Commit Graph

160 Commits

Author SHA1 Message Date
Harry Young 5e6d26aeda Some minor fixes
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-21 21:51:34 +01:00
Walter Hennecke 2ffffcd6e4 Bug fixes to list module 2013-02-13 11:57:18 +01:00
Harry Young c496a24d57 Added Safezone-Turnoff back in and did some more cleanup
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-11 06:21:55 +01:00
Harry Young 3164fdfa33 A lot of stuff!
-replaced target_safezone with target_sone (backwardscompability is in place)
--It now servers for more purposes than just escapepods. Also included in the MSD-System

-Removed list-iteration for safezones.
--They gave me such a hard time and put unneeded limits in place (like one time shots)
--now we loop trough all entities instead and find those with the right criteria and go from there

-For safezones clients are now tagged in the backend (new gclients_t-field)
--only those that aren't taggesd this way will be killed
--Closed FS#30

-First version of shiphealth HUD (FS#8, needs testing)
--There were som modifications made to the full UI as well

-Both Selfdestruct and Shiphealth communication to the client go via command now, the events got removed
-new Version Notation: RPG-X V 2.3 CB 4

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-10 00:31:04 +01:00
Harry Young 3797e35c61 Added target reset to MMB-Repair and made some mods to prevent multi-resetting
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-13 22:02:59 +01:00
Harry Young 76c0d8fea6 More work on torpedo relaod command
should be finished now

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-12 17:20:27 +01:00
Harry Young c2e135da16 Added reloadtorpedos-command and som fixes for weapon-fx
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-12 02:33:04 +01:00
Harry Young f3f7345ccd Minor fixes to selfdestruct + audio for terminal count
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-09 19:27:36 +01:00
Harry Young ec431c010a Finished work on selfdestruct
Countdown Clock is working
Overall script is working again
removed some unused stuff
added a few more failsafes
did some finetuning

sometimes the sounds don't trigger but I don't think that is my fault...

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-08 13:54:13 +01:00
Walter Julius Hennecke b99a372ff1 Removed ...
* g_teamautojoin
* g_teamforcebalance
2012-12-22 19:15:53 +01:00
Walter Julius Hennecke 0e4ac8e9e6 Removed g_friendlyfire as there are no teams in RPG-X 2012-12-22 19:13:45 +01:00
Walter Julius Hennecke b5a5a4a4d8 Fix for FS#27 - No Weapon Damage 2012-12-22 19:12:00 +01:00
Harry Young 0cff0dec5a Merge branch 'master' of git@github.com:UberGames/rpgxEF.git 2012-12-21 11:16:43 +01:00
Harry Young fe6a0f4b7c Removed some unneeded stuff from selfdestruct
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-12-21 11:16:30 +01:00
Walter Julius Hennecke 62f54b070e Continued work on slq login menu
* note: new graphics not uploaded yet
2012-12-20 22:46:38 +01:00
Walter Julius Hennecke 9101ad9a3b Added temporary command sqlmenu to the client ...
... to make designing it easier.
2012-12-20 00:35:30 +01:00
Walter Julius Hennecke 8f345fbfde Udate to precache files
* updated precache file format
* prevention of duplicate shaders in file generated with the
genPrecacheFile command
2012-12-18 19:02:33 +01:00
Walter Julius Hennecke a1d826d8fe Some additions
* Fixed precaching on client side
* added generatePrecacheFile command on server side that will generate a
new precache file (not quite done yet but it'll work for now)
* removed some debuging outputs from G_LoadTimedMessages
* fixed check for '}' beeing on the worng place in G_LoadTimedMessages
2012-12-17 19:13:46 +01:00
Walter Julius Hennecke f776fdf3e3 Added command that generates a .precache file for a map 2012-12-14 20:47:08 +01:00
Walter Julius Hennecke 039985bd27 Added preaching for shader remaping (needs testing) 2012-12-13 17:40:07 +01:00
Walter Julius Hennecke 80d8eab4c9 Some mods for target_turbolift
- added override key to allow mappers to override "override"
rpg_calcLiftTravelDuration
2012-12-13 16:31:11 +01:00
Walter Julius Hennecke a57b6979d6 Fix for FS#26 - Turbolift UI not showing
Fix for FS#26 - Turbolift UI not showing
2012-12-12 16:19:02 +01:00
Walter Julius Hennecke e03714e3a1 Started work on sql login ui ...
... got a bit bored doing it though so there is not much done yet ...
2012-12-10 23:18:30 +01:00
Walter Julius Hennecke c4f33a82e0 minor fixes 2012-12-10 23:05:57 +01:00
Walter Julius Hennecke 7bd0864a2d Implemented FS#24 2012-12-09 01:52:36 +01:00
Walter Julius Hennecke a013c95957 Task FS#4 and Fix
- Implemented Task FS#4
- added a missing } in g_cmds.c
2012-12-09 01:40:02 +01:00
Walter Julius Hennecke b0a419857a added possibility to lock fx_torpedo and fx_phaser
FS#15
2012-12-09 01:32:55 +01:00
Walter Julius Hennecke c581e36163 Backward compability for target_give and older classets 2012-12-09 01:23:19 +01:00
Harry Young e1ab15c57f Merge branch 'master' of git@github.com:UberGames/rpgxEF.git 2012-12-08 10:54:51 +01:00
Harry Young 76f66aa58a removed some stuff from g_cmd (selfdestruct)
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-12-08 10:54:36 +01:00
Walter Julius Hennecke 11d133b693 Added licenses for luaDefParser and entityDefParser 2012-12-08 00:48:25 +01:00
Walter Julius Hennecke 1efd4b40fa Moved luaDefParser and entityDefParser to a new location 2012-12-08 00:38:21 +01:00
Harry Young c09f67dfd6 Forgot to clean up some stuff
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-12-07 00:15:45 +01:00
Harry Young 29d9180afa Removed stuff from selfdestruct that is no longer required.
did a few other tests and it really only is the communication between server and client.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-12-07 00:10:15 +01:00
Harry Young 65282c20a2 Merge branch 'master' of git@github.com:UberGames/rpgxEF.git 2012-12-06 15:52:51 +01:00
Harry Young cc4b48e8fa Started to add HUD-Element for Selfdestruct, however...
there seems to be an issue with the way I selected to transfer the countdown duration to the client (via event)
In server side Execution I run by the g_addevent just fine, however on the client side the event is not called.

there is also a new definition for trigger_airlock.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-12-06 15:52:34 +01:00
Walter Hennecke 522b00756f export functions for lyx (WIP) 2012-12-06 09:37:27 +01:00
Walter Hennecke 1abb89ff21 Minor changes to the lua function definitions lexer 2012-12-04 15:14:40 +01:00
Harry Young 1953cfaa25 Merge branch 'master' of git@github.com:UberGames/rpgxEF.git 2012-12-04 00:43:07 +01:00
Harry Young 5d2ecf6520 A few fixes for shiphealth stuff
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-12-04 00:43:04 +01:00
Walter Julius Hennecke 3d4ee1c97e Update entityDefParser and added luaDefParser (WIP)
* README of entityDefParser now contains build instructions for linux,
mac, and windows
* added first version of luaDefParser (for now it just lexes the file
and outputs what it found. In future I want it to output a lyx file)
2012-11-30 12:29:10 +01:00
Walter Hennecke e97c97d5d3 Added tool that reads entity definitons into a file 2012-11-29 10:17:28 +01:00
Harry Young 75ec1fce7b Finished work on entity definitions update!
On the way merged target_postiton with info_notnull
Also added a failsafe to target_selfdestruct so it can only be commandspawned

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-27 22:57:55 +01:00
Harry Young fc08de6e3d finished up descriptions in g_misc and g_mover
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-27 10:37:48 +01:00
Harry Young 8e3023c613 more work on definitions
Added a few comments on the way.
remmoved files for func_forcefiled2 and func_roff_mover as they were absolutely never used and were not included in any makefile.
collapsed some functions that were redundant to each other

did some work on misc_portal_camers/surface (untested)
did some very needed updates to the descriptions
redesigned the spawning and initialising of the surface in that it now has a few more failsafes
Added the ability to pause autocycle

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-27 03:04:09 +01:00
Walter Julius Hennecke 460b7da012 Update code/game/lua_mover.c
Added an example for a parseable comment describing a Lua function (mover.AsTrain).
Add some point all comments should look like this. I'm writing a program that'll parse them and convert them into latex.
2012-11-26 11:24:22 +01:00
Harry Young 5500407c65 Finished first version of ui_msd
UI displays status of all systems connected to it's parent target-shiphealth
There is also a slide for relative health
It does not auto update.

Up next I'll try the HUD-Element.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-23 22:56:39 +01:00
Harry Young 8e9348d463 forgot to commit there
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-23 00:12:50 +01:00
Harry Young 940469a4ce Work on MSD-UI
*Fixed Communication between server and UI
-Turned out the CG_Argv() and UI_Argv() couldn't handle 9 requests at once, so I defaulted back to direct trapping.
*Fixed bug that was looking for some Vars in the wrong fields.
*Added a few new shaders to get the alert lights to work. stuff for that will be uploaded tomorrow.
*Implemented alert lights on the MSD-UI (works perfectly)

*Added Description of a new feature to target_shiphealth (Custom MSD-Ship Display)
*Added Alexander Richardson as 2D Artist to credits (I will supply his MSD's for the new system)

*Fixed ui_transporter (It accidently got killed)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-23 00:12:20 +01:00
Harry Young 63e3ed0928 Started to work on a full Master Systems Display UI
For Head Start I ripped the Transporter UI and associated entities

I have already started to work on it's first display function, the Alert Condition,
however it seems that I am losing my int's somewhere on the path,
probably on handover between cgame and ui sections (ui_atoms.c)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-20 22:26:46 +01:00