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Changed delay parameter for ent_fire
Originally, the delay param was an integer, and supplying any decimal value as a delay (e.g. 2.5 seconds) would simply round down. (2 seconds).
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@ -5341,7 +5341,7 @@ public:
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{
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const char *target = "", *action = "Use";
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variant_t value;
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int delay = 0;
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float delay = 0;
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target = STRING( AllocPooledString(command.Arg( 1 ) ) );
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