Walter Julius Hennecke
a87cc1e591
added nlohmann json library as submodule
2018-06-30 16:01:55 +02:00
Walter Julius Hennecke
79dff5963f
added /MP switch for ui, game, and cgame
2017-09-30 23:51:04 +02:00
Walter Julius Hennecke
9cac290629
Make all game code projects compile as cpp code
...
- Fixed all errors that occured due to using c++ compiler
- changed c++ standart to c++17
- removed lua, added library instead
- made all bg_* and q_* file into a shared item project
2017-09-30 21:49:31 +02:00
Walter Julius Hennecke
6ef92d2d05
Made game compile as C++ and fixed all warnings
2017-04-06 21:57:31 +02:00
Walter Julius Hennecke
8bce48a798
commit revert changes to q_math
2015-03-21 13:55:36 +01:00
Walter Julius Hennecke
22f826eabd
more ui updates
2014-11-09 14:08:34 +01:00
Walter Julius Hennecke
71bdb3d0b8
more ui updates
2014-11-09 13:53:48 +01:00
Walter Julius Hennecke
c3dd592c86
Updates to various ui_*.c files
2014-11-07 19:54:16 +01:00
Walter Julius Hennecke
c097714e81
More updates
2013-10-13 00:50:21 +02:00
Harry Young
5740527fcd
Implemented logger on cgame an UI module
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-27 17:19:29 +02:00
Walter Julius Hennecke
f35bd7ec1d
Modified some code due to use of container ...
...
The list now can store C types and and strings directly (without the
need of them to be in a struct).
2013-04-09 22:09:29 +02:00
Walter Julius Hennecke
e03714e3a1
Started work on sql login ui ...
...
... got a bit bored doing it though so there is not much done yet ...
2012-12-10 23:18:30 +01:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
...
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00