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Merge pull request #1580 from DanielOaks/zombie-pitch
Make zombie pitches more uniform, fix unused variable
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commit
5d761709a3
1 changed files with 5 additions and 3 deletions
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@ -169,16 +169,18 @@ void CZombie :: AlertSound( void )
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void CZombie :: IdleSound( void )
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{
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int pitch = 95 + RANDOM_LONG(0,9);
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int pitch = 100 + RANDOM_LONG(-5,5);
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// Play a random idle sound
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EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pIdleSounds[ RANDOM_LONG(0,ARRAYSIZE(pIdleSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) );
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EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pIdleSounds[ RANDOM_LONG(0,ARRAYSIZE(pIdleSounds)-1) ], 1.0, ATTN_NORM, 0, pitch );
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}
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void CZombie :: AttackSound( void )
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{
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int pitch = 100 + RANDOM_LONG(-5,5);
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// Play a random attack sound
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EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackSounds)-1) ], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5) );
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EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackSounds)-1) ], 1.0, ATTN_NORM, 0, pitch );
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}
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