Commit graph

145 commits

Author SHA1 Message Date
Walter Julius Hennecke
26a587bd3c Updated lua functions 2013-08-28 19:47:56 +02:00
Walter Julius Hennecke
03c2573a9a Updated some lua functions 2013-08-28 19:47:31 +02:00
Walter Julius Hennecke
1e831b0833 Updated some lua functions 2013-08-28 19:47:05 +02:00
Walter Julius Hennecke
51430fec77 Fixes resulting from code analysis 2013-08-28 19:46:05 +02:00
Walter Julius Hennecke
181e463cbf Fixes and additions
- minor fixes
- added missing files to VisualStudio project
2013-08-28 19:25:45 +02:00
Walter Julius Hennecke
6d73a796ca Added list_at function 2013-08-28 19:25:14 +02:00
Walter Julius Hennecke
3ffe39bf3a Big documentation update 2013-08-28 19:24:52 +02:00
Walter Julius Hennecke
71671b4fca Multiple changes
- added additonal documentation
- modified G_GetEntityByTargetname to use list
- modified G_GetEntityByTarget to use list
- modified G_GetEntityByBmodel to use list
2013-08-28 19:24:20 +02:00
Walter Julius Hennecke
5d0273fbec See extented description ...
- modified G_RadiusList to use lists
- modified G_GetNearestEnt to use lists
- modified G_GetNearestPlayer to use lists
2013-08-28 19:23:47 +02:00
Walter Julius Hennecke
d4c5758fd1 See extended description
- modified G_RadiusListOfTypes
- added list_init
- modified list_remove
- updated list documentation
2013-08-28 19:23:25 +02:00
Walter Julius Hennecke
aadb40d269 Documentation update ... 2013-08-28 19:23:02 +02:00
Walter Julius Hennecke
b45920b4cd Documentation update ... 2013-08-28 19:22:47 +02:00
Walter Julius Hennecke
be5ae59276 Corrected a comment 2013-08-28 19:22:21 +02:00
Walter Julius Hennecke
f6abe0a322 Multiple changes (list module related)
- G_RadiusListOfTypes now uses list instead of entity pointer array
- added list_clear function
2013-08-28 19:21:56 +02:00
Walter Julius Hennecke
cc5b7d27ce Multiple changes
- updated documentation
- corrected data type for two list_append calls
2013-08-28 19:21:17 +02:00
Walter Julius Hennecke
f2e72ef75f Added possibility to add pointers to lists 2013-08-28 19:20:31 +02:00
Walter Julius Hennecke
4fc5e3489a Modified some code due to use of container ...
The list now can store C types and and strings directly (without the
need of them to be in a struct).
2013-08-28 19:19:36 +02:00
Walter Julius Hennecke
c35fbf170f Added type for level locations 2013-08-28 19:18:57 +02:00
Walter Julius Hennecke
910a93dff4 Bugfix
Added a missing malloc
2013-08-28 19:17:51 +02:00
Walter Julius Hennecke
f86e6cef43 Added addtional functions ...
- added list_append
- added list_prepend
2013-08-28 19:15:43 +02:00
Walter Julius Hennecke
86fb3565c4 Modified list module and sublicensed it 2013-08-28 19:10:52 +02:00
Walter Julius Hennecke
e757da99ff Revert "Modified list module and sublicensed it"
This reverts commit f54a709f00.
2013-08-28 19:10:17 +02:00
Walter Julius Hennecke
f54a709f00 Modified list module and sublicensed it 2013-08-28 19:02:50 +02:00
Walter Julius Hennecke
bfe7d807e4 Test commit to test jenkins build trigger 2013-08-11 02:50:40 +02:00
Walter Julius Hennecke
881aa6e6d3 Update to sqlite 3.7.16.2 2013-05-08 20:49:26 +02:00
Walter Julius Hennecke
6382664a58 Manual merge of devel changes:
- lua function update (partial)
- lua documentation update
- config.ld for LDoc (documentation creation tool for Lua)
2013-04-29 23:50:27 +02:00
Harry Young
c9a8d31f3d More work on admin UI
I had some issues with the standalone Welcome Page so I modified the Login Page to include this and moved the Admin-Check there as well.
I altered the Defines in ui_admin.c and updated on other positions where required so far (I'll adapt the remainder as time comes)
I enabled subfolders for the Music-UI (I don't see why this is a problem at all)
I the Ingame menu I completely disabled the HC-Butttons.
Added Logout-Ability for userlogion (adapted from adminlogin)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-20 11:33:29 +01:00
Harry Young
cdcd259913 Quickly fixed FS#37 - Self Destruct Function kills when aborted
Turned out i removed that part of the think when I cleaned up stuff
Added a new end-think to remove the entity safely.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-12 06:11:54 +01:00
StFi
9736433110 Linux Beta 2.3 Fix 2013-03-04 19:52:26 +01:00
Walter Julius Hennecke
e16722e2d2 Finished cleanup and reformating of g_local.h 2013-02-25 22:51:41 +01:00
Walter Julius Hennecke
fed00c7f67 Cleanup and reformatting of some structs in g_local.h 2013-02-25 13:23:30 +01:00
Walter Julius Hennecke
fd6e6fca30 Fix for FS#29
Fix for FS#29 - Server Change on ui_transporter seems broken
2013-02-25 12:15:53 +01:00
Harry Young
6ee97b6843 definition-Fixes
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-24 14:20:59 +01:00
Harry Young
5e6d26aeda Some minor fixes
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-21 21:51:34 +01:00
Walter Hennecke
2ffffcd6e4 Bug fixes to list module 2013-02-13 11:57:18 +01:00
Harry Young
c496a24d57 Added Safezone-Turnoff back in and did some more cleanup
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-11 06:21:55 +01:00
Harry Young
3164fdfa33 A lot of stuff!
-replaced target_safezone with target_sone (backwardscompability is in place)
--It now servers for more purposes than just escapepods. Also included in the MSD-System

-Removed list-iteration for safezones.
--They gave me such a hard time and put unneeded limits in place (like one time shots)
--now we loop trough all entities instead and find those with the right criteria and go from there

-For safezones clients are now tagged in the backend (new gclients_t-field)
--only those that aren't taggesd this way will be killed
--Closed FS#30

-First version of shiphealth HUD (FS#8, needs testing)
--There were som modifications made to the full UI as well

-Both Selfdestruct and Shiphealth communication to the client go via command now, the events got removed
-new Version Notation: RPG-X V 2.3 CB 4

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-10 00:31:04 +01:00
Harry Young
3797e35c61 Added target reset to MMB-Repair and made some mods to prevent multi-resetting
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-13 22:02:59 +01:00
Harry Young
76c0d8fea6 More work on torpedo relaod command
should be finished now

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-12 17:20:27 +01:00
Harry Young
c2e135da16 Added reloadtorpedos-command and som fixes for weapon-fx
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-12 02:33:04 +01:00
Harry Young
f3f7345ccd Minor fixes to selfdestruct + audio for terminal count
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-09 19:27:36 +01:00
Harry Young
ec431c010a Finished work on selfdestruct
Countdown Clock is working
Overall script is working again
removed some unused stuff
added a few more failsafes
did some finetuning

sometimes the sounds don't trigger but I don't think that is my fault...

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-08 13:54:13 +01:00
Walter Julius Hennecke
b99a372ff1 Removed ...
* g_teamautojoin
* g_teamforcebalance
2012-12-22 19:15:53 +01:00
Walter Julius Hennecke
0e4ac8e9e6 Removed g_friendlyfire as there are no teams in RPG-X 2012-12-22 19:13:45 +01:00
Walter Julius Hennecke
b5a5a4a4d8 Fix for FS#27 - No Weapon Damage 2012-12-22 19:12:00 +01:00
Harry Young
fe6a0f4b7c Removed some unneeded stuff from selfdestruct
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-12-21 11:16:30 +01:00
Walter Julius Hennecke
8f345fbfde Udate to precache files
* updated precache file format
* prevention of duplicate shaders in file generated with the
genPrecacheFile command
2012-12-18 19:02:33 +01:00
Walter Julius Hennecke
a1d826d8fe Some additions
* Fixed precaching on client side
* added generatePrecacheFile command on server side that will generate a
new precache file (not quite done yet but it'll work for now)
* removed some debuging outputs from G_LoadTimedMessages
* fixed check for '}' beeing on the worng place in G_LoadTimedMessages
2012-12-17 19:13:46 +01:00
Walter Julius Hennecke
f776fdf3e3 Added command that generates a .precache file for a map 2012-12-14 20:47:08 +01:00
Walter Julius Hennecke
80d8eab4c9 Some mods for target_turbolift
- added override key to allow mappers to override "override"
rpg_calcLiftTravelDuration
2012-12-13 16:31:11 +01:00