added /MP switch for ui, game, and cgame

This commit is contained in:
Walter Julius Hennecke 2017-09-30 23:51:04 +02:00
parent 9cac290629
commit 79dff5963f
3 changed files with 6 additions and 0 deletions

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@ -85,6 +85,7 @@
<LanguageStandard>stdcpp17</LanguageStandard>
<CompileAs>CompileAsCpp</CompileAs>
<StringPooling>false</StringPooling>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -131,6 +132,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>CompileAsCpp</CompileAs>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

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@ -86,6 +86,7 @@
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<Optimization>Disabled</Optimization>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -133,6 +134,7 @@
<AdditionalIncludeDirectories>..\lua\include;mysql;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsCpp</CompileAs>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

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@ -84,6 +84,7 @@
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<LanguageStandard>stdcpp17</LanguageStandard>
<CompileAs>CompileAsCpp</CompileAs>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -128,6 +129,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>CompileAsCpp</CompileAs>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>