Walter Julius Hennecke
9cac290629
Make all game code projects compile as cpp code
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- Fixed all errors that occured due to using c++ compiler
- changed c++ standart to c++17
- removed lua, added library instead
- made all bg_* and q_* file into a shared item project
2017-09-30 21:49:31 +02:00
Walter Julius Hennecke
e745657bdb
added various checks concerning opening files
2015-03-22 12:00:14 +01:00
Walter Julius Hennecke
ce76bfa8d4
Updates to cg_local.h
2014-10-27 22:39:54 +01:00
Walter Julius Hennecke
3ae1fe4614
Updates to multiple header files
2014-10-25 01:00:31 +02:00
Walter Julius Hennecke
04efa48a18
Added a new event that hopefully ensures stopmusic command works as it should.
2014-03-21 22:06:45 +01:00
Walter Julius Hennecke
b9a73ecdad
Work on logging.
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- added additional logger macros
- made cg_main.c traceable
2013-09-03 23:33:51 +02:00
Walter Julius Hennecke
d2b765a9e3
Started replacing CG_Printf's by the new logger ...
...
- added multiple include guards to headers to fix compiling
2013-09-03 22:37:10 +02:00
Harry Young
5740527fcd
Implemented logger on cgame an UI module
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-27 17:19:29 +02:00
Walter Julius Hennecke
f65df05320
Modified Init functions to print RPG-X version information
2013-08-24 17:47:17 +02:00
Harry Young
2e27219e28
Cleaned up last and Replaced all ints in cgame by int32_t
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 15:43:41 +02:00
Walter Julius Hennecke
31ab7dfcd2
replaced some ints by int32_t
2013-06-26 21:30:06 +02:00
StFi
9736433110
Linux Beta 2.3 Fix
2013-03-04 19:52:26 +01:00
Walter Julius Hennecke
8f345fbfde
Udate to precache files
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* updated precache file format
* prevention of duplicate shaders in file generated with the
genPrecacheFile command
2012-12-18 19:02:33 +01:00
Walter Julius Hennecke
a1d826d8fe
Some additions
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* Fixed precaching on client side
* added generatePrecacheFile command on server side that will generate a
new precache file (not quite done yet but it'll work for now)
* removed some debuging outputs from G_LoadTimedMessages
* fixed check for '}' beeing on the worng place in G_LoadTimedMessages
2012-12-17 19:13:46 +01:00
Walter Julius Hennecke
f776fdf3e3
Added command that generates a .precache file for a map
2012-12-14 20:47:08 +01:00
Walter Julius Hennecke
039985bd27
Added preaching for shader remaping (needs testing)
2012-12-13 17:40:07 +01:00
Walter Julius Hennecke
8275080a34
Removed some gametype specific stuff from cgame
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Wasn't used in RPG-X anyway as gametype is always 0 for RPG-X.
2012-11-13 00:47:12 +01:00
Walter Julius Hennecke
6d5adbaee0
Cleanup (RPG-X)
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- removed unused/old commented code
- removed unused client side cvars
2012-10-17 13:47:28 +02:00
Walter Julius 'GSIO01' Hennecke
7f958b7651
Fixed some things ...
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- fixed some unsecure code
- fixed lots of warnings
- removed some very long parts of commented code that is not used
anymore
2012-09-09 13:30:56 +02:00
Walter Julius 'GSIO01' Hennecke
725dfe17a1
Sync with RPG-X rpgxEF edition repo
2012-09-09 09:16:07 +02:00
Walter Julius Hennecke
71e23e32ac
...
2012-08-04 18:22:20 +02:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
...
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0
New version based on ioq3/ioEF head revision (unstested)
2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2
Removed old ioquake/ioEF head revision
2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f
Initial commit (which basicly is ioEF 1.8 without modifcations)
2011-12-09 18:15:18 +01:00