rpg-x2/cgame/cg_scoreboard.c
2011-06-01 14:20:56 +02:00

2639 lines
82 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_scoreboard -- draw the scoreboard on top of the game screen
#include "cg_local.h"
#include "cg_text.h"
#define SCOREBOARD_X (37) //Before RPG-X: (13) //(53)
//Header info of scoreboard
#define SB_HEADER 40 //Before RPG-X: 105 //40
#define SB_TOP (SB_HEADER+32)
#define SB_HEADERTEXT (SB_HEADER + 8)
#define SB_TOPLINE_LENGTH 550 //Before RPG-X: 590 //530
// Where the status bar starts, so we don't overwrite it
#define SB_STATUSBAR 420
//Scoreboard height
#define SB_NORMAL_HEIGHT_BIG 14 //RPG-X: RedTechie - Spacing between names
#define SB_NORMAL_HEIGHT 22
#define SB_INTER_HEIGHT 16 //interleaved height
#define SB_RPG_X_FIXHEIGHT 350 //RPG-X: RedTechie - Fixed background height 350 before new health bar
#define SB_MAXCLIENTS_BIG ((SB_STATUSBAR - SB_TOP) / SB_NORMAL_HEIGHT_BIG)
#define SB_MAXCLIENTS_NORMAL ((SB_STATUSBAR - SB_TOP) / SB_NORMAL_HEIGHT)
#define SB_MAXCLIENTS_INTER ((SB_STATUSBAR - SB_TOP) / SB_INTER_HEIGHT - 1)
// Used when interleaved
#define SB_LEFT_BOTICON_X (SCOREBOARD_X+0)
#define SB_LEFT_HEAD_X (SCOREBOARD_X+12)
#define SB_RIGHT_BOTICON_X (SCOREBOARD_X+64)
#define SB_RIGHT_HEAD_X (SCOREBOARD_X+96)
// Normal
#define SB_BOTICON_X (SCOREBOARD_X+10) //Before RPG-X - This is for positioning of class icon: (SCOREBOARD_X+20)
#define SB_HEAD_X (SCOREBOARD_X+10) //Before RPG-X - This is for positioning of head icon: (SCOREBOARD_X+50)
//Intermission text alignment
#define SB_SCORELINE_X (SCOREBOARD_X + 76)
#define SB_CHAR_WIDTH 8
#define SB_NAME_X (SB_SCORELINE_X + 12)
#define SB_SCORE_X (SB_SCORELINE_X + 112)
#define SB_KILLEDCNT_X (SB_SCORELINE_X + 155)
#define SB_TIME_X (SB_SCORELINE_X + 212)
#define SB_PING_X (SB_SCORELINE_X + 251)
#define SB_WORSTENEMY_X (SB_SCORELINE_X + 294)
#define SB_FAVEWEAPON_X (SB_SCORELINE_X + 398)
#define SB_FAVETARGET_X (SB_SCORELINE_X + 182)
//Scoreboard text alignment
#define SB_SCORELINE_X_BIG ( SCOREBOARD_X /*+ 13*/ ) //Before RPG-X: - This is the first leading space in the score line (SCOREBOARD_X + 125)
#define SB_RANK_X_BIG ( SB_SCORELINE_X_BIG + 6 ) //Before RPG-X: (SB_SCORELINE_X_BIG + 6) = 43
#define SB_RPGCLASS_X_BIG ( SB_RANK_X_BIG + 78 ) //70 = 121
#define SB_NAME_X_BIG ( SB_RPGCLASS_X_BIG + 46 ) //132 = 167
#define SB_LOC_X_BIG ( SB_NAME_X_BIG + 188 )
#define SB_SCORE_X_BIG ( SB_LOC_X_BIG + 148 ) //405 = 464 //335 //332
#define SB_TIME_X_BIG ( SB_SCORE_X_BIG + 44 ) // = 493
#define SB_PING_X_BIG ( SB_TIME_X_BIG + 35 ) //491 = 528
#define AWARD_Y 50 // height of awards medals on screen
// The new and improved score board
//
// In cases where the number of clients is high, the score board heads are interleaved
// here's the layout
//
// 0 32 80 112 144 240 320 400 <-- pixel position
// bot head bot head score ping time name
//
// wins/losses are drawn on bot icon now
static qboolean localClient; // true if local client has been displayed
static void CG_ClipString(char *buffer,char *name,int pixelCnt,int font)
{
char str[2];
int length;
str[1] = '\0';
length = 0;
while (*name)
{
str[0] = *name;
length += UI_ProportionalStringWidth(str,font );
if (font == UI_TINYFONT)
{
length += PROP_GAP_TINY_WIDTH;
}
else
{
length += PROP_GAP_WIDTH;
}
if (length > pixelCnt)
{
*buffer = '\0';
return;
}
else
{
*buffer = *name;
}
name++;
buffer++;
}
*buffer = '\0';
}
/*
#define crewman 1
#define cadet1 2
#define cadet2 4
#define cadet3 8
#define cadet4 16
#define ensign 32
#define ltjg 64
#define lt 128
#define ltcmdr 256
#define cmdr 512
#define cpt 1024
#define cmmdr 2048
#define adm2 4096
#define adm3 8192
#define adm4 16384
#define adm5 32768
*/
//Modified by TiM for the new rank system
static void CG_DrawRank(int x, int y, pclass_t pClass, int score) {
int classno;
int score_log;
rankMenuData_t* ScoreMenuData;
//Q_log2
if ( ( score_log = score ) < 0 ) { //The log function takes the score and turns it into a useful
score_log = 0; //array value: ie 1024 -> 10. :) Hoorah for logarithms!
}
classno = cgs.classData[pClass].iconColor-1;
/*if ( !Q_stricmp( cgs.classData[pClass].iconColor, "r" ) ) {
classno = CLR_RED;
}
else if ( !Q_stricmp( cgs.classData[pClass].iconColor, "y" ) ) {
classno = CLR_GOLD;
}
else if ( !Q_stricmp( cgs.classData[pClass].iconColor, "t" ) ) {
classno = CLR_TEAL;
}
else if ( !Q_stricmp( cgs.classData[pClass].iconColor, "g" ) ) {
classno = CLR_GREEN;
}
else
classno = -1;*/
//based on class, choose our right color.
/*switch(pClass)
{
//Redshirt... heh heh
case PC_COMMAND:
case PC_ADMIN:
classno = CLR_RED;
break;
//Yellowshirt
case PC_SECURITY:
case PC_ENGINEER:
classno = CLR_GOLD;
break;
//Blueshirt
case PC_MEDICAL:
case PC_SCIENCE:
classno = CLR_TEAL;
break;
//Marine
case PC_ALPHAOMEGA22:
classno = CLR_GREEN;
break;
//N/A
case PC_NOCLASS:
case PC_N00B:
case PC_ALIEN:
default:
{
classno = -1;
//CG_DrawPic(x, y, 65, 14, cgs.media.ri_Civ );
//return;
}
} */
//CG_Printf( "%i\n", classno );
//if we have a valid class and/or color
if ( classno >= 0 && cgs.ranksData[score_log].rankMenuData[classno].graphic ) {
ScoreMenuData = &cgs.ranksData[score_log].rankMenuData[classno];
}
else { //else use our default data
ScoreMenuData = &cgs.defaultRankData.rankMenuData;
}
//Finally, render our rank using the carefully crafted trap_R_DrawStretchPic API function :)
CG_DrawStretchPic( x, y, ScoreMenuData->w, ScoreMenuData->h,
(float)ScoreMenuData->s1/(float)ScoreMenuData->gWidth,
(float)ScoreMenuData->t1/(float)ScoreMenuData->gHeight,
(float)ScoreMenuData->s2/(float)ScoreMenuData->gWidth,
(float)ScoreMenuData->t2/(float)ScoreMenuData->gHeight,
ScoreMenuData->graphic );
/*switch(score)
{
default:
case crewman: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Crewman[classno] ); break;
case cadet1: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Cadet1[classno] ); break;
case cadet2: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Cadet2[classno] ); break;
case cadet3: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Cadet3[classno] ); break;
case cadet4: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Cadet4[classno] ); break;
case ensign: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Ensign[classno]); break;
case ltjg: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Ltjg[classno]); break;
case lt: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Lt[classno]); break;
case ltcmdr: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Ltcmdr[classno]); break;
case cmdr: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Cmdr[classno]); break;
case cpt: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Capt[classno]); break;
case cmmdr: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Cmmdr[classno]); break;
case adm2: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Admr2[classno]); break;
case adm3: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Admr3[classno]); break;
case adm4: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Admr4[classno]); break;
case adm5: CG_DrawPic(x, y, 65, 14, cgs.media.ri_Admr5[classno]); break;
}*/
}
static qboolean AW_Draw( void );
/*
=======================
CG_DrawClientScoreboard_Big
=======================
*/
static void CG_DrawClientScore_Big( int y, score_t *score, float *color, float fade, qboolean largeFormat ) {
char string[1024];
char string2[1024];
//RPG-X: Not Needed without a head
//vec3_t headAngles;
clientInfo_t *ci;
int picSize;
float hcolor[4];
char *rpg_class;
vec4_t rpg_color;
vec_t *ping_txtcolor = NULL;
int intClamp;
ci = &cgs.clientinfo[score->client];
// Black background
/*if (cgs.gametype < GT_TEAM)
{
hcolor[0] = 0;
hcolor[1] = 0;
hcolor[2] = 0;
hcolor[3] = fade * 0.7;
if (cg.numScores > SB_MAXCLIENTS_BIG)
{
//CG_FillRect( SCOREBOARD_X, y,SB_TOPLINE_LENGTH , SB_NORMAL_HEIGHT+20, hcolor );
}
else
{
//CG_FillRect( SCOREBOARD_X, y,SB_TOPLINE_LENGTH , SB_NORMAL_HEIGHT_BIG+200, hcolor );
}
}*/
//RPG-X: RedTechie - Side Strips
CG_FillRect( SCOREBOARD_X-15, SB_HEADER+20, 15, SB_RPG_X_FIXHEIGHT-4, colorTable[CT_DKBLUE1] ); //RPG-X: RedTechie - Left Strip
CG_FillRect( SB_TOPLINE_LENGTH+53, SB_HEADER+20, 15, SB_RPG_X_FIXHEIGHT-4, colorTable[CT_DKBLUE1] ); //RPG-X: RedTechie - Right Strip
picSize = (SB_NORMAL_HEIGHT_BIG * .75);
// draw the handicap or bot skill marker (unless player has flag)
//RPG-X: RedTechie - Dont need this in RPG
/*if ( ci->powerups & ( 1 << PW_REDFLAG ) )
{
CG_DrawFlagModel( SB_BOTICON_X, y, picSize, picSize, TEAM_RED );
}
else if ( ci->powerups & ( 1 << PW_BORG_ADAPT ) )
{
CG_DrawFlagModel( SB_BOTICON_X, y, picSize, picSize, TEAM_BLUE );
}
else
{
if ( ci->pClass > PC_NOCLASS )
{
qhandle_t icon;
//Special hack: if it's Borg who has regen going, must be Borg queen
if ( ci->pClass == PC_BORG && (ci->powerups&(1<<PW_LASER)) )
{
if ( cg_drawIcons.integer )
{
icon = cgs.media.borgQueenIconShader;
CG_DrawPic( SB_BOTICON_X, y, picSize, picSize, icon );
}
}
else*/
//if ( ci->pClass > PC_NOCLASS )
//{
//icon = cgs.media.pClassShaders[ci->pClass];
//RPG-X: RedTechie - New class output
//VectorSet( rpg_color, 1.0, 1.0, 1.0 );
rpg_class = cgs.classData[ci->pClass].formalName;
rpg_color[0] = (float)cgs.classData[ci->pClass].radarColor[0] / 255.0f;
rpg_color[1] = (float)cgs.classData[ci->pClass].radarColor[1] / 255.0f;
rpg_color[2] = (float)cgs.classData[ci->pClass].radarColor[2] / 255.0f;
rpg_color[3] = 1.0f;
/*switch(ci->pClass){
case PC_COMMAND:
rpg_class = va("COMMAND");
//VectorSet( rpg_color, 0.604, 0, 0 );
rpg_color = colorTable[CT_RED];
break;
case PC_SECURITY:
rpg_class = va("SECURITY");
//VectorSet( rpg_color, 0.761, 0.537, 0.024 );
rpg_color = colorTable[CT_YELLOW];
break;
case PC_MEDICAL:
rpg_class = va("MEDICAL");
//VectorSet( rpg_color, 0.082, 0.337, 0.357 );
rpg_color = colorTable[CT_BLUE];
break;
case PC_ADMIN:
rpg_class = va("ADMIN");
rpg_color = colorTable[CT_LTORANGE];
//VectorCopy( colorTable[CT_LTORANGE], rpg_color );
break;
case PC_N00B:
rpg_class = va("N00b");
rpg_color = colorTable[CT_LTORANGE];
//VectorCopy( colorTable[CT_LTORANGE], rpg_color );
break;
case PC_SCIENCE:
rpg_class = va("SCIENCE");
rpg_color = colorTable[CT_BLUE];
//VectorSet( rpg_color, 0.082, 0.337, 0.357 );
break;
case PC_ENGINEER:
rpg_class = va("ENGINEER");
rpg_color = colorTable[CT_YELLOW];
//VectorSet( rpg_color, 0.761, 0.537, 0.024 );
break;
case PC_ALIEN:
rpg_class = va("ALIEN");
rpg_color = colorTable[CT_LTORANGE];
//VectorCopy( colorTable[CT_LTORANGE], rpg_color );
break;
case PC_ALPHAOMEGA22:
rpg_class = va("MARINE");
rpg_color = colorTable[CT_GREEN];
//VectorSet( rpg_color, 0.012, 0.443, 0.047 );
break;
case PC_NOCLASS:
rpg_class = va("<N/A>");
rpg_color = colorTable[CT_WHITE];
//VectorCopy( colorTable[CT_WHITE], rpg_color );
break;
}*/
//rpg_color[3] = 1.0f; //100% alpha
//}
//}
//RPG-X: RedTechie - Dont need this in RPG
/*else if ( ci->botSkill > 0 && ci->botSkill <= 5 )
{
if ( cg_drawIcons.integer )
{
CG_DrawPic( SB_BOTICON_X, y, picSize, picSize, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
}
}
else if ( ci->handicap < 100 )
{
Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
if ( cgs.gametype == GT_TOURNAMENT )
{
// CG_DrawSmallStringColor( iconx, y - SMALLCHAR_HEIGHT/2, string, color );
UI_DrawProportionalString( SB_BOTICON_X, y - SMALLCHAR_HEIGHT/2, string, UI_SMALLFONT, color);
}
else
{
// CG_DrawSmallStringColor( iconx, y, string, color );
UI_DrawProportionalString( SB_BOTICON_X, y , string, UI_SMALLFONT, color);
}
}
// draw the wins / losses
if ( cgs.gametype == GT_TOURNAMENT ) {
Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
if( ci->handicap < 100 && !ci->botSkill )
{
// CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, string, color );
UI_DrawProportionalString( SB_BOTICON_X, y + SMALLCHAR_HEIGHT/2 , string, UI_SMALLFONT, color);
}
else
{
// CG_DrawSmallStringColor( iconx, y, string, color );
UI_DrawProportionalString( SB_BOTICON_X, y , string, UI_SMALLFONT, color);
}
}
}*/
//RPG-X: No face needed in new scoreboard
// draw the face
//VectorClear( headAngles );
//headAngles[YAW] = 180;
//CG_DrawHead( SB_HEAD_X, y, picSize, picSize, score->client, headAngles );
// highlight your position
if ( score->client == cg.snap->ps.clientNum )
{
int rank;
localClient = qtrue;
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
|| cgs.gametype >= GT_TEAM )
{
rank = -1;
}
else
{
rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
}
if ( rank == 0 )
{
hcolor[0] = 0;
hcolor[1] = 0;
hcolor[2] = 0.7;
}
else if ( rank == 1 )
{
hcolor[0] = 0.7;
hcolor[1] = 0;
hcolor[2] = 0;
}
else if ( rank == 2 )
{
hcolor[0] = 0.7;
hcolor[1] = 0.7;
hcolor[2] = 0;
}
else
{
hcolor[0] = 0.7;
hcolor[1] = 0.7;
hcolor[2] = 0.7;
}
hcolor[3] = fade * 0.7;
//RPG-X: RedTechie No highlighting player info in rpg
/* CG_FillRect( SB_SCORELINE_X_BIG - SMALLCHAR_WIDTH, y,
SB_TOPLINE_LENGTH - ((SB_SCORELINE_X_BIG - SMALLCHAR_WIDTH) - SCOREBOARD_X), BIGCHAR_HEIGHT+1, hcolor );
*/
}
// draw the score line
//RPG-X: Redtechie - Ping color
if(score->ping >= 501){
ping_txtcolor = colorTable[CT_RED];
}else if(score->ping >= 230){
ping_txtcolor = colorTable[CT_DKRED1];
}else if(score->ping >= 118){
ping_txtcolor = colorTable[CT_YELLOW];
}else if(score->ping <= 117){
ping_txtcolor = colorTable[CT_WHITE];
}
//TiM : Re-structured slightly for lesser redundancy.
//Player is connecting
if ( score->ping == -1 ) {
Com_sprintf(string,sizeof(string),"(%s)%s",ingame_text[IGT_CONNECTING],ci->name);
UI_DrawProportionalString( SB_NAME_X_BIG, y , string, UI_TINYFONT, colorTable[CT_WHITE]);
}
else {
int clipLength;
//draw rank image
CG_DrawRank( SB_RANK_X_BIG, y-2,ci->pClass, score->score);
//draw player class name
if(rpg_class && rpg_color){
UI_DrawProportionalString( SB_RPGCLASS_X_BIG, y , rpg_class, UI_TINYFONT | UI_LEFT, rpg_color); //CT_VLTPURPLE1 CT_WHITE
}
//if we have locations, change the cliplength of the name field
if ( cgs.locations ) {
clipLength = 185;
}
else {
clipLength = 327;
}
//draw player name with varying instances
//If spect, concat a spect msg next to it
if ( ci->team == TEAM_SPECTATOR ) {
Com_sprintf(string,sizeof(string),"(%s)%s",ingame_text[IGT_SPECTABBREV],ci->name);
CG_ClipString(string2,string,clipLength,UI_TINYFONT); //RPG-X ADDED: RedTechie - 200 pixels in the name column use to be 184
UI_DrawProportionalString( SB_NAME_X_BIG, y , string2, UI_TINYFONT | UI_LEFT, colorTable[CT_WHITE]);
}
//if lagged out, add a lagged out msg
else if ( score->ping >= 827 )
{
Com_sprintf(string,sizeof(string),"(%s)%s",ingame_text[IGT_PINGEDOUT],ci->name);
CG_ClipString(string2,string,clipLength,UI_TINYFONT); //RPG-X ADDED: RedTechie - 200 pixels in the name column use to be 184
UI_DrawProportionalString( SB_NAME_X_BIG, y , string2, UI_TINYFONT | UI_LEFT, colorTable[CT_WHITE]);
}
//else, draw the name normally
else
{
CG_ClipString(string,ci->name,clipLength,UI_TINYFONT); //RPG-X ADDED: RedTechie - 200 pixels in the name column use to be 184
UI_DrawProportionalString( SB_NAME_X_BIG, y , string, UI_TINYFONT | UI_LEFT, colorTable[CT_WHITE]);
}
//Player locations
if ( cgs.locations ) {
CG_ClipString(string, va("%s", CG_ConfigString( CS_LOCATIONS + ci->location ) ), 495, UI_TINYFONT); //RPG-X ADDED: RedTechie - 200 pixels in the name column use to be 184
UI_DrawProportionalString( SB_LOC_X_BIG, y , string, UI_TINYFONT | UI_LEFT, colorTable[CT_WHITE]);
}
//player client Num
//Com_sprintf(string,sizeof(string), "%i", intClamp); //RPG-X: J2J Switched Scoore to Client No.
intClamp = Com_Clamp( 0, 128, cg_entities[score->client].currentState.clientNum );
UI_DrawProportionalString( SB_SCORE_X_BIG, y , va("%i", intClamp), UI_TINYFONT | UI_LEFT, colorTable[CT_WHITE]);
//player time
//If someone actually hits this limit, they officially have no life.
//Com_sprintf(string,sizeof(string),"%i", intClamp);
intClamp = Com_Clamp( 0, 99999, score->time );
UI_DrawProportionalString( SB_TIME_X_BIG, y , va("%i", intClamp), UI_TINYFONT | UI_LEFT, colorTable[CT_WHITE]);
//player ping
//Com_sprintf(string,sizeof(string),"%i",score->ping);
intClamp = Com_Clamp( 0, 999, score->ping );
UI_DrawProportionalString( SB_PING_X_BIG, y, va("%i", intClamp), UI_TINYFONT | UI_LEFT, ping_txtcolor);
}
/*//RPG-X: RedTechie - Connecting
if ( score->ping == -1 ) {
Com_sprintf(string,sizeof(string),"(%s)%s",ingame_text[IGT_CONNECTING],ci->name);
UI_DrawProportionalString( SB_NAME_X_BIG, y , string, UI_TINYFONT, colorTable[CT_WHITE]);
}
//J2J Book
//RPG-X: RedTechie - Spectator
else if ( ci->team == TEAM_SPECTATOR )
{
Com_sprintf(string,sizeof(string),"(%s)%s",ingame_text[IGT_SPECTABBREV],ci->name);
CG_NamePrep(string2,string,200,UI_TINYFONT); //RPG-X ADDED: RedTechie - 200 pixels in the name column use to be 184
UI_DrawProportionalString( SB_NAME_X_BIG, y , string2, UI_TINYFONT, colorTable[CT_WHITE]);
if(rpg_class && rpg_color){
UI_DrawProportionalString( SB_RPGCLASS_X_BIG, y , rpg_class, UI_TINYFONT, rpg_color); //CT_VLTPURPLE1 CT_WHITE
}
Com_sprintf(string,sizeof(string),"%5i",cg_entities[score->client].currentState.clientNum); //RPG-X: J2J Switched Scoore to Client No.
UI_DrawProportionalString( SB_SCORE_X_BIG, y , string, UI_TINYFONT, colorTable[CT_WHITE]);
Com_sprintf(string,sizeof(string),"%5i",score->time);
UI_DrawProportionalString( SB_TIME_X_BIG, y , string, UI_TINYFONT, colorTable[CT_WHITE]);
Com_sprintf(string,sizeof(string),"%5i",score->ping);
UI_DrawProportionalString( SB_PING_X_BIG, y, string, UI_TINYFONT, ping_txtcolor);
CG_DrawRank(SB_RANK_X_BIG, y-2,ci->pClass, score->score);
}
//RPG-X: RedTechie - Pinged out
else if ( score->ping >= 827 )
{
Com_sprintf(string,sizeof(string),"(%s)%s",ingame_text[IGT_PINGEDOUT],ci->name);
CG_NamePrep(string2,string,200,UI_TINYFONT); //RPG-X ADDED: RedTechie - 200 pixels in the name column use to be 184
UI_DrawProportionalString( SB_NAME_X_BIG, y , string2, UI_TINYFONT, colorTable[CT_WHITE]);
if(rpg_class && rpg_color){
UI_DrawProportionalString( SB_RPGCLASS_X_BIG, y , rpg_class, UI_TINYFONT, rpg_color); //CT_VLTPURPLE1 CT_WHITE
}
Com_sprintf(string,sizeof(string),"%5i",cg_entities[score->client].currentState.clientNum); //RPG-X: J2J Switched Scoore to Client No.
UI_DrawProportionalString( SB_SCORE_X_BIG, y , string, UI_TINYFONT, colorTable[CT_WHITE]);
Com_sprintf(string,sizeof(string),"%5i",score->time);
UI_DrawProportionalString( SB_TIME_X_BIG, y , string, UI_TINYFONT, colorTable[CT_WHITE]);
Com_sprintf(string,sizeof(string),"%5i",score->ping);
UI_DrawProportionalString( SB_PING_X_BIG, y, string, UI_TINYFONT, ping_txtcolor);
CG_DrawRank(SB_RANK_X_BIG, y-2,ci->pClass, score->score);
}
//RPG-X: RedTechie - Regular
else
{
//draw rank image
CG_DrawRank( SB_RANK_X_BIG, y-2,ci->pClass, score->score);
//draw player class name
if(rpg_class && rpg_color){
UI_DrawProportionalString( SB_RPGCLASS_X_BIG, y , rpg_class, UI_TINYFONT, rpg_color); //CT_VLTPURPLE1 CT_WHITE
}
//prep name and then render it
CG_NamePrep(string,ci->name,200,UI_TINYFONT); //RPG-X ADDED: RedTechie - 200 pixels in the name column use to be 184
UI_DrawProportionalString( SB_NAME_X_BIG, y , string, UI_TINYFONT, colorTable[CT_WHITE]);
//player client Num
Com_sprintf(string,sizeof(string),"%3i",cg_entities[score->client].currentState.clientNum); //RPG-X: J2J Switched Scoore to Client No.
UI_DrawProportionalString( SB_SCORE_X_BIG, y , string, UI_TINYFONT, colorTable[CT_WHITE]);
//player time
Com_sprintf(string,sizeof(string),"%5i",score->time);
UI_DrawProportionalString( SB_TIME_X_BIG, y , string, UI_TINYFONT, colorTable[CT_WHITE]);
//player ping
Com_sprintf(string,sizeof(string),"%3i",score->ping);
UI_DrawProportionalString( SB_PING_X_BIG, y, string, UI_TINYFONT, ping_txtcolor);
}*/
//RPG-X: RedTechie - Draw live divider after every client
CG_FillRect( SB_NAME_X_BIG, y+11, SB_TOPLINE_LENGTH-119, 1, colorTable[CT_VDKBLUE2] ); // y off - 10, thickness - 2 //150
}
/*
=======================
CG_DrawClientScoreboard
=======================
*/
static void CG_DrawClientScore( int y, score_t *score, float *color, float fade, qboolean largeFormat ) {
//char string[1024];
//char string2[1024];
//vec3_t headAngles;
clientInfo_t *ci;
//int picSize;
//char /**worstEnemy,*/*faveWeapon=0;
//float hcolor[4];
//gitem_t * item;
int inIntermission/*,length*/;
inIntermission = (
(cg.snap->ps.pm_type==PM_INTERMISSION)
|| (cg.intermissionStarted)
|| (cg.predictedPlayerState.pm_type==PM_INTERMISSION) );
if ( score->client < 0 || score->client >= cgs.maxclients )
{
Com_Printf( "Bad score->client: %i\n", score->client );
return;
}
ci = &cgs.clientinfo[score->client];
if (!ci->infoValid)
{
Com_Printf( "Bad clientInfo: %i\n", score->client );
return;
}
/*trap_R_SetColor( colorTable[CT_DKBLUE1] );
CG_DrawPic( SCOREBOARD_X-15, y-28, 25, 28, cgs.media.scoreboardtopleft ); //RPG-X: - RedTechie Top Left
CG_DrawPic( SB_TOPLINE_LENGTH+43, y-28, 25, 28, cgs.media.scoreboardtopright ); //RPG-X: - RedTechie Top Right
CG_DrawPic( SCOREBOARD_X-15, y+325, 36, 28, cgs.media.scoreboardbotleft ); //RPG-X: - RedTechie Bottom Left
CG_DrawPic( SB_TOPLINE_LENGTH+32, y+321, 36, 32, cgs.media.scoreboardbotright ); //RPG-X: - RedTechie Bottom Right
*/
//RPG-X: - RedTechie Fixed intermissions scoreboard
if ( !inIntermission )
{
//RPG-X BOOKMARK
CG_DrawClientScore_Big(y, score, color, fade, largeFormat );
return;
}else{
CG_DrawClientScore_Big(y, score, color, fade, largeFormat );
return;
}
//TiM : From the looks of this, nothing after this is acctually called O_o
//Save graphics then
// Black background
/*if (cgs.gametype < GT_TEAM)
{
hcolor[0] = 0;
hcolor[1] = 0;
hcolor[2] = 0;
hcolor[3] = fade * 0.7;
CG_FillRect( SCOREBOARD_X, y,SB_TOPLINE_LENGTH , SB_NORMAL_HEIGHT, hcolor );
}*/
// Left Side of scoreboard
//CG_FillRect( SCOREBOARD_X, y - 16 , 12, 48, colorTable[CT_DKORANGE]);
/*
picSize = 20;
// draw the handicap or bot skill marker (unless player has flag)
if ( ci->powerups & ( 1 << PW_REDFLAG ) )
{
CG_DrawFlagModel( SB_BOTICON_X, y, picSize, picSize, TEAM_RED );
}
else if ( ci->powerups & ( 1 << PW_BORG_ADAPT ) )
{
CG_DrawFlagModel( SB_BOTICON_X, y, picSize, picSize, TEAM_BLUE );
}
else
{
if ( ci->botSkill > 0 && ci->botSkill <= 5 )
{
if ( cg_drawIcons.integer )
{
CG_DrawPic( SB_BOTICON_X, y+2, picSize, picSize, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
}
}
else if ( ci->handicap < 100 )
{
Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
if ( cgs.gametype == GT_TOURNAMENT )
{
// CG_DrawSmallStringColor( iconx, y - SMALLCHAR_HEIGHT/2, string, color );
UI_DrawProportionalString( SB_BOTICON_X+2, y - SMALLCHAR_HEIGHT/2, string, UI_SMALLFONT, color);
}
else
{
// CG_DrawSmallStringColor( iconx, y, string, color );
UI_DrawProportionalString( SB_BOTICON_X+2, y , string, UI_SMALLFONT, color);
}
}
// draw the wins / losses
if ( cgs.gametype == GT_TOURNAMENT ) {
Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
if( ci->handicap < 100 && !ci->botSkill )
{
// CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, string, color );
UI_DrawProportionalString( SB_BOTICON_X, y + SMALLCHAR_HEIGHT/2 , string, UI_SMALLFONT, color);
}
else
{
// CG_DrawSmallStringColor( iconx, y, string, color );
UI_DrawProportionalString( SB_BOTICON_X, y , string, UI_SMALLFONT, color);
}
}
}*/
// draw the face
/*VectorClear( headAngles );
headAngles[YAW] = 180;
CG_DrawHead( SB_HEAD_X+14, y, picSize, picSize, score->client, headAngles );//Before RPG-X: CG_DrawHead( SB_HEAD_X+14, y, picSize, picSize, score->client, headAngles );
// highlight your position
if ( score->client == cg.snap->ps.clientNum )
{
int rank;
localClient = qtrue;
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
|| cgs.gametype >= GT_TEAM )
{
rank = -1;
}
else
{
rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
}
if ( rank == 0 )
{
hcolor[0] = 0;
hcolor[1] = 0;
hcolor[2] = 0.7;
}
else if ( rank == 1 )
{
hcolor[0] = 0.7;
hcolor[1] = 0;
hcolor[2] = 0;
}
else if ( rank == 2 )
{
hcolor[0] = 0.7;
hcolor[1] = 0.7;
hcolor[2] = 0;
}
else
{
hcolor[0] = 0.7;
hcolor[1] = 0.7;
hcolor[2] = 0.7;
}
hcolor[3] = fade * 0.7;
CG_FillRect( SB_SCORELINE_X - TINYCHAR_WIDTH, y,
SB_TOPLINE_LENGTH - ((SB_SCORELINE_X - TINYCHAR_WIDTH) - SCOREBOARD_X), BIGCHAR_HEIGHT+1, hcolor );
}
// draw the score line
if ( score->ping == -1 ) {
Com_sprintf(string, sizeof(string),
" connecting %s", ci->name);
UI_DrawProportionalString( SB_SCORELINE_X, y, string, UI_TINYFONT, colorTable[CT_LTGOLD1]);
}
else if ( ci->team == TEAM_SPECTATOR )
{
CG_NamePrep(string,ci->name,100,UI_TINYFONT); //100 pixels in the name column
Com_sprintf(string,sizeof(string),"%s (%s)", string, ingame_text[IGT_SPECTATOR]);
UI_DrawProportionalString( SB_NAME_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_LTGOLD1]);
// Don't show other stats for Spectators
// Com_sprintf(string,sizeof(string),"%5i",score->score);
// UI_DrawProportionalString( SB_SCORE_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_YELLOW]);
// Com_sprintf(string,sizeof(string),"%5i",score->time);
// UI_DrawProportionalString( SB_TIME_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_LTGOLD1]);
// Com_sprintf(string,sizeof(string),"%5i",score->ping);
// UI_DrawProportionalString( SB_PING_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_LTGOLD1]);
// Com_sprintf(string,sizeof(string),"%5i",score->killedCnt);
// UI_DrawProportionalString( SB_KILLEDCNT_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_RED]);
}
else
{*/
/*
if (score->faveTarget >= 0)
{
faveTarget = cgs.clientinfo[score->faveTarget].name;
}
else
{
faveTarget = ingame_text[IGT_NONE];
}
*/
/*if (score->worstEnemy >= 0)
{
worstEnemy = cgs.clientinfo[score->worstEnemy].name;
}
else
{
worstEnemy = ingame_text[IGT_NONE];
}
if (score->faveWeapon > 0)
{
faveWeapon = ingame_text[IGT_NONE];
// Find weapon
for ( item = bg_itemlist + 1 ; item->classname ; item++ )
{
if ( item->giType != IT_WEAPON ) {
continue;
}
if (item->giTag == score->faveWeapon)
{
faveWeapon = item->pickup_name;
break;
}
}
}
// Com_sprintf(string, sizeof(string),
// "%-20s %5i %5i %-20s (%5i) %-20s (%5i)",ci->name, score->score, score->time,
// faveTarget, score->faveTargetKills,
// worstEnemy, score->worstEnemyKills);
CG_NamePrep(string,ci->name,100,UI_TINYFONT); //100 pixels in the name column
//RPG-X: J2J (NOTE TO CODERS)- Heading for score board -DO NOT EDIT- Text for these are in mp_ingametext.dat
Com_sprintf(string,sizeof(string),"%5i", score->client);
UI_DrawProportionalString( SB_NAME_X-20, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( SB_NAME_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_WHITE]);
Com_sprintf(string,sizeof(string),"%5i",score->score);
UI_DrawProportionalString( SB_SCORE_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_YELLOW]);
Com_sprintf(string,sizeof(string),"%5i",score->time);
UI_DrawProportionalString( SB_TIME_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_LTGOLD1]);
Com_sprintf(string,sizeof(string),"%5i",score->ping);
UI_DrawProportionalString( SB_PING_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_LTGOLD1]);
Com_sprintf(string,sizeof(string),"%5i",score->killedCnt);
UI_DrawProportionalString( SB_KILLEDCNT_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_RED]);
if (worstEnemy)
{
Com_sprintf(string2,sizeof(string2)," (%i)",score->worstEnemyKills);
length = UI_ProportionalStringWidth(string2,UI_TINYFONT );
CG_NamePrep(string,worstEnemy,(100-length),UI_TINYFONT); //100 pixels in the worst enemy column
Com_sprintf(string,sizeof(string),"%s%s",string, string2);
UI_DrawProportionalString( SB_WORSTENEMY_X, y + (TINYCHAR_HEIGHT/2), string, UI_TINYFONT, colorTable[CT_RED]);
}
if (faveWeapon)
{
UI_DrawProportionalString( SB_FAVEWEAPON_X, y + (TINYCHAR_HEIGHT/2), faveWeapon, UI_TINYFONT, colorTable[CT_LTGOLD1]);
}
}
//CG_DrawSmallString( SB_SCORELINE_X, y, string, fade );
// add the "ready" marker for intermission exiting, if not a bot, and if a team type game
if ( inIntermission )
{
qhandle_t h = trap_R_RegisterShader("icons/icon_ready_on"),
h2 = trap_R_RegisterShader("icons/icon_ready_off");
if ( ci->botSkill > 0 && ci->botSkill <= 5 )
{
// i'm a bot. i'm always ready.
trap_R_SetColor( colorTable[CT_VLTGOLD1]);
CG_DrawPic( SB_BOTICON_X+26,y+2, 16, 16,h);
}
else
{
if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) )
{
//trap_R_SetColor( colorTable[CT_VLTGOLD1]);
//CG_DrawPic( SB_BOTICON_X+26,y+2, 16, 16,h);
}
else// if (score->client)
{
//trap_R_SetColor( colorTable[CT_VLTGOLD1]);
//CG_DrawPic( SB_BOTICON_X+26,y+2, 16, 16,h2);
}
}
}*/
}
static int CG_GetTeamCount(team_t team, int maxClients)
{
int i = 0;
int count = 0;
score_t *score = NULL;
clientInfo_t *ci = NULL;
for ( i = 0 ; i < cg.numScores && count < maxClients ; i++ )
{
score = &cg.scores[i];
ci = &cgs.clientinfo[ score->client ];
if ( team!=ci->team || !ci->infoValid )
{
continue;
}
count++;
}
return count;
}
/*
=================
CG_TeamScoreboard
=================
*/
static int CG_TeamScoreboard( int y, team_t team, float fade, int maxClients, int lineHeight ) {
int i;
score_t *score;
float color[4];
int count;
clientInfo_t *ci;
color[0] = color[1] = color[2] = 1.0;
color[3] = fade;
count = 0;
for ( i = 0 ; i < cg.numScores && count < maxClients ; i++ ) {
score = &cg.scores[i];
ci = &cgs.clientinfo[ score->client ];
if ( team != ci->team ) {
continue;
}
if (ci->infoValid)
{
//RPG-X BOOKMARK
//UI_DrawProportionalString(60,y + lineHeight * count,va("%i",cg_entities[i].currentState.clientNum), UI_TINYFONT, colorTable[CT_LTGOLD1]);
CG_DrawClientScore( y + lineHeight * count, score, color, fade, lineHeight == SB_NORMAL_HEIGHT );
count++;
}
}
return count;
}
void CG_AddGameModNameToGameName( char *gamename )
{
//Primary Mod
if ( cgs.pModElimination )
{
strcat( gamename, ": " );
strcat( gamename, ingame_text[IGT_GAME_ELIMINATION] );
}
else if ( cgs.pModAssimilation )
{
strcat( gamename, ": " );
strcat( gamename, ingame_text[IGT_GAME_ASSIMILATION] );
}
else if ( cgs.pModActionHero )
{
strcat( gamename, ": " );
strcat( gamename, ingame_text[IGT_GAME_ACTIONHERO] );
}
//Secondary Mod
if ( cgs.pModSpecialties )
{
strcat( gamename, " (" );
strcat( gamename, ingame_text[IGT_GAME_SPECIALTIES] );
strcat( gamename, ")" );
}
else if ( cgs.pModDisintegration )
{
strcat( gamename, " (" );
strcat( gamename, ingame_text[IGT_GAME_DISINTEGRATION] );
strcat( gamename, ")" );
}
}
/*
=================
CG_DrawScoreboard
Draw the normal in-game scoreboard
=================
*/
qboolean CG_DrawScoreboard( void )
{
int y, i, n1 = 0, n2 = 0; // n3 = 0;
float fade;
float *fadeColor;
char *s;
//RPG-X: RedTechie dont need buf with all the print team code commented out
//char buf[64];
int maxClients;
int lineHeight;
int topBorderSize, bottomBorderSize;
int rankOfClient;
int tTeam/*, bTeam*/;
float hcolor[4];
int inIntermission;
char gamename[1024];
//int gOffset = 20;
inIntermission = (
(cg.snap->ps.pm_type==PM_INTERMISSION)
|| (cg.intermissionStarted)
|| (cg.predictedPlayerState.pm_type==PM_INTERMISSION) );
// DO NOT SHOW THE SCOREBOARD IF:
////////////////////////////////////////////////////////////////
// 1) Menu or Console is Up
if ( cg_paused.integer )
{ cg.deferredPlayerLoading = 0;
return qfalse; }
//
// 2) Awards Ceremony is not finished during Intermisison
if (inIntermission && !AW_Draw())
{ return qfalse; }
//
// 3) If we are doing a warmup
if (cg.warmup && !cg.showScores)
return qfalse;
//RPG-X: RedTechie - Hacked so scoreboard dosnt show when players die
if(cg.predictedPlayerState.pm_type==PM_DEAD){
return qfalse;
}
tTeam = TEAM_RED; // Compiler needed initialization here for some reason...
// FADE SETUP... ??
if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD ||
inIntermission )
{
fade = 1.0;
fadeColor = colorWhite;
} else
{
fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );
if ( !fadeColor )
{
// next time scoreboard comes up, don't print killer
cg.deferredPlayerLoading = 0;
cg.killerName[0] = 0;
return qfalse;
}
fade = *fadeColor;
}
// IN GAME SCOREBOARD HEADER STUFF
//---------------------------------
rankOfClient = cg.snap->ps.persistant[PERS_RANK];
if ( !inIntermission && cg.snap->ps.persistant[PERS_TEAM]!=TEAM_SPECTATOR)
{
// Display Your Rank / Your Team
//-----------------------------------------------
//RPG-X: RedTechie Dont need this for rpg This code prints out what team your on and if your winning when you call the scoreboard just takes up to much room (i'll probly muck it all up but here it goes
/*if (cgs.gametype<=GT_SINGLE_PLAYER)
{
if (rankOfClient & RANK_TIED_FLAG)
Com_sprintf( buf, sizeof(buf), "%s %i", ingame_text[IGT_TIED_FOR], (rankOfClient&~RANK_TIED_FLAG)+1);
else
Com_sprintf( buf, sizeof(buf), "%s %i", ingame_text[IGT_YOUR_RANK], (rankOfClient&~RANK_TIED_FLAG)+1);
UI_DrawProportionalString( 14, AWARD_Y, buf, UI_BIGFONT|UI_LEFT, colorTable[CT_LTGOLD1] );
}
if (cgs.gametype>GT_SINGLE_PLAYER)
{
if ( cg.teamScores[0] == cg.teamScores[1] )
s = va("%s %i", ingame_text[IGT_TEAMSARETIED],cg.teamScores[0] );
else if ( cg.teamScores[0] >= cg.teamScores[1] )
s = va("%s %i %s %i",ingame_text[IGT_REDTEAMLEADS],cg.teamScores[0],ingame_text[IGT_TO], cg.teamScores[1] );
else
s = va("%s %i %s %i",ingame_text[IGT_BLUETEAMLEADS],cg.teamScores[1],ingame_text[IGT_TO], cg.teamScores[0] );
UI_DrawProportionalString(14, AWARD_Y, s, UI_BIGFONT|UI_LEFT, colorTable[CT_LTGOLD1]);
}*/
// Display Who Killed You
//-----------------------------------------------
if ( cg.killerName[0] )
{
if ( cg.mod == MOD_ASSIMILATE )
{
s = va("%s %s",ingame_text[IGT_ASSIMILATEDBY], cg.killerName );
}
else
{
s = va("%s %s",ingame_text[IGT_FRAGGEDBY], cg.killerName );
}
UI_DrawProportionalString((SCREEN_WIDTH/2), 438, s, UI_BIGFONT|UI_CENTER, colorTable[CT_CYAN]);//RPG-X: - RedTechie Y axis use to be 75
}
}
// scoreboard
y = SB_HEADER;
// Top of scoreboard
//trap_R_SetColor( colorTable[CT_DKORANGE] );
// CG_DrawPic( SCOREBOARD_X, y + 27, 16, -32, cgs.media.corner_12_24 ); // Corner
// CG_DrawPic( SCOREBOARD_X, y, 16, 32, cgs.media.corner_12_24 ); // Corner
//RPG-X: Bookmark
//CG_FillRect( SCOREBOARD_X, y, SB_TOPLINE_LENGTH, 24, colorTable[CT_DKORANGE]);
// Black background
//if (cgs.gametype < GT_TEAM)
//{
hcolor[0] = 0;
hcolor[1] = 0;
hcolor[2] = 0;
hcolor[3] = fade * 0.7;
//CG_FillRect( SCOREBOARD_X, y + 20,SB_TOPLINE_LENGTH, 12, hcolor );
//RPG-X: RedTechie - Fixed black background height
CG_FillRect( SCOREBOARD_X, y + 5,SB_TOPLINE_LENGTH + 26, SB_RPG_X_FIXHEIGHT+15, hcolor );//RPG-X: RedTechie - Before CG_FillRect( SCOREBOARD_X, y + 20,SB_TOPLINE_LENGTH, SB_RPG_X_FIXHEIGHT, hcolor );
//}
trap_R_SetColor( colorTable[CT_DKBLUE1] );
CG_DrawPic( SCOREBOARD_X-15, SB_TOP-28, 25, 28, cgs.media.scoreboardtopleft ); //RPG-X: - RedTechie Top Left
CG_DrawPic( SB_TOPLINE_LENGTH+43, SB_TOP-28, 25, 28, cgs.media.scoreboardtopright ); //RPG-X: - RedTechie Top Right
CG_DrawPic( SCOREBOARD_X-15, SB_TOP+325, 36, 28, cgs.media.scoreboardbotleft ); //RPG-X: - RedTechie Bottom Left
CG_DrawPic( SB_TOPLINE_LENGTH+32, SB_TOP+321, 36, 32, cgs.media.scoreboardbotright ); //RPG-X: - RedTechie Bottom Right
/*#define SB_RANK_X_BIG ( SB_SCORELINE_X_BIG + 6 ) //Before RPG-X: (SB_SCORELINE_X_BIG + 6) = 43
#define SB_RPGCLASS_X_BIG ( SB_RANK_X_BIG + 78 ) //70 = 121
#define SB_NAME_X_BIG ( SB_RPGCLASS_X_BIG + 46 ) //132 = 167
#define SB_LOC_X_BIG ( SB_NAME_X_BIG + 187 )
#define SB_SCORE_X_BIG ( SB_LOC_X_BIG + 148 ) //405 = 464 //335 //332
#define SB_TIME_X_BIG ( SB_SCORE_X_BIG + 44 ) // = 493
#define SB_PING_X_BIG ( SB_TIME_X_BIG + 35 ) //491 = 528*/
CG_FillRect( SCOREBOARD_X, y+5, ( SB_RPGCLASS_X_BIG - 5 ) - SCOREBOARD_X, 15, colorTable[CT_DKBLUE1]); //RPG-X: Rank Bar //75 //79
CG_FillRect( SB_RPGCLASS_X_BIG - 3, y+5, ( SB_NAME_X_BIG - 5 ) - ( SB_RPGCLASS_X_BIG - 3 ), 15, colorTable[CT_DKBLUE1]); //RPG-X: Class Bar //46 - 60
if ( cgs.locations ) {
CG_FillRect( SB_NAME_X_BIG - 3, y+5, ( SB_LOC_X_BIG - 5 ) - ( SB_NAME_X_BIG - 3 ), 15, colorTable[CT_DKBLUE1]); //RPG-X: Name Bar //269
CG_FillRect( SB_LOC_X_BIG - 3, y+5, ( SB_SCORE_X_BIG - 5 ) - ( SB_LOC_X_BIG - 3 ), 15, colorTable[CT_DKBLUE1]); //RPG-X: Locations Bar //269
}
else {
CG_FillRect( SB_NAME_X_BIG - 3, y+5, ( SB_SCORE_X_BIG - 5 ) - ( SB_NAME_X_BIG - 3 ), 15, colorTable[CT_DKBLUE1]); //RPG-X: Name Bar //269
}
CG_FillRect( SB_SCORE_X_BIG - 3, y+5, ( SB_TIME_X_BIG - 5 ) - ( SB_SCORE_X_BIG - 3 ), 15, colorTable[CT_DKBLUE1]); //RPG-X: Client ID Bar //47
CG_FillRect( SB_TIME_X_BIG - 3, y+5, ( SB_PING_X_BIG - 5 ) - ( SB_TIME_X_BIG - 3 ), 15, colorTable[CT_DKBLUE1]); //RPG-X: Time Bar //34
CG_FillRect( SB_PING_X_BIG - 3, y+5, 602 - ( SB_PING_X_BIG - 3 ), 15, colorTable[CT_DKBLUE1]); //RPG-X: Ping Bar //35
//if ( inIntermission )
// {
// UI_DrawProportionalString( SB_BOTICON_X+26, SB_HEADERTEXT, ingame_text[IGT_READY],UI_TINYFONT, colorTable[CT_BLACK] );
// UI_DrawProportionalString( SB_NAME_X, SB_HEADERTEXT, ingame_text[IGT_SB_NAME],UI_TINYFONT, colorTable[CT_BLACK] );
// UI_DrawProportionalString( SB_SCORE_X, SB_HEADERTEXT, ingame_text[IGT_SB_SCORE],UI_TINYFONT, colorTable[CT_BLACK] );
// UI_DrawProportionalString( SB_TIME_X, SB_HEADERTEXT, ingame_text[IGT_SB_TIME],UI_TINYFONT, colorTable[CT_BLACK] );
// UI_DrawProportionalString( SB_PING_X, SB_HEADERTEXT, ingame_text[IGT_SB_PING],UI_TINYFONT, colorTable[CT_BLACK] );
// UI_DrawProportionalString( SB_KILLEDCNT_X, SB_HEADERTEXT,ingame_text[IGT_TITLEELIMINATED],UI_TINYFONT, colorTable[CT_BLACK] );
// UI_DrawProportionalString( SB_WORSTENEMY_X, SB_HEADERTEXT,ingame_text[IGT_WORSTENEMY],UI_TINYFONT, colorTable[CT_BLACK] );
// UI_DrawProportionalString( SB_FAVEWEAPON_X, SB_HEADERTEXT,ingame_text[IGT_FAVORITEWEAPON],UI_TINYFONT, colorTable[CT_BLACK] );
//}
//else
//{
//RPG-X: RedTechie (Rank BookMark)
UI_DrawProportionalString( SB_RANK_X_BIG, SB_HEADERTEXT, ingame_text[IGT_SB_RANK], UI_TINYFONT | UI_LEFT, colorTable[CT_BLACK] );
UI_DrawProportionalString( SB_RPGCLASS_X_BIG, SB_HEADERTEXT, ingame_text[IGT_SB_RPGCLASS],UI_TINYFONT | UI_LEFT, colorTable[CT_BLACK] );
UI_DrawProportionalString( SB_NAME_X_BIG, SB_HEADERTEXT, ingame_text[IGT_SB_NAME], UI_TINYFONT | UI_LEFT, colorTable[CT_BLACK] );
if ( cgs.locations ) {
UI_DrawProportionalString( SB_LOC_X_BIG, SB_HEADERTEXT, ingame_text[IGT_SB_LOC], UI_TINYFONT | UI_LEFT, colorTable[CT_BLACK] );
}
UI_DrawProportionalString( SB_SCORE_X_BIG, SB_HEADERTEXT, ingame_text[IGT_SB_SCORE], UI_TINYFONT | UI_LEFT, colorTable[CT_BLACK] );
UI_DrawProportionalString( SB_TIME_X_BIG, SB_HEADERTEXT, ingame_text[IGT_SB_TIME], UI_TINYFONT | UI_LEFT, colorTable[CT_BLACK] );
UI_DrawProportionalString( SB_PING_X_BIG, SB_HEADERTEXT, ingame_text[IGT_SB_PING], UI_TINYFONT | UI_LEFT, colorTable[CT_BLACK] );
//}
//trap_R_SetColor( colorTable[CT_DKORANGE] );
//CG_DrawPic( 605, y, 16, 32, cgs.media.scoreboardEndcap );
/*trap_R_SetColor( colorTable[CT_DKBLUE1] );
CG_DrawPic( SCOREBOARD_X-15, y-28, 25, 28, cgs.media.scoreboardtopleft ); //RPG-X: - RedTechie Top Left
CG_DrawPic( SB_TOPLINE_LENGTH+43, y-28, 25, 28, cgs.media.scoreboardtopright ); //RPG-X: - RedTechie Top Right
CG_DrawPic( SCOREBOARD_X-15, y+325, 36, 28, cgs.media.scoreboardbotleft ); //RPG-X: - RedTechie Bottom Left
CG_DrawPic( SB_TOPLINE_LENGTH+32, y+321, 36, 32, cgs.media.scoreboardbotright ); //RPG-X: - RedTechie Bottom Right
*/
y = SB_TOP;
// SET UP SIZES
//--------------
if ( (inIntermission) ||
(cg.numScores>SB_MAXCLIENTS_BIG) )
{// POSTGAME
maxClients = SB_MAXCLIENTS_NORMAL;
lineHeight = SB_NORMAL_HEIGHT;
topBorderSize = 16;
bottomBorderSize = 16;
}
else
{// INGAME
maxClients = SB_MAXCLIENTS_BIG;
lineHeight = SB_NORMAL_HEIGHT_BIG;
topBorderSize = 16;
bottomBorderSize = 16;
}
localClient = qfalse;
//TiM
/*if ( cgs.gametype >= GT_TEAM )
{
y-=6;
// TEAM PLAY
//----------
if ( cg.teamScores[0] >= cg.teamScores[1] )
{
tTeam = TEAM_RED;
bTeam = TEAM_BLUE;
}
else
{
tTeam = TEAM_BLUE;
bTeam = TEAM_RED;
}
// TOP TEAM
n1 = CG_GetTeamCount(tTeam, maxClients);
CG_DrawTeamBackground( SCOREBOARD_X+15, y, SB_TOPLINE_LENGTH - 14, n1*lineHeight, 0.33, tTeam, qtrue );
CG_TeamScoreboard( y, tTeam, fade, maxClients, lineHeight );
if(tTeam==TEAM_BLUE)
CG_FillRect( SCOREBOARD_X+12, y, 2, (n1*lineHeight), colorTable[CT_BLUE]);
else
CG_FillRect( SCOREBOARD_X+12, y, 2, (n1*lineHeight), colorTable[CT_RED]);
y += (n1*lineHeight);
maxClients -= n1;
// BOTTOM TEAM
n2 = CG_GetTeamCount(bTeam, maxClients);
CG_DrawTeamBackground( SCOREBOARD_X+15, y, SB_TOPLINE_LENGTH - 14, n2*lineHeight, 0.33, bTeam, qtrue );
CG_TeamScoreboard( y, bTeam, fade, maxClients, lineHeight );
if(bTeam==TEAM_BLUE)
CG_FillRect( SCOREBOARD_X+12, y, 2, (n2*lineHeight), colorTable[CT_BLUE]);
else
CG_FillRect( SCOREBOARD_X+12, y, 2, (n2*lineHeight), colorTable[CT_RED]);
y += (n2*lineHeight);
maxClients -= n2;
// SPECTATOR TEAM
n3 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight );
y += (n3 * lineHeight);
maxClients -= n3;
}
else
{*/
// FREE FOR ALL
//-------------
n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight );
y += (n1 * lineHeight);
maxClients -= n1;
n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight );
y += (n2 * lineHeight);
maxClients -= n2;
//}
//LOCAL CLIENT AT BOTTOM OF SCOREBOARD
//------------------------------------
//
// If we didn't draw the local client in the scoreboard (because ranked lower than maxClients)
// Look for him and display him at the bottom
//
// BUT not for 'GT_SINGLE_PLAYER' (shouldn't happen anyway, right?)
//
if (cgs.gametype==GT_SINGLE_PLAYER)
localClient = qtrue;
i=0;
while (!localClient && i<cg.numScores)
{
if ( cg.scores[i].client==cg.snap->ps.clientNum ) // it's me!!
{
CG_DrawClientScore( y, &cg.scores[i], colorYellow, 0.0, lineHeight==SB_NORMAL_HEIGHT );
y += lineHeight;
localClient = qtrue;
}
i++;
}
// Bottom of scoreboard
//trap_R_SetColor( colorTable[CT_DKORANGE] );
//CG_DrawPic( 13, y-3, 16, 32, cgs.media.corner_12_24 ); // Corner
//RPG-X BookMark Bottum bar
CG_FillRect( SCOREBOARD_X, SB_RPG_X_FIXHEIGHT+60, SB_TOPLINE_LENGTH, 15, colorTable[CT_DKBLUE1]);
//trap_R_SetColor( colorTable[CT_DKORANGE] );
//CG_DrawPic( 605, y, 16, 32, cgs.media.scoreboardEndcap );
//RPG-X: - RedTechie no PRESS FIRE TO CONTINUE!
/*if ( inIntermission )
{
if ( cgs.gametype != GT_SINGLE_PLAYER)
{
static int flashTime = 0;
static int flashColor = CT_RED;
if ( cg.time - flashTime >= 500 )
{
flashTime = cg.time;
if ( flashColor == CT_RED )
{
flashColor = CT_BLACK;
}
else
{
flashColor = CT_RED;
}
}
UI_DrawProportionalString( SB_TOPLINE_LENGTH, y+10+BIGCHAR_HEIGHT, ingame_text[IGT_CLICK_PLAY_AGAIN], UI_RIGHT, colorTable[flashColor] );
}
}*/
//if (cgs.gametype < GT_TEAM)
s = va("%s: %i", ingame_text[IGT_PLAYERS], cg.numScores); // Number of Players
//}
//RPG-X: - RedTechie Dont need extra crap
//TiM: Yeah.... crap suxx. ;P
/*else
{
n1=n2=n3=0;
for (i=0; i<cg.numScores; i++)
{
if (cgs.clientinfo[cg.scores[i].client].team==TEAM_RED)
n1++;
if (cgs.clientinfo[cg.scores[i].client].team==TEAM_BLUE)
n2++;
if (cgs.clientinfo[cg.scores[i].client].team==TEAM_SPECTATOR)
n3++;
}
s = va("%s: ^1%i ^4%i ^0%i", ingame_text[IGT_PLAYERS], n1, n2, n3);
}*/
Q_strncpyz( gamename, s, sizeof(gamename) );
strcat( gamename, " "S_COLOR_YELLOW );
//Game Type
//RPG-X: RedTechie Dont need Game Type in scoreboard
/*if ( cgs.gametype == GT_FFA )
{
strcat( gamename, ingame_text[IGT_GAME_FREEFORALL] );
}
else if ( cgs.gametype == GT_TOURNAMENT )
{
strcat( gamename, ingame_text[IGT_GAME_TOURNAMENT] );
}
else if ( cgs.gametype == GT_SINGLE_PLAYER )
{
strcat( gamename, ingame_text[IGT_GAME_SINGLEPLAYER] );
}
else if ( cgs.gametype == GT_TEAM )
{
strcat( gamename, ingame_text[IGT_GAME_TEAMHOLOMATCH] );
}
else if ( cgs.gametype == GT_CTF )
{
strcat( gamename, ingame_text[IGT_GAME_CAPTUREFLAG] );
}
*/
//CG_AddGameModNameToGameName( gamename );
//RPG-X: RedTechie - Number of Characters in server
UI_DrawProportionalString( SCOREBOARD_X+10, SB_RPG_X_FIXHEIGHT+63, gamename, UI_TINYFONT, colorTable[CT_BLACK]);
// load any models that have been deferred
if ( inIntermission || (++cg.deferredPlayerLoading > 10) )
CG_LoadDeferredPlayers();
return qtrue;
}
//================================================================================
/*
================
CG_CenterGiantLine
================
*/
static void CG_CenterGiantLine( float y, const char *string ) {
float x;
vec4_t color;
color[0] = 1;
color[1] = 1;
color[2] = 1;
color[3] = 1;
// x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( string ) );
// CG_DrawStringExt( x, y, string, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
x = 0.5 * ( 640 - UI_ProportionalStringWidth(string,UI_BIGFONT) );
UI_DrawProportionalString( x, y, string, UI_BIGFONT|UI_DROPSHADOW, color);
}
/*
=================
CG_DrawTourneyScoreboard
Draw the oversize scoreboard for tournements
=================
*/
void CG_DrawTourneyScoreboard( void ) {
const char *s;
vec4_t color;
int min, tens, ones;
clientInfo_t *ci;
int y;
int i,w;
// request more scores regularly
if ( cg.scoresRequestTime + 2000 < cg.time ) {
cg.scoresRequestTime = cg.time;
trap_SendClientCommand( "score" );
}
color[0] = 1;
color[1] = 1;
color[2] = 1;
color[3] = 1;
// draw the dialog background
color[0] = color[1] = color[2] = 0;
color[3] = 1;
CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
// print the mesage of the day
s = CG_ConfigString( CS_MOTD );
if ( !s[0] ) {
s = "Scoreboard";
}
// print optional title
CG_CenterGiantLine( 8, s );
// print server time
ones = cg.time / 1000;
min = ones / 60;
ones %= 60;
tens = ones / 10;
ones %= 10;
s = va("%i:%i%i", min, tens, ones );
CG_CenterGiantLine( 64, s );
// print the two scores
y = 160;
if ( cgs.gametype >= GT_TEAM ) {
//
// teamplay scoreboard
//
// CG_DrawStringExt( 8, y, ingame_text[IGT_REDTEAM], color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
UI_DrawProportionalString( 8, y, ingame_text[IGT_REDTEAM], UI_BIGFONT|UI_DROPSHADOW, color);
s = va("%i", cg.teamScores[0] );
// CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
w = UI_ProportionalStringWidth(s,UI_BIGFONT);
UI_DrawProportionalString(632 - w, y, s, UI_BIGFONT|UI_DROPSHADOW, color);
y += 64;
// CG_DrawStringExt( 8, y, ingame_text[IGT_BLUETEAM], color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
UI_DrawProportionalString(8, y, ingame_text[IGT_BLUETEAM], UI_BIGFONT|UI_DROPSHADOW, color);
s = va("%i", cg.teamScores[1] );
// CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
w = UI_ProportionalStringWidth(s,UI_BIGFONT);
UI_DrawProportionalString(632 - w, y, s, UI_BIGFONT|UI_DROPSHADOW, color);
} else {
//
// free for all scoreboard
//
for ( i = 0 ; i < MAX_CLIENTS ; i++ ) {
ci = &cgs.clientinfo[i];
if ( !ci->infoValid ) {
continue;
}
if ( ci->team != TEAM_FREE ) {
continue;
}
// CG_DrawStringExt( 8, y, ci->name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
UI_DrawProportionalString( 8, y, ci->name, UI_BIGFONT|UI_DROPSHADOW, color);
s = va("%i", ci->score );
// CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
w = UI_ProportionalStringWidth(s,UI_BIGFONT);
UI_DrawProportionalString(632 - w, y, s, UI_BIGFONT|UI_DROPSHADOW, color);
y += 64;
}
}
}
/*
=============================================================================
AWARDS PRESENTATION
The following code was ripped from ui_sppostgame.c and has been modified
to show the awards presentation for all game types
FROM ????Server????
AW_SPPostgameMenu_f()
-Parse award information and store in struct
FROM DrawScoreboard()
AW_Draw()
-PHASE I
Play Sounds
-PHASE II
AW_DrawAwardsPresentation(timer)
AW_DrawAwards(max)
-PHASE III
AW_DrawAwards(ALL)
-PHASE IV
Draw the New Scoreboard
=============================================================================
*/
#define AWARD_PRESENTATION_TIME 2000 // time each medal is shown
typedef struct {
int phase;
int ignoreKeysTime;
int starttime;
int scoreboardtime;
int serverId;
int playerGameRank;
qboolean playersTeamWon;
int playerTied;
char placeNames[3][64];
char winTeamText[64];
char losTeamText[64];
char winTeamMVPText[64];
char nameOfMVP[64];
int scoreOfMVP;
int totalCaptures;
int totalPoints;
int losCaptures;
int losPoints;
int secondPlaceTied;
int level;
int numClients;
int won;
int numAwards;
int awardsEarned[9];
int awardsLevels[9];
qboolean playedSound[9];
int lastTier;
sfxHandle_t winnerSound;
int winnerDelay;
sfxHandle_t youPlacedSound;
sfxHandle_t commendationsSound;
vec3_t intermission_origin;
vec3_t intermission_angle;
} postgameMenuInfo_t;
static postgameMenuInfo_t postgameMenuInfo;
static qboolean postGameMenuStructInited = qfalse;
void InitPostGameMenuStruct()
{
if (qfalse == postGameMenuStructInited)
{
memset( &postgameMenuInfo, 0, sizeof(postgameMenuInfo) );
postGameMenuStructInited = qtrue;
}
}
/*
char *cg_medalNames[AWARD_MAX] =
{
"Efficiency", // AWARD_EFFICIENCY, Accuracy
"Sharpshooter", // AWARD_SHARPSHOOTER, Most compression rifle frags
"Untouchable", // AWARD_UNTOUCHABLE, Perfect (no deaths)
"Logistics", // AWARD_LOGISTICS, Most pickups
"Tactician", // AWARD_TACTICIAN, Kills with all weapons
"Demolitionist", // AWARD_DEMOLITIONIST, Most explosive damage kills
"Streak", // AWARD_STREAK, Ace/Expert/Master/Champion
"Role", // AWARD_TEAM, MVP/Defender/Warrior/Carrier/Interceptor/Bravery
"Section 31" // AWARD_SECTION31 All-around god
};
*/
int cg_medalNames[AWARD_MAX] =
{
IGT_EFFICIENCY, // AWARD_EFFICIENCY, Accuracy
IGT_SHARPSHOOTER, // AWARD_SHARPSHOOTER, Most compression rifle frags
IGT_UNTOUCHABLE, // AWARD_UNTOUCHABLE, Perfect (no deaths)
IGT_LOGISTICS, // AWARD_LOGISTICS, Most pickups
IGT_TACTICIAN, // AWARD_TACTICIAN, Kills with all weapons
IGT_DEMOLITIONIST, // AWARD_DEMOLITIONIST, Most explosive damage kills
IGT_ROLE, // AWARD_STREAK, Ace/Expert/Master/Champion
IGT_STREAK, // AWARD_TEAM, MVP/Defender/Warrior/Carrier/Interceptor/Bravery
IGT_SECTION31 // AWARD_SECTION31 All-around god
};
char *cg_medalPicNames[AWARD_MAX] = {
"menu/medals/medal_efficiency", // AWARD_EFFICIENCY,
"menu/medals/medal_sharpshooter", // AWARD_SHARPSHOOTER,
"menu/medals/medal_untouchable", // AWARD_UNTOUCHABLE,
"menu/medals/medal_logistics", // AWARD_LOGISTICS,
"menu/medals/medal_tactician", // AWARD_TACTICIAN,
"menu/medals/medal_demolitionist", // AWARD_DEMOLITIONIST,
"menu/medals/medal_ace", // AWARD_STREAK,
"menu/medals/medal_teammvp", // AWARD_TEAM,
"menu/medals/medal_section31" // AWARD_SECTION31
};
char *cg_medalSounds[AWARD_MAX] = {
"sound/voice/computer/misc/effic.wav", // AWARD_EFFICIENCY,
"sound/voice/computer/misc/sharp.wav", // AWARD_SHARPSHOOTER,
"sound/voice/computer/misc/untouch.wav", // AWARD_UNTOUCHABLE,
"sound/voice/computer/misc/log.wav", // AWARD_LOGISTICS,
"sound/voice/computer/misc/tact.wav", // AWARD_TACTICIAN,
"sound/voice/computer/misc/demo.wav", // AWARD_DEMOLITIONIST,
"sound/voice/computer/misc/ace.wav", // AWARD_STREAK,
"",/*shouldn't use. use cg_medalTeamSounds instead*/ // AWARD_TEAM,
"sound/voice/computer/misc/sec31.wav" // AWARD_SECTION31
};
char *cg_medalTeamPicNames[TEAM_MAX] = {
"", // TEAM_NONE
"menu/medals/medal_teammvp", // TEAM_MVP,
"menu/medals/medal_teamdefender", // TEAM_DEFENDER,
"menu/medals/medal_teamwarrior", // TEAM_WARRIOR,
"menu/medals/medal_teamcarrier", // TEAM_CARRIER,
"menu/medals/medal_teaminterceptor",// TEAM_INTERCEPTOR,
"menu/medals/medal_teambravery" // TEAM_BRAVERY,
};
char *cg_medalTeamSounds[TEAM_MAX] = {
"", // TEAM_NONE
"sound/voice/computer/misc/mvp.wav", // TEAM_MVP,
"sound/voice/computer/misc/defender.wav", // TEAM_DEFENDER,
"sound/voice/computer/misc/warrior.wav", // TEAM_WARRIOR,
"sound/voice/computer/misc/carrier.wav", // TEAM_CARRIER,
"sound/voice/computer/misc/intercept.wav", // TEAM_INTERCEPTOR,
"sound/voice/computer/misc/bravery.wav" // TEAM_BRAVERY,
};
char *cg_medalStreakPicNames[AWARD_STREAK_MAX] = {
"", // AWARD_NONE
"menu/medals/medal_ace", // AWARD_STREAK_ACE,
"menu/medals/medal_expert", // AWARD_STREAK_EXPERT,
"menu/medals/medal_master", // AWARD_STREAK_MASTER,
"menu/medals/medal_champion" // AWARD_STREAK_CHAMPION,
};
char *cg_medalStreakSounds[AWARD_STREAK_MAX] = {
"", // AWARD_NONE
"sound/voice/computer/misc/ace.wav", // AWARD_STREAK_ACE,
"sound/voice/computer/misc/expert.wav", // AWARD_STREAK_EXPERT,
"sound/voice/computer/misc/master.wav", // AWARD_STREAK_MASTER,
"sound/voice/computer/misc/champion.wav" // AWARD_STREAK_CHAMPION,
};
/*
char *cg_medalStreakNames[AWARD_STREAK_MAX] = {
"", // AWARD_NONE
"Ace", // AWARD_STREAK_ACE,
"Expert", // AWARD_STREAK_EXPERT,
"Master", // AWARD_STREAK_MASTER,
"Champion" // AWARD_STREAK_CHAMPION,
};
*/
int cg_medalStreakNames[AWARD_STREAK_MAX] = {
IGT_NONE, // AWARD_NONE
IGT_ACE, // AWARD_STREAK_ACE,
IGT_EXPERT, // AWARD_STREAK_EXPERT,
IGT_MASTER, // AWARD_STREAK_MASTER,
IGT_CHAMPION // AWARD_STREAK_CHAMPION,
};
int cg_medalTeamNames[TEAM_MAX] = {
IGT_NONE, // AWARD_NONE
IGT_MVP, // TEAM_MVP,
IGT_DEFENDER, // TEAM_DEFENDER,
IGT_WARRIOR, // TEAM_WARRIOR,
IGT_CARRIER, // TEAM_CARRIER,
IGT_INTERCEPTOR, // TEAM_INTERCEPTOR
IGT_BRAVERY // TEAM_BRAVERY
};
// spaced by 70 pixels apart
static int medalLocations[6] = {570, 500, 430, 360, 290};
static void AW_DrawMedal( int medal, int amount, int x, int y )
{
char buf[20];
qhandle_t hShader;
vec4_t yellow;
// RED GREEN BLUE ALPHA
//-----------------------------------------------------------------------
yellow[0]=1.0f; yellow[1]=1.0f; yellow[2]=0.5f; yellow[3]=1.0f;
if (medal == AWARD_STREAK) {
hShader = trap_R_RegisterShaderNoMip( cg_medalStreakPicNames[amount/5] );
}
else if (medal == AWARD_TEAM) {
hShader = trap_R_RegisterShaderNoMip( cg_medalTeamPicNames[amount] );
}
else {
hShader = trap_R_RegisterShaderNoMip( cg_medalPicNames[medal] );
}
CG_DrawPic( x, y, 48, 48, hShader);
if (postgameMenuInfo.phase<4)
{
//--------------------------------------------------------------- NAME OF THE AWARD
Com_sprintf( buf, sizeof(buf), "%s", ingame_text[cg_medalNames[medal]]);
if (medal== AWARD_STREAK)
Com_sprintf( buf, sizeof(buf), "%s", ingame_text[cg_medalStreakNames[amount/5]]);
if (medal== AWARD_TEAM)
Com_sprintf( buf, sizeof(buf), "%s", ingame_text[cg_medalTeamNames[amount]]);
// Q_CleanStr( buf );
UI_DrawProportionalString( x+24, y+50, buf, UI_TINYFONT|UI_CENTER, yellow );
//--------------------------------------------------------------- NAME OF THE AWARD
}
}
//========================
// DrawTheMedals(int max)
//
// This function cycles from 0 to max and calls some functions to Draw the Picture and
// the text below for efficency.
//
//========================
//RPG-X: RedTechie - No awards
/*static int presentedTeamAward[TEAM_MAX];
static void AW_DrawTheMedals( int max ) {
int n, i;
int medal;
int amount;
int x, y;
int extraAwardOffset = 0;
for( n = 0; n < max; n++ ) {
x = medalLocations[n] - extraAwardOffset;
y = AWARD_Y;
medal = postgameMenuInfo.awardsEarned[n];
amount = postgameMenuInfo.awardsLevels[n];
if (medal == AWARD_TEAM)
{//amount is going to be a bitflag field...
for( i = TEAM_MVP; i < TEAM_MAX; i++ )
{
if ( amount & (1<<i) )
{
if ( presentedTeamAward[i] )
{
AW_DrawMedal( medal, i, x, y );
extraAwardOffset += 70;
//recalc x
x = medalLocations[n] - extraAwardOffset;
}
}
}
}
else
{
AW_DrawMedal( medal, amount, x, y );
}
}
}
static int awardNextDebounceTime = 0;
static void AW_PresentMedal( int medal, int amount, int timer, int awardNum )
{
vec4_t color;
// Draw the name of the medal being presented:
color[0] = color[1] = color[2] = 1.0f;
if ( !awardNextDebounceTime )
{
color[3] = 1.0f;
}
else
{
color[3] = (float)(awardNextDebounceTime-cg.time)/(float)AWARD_PRESENTATION_TIME;
}
if (AWARD_STREAK == medal)
{
UI_DrawProportionalString( 320, 64, ingame_text[cg_medalStreakNames[amount/5]], UI_CENTER, color );
}
else if (medal == AWARD_TEAM)
{
UI_DrawProportionalString( 320, 64, ingame_text[cg_medalTeamNames[amount]], UI_CENTER, color );
}
else
{
UI_DrawProportionalString( 320, 64, ingame_text[cg_medalNames[medal]], UI_CENTER, color );
}
// If we have not played the SF for the current award, play it.
if( !postgameMenuInfo.playedSound[awardNum] )
{
if (medal == AWARD_STREAK) {
postgameMenuInfo.playedSound[awardNum] = qtrue;
trap_S_StartLocalSound( trap_S_RegisterSound( cg_medalStreakSounds[amount/5] ), CHAN_ANNOUNCER );
}
else if (medal == AWARD_TEAM) {
if ( !presentedTeamAward[amount] )
{
trap_S_StartLocalSound( trap_S_RegisterSound( cg_medalTeamSounds[amount] ), CHAN_ANNOUNCER );
}
}
else {
postgameMenuInfo.playedSound[awardNum] = qtrue;
trap_S_StartLocalSound( trap_S_RegisterSound( cg_medalSounds[medal] ), CHAN_ANNOUNCER );
}
}
}
*/
//========================
// DrawAwardsPresentation(int timer)
//
// This function incriments the timer and then calles the above function to actually draw the
// award icons. This function also triggers the sounds for winning the medals.
//
//========================
//RPG-X: RedTechie - No awards
/*static int extraAwardTime = 0;
static qboolean allTeamAwardsAnnounced = qfalse;
static int awardNum = 0;
static int nextTeamAward = 0;
static void AW_DrawAwardsPresentation( int timer ) {
int medal;
int amount;
int i=0;
int teamAward = 0;
if ( !postgameMenuInfo.numAwards )
{
return;
}
if ( awardNum >= postgameMenuInfo.numAwards )
{
awardNum = (postgameMenuInfo.numAwards-1);
}
medal = postgameMenuInfo.awardsEarned[awardNum];
amount = postgameMenuInfo.awardsLevels[awardNum];
if ( medal == AWARD_TEAM )
{//amount is going to be a bitflag field...
if ( !allTeamAwardsAnnounced )
{
for( i = TEAM_MVP; i < TEAM_MAX; i++ )
{
if ( amount & (1<<i) )
{
if ( !presentedTeamAward[i] )
{
if ( teamAward <= nextTeamAward )
{//okay to announce the next award
AW_PresentMedal( AWARD_TEAM, i, timer, awardNum );
extraAwardTime += AWARD_PRESENTATION_TIME;
presentedTeamAward[i] = qtrue;
}
break;
}
else if ( teamAward == nextTeamAward && awardNextDebounceTime > cg.time )
{//already announced this award
AW_PresentMedal( AWARD_TEAM, i, timer, awardNum );
}
teamAward++;
}
}
}
}
else
{
AW_PresentMedal( medal, amount, timer, awardNum );
}
AW_DrawTheMedals( awardNum + 1 ); // Draw the awards
if ( !awardNextDebounceTime )
{
awardNextDebounceTime = cg.time + AWARD_PRESENTATION_TIME;
}
else if ( awardNextDebounceTime <= cg.time )
{
awardNextDebounceTime = cg.time + AWARD_PRESENTATION_TIME;
if ( i == TEAM_MAX )
{
//finished loop? Then we announced all these
allTeamAwardsAnnounced = qtrue;
}
if ( !extraAwardTime || allTeamAwardsAnnounced )
{
awardNum++;
}
else
{
nextTeamAward++;
}
}
}
*/
/*
=================
AW_Draw
=================
*/
static qboolean AW_Draw( void )
{
char buf[64];
int timer;
int y=0, yfrom=0;
int len;
vec4_t white, red, blue, yellow, blueA; // new colors
// RED GREEN BLUE ALPHA
//-----------------------------------------------------------------------
white[0] = white[1] = white[2] = 1.0f; white[3] = 1.0f;
red[0] = 1.0f; red[1] = 0.5f; red[2] = 0.5f; red[3] = 1.0f;
blue[0] = 0.5f; blue[1] = 0.5f; blue[2] = 1.0f; blue[3] = 1.0f;
yellow[0]= 1.0f; yellow[1]= 1.0f; yellow[2]= 0.5f; yellow[3]= 1.0f;
blueA[0] = 0.367f; blueA[1] = 0.261f;blueA[2] = 0.722f; blueA[3] = 0.5f;
// REASONS NOT TO SHOW THE AWARDS CEREMONY:
//--------------------------------------------
// if scoreboardtime is not set, we set it to current time plus five seconds slop time
if (postgameMenuInfo.scoreboardtime == 0)
{
postgameMenuInfo.scoreboardtime = cg.time+5000;
return qfalse;
}
// if scoreboardtime is greater than current time, we don't draw anything (including no scoreboard)
// This should only happen if the scoreboard time had not been set properly to current time by
// the setup function below
if (postgameMenuInfo.scoreboardtime > cg.time+10)
return qfalse;
// OK, so we've given the slop time and a chance for the information to be set properly in
// case of network lag. if .starttime is still not set properly, we have no right to show
// anything in the awards ceremony and go straight to the spiffy scoreboard...
if (postgameMenuInfo.starttime==0)
return qtrue;
//RPG-X: RedTechie Dont need this aswell this also prints out what team your on and if your winning just takes up to much room
// ALL PHASES
// Display Your Rank / Your Team Wins
//-----------------------------------------------
/*if (cg.snap->ps.persistant[PERS_TEAM]!=TEAM_SPECTATOR)
{
if (cgs.gametype <= GT_SINGLE_PLAYER )
{
if (postgameMenuInfo.playerTied)
Com_sprintf( buf, sizeof(buf), "%s %i", ingame_text[IGT_TIED_FOR], postgameMenuInfo.playerTied);
else
Com_sprintf( buf, sizeof(buf), "%s %i", ingame_text[IGT_YOUR_RANK], postgameMenuInfo.playerGameRank+1);
UI_DrawProportionalString( 14, AWARD_Y, buf, UI_BIGFONT|UI_LEFT, white );
}
else
{
char *teamName = NULL;
switch ( cg.snap->ps.persistant[PERS_TEAM] )
{
case TEAM_RED:
teamName = (char *)CG_ConfigString( CS_RED_GROUP );
break;
case TEAM_BLUE:
teamName = (char *)CG_ConfigString( CS_BLUE_GROUP );
break;
}
if ( teamName == NULL || teamName[0] == 0 )
{
teamName = ingame_text[IGT_YOUR_TEAM];
}
if (postgameMenuInfo.playersTeamWon)
Com_sprintf( buf, sizeof(buf), "%s %s", teamName, ingame_text[IGT_WON]);
else
Com_sprintf( buf, sizeof(buf), "%s %s", teamName, ingame_text[IGT_LOST]);
if (postgameMenuInfo.playerGameRank == 2)
Com_sprintf( buf, sizeof(buf), "%s", ingame_text[IGT_TEAMS_TIED]);
UI_DrawProportionalString( 14, AWARD_Y, buf, UI_BIGFONT|UI_LEFT, white );
}
}*/
// PHASES I & II & III
// Draw Character / Team names by podiums
//-----------------------------------------------
if (postgameMenuInfo.phase < 4)
{
if (cgs.gametype <= GT_SINGLE_PLAYER )
{
// NON TEAM GAMES
// We want the top three player's names and their ranks below the podium
if ( postgameMenuInfo.numClients > 2 )
{
UI_DrawProportionalString( 510, 480 - 64 - PROP_HEIGHT, postgameMenuInfo.placeNames[2], UI_CENTER, white );
if (postgameMenuInfo.secondPlaceTied)
UI_DrawProportionalString( 510, 480 - 38 - PROP_HEIGHT, ingame_text[IGT_2ND], UI_CENTER, yellow );
else
UI_DrawProportionalString( 510, 480 - 38 - PROP_HEIGHT, ingame_text[IGT_3RD], UI_CENTER, yellow );
}
if ( postgameMenuInfo.numClients > 1)
{
UI_DrawProportionalString( 130, 480 - 64 - PROP_HEIGHT, postgameMenuInfo.placeNames[1], UI_CENTER, white );
UI_DrawProportionalString( 130, 480 - 38 - PROP_HEIGHT, ingame_text[IGT_2ND], UI_CENTER, yellow );
}
UI_DrawProportionalString( 320, 480 - 64 - 2 * PROP_HEIGHT, postgameMenuInfo.placeNames[0], UI_CENTER, white );
UI_DrawProportionalString( 320, 480 - 38 - 2 * PROP_HEIGHT, ingame_text[IGT_1ST], UI_CENTER, yellow );
}
else //if (cg.snap->ps.persistant[PERS_TEAM]!=TEAM_SPECTATOR)
{
// TEAM
// We want the winning team character's name, a line explaining "Klingon MVP"
UI_DrawProportionalString( 320, 480 - 64 - 2 * PROP_HEIGHT, postgameMenuInfo.nameOfMVP, UI_CENTER, white );
UI_DrawProportionalString( 320, 480 - 34 - 2 * PROP_HEIGHT, postgameMenuInfo.winTeamMVPText, UI_CENTER, yellow );
Com_sprintf( buf, sizeof(buf), "%s %i", ingame_text[IGT_POINTS], postgameMenuInfo.scoreOfMVP);
UI_DrawProportionalString( 320, 480 - 14 - 2 * PROP_HEIGHT, buf, UI_CENTER, yellow );
// SPECIAL TEAM STATS BAR ON RIGHT SIDE OF SCREEN
//-----------------------------------------------
//
// THE TOP BAR
y=130;
if (cgs.gametype == GT_CTF)
Com_sprintf( buf, sizeof(buf), ingame_text[IGT_GAME_CAPTUREFLAG] );
else
Com_sprintf( buf, sizeof(buf), ingame_text[IGT_GAME_TEAMHOLOMATCH] );
len = UI_ProportionalStringWidth( buf, UI_SMALLFONT );
trap_R_SetColor( colorTable[CT_DKORANGE] );
CG_DrawPic( 640-32, y+20, 16, -32, cgs.media.corner_8_16_b );
CG_FillRect(640-80, y+1, 48, 15, colorTable[CT_DKORANGE]);
UI_DrawProportionalString( 640-82, y, buf, UI_RIGHT, colorTable[CT_DKORANGE] );
trap_R_SetColor( colorTable[CT_DKORANGE] );
CG_DrawPic( 640-80-len-5, y+1, -14, 20, cgs.media.scoreboardEndcap );
yfrom = y+20;
y+=20;
Com_sprintf( buf, sizeof(buf), "%s", postgameMenuInfo.winTeamText);
UI_DrawProportionalString( 640-34, y, buf, UI_BIGFONT|UI_RIGHT, yellow );
y+=35;
if (cgs.gametype == GT_CTF)
{
// HOW MANY CAPUTRES???
Com_sprintf( buf, sizeof(buf), "%s %i", ingame_text[IGT_CAPTURES], postgameMenuInfo.totalCaptures);
UI_DrawProportionalString( 640-34, y, buf, UI_RIGHT, white );
y+=20;
}
// AND THE POINTS???
Com_sprintf( buf, sizeof(buf), "%s %i", ingame_text[IGT_POINTS], postgameMenuInfo.totalPoints);
UI_DrawProportionalString( 640-34, y, buf, UI_RIGHT, white );
y+=30;
// THE SIDE BAR
CG_FillRect( 640-16-12, yfrom, 8, y-yfrom, colorTable[CT_DKORANGE]);
// THE MIDDLE BARS
CG_FillRect( 640-115, y, 95, 20, colorTable[CT_DKORANGE]);
y+=3;
if (postgameMenuInfo.playerGameRank==2)
Com_sprintf( buf, sizeof(buf), "%s", ingame_text[IGT_TEAMS_TIED]);
else
Com_sprintf( buf, sizeof(buf), "%s", ingame_text[IGT_VICTOR]);
UI_DrawProportionalString( 640-34, y, buf, UI_RIGHT, colorTable[CT_BLACK] );
y+=20;
y+=30;
yfrom=y;
CG_FillRect( 640-115, y, 95, 20, colorTable[CT_DKORANGE]);
y+=3;
if (postgameMenuInfo.playerGameRank==2)
Com_sprintf( buf, sizeof(buf), "%s", ingame_text[IGT_TEAMS_TIED]);
else
Com_sprintf( buf, sizeof(buf), "%s", ingame_text[IGT_DEFEATED]);
UI_DrawProportionalString( 640-34, y, buf, UI_RIGHT, colorTable[CT_BLACK] );
y+=25;
// LOSING TEAM NAME
Com_sprintf( buf, sizeof(buf), "%s", postgameMenuInfo.losTeamText);
UI_DrawProportionalString( 640-34, y, buf, UI_BIGFONT|UI_RIGHT, yellow );
y+=35;
if (cgs.gametype == GT_CTF)
{
// HOW MANY CAPUTRES???
Com_sprintf( buf, sizeof(buf), "%s %i", ingame_text[IGT_CAPTURES], postgameMenuInfo.losCaptures);
UI_DrawProportionalString( 640-34, y, buf, UI_RIGHT, white );
y+=20;
}
// AND THE POINTS???
Com_sprintf( buf, sizeof(buf), "%s %i", ingame_text[IGT_POINTS], postgameMenuInfo.losPoints);
UI_DrawProportionalString( 640-34, y, buf, UI_RIGHT, white );
y+=20;
// THE SIDE BAR
CG_FillRect( 640-16-12, yfrom, 8, y-yfrom, colorTable[CT_DKORANGE]);
// THE BOTTOM BAR
trap_R_SetColor( colorTable[CT_DKORANGE] );
CG_DrawPic( 640-32, y, 16, 32, cgs.media.corner_8_16_b );
CG_FillRect(640-100, y+4, 68, 15, colorTable[CT_DKORANGE]);
trap_R_SetColor( colorTable[CT_DKORANGE] );
CG_DrawPic( 640-100-2, y+4, -14, 20, cgs.media.scoreboardEndcap );
yfrom = y+20;
y+=20;
}
}
// if we are arriving as a spectator, there are no awards for you (not even sure that spectators
// will get the awards string that sets the whole thing up...)
// if (cg.snap->ps.persistant[PERS_TEAM]==TEAM_SPECTATOR)
// return qtrue;
// PHASE I
// Play Winner sound
//-----------------------------------------------
if( postgameMenuInfo.phase == 1 )
{
timer = cg.time - postgameMenuInfo.starttime; // set up the timer
//RPG-X: RedTechie - No winner
/*if( postgameMenuInfo.winnerSound ) // if havn't played yet
{
trap_S_StartLocalSound( postgameMenuInfo.winnerSound, CHAN_ANNOUNCER ); // play the sound
postgameMenuInfo.winnerSound = 0; // don't play again
// force another wait since we played a sound here
postgameMenuInfo.starttime = cg.time + postgameMenuInfo.winnerDelay;
timer = 0;
}*/
if( timer < 2000 )
{
return qfalse;
}
//RPG-X: RedTechie - No ranking sound
/*if (cg.snap->ps.persistant[PERS_TEAM]!=TEAM_SPECTATOR)
{
if (postgameMenuInfo.youPlacedSound)
{
trap_S_StartLocalSound( postgameMenuInfo.youPlacedSound, CHAN_ANNOUNCER );
postgameMenuInfo.youPlacedSound = 0;
// force another wait since we played a sound here
postgameMenuInfo.starttime = cg.time;
timer = 0;
}
}*/
// if we didn't play a youPlaced sound, this won't slow us up at all
if( timer < 2000 )
{
return qfalse;
}
// play "commendations" sound
//RPG-X: RedTechie - No commendations
/*if (postgameMenuInfo.commendationsSound)
{
trap_S_StartLocalSound( postgameMenuInfo.commendationsSound, CHAN_ANNOUNCER );
postgameMenuInfo.commendationsSound = 0;
// force another wait since we played a sound here
postgameMenuInfo.starttime = cg.time;
}*/
if( timer < 2500 )
{
return qfalse;
}
// After 7 seconds, go on to phase II
postgameMenuInfo.phase = 2; // Setup PHASE II
postgameMenuInfo.starttime = cg.time; //
// memset( presentedTeamAward, 0, sizeof( presentedTeamAward ) );
// extraAwardTime = 0;
// allTeamAwardsAnnounced = qfalse;
// awardNextDebounceTime = 0;
// awardNum = 0;
// nextTeamAward = 0;
return qfalse;
}
// PHASE II
// Introduce each medal on a timer
//-----------------------------------------------
//RPG-X: RedTechie - No awards
if( postgameMenuInfo.phase == 2 )
{
timer = cg.time - postgameMenuInfo.starttime;// - extraAwardTime; // Setup Timer
if( timer >= ( postgameMenuInfo.numAwards * AWARD_PRESENTATION_TIME ) )
{
postgameMenuInfo.phase = 3;
//AW_DrawTheMedals( postgameMenuInfo.numAwards ); // Draw All Medals for this frame
}
else
{
//AW_DrawAwardsPresentation( timer ); // Draw Some Medals
}
return qfalse;
}
// PHASE III
// Just draw all the awards medals
//-----------------------------------------------
//RPG-X: RedTechie - No awards
if( postgameMenuInfo.phase == 3 )
{
//AW_DrawTheMedals( postgameMenuInfo.numAwards );
timer = cg.time - postgameMenuInfo.starttime; // Setup Timer
if (timer >= 5000)
postgameMenuInfo.phase = 4; // Got To Phase IV after 5 seconds
return qfalse;
}
// PHASE IV
// Draw Medals & Draw the scoreboard
//-----------------------------------------------
//RPG-X: RedTechie - No awards
postgameMenuInfo.phase = 4;
//AW_DrawTheMedals( postgameMenuInfo.numAwards );
return qtrue;
}
/*
=================
AW_SPPostgameMenu_Cache
=================
void AW_SPPostgameMenu_Cache( void ) {
int n;
qboolean buildscript;
buildscript = trap_Cvar_VariableValue("com_buildscript");
for( n = 0; n < AWARD_MAX; n++ )
{
trap_R_RegisterShaderNoMip( ui_medalPicNames[n] );
trap_S_RegisterSound( ui_medalSounds[n] );
}
if( buildscript ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "music music/win\n" );
trap_Cmd_ExecuteText( EXEC_APPEND, "music music/loss\n" );
trap_S_RegisterSound( "sound/player/announce/youwin.wav" );
}
}
*/
/*
=================
AW_SPPostgameMenu_Cache
This function writes the winning the winning team name if
we are in a team game.
=================
*/
static void AW_Prepname( int index)
{
// int len;
char name[64]; // The winning team's name.. Red/Blue/ Klingon...
char MVPname[64];
char otherName[64];
const char *redPtr = NULL;
const char *bluePtr = NULL;
char *red_team;
char *blue_team;
red_team = ingame_text[IGT_REDTEAM];
blue_team = ingame_text[IGT_BLUETEAM];
redPtr = CG_ConfigString( CS_RED_GROUP );
bluePtr= CG_ConfigString( CS_BLUE_GROUP);
if (!Q_stricmp(redPtr, ""))
redPtr = red_team;
if (!Q_stricmp(bluePtr, ""))
bluePtr = blue_team;
if (postgameMenuInfo.playerGameRank == 1) // Blue Team Won
{
Com_sprintf(name, sizeof(name), "%s", bluePtr); //Winners
Com_sprintf(otherName, sizeof(otherName), "%s", redPtr); //Losers
Com_sprintf(MVPname, sizeof(name), "%s %s", bluePtr, ingame_text[IGT_MVP]);
}
else if (postgameMenuInfo.playerGameRank == 0) // Red Team Won
{
Com_sprintf(name, sizeof(name), "%s", redPtr); //Winners
Com_sprintf(otherName, sizeof(otherName), "%s", bluePtr); //Losers
Com_sprintf(MVPname, sizeof(name), "%s %s", redPtr, ingame_text[IGT_MVP]);
}
else // Teams Tied
{
Com_sprintf(name, sizeof(name), "%s", ingame_text[IGT_TEAMS_TIED]);
Com_sprintf(otherName, sizeof(otherName), "%s", ingame_text[IGT_TEAMS_TIED]);
Com_sprintf(MVPname, sizeof(name), "%s %s", ingame_text[IGT_OVERALL], ingame_text[IGT_MVP]);
}
Q_strncpyz( postgameMenuInfo.winTeamText, name, sizeof(postgameMenuInfo.winTeamText) );
Q_strncpyz( postgameMenuInfo.losTeamText, otherName, sizeof(postgameMenuInfo.losTeamText) );
Q_strncpyz( postgameMenuInfo.winTeamMVPText, MVPname, sizeof(postgameMenuInfo.winTeamMVPText) );
}
/*
=================
AW_SPPostgameMenu_f
This function essentially initializes the SPPostgameMenu_t structure
Is called by the server command "awards ..."
=================
*/
void AW_SPPostgameMenu_f( void ) {
int playerGameRank;
int playerClientNum;
int playerTeam;
int n, clNum[3] = {0,0,0};
int awardFlags;
int numNames;
char temp_string[200];
memset( &postgameMenuInfo, 0, sizeof(postgameMenuInfo) );
// IMPORT AWARDS INFORMATION FROM SERVER AND CMD STRING
//___________________________________________________________________________________________
//
playerClientNum = (cg.snap->ps.clientNum);
playerGameRank = (cg.snap->ps.persistant[PERS_RANK]&~RANK_TIED_FLAG);
//playerTeam = (cg.snap->ps.persistant[PERS_TEAM]);
playerTeam = (cgs.clientinfo[playerClientNum].team);//this should be more accurate
postgameMenuInfo.starttime = cg.time; // Initialize Timers
postgameMenuInfo.scoreboardtime = cg.time;
postgameMenuInfo.numAwards = 0; // Initialize Awards Count
postgameMenuInfo.playerGameRank = playerGameRank; // Store Player Rank
postgameMenuInfo.numClients = atoi( CG_Argv( 1 ) ); // Store Number Of Clients
postgameMenuInfo.playerTied = (cg.snap->ps.persistant[PERS_RANK] & RANK_TIED_FLAG);
if (playerTeam == playerGameRank+1 || playerGameRank==2)
postgameMenuInfo.playersTeamWon = qtrue;
else
postgameMenuInfo.playersTeamWon = qfalse;
for (n=0; (n<postgameMenuInfo.numClients && n<3); n++)
{
// Top Three Character Names
clNum[n] = atoi(CG_Argv(2+n));
Q_strncpyz( postgameMenuInfo.placeNames[n], cgs.clientinfo[clNum[n]].name, sizeof(postgameMenuInfo.placeNames[n]) );
}
numNames = n;
awardFlags = atoi( CG_Argv(2+n) ); // Awards Bit Flag
for (n=AWARD_EFFICIENCY; n<AWARD_MAX; n++)
{
if (awardFlags & 1)
{
//Log the type of Award
postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = n;
//Log the amount
postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 3));
//Increment Away
postgameMenuInfo.numAwards++;
// kef -- Pat sez, "no more than 4 awards!"
if (4 == postgameMenuInfo.numAwards)
{
break;
}
}
awardFlags = awardFlags>>1;
}
Q_strncpyz( postgameMenuInfo.nameOfMVP, (CG_Argv(numNames + postgameMenuInfo.numAwards + 3)), sizeof(postgameMenuInfo.nameOfMVP) );
postgameMenuInfo.scoreOfMVP = atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 4));
postgameMenuInfo.totalCaptures = atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 5));
postgameMenuInfo.totalPoints = atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 6));
if (cgs.gametype <= GT_SINGLE_PLAYER)
{
postgameMenuInfo.playerGameRank = atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 7));
playerGameRank = postgameMenuInfo.playerGameRank;
}
postgameMenuInfo.playerTied = atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 8));
postgameMenuInfo.losCaptures = atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 9));
postgameMenuInfo.losPoints = atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 10));
postgameMenuInfo.secondPlaceTied = atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 11));
VectorSet(postgameMenuInfo.intermission_origin,
atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 12)),
atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 13)),
atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 14)));
VectorSet(postgameMenuInfo.intermission_angle,
atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 15)),
atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 16)),
atoi( CG_Argv(numNames + postgameMenuInfo.numAwards + 17)));
cg.predictedPlayerState.pm_type = PM_INTERMISSION;
VectorCopy(postgameMenuInfo.intermission_origin, cg.predictedPlayerState.origin);
VectorCopy(postgameMenuInfo.intermission_angle, cg.predictedPlayerState.viewangles);
// SOUNDS
//___________________________________________________________________________________________
//
if (postgameMenuInfo.numAwards)
{
postgameMenuInfo.commendationsSound = trap_S_RegisterSound("sound/voice/computer/misc/commendations.wav");
}
else
{
postgameMenuInfo.commendationsSound = 0;
}
if (cgs.gametype <= GT_SINGLE_PLAYER) // for FFA, TOURNAMENT, and SINGLE_PLAYER TOURNAMENT:
{
if ( playerGameRank != 0 )
{ // Someone else wins
char *skin;
skin = cgs.clientinfo[clNum[0]].skinName;
if( Q_stricmp( skin, "default" ) == 0 ) {
skin = cgs.clientinfo[clNum[0]].modelName;
}
if( Q_stricmp( skin, "red" ) == 0 ) {
skin = cgs.clientinfo[clNum[0]].modelName;
}
if( Q_stricmp( skin, "blue" ) == 0 ) {
skin = cgs.clientinfo[clNum[0]].modelName;
}
postgameMenuInfo.winnerSound = trap_S_RegisterSound( va( "sound/voice/computer/misc/%s_wins.wav", skin ) );
if (0 == postgameMenuInfo.winnerSound)
{
postgameMenuInfo.winnerSound = trap_S_RegisterSound( va( "sound/voice/computer/misc/progcomp.wav", skin ) );
}
postgameMenuInfo.winnerDelay = 2500;
if (1 == playerGameRank || postgameMenuInfo.playerTied==2)
{
postgameMenuInfo.youPlacedSound = trap_S_RegisterSound("sound/voice/computer/misc/2nd.wav");
}
else if (2 == playerGameRank || postgameMenuInfo.playerTied==3)
{
postgameMenuInfo.youPlacedSound = trap_S_RegisterSound("sound/voice/computer/misc/3rd.wav");
}
else
{
postgameMenuInfo.youPlacedSound = trap_S_RegisterSound("sound/voice/computer/misc/notPlace.wav");
}
// You lost, you get to listen to loser music.
// This might be a bit of a downer in FFA, since far more often than not you are not the winner...
// However, in this case the track is NOT a funeral march with an opera singer bellowing "LOSER, LOSER, LOSER, HA HA".
// SOOOOOO for consistency's sake, you will always hear the "loss" track when you don't win. --Pat
trap_S_StartBackgroundTrack( "music/loss", "music/loss" );
}
else
{ // You win
postgameMenuInfo.winnerSound = trap_S_RegisterSound( "sound/voice/computer/misc/youwin.wav" );
postgameMenuInfo.youPlacedSound = 0;
postgameMenuInfo.winnerDelay = 500;
// You won, you get to listen to the winner music.
trap_S_StartBackgroundTrack( "music/win", "music/win" );
}
}
else // for TEAM, and CAPTURE THE FLAG:
{
qboolean bRaceSound = qfalse;
AW_Prepname( 0); // Set Up "xxxx Team Wins" text
// THE VOICE
//__________________________________________________
if (playerGameRank == 1)
{
Com_sprintf(temp_string, sizeof(temp_string), "sound/voice/computer/misc/%s_wins.wav" , CG_ConfigString( CS_BLUE_GROUP ));
postgameMenuInfo.winnerSound = trap_S_RegisterSound(temp_string);
if (!postgameMenuInfo.winnerSound)
{
postgameMenuInfo.winnerSound = trap_S_RegisterSound( "sound/voice/computer/misc/blueteam_wins.wav" );
}
else
{
bRaceSound = qtrue;
}
}
else if (playerGameRank == 0)
{
Com_sprintf(temp_string, sizeof(temp_string), "sound/voice/computer/misc/%s_wins.wav" , CG_ConfigString( CS_RED_GROUP ));
postgameMenuInfo.winnerSound = trap_S_RegisterSound(temp_string);
if (!postgameMenuInfo.winnerSound)
{
postgameMenuInfo.winnerSound = trap_S_RegisterSound( "sound/voice/computer/misc/redteam_wins.wav" );
}
else
{
bRaceSound = qtrue;
}
}
else if (playerGameRank == 2)
{
postgameMenuInfo.winnerSound = trap_S_RegisterSound( "sound/voice/computer/misc/teamstied.wav" );
}
if (!bRaceSound && (playerTeam == playerGameRank+1) )
{
postgameMenuInfo.winnerSound = trap_S_RegisterSound( "sound/voice/computer/misc/yourteam_wins.wav" );
}
if (bRaceSound)
{
postgameMenuInfo.winnerDelay = 4000;
}
else
{
postgameMenuInfo.winnerDelay = 1000;
}
// THE MUSIC
//__________________________________________________
if (postgameMenuInfo.playersTeamWon) {
trap_S_StartBackgroundTrack( "music/win", "music/win" );
} else {
trap_S_StartBackgroundTrack( "music/loss", "music/loss" );
}
}
//Set To Phase I
postgameMenuInfo.phase = 1;
}