -0500
  • 8e3c1d3a88 Removed autogenerated files from source control and added many output paths to .gitignore Andy Roxby 2014-12-06 23:10:39 -0500
  • 7b691e1953 Changed delay parameter for ent_fire Eric 2014-11-24 22:04:53 -0500
  • 1745925f5b Added a bit of Source 2 (from DOTA 2) pkthunderbolt 2014-11-10 21:09:17 -0500
  • 55ed12f8d1 Updated the SDK with the latest code from the TF and HL2 branches. Michael Sartain 2014-10-02 08:25:55 -0700
  • c2c60cca79 Merge d191c2e886 into 56accfdb9c Karim Abdel Hamid 2014-08-20 04:42:55 +0000
  • d191c2e886 Nav stuff Karim Abdel Hamid 2014-08-19 21:40:18 -0700
  • c2a358be55 Merge pull request #1 from geotavros/master whoozzem 2014-08-03 18:01:23 +0100
  • c2072bb0b0 Switched to font xhair for weapons: SLAM, stunstick and cubemap gavvvr 2014-07-23 20:39:22 +0400
  • e15ae2e3ce Fixed compilation errors after merging with latest Source SDK 2013 geotavros 2014-07-21 16:51:39 +0300
  • b060e0107c Merged the latest version of Source SDK 2013 into Secobmod. This is only merge commit, it doesn't compile well geotavros 2014-07-21 15:41:57 +0300
  • d47ee1014d Fix vehicle-death crash in MP Carter Sande 2014-07-04 00:21:00 -0700
  • 8e27c417df Fix vehicle-death crash in SP Carter Sande 2014-07-04 00:20:14 -0700
  • 53e44397c9 Update hud_flashlight.cpp NielsGade 2014-07-03 15:34:56 +0200
  • 56accfdb9c * Added support for Visual C++ 2013 Express to VPC * Added support for running VPC on Windows XP Joe Ludwig 2014-06-12 10:11:56 -0700
  • 3b9509df78 Added VS2010 version of libprotobuf for folks who are still using VS2010 Joe Ludwig 2014-05-19 11:04:38 -0700
  • f52a3417ee Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 Joe Ludwig 2014-05-15 16:22:11 -0700
  • 53e78c503e General: * Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Joe Ludwig 2014-05-15 13:59:18 -0700
  • 0b40f4959c Fixed clang-found semantic error in c_te_decal.cpp Andrea Faulds 2014-04-14 02:18:21 +0100
  • b729d97980 Create Game subberwoof 2014-03-30 20:54:44 +0300
  • 97fa52e4e7 Create Peli subberwoof 2014-03-30 20:27:44 +0300
  • ac83a4f70c Adding include guards to collision_set.h Levi 2014-01-10 23:22:39 -0500
  • 28abc2120b Add VS 2012 and VS 2013 versions of libprotobuf.lib Bruce Dawson 2014-01-06 17:21:23 -0800
  • 1f63e812be Merge pull request #1 from ValveSoftware/master Jheengut 2013-12-29 01:08:51 -0800
  • 7309a5f13f Added many shader source files Joe Ludwig 2013-12-23 14:58:45 -0800
  • 9c37fcc3a8 Merge pull request #182 from ardneran/master Jørgen P. Tjernø 2013-12-09 18:56:11 -0800
  • 8df4eca8da Merge pull request #215 from yas-online/callvpc-bat Joe Ludwig 2013-12-09 15:07:20 -0800
  • 4fa56874ba Merge remote-tracking branch 'upstream/master' Narendra Umate 2013-12-08 01:27:41 -0800
  • c2bd28b03e added bat equivalent of https://github.com/ValveSoftware/source-sdk-2013/pull/196 Neico 2013-12-06 07:06:00 +0100
  • 303f58d103 Multiplayer player animations tonysergi 2013-12-06 12:45:33 +0900
  • 43bde69dbd make player multiplayer in .. multiplayer tonysergi 2013-12-06 12:39:09 +0900
  • 052c5c39b4 fix third person effects tonysergi 2013-12-06 12:37:49 +0900
  • 705d10cf52 client-side version of dispatcheffect with filters tonysergi 2013-12-06 12:29:13 +0900
  • f3997a11b6 fix client-side linkage of player class in mp tonysergi 2013-12-06 12:27:31 +0900
  • 20fe386592 fix some wonky mix tabbs and spaces tonysergi 2013-12-06 12:26:47 +0900
  • 11b50445a8 allow deployed SLAM to be shot tonysergi 2013-12-06 12:21:13 +0900
  • c6576b431a fix SLAM attaching tonysergi 2013-12-06 12:19:58 +0900
  • 383c923572 fix SLAM instant refire delay tonysergi 2013-12-06 12:16:01 +0900
  • 72af0a7704 fix RPG laser dot precache tonysergi 2013-12-06 12:14:02 +0900
  • 7e8c33446a Fix MP Gravity Gun carried objects tonysergi 2013-12-06 12:12:43 +0900
  • 2cea82d834 Fix damage filters tonysergi 2013-12-06 12:09:22 +0900
  • 73f5dea98e GH-195: Copy SSE fix to MP branch. Jørgen P. Tjernø 2013-12-03 13:36:15 -0800
  • 3f1561893c Make libSDL2.so/dylib into symlinks. Jørgen P. Tjernø 2013-12-03 11:04:21 -0800