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https://github.com/shawns-valve/halflife.git
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Fixed VC++ 6.0 .dsp files
Minor fixes to make sure the code compiles without errors.
This commit is contained in:
parent
32589105da
commit
d576166c99
3 changed files with 6 additions and 6 deletions
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@ -62,7 +62,7 @@ SOURCE="$(InputPath)"
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BuildCmds= \
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call ..\filecopy.bat $(InputPath) $(ProjDir)\..\..\game\mod\dlls\$(InputName).dll \
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call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\moddlls\$(InputName).pdb \
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call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\dlls\$(InputName).pdb \
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"$(ProjDir)\..\..\game\mod\dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="mkmovie" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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@ -40,7 +40,7 @@ RSC=rc.exe
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@ -63,7 +63,7 @@ LINK32=link.exe
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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@ -41,7 +41,7 @@ RSC=rc.exe
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# PROP Intermediate_Dir ".\Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\common" /I "..\..\common" /I "..\..\public" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@ -64,7 +64,7 @@ LINK32=link.exe
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# PROP Intermediate_Dir ".\Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\common" /I "..\..\common" /I "..\..\public" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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