Commit graph

25 commits

Author SHA1 Message Date
Walter Julius Hennecke
9cac290629 Make all game code projects compile as cpp code
- Fixed all errors that occured due to using c++ compiler
- changed c++ standart to c++17
- removed lua, added library instead
- made all bg_* and q_* file into a shared item project
2017-09-30 21:49:31 +02:00
Walter Julius Hennecke
e745657bdb added various checks concerning opening files 2015-03-22 12:00:14 +01:00
Walter Julius Hennecke
ce76bfa8d4 Updates to cg_local.h 2014-10-27 22:39:54 +01:00
Walter Julius Hennecke
3ae1fe4614 Updates to multiple header files 2014-10-25 01:00:31 +02:00
Walter Julius Hennecke
04efa48a18 Added a new event that hopefully ensures stopmusic command works as it should. 2014-03-21 22:06:45 +01:00
Walter Julius Hennecke
b9a73ecdad Work on logging.
- added additional logger macros
- made cg_main.c traceable
2013-09-03 23:33:51 +02:00
Walter Julius Hennecke
d2b765a9e3 Started replacing CG_Printf's by the new logger ...
- added multiple include guards to headers to fix compiling
2013-09-03 22:37:10 +02:00
Harry Young
5740527fcd Implemented logger on cgame an UI module
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-27 17:19:29 +02:00
Walter Julius Hennecke
f65df05320 Modified Init functions to print RPG-X version information 2013-08-24 17:47:17 +02:00
Harry Young
2e27219e28 Cleaned up last and Replaced all ints in cgame by int32_t
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 15:43:41 +02:00
Walter Julius Hennecke
31ab7dfcd2 replaced some ints by int32_t 2013-06-26 21:30:06 +02:00
StFi
9736433110 Linux Beta 2.3 Fix 2013-03-04 19:52:26 +01:00
Walter Julius Hennecke
8f345fbfde Udate to precache files
* updated precache file format
* prevention of duplicate shaders in file generated with the
genPrecacheFile command
2012-12-18 19:02:33 +01:00
Walter Julius Hennecke
a1d826d8fe Some additions
* Fixed precaching on client side
* added generatePrecacheFile command on server side that will generate a
new precache file (not quite done yet but it'll work for now)
* removed some debuging outputs from G_LoadTimedMessages
* fixed check for '}' beeing on the worng place in G_LoadTimedMessages
2012-12-17 19:13:46 +01:00
Walter Julius Hennecke
f776fdf3e3 Added command that generates a .precache file for a map 2012-12-14 20:47:08 +01:00
Walter Julius Hennecke
039985bd27 Added preaching for shader remaping (needs testing) 2012-12-13 17:40:07 +01:00
Walter Julius Hennecke
8275080a34 Removed some gametype specific stuff from cgame
Wasn't used in RPG-X anyway as gametype is always 0 for RPG-X.
2012-11-13 00:47:12 +01:00
Walter Julius Hennecke
6d5adbaee0 Cleanup (RPG-X)
- removed unused/old commented code
- removed unused client side cvars
2012-10-17 13:47:28 +02:00
Walter Julius 'GSIO01' Hennecke
7f958b7651 Fixed some things ...
- fixed some unsecure code
- fixed lots of warnings
- removed some very long parts of commented code that is not used
anymore
2012-09-09 13:30:56 +02:00
Walter Julius 'GSIO01' Hennecke
725dfe17a1 Sync with RPG-X rpgxEF edition repo 2012-09-09 09:16:07 +02:00
Walter Julius Hennecke
71e23e32ac ... 2012-08-04 18:22:20 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0 New version based on ioq3/ioEF head revision (unstested) 2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2 Removed old ioquake/ioEF head revision 2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f Initial commit (which basicly is ioEF 1.8 without modifcations) 2011-12-09 18:15:18 +01:00