Commit graph

14 commits

Author SHA1 Message Date
shawns-valve
a4fe2cbd4e Fix uninitialized filePos for ricochet 2024-10-02 14:39:52 -07:00
shawns-valve
2c78e5d994 Updated HL1 SDK for the October 2, 2024 Steam patch 2024-10-02 14:22:18 -07:00
shawns-valve
42f2ec8bc8 Added VS2019 projects for mod DLLs, removed Meson 2024-08-21 18:31:07 -07:00
shawns-valve
0fc8913c54 HL25 SDK Update 2024-08-20 19:58:27 -07:00
alfred-valve
5d761709a3 Merge pull request #1580 from DanielOaks/zombie-pitch
Make zombie pitches more uniform, fix unused variable
2014-12-30 19:38:09 -08:00
Joël Troch
743a0c3f35 Minor fix for CBasePlayerWeapon::ExtractAmmo
This get rid of the warning with "iReturn not being initialized" with debug binaries for weapons which doesn't use ammo (crowbar for example).
2014-12-30 14:41:04 +01:00
Daniel Oaks
f919b945c4 Make zombie pitches more uniform, fix unused variable 2014-12-15 23:21:37 +10:00
Dominik Tugend
d576166c99 Fixed VC++ 6.0 .dsp files
Minor fixes to make sure the code compiles without errors.
2013-10-29 18:08:07 +01:00
Dominik Tugend
1432182750 Normalized line endings (no changes)
Normalized line endings by touching (touch) the dsp files, no changes to
the files were made.
This is in order we can see actual modified lines in case s.o. modifies
the files.
The files will have CRLF as EOL on checkout due to the .gitattributes
setting.
2013-10-23 09:09:13 +02:00
Evgenii Babinets
8fc24de095 Changed to CTripBeam to allow future overloading. 2013-10-13 20:34:25 -04:00
Evgenii Babinets
1ae42463e3 Added missing class prefix to function pointers. 2013-10-13 01:45:27 -04:00
Dominik Tugend
a800ff8246 Visual C++ 2010 Express support
fixes ValveSoftware/halflife#1338

Changes:
- added project files for Visual C++ 2010 Express
- resolved function calls that would otherwise be ambiguous now
- solved ARRAYSIZE macro and HSPRITE type collisions with Windows.h and
  winsock.h includes by guarding the includes

TODO:
We should think about if we actually should instead link to a .h that
defines / redirects the required macros, so that platform differences
would be limited to a few .cpp files (meaning not including windows.h in a
huge number of files as it is now), see the issue above for details.
2013-10-06 21:22:29 +02:00
Alfred Reynolds
9af6b912d2 - convert DSP files to CRLF 2013-09-02 10:05:29 -07:00
Alfred Reynolds
de70fada50 initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00