Ignored more binaries and fixed a typo

VS copies tools to [sm]p/game/bin after building; those files are now
ignored.
Last commit of ignores updated to support mp
(sp) phonemeextractor.vpc was missing a quote
This commit is contained in:
ZombieRoxtar 2014-12-07 13:49:14 -05:00
parent 569b6408a7
commit 0fb9073f36
2 changed files with 63 additions and 62 deletions

123
.gitignore vendored
View file

@ -12,7 +12,6 @@
*.exp
*.ilk
*.lastbuildstate
vc100.pdb
ipch
*.sdf
*.opensdf
@ -29,10 +28,8 @@ obj*/
!utils/smdlexp/smdlexp.mak
# Specific Source build products
client.pdb
client.dll
client.lib
server.pdb
server.dll
server.lib
@ -56,63 +53,67 @@ config.cfg
#Auto Generated files (Andy)
*.vpc_crc
*.pdb
/sp/game/mod_episodic/bin/
/sp/game/mod_hl2/bin/
/sp/src/fgdlib/Debug/
/sp/src/fgdlib/fgdlib.vcxproj.filters
/sp/src/game/client/Debug_mod_episodic/
/sp/src/game/client/Debug_mod_hl2/
/sp/src/game/client/client_episodic.vcxproj.filters
/sp/src/game/client/client_hl2.vcxproj.filters
/sp/src/game/server/Debug_mod_episodic/
/sp/src/game/server/Debug_mod_hl2/
/sp/src/game/server/server_episodic.vcxproj.filters
/sp/src/game/server/server_hl2.vcxproj.filters
/sp/src/materialsystem/stdshaders/Debug_dx9_mod_episodic/
/sp/src/materialsystem/stdshaders/Debug_dx9_mod_hl2/
/sp/src/materialsystem/stdshaders/game_shader_dx9_episodic.vcxproj.filters
/sp/src/materialsystem/stdshaders/game_shader_dx9_hl2.vcxproj.filters
/sp/src/mathlib/Debug/
/sp/src/mathlib/mathlib.vcxproj.filters
/sp/src/raytrace/Debug/
/sp/src/raytrace/raytrace.vcxproj.filters
/sp/src/tier1/Debug/
/sp/src/tier1/tier1.vcxproj.filters
/sp/src/utils/captioncompiler/Debug/
/sp/src/utils/captioncompiler/captioncompiler.vcxproj.filters
/sp/src/utils/glview/Debug/
/sp/src/utils/glview/glview.vcxproj.filters
/sp/src/utils/height2normal/Debug/
/sp/src/utils/height2normal/height2normal.vcxproj.filters
/sp/src/utils/motionmapper/Debug/
/sp/src/utils/motionmapper/motionmapper.vcxproj.filters
/sp/src/utils/phonemeextractor/phonemeextractor.vcxproj.filters
/sp/src/utils/qc_eyes/Debug/
/sp/src/utils/qc_eyes/qc_eyes.vcxproj.filters
/sp/src/utils/serverplugin_sample/Debug/
/sp/src/utils/serverplugin_sample/serverplugin_empty.vcxproj.filters
/sp/src/utils/tgadiff/Debug/
/sp/src/utils/tgadiff/tgadiff.vcxproj.filters
/sp/src/utils/vbsp/Debug/
/sp/src/utils/vbsp/vbsp.vcxproj.filters
/sp/src/utils/vice/Debug/
/sp/src/utils/vice/vice.vcxproj.filters
/sp/src/utils/vrad/Debug/
/sp/src/utils/vrad/vrad_dll.vcxproj.filters
/sp/src/utils/vrad_launcher/Debug/
/sp/src/utils/vrad_launcher/vrad_launcher.vcxproj.filters
/sp/src/utils/vtf2tga/Debug/
/sp/src/utils/vtf2tga/vtf2tga.vcxproj.filters
/sp/src/utils/vtfdiff/Debug/
/sp/src/utils/vtfdiff/vtfdiff.vcxproj.filters
/sp/src/utils/vvis/Debug/
/sp/src/utils/vvis/vvis_dll.vcxproj.filters
/sp/src/utils/vvis_launcher/Debug/
/sp/src/utils/vvis_launcher/vvis_launcher.vcxproj.filters
/sp/src/vgui2/vgui_controls/Debug/
/sp/src/vgui2/vgui_controls/vgui_controls.vcxproj.filters
/sp/src/lib/public/fgdlib.lib
/sp/src/lib/public/mathlib.lib
/sp/src/lib/public/raytrace.lib
/sp/src/lib/public/tier1.lib
/sp/src/lib/public/vgui_controls.lib
/mp/game/mod_hl2mp/bin/
/[sm]p/game/bin/
/[sm]p/src/fgdlib/Debug/
/[sm]p/src/fgdlib/fgdlib.vcxproj.filters
/[sm]p/src/game/client/Debug_mod_episodic/
/[sm]p/src/game/client/Debug_mod_hl2/
/[sm]p/src/game/client/client_episodic.vcxproj.filters
/[sm]p/src/game/client/client_hl2.vcxproj.filters
/[sm]p/src/game/server/Debug_mod_episodic/
/[sm]p/src/game/server/Debug_mod_hl2/
/[sm]p/src/game/server/server_episodic.vcxproj.filters
/[sm]p/src/game/server/server_hl2.vcxproj.filters
/[sm]p/src/materialsystem/stdshaders/Debug_dx9_mod_episodic/
/[sm]p/src/materialsystem/stdshaders/Debug_dx9_mod_hl2/
/[sm]p/src/materialsystem/stdshaders/game_shader_dx9_episodic.vcxproj.filters
/[sm]p/src/materialsystem/stdshaders/game_shader_dx9_hl2.vcxproj.filters
/[sm]p/src/mathlib/Debug/
/[sm]p/src/mathlib/mathlib.vcxproj.filters
/[sm]p/src/raytrace/Debug/
/[sm]p/src/raytrace/raytrace.vcxproj.filters
/[sm]p/src/tier1/Debug/
/[sm]p/src/tier1/tier1.vcxproj.filters
/[sm]p/src/utils/captioncompiler/Debug/
/[sm]p/src/utils/captioncompiler/captioncompiler.vcxproj.filters
/[sm]p/src/utils/glview/Debug/
/[sm]p/src/utils/glview/glview.vcxproj.filters
/[sm]p/src/utils/height2normal/Debug/
/[sm]p/src/utils/height2normal/height2normal.vcxproj.filters
/[sm]p/src/utils/motionmapper/Debug/
/[sm]p/src/utils/motionmapper/motionmapper.vcxproj.filters
/[sm]p/src/utils/phonemeextractor/phonemeextractor.vcxproj.filters
/[sm]p/src/utils/phonemeextractor/Debug/
/[sm]p/src/utils/qc_eyes/Debug/
/[sm]p/src/utils/qc_eyes/qc_eyes.vcxproj.filters
/[sm]p/src/utils/serverplugin_sample/Debug/
/[sm]p/src/utils/serverplugin_sample/serverplugin_empty.vcxproj.filters
/[sm]p/src/utils/tgadiff/Debug/
/[sm]p/src/utils/tgadiff/tgadiff.vcxproj.filters
/[sm]p/src/utils/vbsp/Debug/
/[sm]p/src/utils/vbsp/vbsp.vcxproj.filters
/[sm]p/src/utils/vice/Debug/
/[sm]p/src/utils/vice/vice.vcxproj.filters
/[sm]p/src/utils/vrad/Debug/
/[sm]p/src/utils/vrad/vrad_dll.vcxproj.filters
/[sm]p/src/utils/vrad_launcher/Debug/
/[sm]p/src/utils/vrad_launcher/vrad_launcher.vcxproj.filters
/[sm]p/src/utils/vtf2tga/Debug/
/[sm]p/src/utils/vtf2tga/vtf2tga.vcxproj.filters
/[sm]p/src/utils/vtfdiff/Debug/
/[sm]p/src/utils/vtfdiff/vtfdiff.vcxproj.filters
/[sm]p/src/utils/vvis/Debug/
/[sm]p/src/utils/vvis/vvis_dll.vcxproj.filters
/[sm]p/src/utils/vvis_launcher/Debug/
/[sm]p/src/utils/vvis_launcher/vvis_launcher.vcxproj.filters
/[sm]p/src/vgui2/vgui_controls/Debug/
/[sm]p/src/vgui2/vgui_controls/vgui_controls.vcxproj.filters
/[sm]p/src/lib/public/fgdlib.lib
/[sm]p/src/lib/public/mathlib.lib
/[sm]p/src/lib/public/raytrace.lib
/[sm]p/src/lib/public/tier1.lib
/[sm]p/src/lib/public/vgui_controls.lib

View file

@ -80,6 +80,6 @@ $Project "Phonemeextractor"
$Folder "Link Libraries"
{
$Lib mathlib
$DynamicFile $SAPIDIR\sapi51\lib\i386\sapi.lib"
$DynamicFile "$SAPIDIR\sapi51\lib\i386\sapi.lib"
}
}