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added /MP switch for ui, game, and cgame
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9cac290629
commit
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3 changed files with 6 additions and 0 deletions
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@ -85,6 +85,7 @@
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<LanguageStandard>stdcpp17</LanguageStandard>
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<CompileAs>CompileAsCpp</CompileAs>
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<StringPooling>false</StringPooling>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -131,6 +132,7 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>CompileAsCpp</CompileAs>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -86,6 +86,7 @@
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<Optimization>Disabled</Optimization>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -133,6 +134,7 @@
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<AdditionalIncludeDirectories>..\lua\include;mysql;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsCpp</CompileAs>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -84,6 +84,7 @@
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<CompileAs>CompileAsCpp</CompileAs>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -128,6 +129,7 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>CompileAsCpp</CompileAs>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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