mirror of
https://github.com/UberGames/RPG-X2.git
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3046 lines
70 KiB
C
3046 lines
70 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/**********************************************************************
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UI_ATOMS.C
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User interface building blocks and support functions.
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**********************************************************************/
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#include "ui_local.h"
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#include "../qcommon/stv_version.h"
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uiStatic_t uis;
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qboolean m_entersound; // after a frame, so caching won't disrupt the sound
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void UI_LanguageFilename(char *baseName,char *baseExtension,char *finalName);
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void BG_LoadItemNames(void);
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extern qboolean BG_ParseRankNames ( char* fileName, rankNames_t rankNames[] );
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void UI_SecurityCodeSetup ( void );
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// these are here so the functions in q_shared.c can link
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#ifndef UI_HARD_LINKED
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void QDECL Com_Error( int level, const char *error, ... ) {
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va_list argptr;
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char text[1024];
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va_start (argptr, error);
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vsprintf (text, error, argptr);
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va_end (argptr);
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trap_Error( va("%s", text) );
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}
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void QDECL Com_Printf( const char *msg, ... ) {
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va_list argptr;
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char text[1024];
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va_start (argptr, msg);
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vsprintf (text, msg, argptr);
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va_end (argptr);
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trap_Print( va("%s", text) );
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}
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#endif
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typedef struct
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{
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int initialized; // Has this structure been initialized
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qhandle_t cornerUpper;
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qhandle_t cornerUpper2;
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qhandle_t cornerLower;
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} menuframe_t;
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menuframe_t s_menuframe;
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static qboolean UI_IsWidescreen( void )
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{
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if ( ui_handleWidescreen.integer && uis.widescreen.ratio && uis.widescreen.state != WIDESCREEN_NONE )
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return qtrue;
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return qfalse;
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}
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const char menuEmptyLine[] = " ";
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/*
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=================
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UI_ClampCvar
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=================
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*/
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float UI_ClampCvar( float min, float max, float value )
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{
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if ( value < min ) return min;
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if ( value > max ) return max;
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return value;
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}
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/*
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=================
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UI_PushMenu
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=================
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*/
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void UI_PushMenu( menuframework_s *menu )
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{
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int i;
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menucommon_s* item;
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// avoid stacking menus invoked by hotkeys
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for (i=0 ; i<uis.menusp ; i++)
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{
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if (uis.stack[i] == menu)
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{
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uis.menusp = i;
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break;
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}
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}
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if (i == uis.menusp)
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{
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if (uis.menusp >= MAX_MENUDEPTH)
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trap_Error("UI_PushMenu: menu stack overflow");
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uis.stack[uis.menusp++] = menu;
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}
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uis.activemenu = menu;
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// default cursor position
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menu->cursor = 0;
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menu->cursor_prev = 0;
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m_entersound = qtrue;
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trap_Key_SetCatcher( KEYCATCH_UI );
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// force first available item to have focus
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for (i=0; i<menu->nitems; i++)
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{
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item = (menucommon_s *)menu->items[i];
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if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE)))
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{
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menu->cursor_prev = -1;
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Menu_SetCursor( menu, i );
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break;
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}
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}
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uis.firstdraw = qtrue;
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}
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/*
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=================
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UI_PopMenu
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=================
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*/
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void UI_PopMenu (void)
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{
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trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND );
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uis.menusp--;
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if (uis.menusp < 0)
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trap_Error ("UI_PopMenu: menu stack underflow");
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if (uis.menusp) {
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uis.activemenu = uis.stack[uis.menusp-1];
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uis.firstdraw = qtrue;
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}
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else {
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UI_ForceMenuOff ();
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}
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}
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void UI_ForceMenuOff (void)
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{
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uis.menusp = 0;
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uis.activemenu = NULL;
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trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
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trap_Key_ClearStates();
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trap_Cvar_Set( "cl_paused", "0" );
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}
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/*
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=================
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UI_LerpColor
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=================
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*/
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static void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
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{
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int i;
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// lerp and clamp each component
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for (i=0; i<4; i++)
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{
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c[i] = a[i] + t*(b[i]-a[i]);
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if (c[i] < 0)
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c[i] = 0;
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else if (c[i] > 1.0)
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c[i] = 1.0;
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}
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}
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/*
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=================
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UI_DrawProportionalString2
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=================
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*/
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#define CHARMAX 256
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#define PROPB_GAP_WIDTH 4
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#define PROPB_SPACE_WIDTH 12
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#define PROPB_HEIGHT 36
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static int propMapBig[CHARMAX][3];
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static int propMap[CHARMAX][3];
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static int propMapTiny[CHARMAX][3];
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static int const propMapB[26][3] = {
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{11, 12, 33},
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{49, 12, 31},
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{85, 12, 31},
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{120, 12, 30},
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{156, 12, 21},
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{183, 12, 21},
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{207, 12, 32},
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{13, 55, 30},
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{49, 55, 13},
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{66, 55, 29},
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{101, 55, 31},
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{135, 55, 21},
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{158, 55, 40},
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{204, 55, 32},
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{12, 97, 31},
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{48, 97, 31},
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{82, 97, 30},
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{118, 97, 30},
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{153, 97, 30},
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{185, 97, 25},
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{213, 97, 30},
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{11, 139, 32},
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{42, 139, 51},
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{93, 139, 32},
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{126, 139, 31},
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{158, 139, 25},
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};
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/*
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=================
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UI_DrawBannerString
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=================
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*/
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static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
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{
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const char* s;
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char ch;
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float ax;
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float ay;
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float aw;
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float ah;
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float frow;
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float fcol;
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float fwidth;
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float fheight;
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// draw the colored text
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trap_R_SetColor( color );
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// ax = x * uis.scale + uis.bias;
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ax = x * uis.scalex;
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ay = y * uis.scaley;
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s = str;
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while ( *s )
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{
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ch = *s & 255;
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if ( ch == ' ' ) {
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ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scalex;
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}
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else if ( ch >= 'A' && ch <= 'Z' ) {
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ch -= 'A';
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fcol = (float)propMapB[(int)ch][0] / 256.0f; //256.0f
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frow = (float)propMapB[(int)ch][1] / 256.0f;
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fwidth = (float)propMapB[(int)ch][2] / 256.0f;
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fheight = (float)PROPB_HEIGHT / 256.0f;
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aw = (float)propMapB[(int)ch][2] * uis.scalex;
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ah = (float)PROPB_HEIGHT * uis.scaley;
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trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB );
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ax += (aw + (float)PROPB_GAP_WIDTH * uis.scalex);
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}
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s++;
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}
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trap_R_SetColor( NULL );
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}
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/*
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=================
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UI_DrawBannerString
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=================
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*/
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void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
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const char * s;
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int ch;
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int width;
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vec4_t drawcolor;
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// find the width of the drawn text
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s = str;
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width = 0;
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while ( *s ) {
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ch = *s;
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if ( ch == ' ' ) {
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width += PROPB_SPACE_WIDTH;
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}
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else if ( ch >= 'A' && ch <= 'Z' ) {
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width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
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}
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s++;
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}
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width -= PROPB_GAP_WIDTH;
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switch( style & UI_FORMATMASK ) {
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case UI_CENTER:
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x -= width / 2;
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break;
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case UI_RIGHT:
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x -= width;
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break;
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case UI_LEFT:
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default:
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break;
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}
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if ( style & UI_DROPSHADOW ) {
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drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
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drawcolor[3] = color[3];
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UI_DrawBannerString2( x+2, y+2, str, drawcolor );
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}
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UI_DrawBannerString2( x, y, str, color );
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}
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/*
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=================
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UI_ProportionalStringWidth
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=================
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*/
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int UI_ProportionalStringWidth( const char* str,int style ) {
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const char * s;
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int ch;
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int charWidth;
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int width;
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if (style == UI_TINYFONT)
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{
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s = str;
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width = 0;
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while ( *s ) {
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ch = *s & 255;
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charWidth = propMapTiny[ch][2];
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if ( charWidth != -1 ) {
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width += charWidth;
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width += PROP_GAP_TINY_WIDTH;
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}
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s++;
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}
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width -= PROP_GAP_TINY_WIDTH;
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}
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else if (style == UI_BIGFONT)
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{
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s = str;
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width = 0;
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while ( *s ) {
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ch = *s & 255;
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charWidth = propMapBig[ch][2];
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if ( charWidth != -1 ) {
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width += charWidth;
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width += PROP_GAP_BIG_WIDTH;
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}
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s++;
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}
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width -= PROP_GAP_BIG_WIDTH;
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}
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else
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{
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s = str;
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width = 0;
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while ( *s ) {
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ch = *s & 255;
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charWidth = propMap[ch][2];
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if ( charWidth != -1 ) {
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width += charWidth;
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width += PROP_GAP_WIDTH;
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}
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s++;
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}
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width -= PROP_GAP_WIDTH;
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}
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return width;
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}
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static int specialTinyPropChars[CHARMAX][2] = {
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{0, 0},
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{2,-3},{0, 0}, // 160
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
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{0,-1},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0},{2, 0},{2,-3}, // 200
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{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0,-1},{2,-3},{2,-3}, // 210
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{2,-3},{3,-3},{2,-3},{2,-3},{0, 0},{0,-1},{2,-3},{2,-3},{2,-3},{2,-3}, // 220
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{2,-3},{0,-1},{0,-1},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0}, // 230
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{2, 0},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0}, // 240
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{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0},{0,-1},{2,-3},{2,-3}, // 250
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{2,-3},{2,-3},{2,-3},{0,-1},{2,-3} // 255
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};
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static int specialPropChars[CHARMAX][2] = {
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{0, 0},
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 160
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
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{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{1, 1},{2,-2}, // 200
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{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{2,-2},{2,-2}, // 210
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{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{0, 0},{2,-2},{2,-2},{2,-2},{2,-2}, // 220
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{2,-2},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 230
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 240
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 250
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0} // 255
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};
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static int specialBigPropChars[CHARMAX][2] = {
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{0, 0},
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 160
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
|
|
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{3, 1},{3,-3}, // 200
|
|
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{3,-3},{3,-3}, // 210
|
|
{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{0, 0},{3,-3},{3,-3},{3,-3},{3,-3}, // 220
|
|
{3,-3},{0, 0},{0, 0},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0}, // 230
|
|
{3, 1},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0}, // 240
|
|
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{0, 0},{3,-3},{3,-3}, // 250
|
|
{3,-3},{3,-3},{3,-3},{0, 0},{3,-3} // 255
|
|
};
|
|
|
|
static int showColorChars;
|
|
|
|
/*
|
|
=================
|
|
UI_DrawProportionalString2
|
|
=================
|
|
*/
|
|
static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, int style, qhandle_t charset )
|
|
{
|
|
const char* s;
|
|
unsigned char ch;
|
|
float ax;
|
|
float ay,holdY;
|
|
float aw;
|
|
float ah;
|
|
float frow;
|
|
float fcol;
|
|
float fwidth;
|
|
float fheight;
|
|
float sizeScale;
|
|
int colorI;
|
|
int special;
|
|
|
|
// draw the colored text
|
|
trap_R_SetColor( color );
|
|
|
|
// ax = x * uis.scale + uis.bias;
|
|
ax = x * uis.scalex;
|
|
ay = y * uis.scaley;
|
|
holdY = ay;
|
|
|
|
//TiM - adjust for widescreen monitors
|
|
if ( UI_IsWidescreen() )
|
|
{
|
|
ax *= uis.widescreen.ratio;
|
|
|
|
//center the elements into the middle of the screen
|
|
if ( uis.widescreen.state == WIDESCREEN_CENTER )
|
|
ax += uis.widescreen.bias;
|
|
}
|
|
/*else
|
|
Com_Printf( S_COLOR_RED "CVAR: %i, Ratio: %f, State: %i\n", ui_handleWidescreen.integer, uis.widescreen.ratio, uis.widescreen.state );*/
|
|
|
|
sizeScale = UI_ProportionalSizeScale( style );
|
|
|
|
if (style & UI_TINYFONT)
|
|
{
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
// Is this a color????
|
|
if ( Q_IsColorString( s ) && !( style & UI_SHOWCOLOR ) )
|
|
{
|
|
colorI = ColorIndex( *(s+1) );
|
|
trap_R_SetColor( g_color_table[colorI] );
|
|
s += 2;
|
|
continue;
|
|
}
|
|
|
|
ch = *s & 255;
|
|
if ( ch == ' ' ) {
|
|
aw = (float)PROP_SPACE_TINY_WIDTH;
|
|
}
|
|
else if ( propMap[ch][2] != -1 ) {
|
|
// Because some foreign characters were a little different
|
|
special = specialTinyPropChars[ch][0];
|
|
ay = holdY + (specialTinyPropChars[ch][1] * uis.scaley);
|
|
|
|
fcol = (float ) propMapTiny[ch][0] / 256.0f; //256.0f
|
|
frow = (float)propMapTiny[ch][1] / 256.0f;
|
|
fwidth = (float)propMapTiny[ch][2] / 256.0f;
|
|
fheight = (float)(PROP_TINY_HEIGHT + special) / 256.0f;
|
|
aw = (float)propMapTiny[ch][2] * uis.scalex * sizeScale;
|
|
ah = (float)(PROP_TINY_HEIGHT+ special) * uis.scaley * sizeScale;
|
|
|
|
//TiM - adjust for widescreen
|
|
if ( UI_IsWidescreen() )
|
|
{
|
|
aw *= uis.widescreen.ratio;
|
|
}
|
|
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset );
|
|
|
|
}
|
|
else
|
|
{
|
|
aw = 0;
|
|
}
|
|
|
|
|
|
ax += (aw + (float)PROP_GAP_TINY_WIDTH * uis.scalex * sizeScale);
|
|
|
|
//again adjust for widescreen
|
|
if ( UI_IsWidescreen() )
|
|
ax -= ((float)PROP_GAP_TINY_WIDTH * uis.scalex * sizeScale)*(1.0f-uis.widescreen.ratio);
|
|
|
|
s++;
|
|
}
|
|
}
|
|
else if (style & UI_BIGFONT)
|
|
{
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
// Is this a color????
|
|
if ( Q_IsColorString( s ) && !( style & UI_SHOWCOLOR ) )
|
|
{
|
|
colorI = ColorIndex( *(s+1) );
|
|
trap_R_SetColor( g_color_table[colorI] );
|
|
s += 2;
|
|
continue;
|
|
}
|
|
|
|
ch = *s & 255;
|
|
if ( ch == ' ' ) {
|
|
aw = (float)PROP_SPACE_BIG_WIDTH * uis.scalex;
|
|
}
|
|
else if ( propMap[ch][2] != -1 ) {
|
|
// Because some foreign characters were a little different
|
|
special = specialBigPropChars[ch][0];
|
|
ay = holdY + (specialBigPropChars[ch][1] * uis.scaley);
|
|
|
|
fcol = (float ) propMapBig[ch][0] / 256.0f; //256.0f
|
|
frow = (float)propMapBig[ch][1] / 256.0f;
|
|
fwidth = (float)propMapBig[ch][2] / 256.0f;
|
|
fheight = (float)(PROP_BIG_HEIGHT+ special) / 256.0f;
|
|
aw = (float)propMapBig[ch][2] * uis.scalex * sizeScale;
|
|
ah = (float)(PROP_BIG_HEIGHT+ special) * uis.scaley * sizeScale;
|
|
|
|
//TiM - adjust for widescreen
|
|
if ( UI_IsWidescreen() )
|
|
{
|
|
aw *= uis.widescreen.ratio;
|
|
}
|
|
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset );
|
|
}
|
|
else
|
|
{
|
|
aw = 0;
|
|
}
|
|
|
|
|
|
ax += (aw + (float)PROP_GAP_BIG_WIDTH * uis.scalex * sizeScale);
|
|
|
|
//again adjust for widescreen
|
|
if ( UI_IsWidescreen() )
|
|
ax -= ((float)PROP_GAP_BIG_WIDTH * uis.scalex * sizeScale)*(1.0f-uis.widescreen.ratio);
|
|
|
|
s++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
// Is this a color????
|
|
if ( Q_IsColorString( s ) && !( style & UI_SHOWCOLOR ) )
|
|
{
|
|
colorI = ColorIndex( *(s+1) );
|
|
trap_R_SetColor( g_color_table[colorI] );
|
|
s += 2;
|
|
continue;
|
|
}
|
|
|
|
ch = *s & 255;
|
|
if ( ch == ' ' ) {
|
|
aw = (float)PROP_SPACE_WIDTH * uis.scalex * sizeScale;
|
|
}
|
|
else if ( propMap[ch][2] != -1 ) {
|
|
// Because some foreign characters were a little different
|
|
special = specialPropChars[ch][0];
|
|
ay = holdY + (specialPropChars[ch][1] * uis.scaley);
|
|
|
|
fcol = (float)propMap[ch][0] / 256.0f;
|
|
frow = (float)propMap[ch][1] / 256.0f;
|
|
fwidth = (float)propMap[ch][2] / 256.0f;
|
|
fheight = (float)(PROP_HEIGHT+ special) / 256.0f;
|
|
aw = (float)propMap[ch][2] * uis.scalex * sizeScale;
|
|
ah = (float)(PROP_HEIGHT+ special) * uis.scaley * sizeScale;
|
|
|
|
//TiM - adjust for widescreen
|
|
if ( ui_handleWidescreen.integer && uis.widescreen.ratio )
|
|
{
|
|
aw *= uis.widescreen.ratio;
|
|
}
|
|
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
|
|
}
|
|
else
|
|
{
|
|
aw = 0;
|
|
}
|
|
|
|
|
|
ax += (aw + (float)PROP_GAP_WIDTH * uis.scalex * sizeScale);
|
|
|
|
//again adjust for widescreen
|
|
if ( UI_IsWidescreen() )
|
|
ax -= ((float)PROP_GAP_WIDTH * uis.scalex * sizeScale)*(1.0f-uis.widescreen.ratio);
|
|
|
|
s++;
|
|
}
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_ProportionalSizeScale
|
|
=================
|
|
*/
|
|
float UI_ProportionalSizeScale( int style ) {
|
|
if( style & UI_SMALLFONT ) {
|
|
return PROP_SMALL_SIZE_SCALE;
|
|
}
|
|
|
|
return 1.00;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_DrawProportionalString
|
|
=================
|
|
*/
|
|
void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
|
|
vec4_t drawcolor;
|
|
int width;
|
|
float sizeScale;
|
|
int charstyle=0;
|
|
|
|
if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1))
|
|
return;
|
|
|
|
// Get char style
|
|
if (style & UI_TINYFONT)
|
|
{
|
|
charstyle = UI_TINYFONT;
|
|
}
|
|
else if (style & UI_SMALLFONT)
|
|
{
|
|
charstyle = UI_SMALLFONT;
|
|
}
|
|
else if (style & UI_BIGFONT)
|
|
{
|
|
charstyle = UI_BIGFONT;
|
|
}
|
|
else if (style & UI_GIANTFONT)
|
|
{
|
|
charstyle = UI_GIANTFONT;
|
|
}
|
|
else // Just in case
|
|
{
|
|
charstyle = UI_SMALLFONT;
|
|
}
|
|
|
|
if ( style & UI_SHOWCOLOR )
|
|
charstyle |= UI_SHOWCOLOR;
|
|
|
|
sizeScale = UI_ProportionalSizeScale( style );
|
|
|
|
switch( style & UI_FORMATMASK ) {
|
|
case UI_CENTER:
|
|
width = UI_ProportionalStringWidth( str,charstyle) * sizeScale;
|
|
x -= width / 2;
|
|
break;
|
|
|
|
case UI_RIGHT:
|
|
width = UI_ProportionalStringWidth( str,charstyle) * sizeScale;
|
|
x -= width;
|
|
break;
|
|
|
|
case UI_LEFT:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if ( style & UI_DROPSHADOW ) {
|
|
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp );
|
|
}
|
|
|
|
if ( style & UI_INVERSE ) {
|
|
drawcolor[0] = color[0] * 0.7;
|
|
drawcolor[1] = color[1] * 0.7;
|
|
drawcolor[2] = color[2] * 0.7;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp );
|
|
return;
|
|
}
|
|
|
|
if ( style & UI_PULSE ) {
|
|
drawcolor[0] = color[0] * 0.7;
|
|
drawcolor[1] = color[1] * 0.7;
|
|
drawcolor[2] = color[2] * 0.7;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
|
|
|
|
drawcolor[0] = color[0];
|
|
drawcolor[1] = color[1];
|
|
drawcolor[2] = color[2];
|
|
drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR );
|
|
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp );
|
|
return;
|
|
}
|
|
|
|
|
|
if (style & UI_TINYFONT)
|
|
{
|
|
UI_DrawProportionalString2( x, y, str, color, charstyle, uis.charsetPropTiny );
|
|
}
|
|
else if (style & UI_BIGFONT)
|
|
{
|
|
UI_DrawProportionalString2( x, y, str, color, charstyle, uis.charsetPropBig );
|
|
}
|
|
else
|
|
{
|
|
UI_DrawProportionalString2( x, y, str, color, charstyle, uis.charsetProp );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_DrawString2
|
|
=================
|
|
*/
|
|
static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh )
|
|
{
|
|
const char* s;
|
|
char ch;
|
|
int forceColor = qfalse; //APSFIXME;
|
|
vec4_t tempcolor;
|
|
float ax;
|
|
float ay;
|
|
float aw;
|
|
float ah;
|
|
float frow;
|
|
float fcol;
|
|
|
|
if (y < -charh)
|
|
// offscreen
|
|
return;
|
|
|
|
// draw the colored text
|
|
trap_R_SetColor( color );
|
|
|
|
// ax = x * uis.scale + uis.bias;
|
|
ax = x * uis.scalex;
|
|
ay = y * uis.scaley;
|
|
aw = charw * uis.scalex;
|
|
ah = charh * uis.scaley;
|
|
|
|
if ( UI_IsWidescreen() )
|
|
{
|
|
ax *= uis.widescreen.ratio;
|
|
aw *= uis.widescreen.ratio;
|
|
|
|
if ( uis.widescreen.state == WIDESCREEN_CENTER )
|
|
ax += uis.widescreen.bias;
|
|
}
|
|
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
if (!showColorChars)
|
|
{
|
|
if ( Q_IsColorString( s ) )
|
|
{
|
|
if ( !forceColor )
|
|
{
|
|
memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) );
|
|
tempcolor[3] = color[3];
|
|
trap_R_SetColor( tempcolor );
|
|
}
|
|
s += 2;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
ch = *s & 255;
|
|
|
|
if (ch != ' ')
|
|
{
|
|
// frow = (ch>>4)*0.0625;
|
|
// fcol = (ch&15)*0.0625;
|
|
// trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset );
|
|
|
|
frow = (ch>>4)*0.0625;
|
|
fcol = (ch&15)*0.0625;
|
|
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.03125, frow + 0.0625, uis.charset );
|
|
|
|
}
|
|
|
|
ax += aw;
|
|
s++;
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_DrawString
|
|
=================
|
|
*/
|
|
void UI_DrawString( int x, int y, const char* str, int style, vec4_t color, qboolean highRes )
|
|
{
|
|
int len;
|
|
int charw;
|
|
int charh;
|
|
vec4_t newcolor;
|
|
vec4_t lowlight;
|
|
float *drawcolor;
|
|
vec4_t dropcolor;
|
|
|
|
if( !str ) {
|
|
return;
|
|
}
|
|
|
|
if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1))
|
|
return;
|
|
|
|
if (style & UI_TINYFONT)
|
|
{
|
|
charw = TINYCHAR_WIDTH;
|
|
charh = TINYCHAR_HEIGHT;
|
|
}
|
|
else if (style & UI_BIGFONT)
|
|
{
|
|
charw = BIGCHAR_WIDTH;
|
|
charh = BIGCHAR_HEIGHT;
|
|
}
|
|
else if (style & UI_GIANTFONT)
|
|
{
|
|
charw = GIANTCHAR_WIDTH;
|
|
charh = GIANTCHAR_HEIGHT;
|
|
}
|
|
else
|
|
{
|
|
charw = SMALLCHAR_WIDTH;
|
|
charh = SMALLCHAR_HEIGHT;
|
|
}
|
|
|
|
if (style & UI_PULSE)
|
|
{
|
|
lowlight[0] = 0.8*color[0];
|
|
lowlight[1] = 0.8*color[1];
|
|
lowlight[2] = 0.8*color[2];
|
|
lowlight[3] = 0.8*color[3];
|
|
UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR));
|
|
drawcolor = newcolor;
|
|
}
|
|
else
|
|
drawcolor = color;
|
|
|
|
switch (style & UI_FORMATMASK)
|
|
{
|
|
case UI_CENTER:
|
|
// center justify at x
|
|
len = strlen(str);
|
|
x = x - len*charw/2;
|
|
break;
|
|
|
|
case UI_RIGHT:
|
|
// right justify at x
|
|
len = strlen(str);
|
|
x = x - len*charw;
|
|
break;
|
|
|
|
default:
|
|
// left justify at x
|
|
break;
|
|
}
|
|
|
|
if (style & UI_SHOWCOLOR)
|
|
{
|
|
showColorChars = qtrue;
|
|
}
|
|
else
|
|
{
|
|
showColorChars = qfalse;
|
|
}
|
|
|
|
if ( style & UI_DROPSHADOW )
|
|
{
|
|
dropcolor[0] = dropcolor[1] = dropcolor[2] = 0;
|
|
dropcolor[3] = drawcolor[3];
|
|
|
|
if (highRes)
|
|
UI_DrawProportionalString( x+2, y+2, str, style, dropcolor );
|
|
else
|
|
UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh);
|
|
}
|
|
|
|
//TiM - Using a different char set now...
|
|
if (!highRes) //keep the low res version for specific instances
|
|
UI_DrawString2(x,y,str,drawcolor,charw,charh);
|
|
else
|
|
UI_DrawProportionalString( x, y, str, style, drawcolor );
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_DrawChar
|
|
=================
|
|
*/
|
|
void UI_DrawChar( int x, int y, int ch, int style, vec4_t color )
|
|
{
|
|
char buff[2];
|
|
|
|
buff[0] = ch;
|
|
buff[1] = '\0';
|
|
|
|
UI_DrawString( x, y, buff, style, color, qfalse );
|
|
}
|
|
|
|
qboolean UI_IsFullscreen( void ) {
|
|
if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
|
|
return uis.activemenu->fullscreen;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
static void NeedCDAction( qboolean result ) {
|
|
if ( !result ) {
|
|
//trap_Cvar_Set ("rpg_playIntro", "1");
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
|
}
|
|
}
|
|
|
|
void UI_SetActiveMenu( uiMenuCommand_t menu ) {
|
|
// this should be the ONLY way the menu system is brought up, except for UI_ConsoleCommand below
|
|
// enusure minumum menu data is cached
|
|
Menu_Cache();
|
|
|
|
switch ( menu ) {
|
|
case UIMENU_NONE:
|
|
UI_ForceMenuOff();
|
|
return;
|
|
case UIMENU_MAIN:
|
|
UI_MainMenu();
|
|
return;
|
|
case UIMENU_NEED_CD:
|
|
UI_ConfirmMenu( menu_normal_text[MNT_INSERTCD], 0, NeedCDAction );
|
|
return;
|
|
case UIMENU_INGAME:
|
|
trap_Cvar_Set( "cl_paused", "1" );
|
|
UI_InGameMenu();
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_KeyEvent
|
|
=================
|
|
*/
|
|
void UI_KeyEvent( int key ) {
|
|
sfxHandle_t s;
|
|
|
|
if (!uis.activemenu) {
|
|
return;
|
|
}
|
|
|
|
if (uis.activemenu->key)
|
|
s = uis.activemenu->key( key );
|
|
else
|
|
s = Menu_DefaultKey( uis.activemenu, key );
|
|
|
|
if ((s > 0) && (s != menu_null_sound))
|
|
trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_MouseEvent
|
|
=================
|
|
*/
|
|
void UI_MouseEvent( int dx, int dy )
|
|
{
|
|
int i;
|
|
menucommon_s* m;
|
|
|
|
if (!uis.activemenu)
|
|
return;
|
|
|
|
// update mouse screen position
|
|
uis.cursorx += dx;
|
|
//kinda pointless, but looks nice. allow negative offsets for widescreen setups (we must maintain the ratio or buttons will stop working)
|
|
if ( UI_IsWidescreen() && uis.widescreen.state == WIDESCREEN_CENTER )
|
|
{
|
|
if (uis.cursorx < ( 0 - uis.widescreen.bias))
|
|
uis.cursorx = 0 - uis.widescreen.bias;
|
|
else if (uis.cursorx > ( SCREEN_WIDTH + uis.widescreen.bias) )
|
|
uis.cursorx = SCREEN_WIDTH + uis.widescreen.bias;
|
|
}
|
|
else
|
|
{
|
|
if (uis.cursorx < 0)
|
|
uis.cursorx = 0;
|
|
else if (uis.cursorx > SCREEN_WIDTH)
|
|
uis.cursorx = SCREEN_WIDTH;
|
|
}
|
|
|
|
uis.cursory += dy;
|
|
if (uis.cursory < 0)
|
|
uis.cursory = 0;
|
|
else if (uis.cursory > SCREEN_HEIGHT)
|
|
uis.cursory = SCREEN_HEIGHT;
|
|
|
|
//RPG-X: TiM - Skip new selections if a spin control window is open
|
|
if ( uis.activemenu->noNewSelecting )
|
|
return;
|
|
|
|
// region test the active menu items
|
|
for (i=0; i<uis.activemenu->nitems; i++)
|
|
{
|
|
m = (menucommon_s*)uis.activemenu->items[i];
|
|
|
|
if (m->flags & (QMF_GRAYED|QMF_INACTIVE))
|
|
continue;
|
|
|
|
if ((uis.cursorx < m->left) ||
|
|
(uis.cursorx > m->right) ||
|
|
(uis.cursory < m->top) ||
|
|
(uis.cursory > m->bottom))
|
|
{
|
|
// cursor out of item bounds
|
|
continue;
|
|
}
|
|
|
|
// set focus to item at cursor
|
|
if (uis.activemenu->cursor != i)
|
|
{
|
|
Menu_SetCursor( uis.activemenu, i );
|
|
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS;
|
|
|
|
if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) {
|
|
trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND );
|
|
}
|
|
}
|
|
|
|
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS;
|
|
return;
|
|
}
|
|
|
|
if (uis.activemenu->nitems > 0) {
|
|
// out of any region
|
|
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS;
|
|
}
|
|
}
|
|
|
|
char *UI_Argv( int arg ) {
|
|
static char buffer[MAX_STRING_CHARS];
|
|
|
|
trap_Argv( arg, buffer, sizeof( buffer ) );
|
|
|
|
return buffer;
|
|
}
|
|
|
|
|
|
char *UI_Cvar_VariableString( const char *var_name ) {
|
|
static char buffer[MAX_STRING_CHARS];
|
|
|
|
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
|
|
|
|
return buffer;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_Cache
|
|
=================
|
|
*/
|
|
static void UI_Cache_f( void ) {
|
|
MainMenu_Cache();
|
|
InGame_Cache();
|
|
ConfirmMenu_Cache();
|
|
PlayerModel_Cache();
|
|
PlayerSettings_Cache();
|
|
// Preferences_Cache();
|
|
ServerInfo_Cache();
|
|
SpecifyServer_Cache();
|
|
ArenaServers_Cache();
|
|
StartServer_Cache();
|
|
ServerOptions_Cache();
|
|
DriverInfo_Cache();
|
|
// GraphicsOptions_Cache();
|
|
// UI_DisplayOptionsMenu_Cache();
|
|
// UI_SoundOptionsMenu_Cache();
|
|
UI_NetworkOptionsMenu_Cache();
|
|
//UI_SPLevelMenu_Cache();
|
|
UI_SPSkillMenu_Cache();
|
|
UI_SPPostgameMenu_Cache();
|
|
//TeamMain_Cache();
|
|
UI_AddBots_Cache();
|
|
UI_RemoveBots_Cache();
|
|
// UI_LoadConfig_Cache();
|
|
// UI_SaveConfigMenu_Cache();
|
|
UI_BotSelectMenu_Cache();
|
|
UI_CDKeyMenu_Cache();
|
|
UI_ModsMenu_Cache();
|
|
UI_SoundMenu_Cache();
|
|
UI_QuitMenu_Cache();
|
|
UI_DemosMenu_Cache();
|
|
UI_VideoDataMenu_Cache();
|
|
UI_GameOptionsMenu_Cache();
|
|
UI_ControlsMouseJoyStickMenu_Cache();
|
|
//UI_ResetGameMenu_Cache();
|
|
UI_VideoData2Menu_Cache();
|
|
UI_VideoDriverMenu_Cache();
|
|
UI_HolomatchInMenu_Cache();
|
|
UI_ChooseServerTypeMenu_Cache();
|
|
UI_AdminMenu_Cache();
|
|
UI_CreditsMenu_Cache();
|
|
//UI_AccessingMenu_Cache();
|
|
//UI_LibraryMenu_Cache();
|
|
UI_PlayerEmotes_Cache();
|
|
UI_MotdMenu_Cache();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_ConsoleCommand
|
|
=================
|
|
*/
|
|
qboolean UI_ConsoleCommand( void ) {
|
|
char *cmd;
|
|
//int i;
|
|
|
|
cmd = UI_Argv( 0 );
|
|
|
|
// ensure minimum menu data is available
|
|
Menu_Cache();
|
|
|
|
/*if ( Q_stricmp (cmd, "levelselect") == 0 ) {
|
|
UI_SPLevelMenu_f();
|
|
return qtrue;
|
|
}*/
|
|
|
|
if ( Q_stricmp (cmd, "postgame") == 0 ) {
|
|
UI_SPPostgameMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
|
|
UI_Cache_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
|
|
UI_TeamOrdersMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
|
|
UI_CDKeyMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "ui_emotes" ) == 0 ) {
|
|
UI_EmotesMenu( qtrue );
|
|
return qtrue;
|
|
}
|
|
|
|
//if ( Q_stricmp( cmd, "ui_library" ) == 0 ) {
|
|
// UI_AccessingMenu();
|
|
// return qtrue;
|
|
//}
|
|
|
|
if ( Q_stricmp( cmd, "ui_admin" ) == 0 ) {
|
|
UI_AdminMenu(qtrue);
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "ui_turbolift" ) == 0 ) {
|
|
UI_TurboliftMenu(atoi(UI_Argv( 1 )));
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "err_dialog") == 0 ) {
|
|
UI_ConfirmMenu( UI_Argv( 1 ), 0, 0);
|
|
return qtrue;
|
|
}
|
|
|
|
// RPG-X | Marcin | 15/12/2008
|
|
if ( Q_stricmp( cmd, "ui_motd" ) == 0 ) {
|
|
UI_MotdMenu();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "ui_motd_reset" ) == 0 ) {
|
|
MotdReset();
|
|
return qtrue;
|
|
}
|
|
|
|
// RPG-X | Marcin | 18/12/2008
|
|
// I hope this is the right way to do it...
|
|
if ( Q_stricmp( cmd, "ui_motd_line" ) == 0 ) {
|
|
MotdReceiveLine( UI_Argv( 1 ) );
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "ui_transporter" ) == 0 ) {
|
|
UI_TransporterMenu( atoi(UI_Argv( 1 )) );
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "holo_data" ) == 0 ) {
|
|
//HoloDataReceived(UI_Argv(1));
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "ui_trdata" ) == 0 ) {;
|
|
TransDataReceived(UI_Argv(1));
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp( cmd, "ui_holodeck" ) == 0) {
|
|
//UI_HolodeckMenu( atoi(UI_Argv(1)) );
|
|
return qtrue;
|
|
}
|
|
|
|
#ifdef XTRA
|
|
if ( Q_stricmp( cmd, "sqlkey" ) == 0) {
|
|
//UI_LoginSetSqlkey((int)UI_Argv(1));
|
|
return qtrue;
|
|
}
|
|
#endif
|
|
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_Shutdown
|
|
=================
|
|
*/
|
|
void UI_Shutdown( void ) {
|
|
//trap_Cvar_Set ("rpg_playIntro", "1");
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
static char *UI_ParseFontParms(char *buffer,int propArray[CHARMAX][3])
|
|
{
|
|
char *token;
|
|
int i,i2;
|
|
|
|
while ( buffer )
|
|
{
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
|
|
// Start with open braket
|
|
if ( !Q_stricmp( token, "{" ) )
|
|
{
|
|
for (i=0;i<CHARMAX;++i)
|
|
{
|
|
// Brackets for the numbers
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
if ( !Q_stricmp( token, "{" ) )
|
|
{
|
|
;
|
|
}
|
|
else
|
|
{
|
|
trap_Print( va( S_COLOR_RED "UI_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n",i));
|
|
return(NULL);
|
|
}
|
|
|
|
for (i2=0;i2<3;++i2)
|
|
{
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
propArray[i][i2] = atoi(token);
|
|
}
|
|
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
if ( !Q_stricmp( token, "}" ) )
|
|
{
|
|
;
|
|
}
|
|
else
|
|
{
|
|
trap_Print( va( S_COLOR_RED "UI_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n",i));
|
|
return(NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
token = COM_ParseExt( &buffer, qtrue ); // Grab closing bracket
|
|
if ( !Q_stricmp( token, "}" ) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return(buffer);
|
|
}
|
|
|
|
#define FONT_BUFF_LENGTH 20000
|
|
|
|
/*
|
|
=================
|
|
UI_LoadFonts
|
|
=================
|
|
*/
|
|
void UI_LoadFonts( void )
|
|
{
|
|
char buffer[FONT_BUFF_LENGTH];
|
|
int len;
|
|
fileHandle_t f;
|
|
char *holdBuf;
|
|
|
|
len = trap_FS_FOpenFile( "ext_data/fonts.dat", &f, FS_READ );
|
|
|
|
if ( !f )
|
|
{
|
|
trap_Print( va( S_COLOR_RED "UI_LoadFonts : FONTS.DAT file not found!\n"));
|
|
return;
|
|
}
|
|
|
|
if (len > FONT_BUFF_LENGTH)
|
|
{
|
|
trap_Print( va( S_COLOR_RED "UI_LoadFonts : FONTS.DAT file bigger than %d!\n",FONT_BUFF_LENGTH));
|
|
return;
|
|
}
|
|
|
|
// initialise the data area
|
|
memset(buffer, 0, sizeof(buffer));
|
|
|
|
trap_FS_Read( buffer, len, f );
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
COM_BeginParseSession();
|
|
|
|
holdBuf = (char *) buffer;
|
|
holdBuf = UI_ParseFontParms( holdBuf,propMapTiny);
|
|
holdBuf = UI_ParseFontParms( holdBuf,propMap);
|
|
holdBuf = UI_ParseFontParms( holdBuf,propMapBig);
|
|
}
|
|
|
|
/*************************
|
|
UI_LoadClassString
|
|
|
|
TiM: We're in a server now,
|
|
load the class data string
|
|
and parse it up
|
|
*************************/
|
|
|
|
/*int UI_LoadClassString( void ) {
|
|
char buffer[MAX_TOKEN_CHARS];
|
|
int i, j;
|
|
char *val;
|
|
char *lineChar;
|
|
char *lineCharEnd;
|
|
int classIndex=0;
|
|
char* className;
|
|
|
|
if ( !ingameFlag ) {
|
|
return qfalse;
|
|
}
|
|
|
|
//get config string
|
|
trap_GetConfigString( CS_CLASS_DATA, buffer, sizeof( buffer ) );
|
|
|
|
if ( !buffer[0] ) {
|
|
Com_Printf( S_COLOR_RED "ERROR: Cannot load class data from config string.\n" );
|
|
return qfalse;
|
|
}
|
|
|
|
className = Info_ValueForKey( buffer, "n");
|
|
|
|
//already cached this class set
|
|
if ( !Q_stricmp( className, uis.classSetName ) ) {
|
|
return qtrue;
|
|
}
|
|
|
|
//purge present data in the class struct
|
|
memset( &uis.classData, 0, sizeof ( uis.classData ) );
|
|
|
|
for ( i = 0; i < MAX_CLASSES; i++ ) {
|
|
//load string
|
|
val = Info_ValueForKey( buffer, va( "c%i", i ) );
|
|
|
|
if (!val[0])
|
|
break;
|
|
|
|
//First slash = consoleName
|
|
lineChar = strstr( val, "|" );
|
|
lineChar++;
|
|
|
|
Q_strncpyz( uis.classData[classIndex].classNameConsole, val, ( strlen( val ) - strlen( lineChar ) ) );
|
|
|
|
//Com_Printf( S_COLOR_RED "%s\n", uis.classData[i].classNameConsole );
|
|
|
|
//next line should be formal name
|
|
lineCharEnd = strstr( lineChar, "|" );
|
|
|
|
val = lineChar;
|
|
val[ strlen(lineChar) - strlen(lineCharEnd) ] = '\0';
|
|
|
|
Q_strncpyz( uis.classData[classIndex].classNameFull, val, sizeof( uis.classData[classIndex].classNameFull ) );
|
|
|
|
//isolate the bits at the end and find out if
|
|
//we're to show this rank or not in the menu
|
|
val = Info_ValueForKey( buffer, va( "c%i", i ) );
|
|
j = strlen( val );
|
|
|
|
while ( j >= 0 && val[j] != '|' ) {
|
|
j--;
|
|
}
|
|
|
|
val = val + j + 1;
|
|
|
|
//Com_Printf( S_COLOR_RED "Val: %s\n", val );
|
|
|
|
//check if this is a noShow class.
|
|
//skip it if it is
|
|
if ( atoi( val ) & 1 ) {
|
|
memset( uis.classData[classIndex].classNameConsole, 0, sizeof( uis.classData[classIndex].classNameConsole ) );
|
|
memset( uis.classData[classIndex].classNameFull, 0, sizeof( uis.classData[classIndex].classNameFull ) );
|
|
}
|
|
else
|
|
classIndex++;
|
|
}
|
|
|
|
Q_strncpyz( uis.classSetName, className, sizeof( uis.classSetName ) );
|
|
|
|
return qtrue;
|
|
}*/
|
|
|
|
/*************************
|
|
UI_LoadClassData
|
|
|
|
TiM: Scopes out a class
|
|
file on the player's local
|
|
system and loads it, parsing
|
|
the data we need to show a list
|
|
in the UI
|
|
*************************/
|
|
|
|
int UI_InitClassData( char* fileName ) {
|
|
char buffer[32000];
|
|
fileHandle_t f;
|
|
int fileLen;
|
|
char *textPtr;
|
|
char filePath[MAX_QPATH];
|
|
int classIndex=0;
|
|
char *token;
|
|
|
|
//TiM - check if we've already loaded this file
|
|
if ( !Q_stricmp( uis.classSetName, fileName ) ) {
|
|
return qtrue;
|
|
}
|
|
|
|
//TiM - build the file name
|
|
Com_sprintf( filePath, sizeof( filePath ), "ext_data/classes/%s.classes", fileName );
|
|
|
|
fileLen = trap_FS_FOpenFile( filePath, &f, FS_READ );
|
|
|
|
if ( !fileLen ) {
|
|
Com_Printf( S_COLOR_RED "ERROR: File not found: %s\n", fileName );
|
|
return qfalse;
|
|
}
|
|
|
|
/*if ( fileLen > sizeof(buffer)-1) {
|
|
Com_Printf( S_COLOR_RED "ERROR: File too large for buffer: %s\n", fileName );
|
|
return qfalse;
|
|
}*/
|
|
|
|
//init file buffer
|
|
memset( buffer, 0, sizeof( buffer ) );
|
|
|
|
trap_FS_Read( buffer, fileLen, f );
|
|
|
|
if ( !buffer[0] ) {
|
|
Com_Printf( S_COLOR_RED "ERROR: File could not be read: %s\n", fileName );
|
|
return qfalse;
|
|
}
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
//Re-init class list
|
|
memset( uis.classData, 0, sizeof( uis.classData ) );
|
|
|
|
textPtr = buffer;
|
|
|
|
COM_BeginParseSession();
|
|
|
|
token = COM_Parse( &textPtr );
|
|
|
|
if ( !token[0] ) {
|
|
Com_Printf( S_COLOR_RED "ERROR: File was loaded, but no data could be read: %s\n", fileName );
|
|
return qfalse;
|
|
}
|
|
|
|
if ( Q_stricmpn( token, "{", 1 ) ) {
|
|
Com_Printf( S_COLOR_RED "ERROR: No opening brace { found in: %s\n", fileName );
|
|
return qfalse;
|
|
}
|
|
|
|
while ( 1 ) {
|
|
if ( classIndex >= MAX_CLASSES )
|
|
break;
|
|
|
|
if ( !Q_stricmpn( token, "{", 1 ) ) {
|
|
while ( 1 ) {
|
|
|
|
//formal Name
|
|
if ( !Q_stricmpn( token, "formalName", 10 ) ) {
|
|
if ( COM_ParseString( &textPtr, &token ) ) {
|
|
Com_Printf( S_COLOR_RED "ERROR: Error parsing formalName parameter in file: %s.\n", fileName );
|
|
continue;
|
|
}
|
|
|
|
Q_strncpyz( uis.classData[classIndex].classNameFull, token, sizeof( uis.classData[classIndex].classNameFull ) );
|
|
continue;
|
|
}
|
|
|
|
//console Name
|
|
if ( !Q_stricmpn( token, "consoleName", 11 ) ) {
|
|
if ( COM_ParseString( &textPtr, &token ) ) {
|
|
Com_Printf( S_COLOR_RED "ERROR: Error parsing consoleName parameter in file: %s.\n", fileName );
|
|
continue;
|
|
}
|
|
|
|
Q_strncpyz( uis.classData[classIndex].classNameConsole, token, sizeof( uis.classData[classIndex].classNameConsole ) );
|
|
continue;
|
|
}
|
|
|
|
//TiM : Disregard noShow Classes
|
|
if ( !Q_stricmp( token, "noShow" ) ) {
|
|
token = COM_Parse( &textPtr );
|
|
|
|
if ( atoi( token ) >=1 ) {
|
|
memset( uis.classData[classIndex].classNameConsole, 0, sizeof( uis.classData[classIndex].classNameConsole ) );
|
|
memset( uis.classData[classIndex].classNameFull, 0, sizeof( uis.classData[classIndex].classNameFull ) );
|
|
break;
|
|
}
|
|
}
|
|
|
|
token = COM_Parse( &textPtr );
|
|
if ( !token[0] )
|
|
break;
|
|
|
|
//skip any more braces. They're obviously color vals
|
|
if ( !Q_stricmpn( token, "{", 1 ) ) {
|
|
SkipBracedSection( &textPtr );
|
|
continue;
|
|
}
|
|
|
|
if ( !Q_strncmp( token, "}", 1 ) ) {
|
|
classIndex++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
token = COM_Parse( &textPtr );
|
|
if ( !token[0] )
|
|
break;
|
|
}
|
|
|
|
Q_strncpyz( uis.classSetName, fileName, sizeof( uis.classSetName ) );
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*************************
|
|
UI_PopulateRanksArray
|
|
|
|
TiM: Fills up a local array with the
|
|
formal names of the currently selected rankset.
|
|
Used for choosing ranks in spin control menu items.
|
|
*************************/
|
|
int UI_PopulateRanksArray( char* ranks[] ) {
|
|
int i;
|
|
rankNames_t *rank;
|
|
|
|
for( i = 0; i < MAX_RANKS; i++ ) {
|
|
rank = &uis.rankSet.rankNames[i];
|
|
|
|
if ( !rank->formalName[0] )
|
|
break;
|
|
|
|
ranks[i] = rank->formalName;
|
|
}
|
|
|
|
ranks[i] = "Other";
|
|
//ranks[i+1] = 0; //IMPORTANT: Spin controls need these or else values bleed into different controls
|
|
|
|
return i;
|
|
}
|
|
|
|
/*************************
|
|
UI_InitRanksData
|
|
|
|
TiM: Upon call, it'll locate
|
|
which rankset the UI is set to,
|
|
load it up, and then reset the global
|
|
rankset to that new data
|
|
*************************/
|
|
|
|
void UI_InitRanksData( char* ranksName ) {
|
|
char filePath[MAX_QPATH];
|
|
int i;
|
|
|
|
if ( !Q_stricmp( uis.rankSet.rankSetName, ranksName ) )
|
|
goto refreshRank;
|
|
|
|
//Init the transfer space
|
|
memset( &uis.rankSet.rankNames, 0, sizeof( uis.rankSet.rankNames ) );
|
|
|
|
//Create the file route
|
|
Com_sprintf( filePath, sizeof( filePath ), "ext_data/ranksets/%s.ranks", ranksName );
|
|
|
|
//attempt to parse
|
|
if ( !BG_ParseRankNames( filePath, uis.rankSet.rankNames ) ) {
|
|
|
|
//Rank attempt failed. Try loading the defaults. If we end up with no loaded ranks... many menu elements will start crapping. bad
|
|
if ( !BG_ParseRankNames( va( "ext_data/ranksets/%s.ranks", RANKSET_DEFAULT), uis.rankSet.rankNames ) )
|
|
trap_Error( va( "UI_InitRanksData: Was unable to load default rankset: %s", RANKSET_DEFAULT ) );
|
|
}
|
|
else { //nvm, all loaded good :)
|
|
//set the current rank CVAR so it'll use this rankset next time they start the game
|
|
trap_Cvar_Set( "ui_currentRankSet", ranksName );
|
|
|
|
//eh... to be on the safe side, save the name of the ranks in a local string
|
|
Q_strncpyz( uis.rankSet.rankSetName, ranksName, sizeof( uis.rankSet.rankSetName ) );
|
|
|
|
refreshRank:
|
|
//using our current cvar'd rank, do a compare. if we find a match, set our player to that rank in the menu
|
|
for ( i=0, uis.currentRank=0; i < MAX_RANKS; i++ ) {
|
|
if ( !Q_stricmp( uis.rankSet.rankNames[i].consoleName, UI_Cvar_VariableString( "ui_playerRank" ) ) ) {
|
|
uis.currentRank = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int UI_PopulateRankSetArray( char *rankSets[] ) {
|
|
int i;
|
|
|
|
for( i = 0; i < MAX_RANKSETS; i++ ) {
|
|
if ( !uis.rankSet.rankSetNames[i][0] )
|
|
break;
|
|
|
|
rankSets[i] = uis.rankSet.rankSetNames[i];
|
|
}
|
|
|
|
rankSets[i] = 0;
|
|
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
=========================
|
|
UI_GetRankSets
|
|
TiM : Loads and stores a list of the
|
|
current ranksets we have. Good for the player
|
|
settings menu, and the server settings menu.
|
|
=========================
|
|
*/
|
|
|
|
int UI_GetRankSets( void )
|
|
{
|
|
int numFiles, i;
|
|
char fileBuffer[2048];
|
|
char *filePtr;
|
|
//char filePath[128];
|
|
int fileLen;
|
|
|
|
numFiles = trap_FS_GetFileList("ext_data/ranksets", ".ranks", fileBuffer, sizeof(fileBuffer) );
|
|
//Com_Printf( S_COLOR_RED "%s\n", filePtr);
|
|
|
|
if ( numFiles == 1 )
|
|
return 1;
|
|
|
|
memset( &uis.rankSet.rankSetNames, 0, sizeof( uis.rankSet.rankSetNames ) );
|
|
|
|
if ( numFiles > MAX_RANKSETS )
|
|
numFiles = MAX_RANKSETS;
|
|
|
|
filePtr = fileBuffer;
|
|
i = 0;
|
|
while ( i < numFiles ) {
|
|
if ( !filePtr )
|
|
break;
|
|
|
|
fileLen = strlen(filePtr);
|
|
|
|
//Remove the extension
|
|
if ( fileLen>6 && !Q_stricmp(filePtr + fileLen - 6, ".ranks" ))
|
|
{
|
|
filePtr[fileLen-6] = '\0';
|
|
}
|
|
|
|
//Com_Printf( S_COLOR_RED "%s\n", filePtr );
|
|
|
|
Q_strncpyz( uis.rankSet.rankSetNames[i], filePtr, sizeof( uis.rankSet.rankSetNames[i] ) );
|
|
|
|
filePtr += fileLen+1;
|
|
i++;
|
|
}
|
|
|
|
trap_Print( va("%i ranksets detected\n", i ) );
|
|
|
|
return i;
|
|
}
|
|
|
|
/**********************
|
|
UI_PopulateClassArray
|
|
|
|
TiM: Populate a char*
|
|
array with these here
|
|
hard stored char vals
|
|
**********************/
|
|
|
|
int UI_PopulateClassArray( char *classes[] ) {
|
|
int i;
|
|
|
|
for( i = 0; i < MAX_CLASSES; i++ ) {
|
|
if ( !uis.classData[i].classNameFull[0] )
|
|
break;
|
|
|
|
classes[i] = uis.classData[i].classNameFull;
|
|
}
|
|
|
|
classes[i] = "Other";
|
|
//classes[i+1] = 0;
|
|
|
|
return i;
|
|
}
|
|
|
|
/*********************
|
|
UI_GetClassSets
|
|
|
|
Load a list of class
|
|
files and store them
|
|
locally.
|
|
*********************/
|
|
|
|
int UI_GetClassSets( void )
|
|
{
|
|
int numFiles, i;
|
|
char fileBuffer[2048];
|
|
char *filePtr;
|
|
//char filePath[128];
|
|
int fileLen;
|
|
|
|
numFiles = trap_FS_GetFileList("ext_data/classes", ".classes", fileBuffer, sizeof(fileBuffer) );
|
|
//Com_Printf( S_COLOR_RED "%s\n", filePtr);
|
|
|
|
if ( numFiles == 1 )
|
|
return 1;
|
|
|
|
memset( &uis.classList, 0, sizeof( uis.classList ) );
|
|
|
|
if ( numFiles > MAX_CLASSSETS )
|
|
numFiles = MAX_CLASSSETS;
|
|
|
|
filePtr = fileBuffer;
|
|
i = 0;
|
|
while ( i < numFiles ) {
|
|
if ( !filePtr )
|
|
break;
|
|
|
|
fileLen = strlen(filePtr);
|
|
|
|
//Remove the extension
|
|
if ( fileLen>8 && !Q_stricmp(filePtr + fileLen - 8, ".classes" ))
|
|
{
|
|
filePtr[fileLen-8] = '\0';
|
|
}
|
|
|
|
//Com_Printf( S_COLOR_RED "%s\n", filePtr );
|
|
|
|
Q_strncpyz( uis.classList[i], filePtr, sizeof( uis.classList[i] ) );
|
|
|
|
filePtr += fileLen+1;
|
|
i++;
|
|
}
|
|
|
|
trap_Print( va("%i class sets detected\n", i ) );
|
|
|
|
return i;
|
|
}
|
|
|
|
/*******************************
|
|
UI_PopulateClassSetArray
|
|
|
|
TiM: Populate a character pointer
|
|
array with class set names
|
|
*******************************/
|
|
|
|
int UI_PopulateClassSetArray( char *classSets[] ) {
|
|
int i;
|
|
|
|
for( i = 0; i < MAX_CLASSSETS; i++ ) {
|
|
if ( !uis.classList[i][0] )
|
|
break;
|
|
|
|
classSets[i] = uis.classList[i];
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
//TiM Hold onto this... it could prove useful later
|
|
//Plus I don't want to delete it as I tore several layers of hair out coding it rofl
|
|
/*void UI_InitRanksData( void ) {
|
|
int numFiles, i=0, j=0;
|
|
char fileBuffer[2048];
|
|
char* filePtr;
|
|
char filePath[128];
|
|
int fileLen;
|
|
|
|
numFiles = trap_FS_GetFileList("ext_data/ranksets", ".ranks", fileBuffer, sizeof(fileBuffer) );
|
|
filePtr = fileBuffer;
|
|
//Com_Printf( S_COLOR_RED "%s\n", filePtr);
|
|
|
|
for ( i = 0, j = 0; i < numFiles && j < MAX_RANKSETS; i++, filePtr+=(int)fileLen+1 ) {
|
|
fileLen = strlen(filePtr);
|
|
|
|
if ( !fileLen )
|
|
continue;
|
|
|
|
memset( &uis.rankSets[j], 0, sizeof( uis.rankSets[j] ) );
|
|
|
|
strcpy( uis.rankSets[j].rankSetName, filePtr );
|
|
|
|
Com_sprintf( filePath, sizeof ( filePath ), "ext_data/ranksets/%s", filePtr );
|
|
|
|
if ( BG_ParseRankNames( filePath, uis.rankSets[j].rankNames ) )
|
|
{
|
|
j++;
|
|
}
|
|
}
|
|
|
|
trap_Print( va("%i ranksets parsed\n", j ) );
|
|
}*/
|
|
|
|
/*
|
|
=================
|
|
UI_Init
|
|
=================
|
|
*/
|
|
void UI_Init( void ) {
|
|
|
|
memset( &uis, 0, sizeof ( uis ) );
|
|
|
|
/*if ( !uis.playCinematic ) {
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; wait 5; cinematic rpgx_intro.roq \n" );
|
|
uis.playCinematic = qtrue;
|
|
}*/
|
|
|
|
init_tonextint(qfalse);
|
|
|
|
UI_RegisterCvars();
|
|
|
|
UI_LoadMenuText();
|
|
|
|
UI_LoadButtonText();
|
|
|
|
UI_LoadFonts();
|
|
|
|
BG_LoadItemNames();
|
|
|
|
UI_InitGameinfo();
|
|
|
|
//Initialize the ranks data
|
|
UI_InitRanksData( UI_Cvar_VariableString( "ui_currentRankSet" ) );
|
|
UI_GetRankSets();
|
|
|
|
UI_InitClassData( UI_Cvar_VariableString( "ui_currentClassSet" ) );
|
|
UI_GetClassSets();
|
|
|
|
// cache redundant calulations
|
|
trap_GetGlconfig( &uis.glconfig );
|
|
|
|
// for 640x480 virtualized screen
|
|
uis.scaley = uis.glconfig.vidHeight * (1.0/480.0);
|
|
uis.scalex = uis.glconfig.vidWidth * (1.0/640.0);
|
|
/* uis.scale = uis.glconfig.vidHeight * (1.0/480.0);
|
|
if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) {
|
|
// wide screen
|
|
uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) );
|
|
}
|
|
else {
|
|
// no wide screen
|
|
uis.bias = 0;
|
|
}
|
|
*/
|
|
//TiM - handle wide screens
|
|
if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 )
|
|
{
|
|
uis.widescreen.ratio = 640.0f*uis.scaley * (1.0f/uis.glconfig.vidWidth);
|
|
uis.widescreen.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) );
|
|
}
|
|
else
|
|
{
|
|
uis.widescreen.ratio = 0;
|
|
uis.widescreen.bias = 0;
|
|
}
|
|
|
|
// initialize the menu system
|
|
Menu_Cache();
|
|
|
|
uis.activemenu = NULL;
|
|
uis.menusp = 0;
|
|
trap_Cvar_Create ("ui_initialsetup", "0", CVAR_ARCHIVE );
|
|
|
|
//TiM - initiate the client side portion of the security code
|
|
UI_SecurityCodeSetup();
|
|
|
|
//trap_Cvar_Create ("rpg_playIntro", "1", CVAR_ARCHIVE ); //RPG-X | Phenix | 25/02/2005
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_AdjustFrom640
|
|
|
|
Adjusted for resolution and screen aspect ratio
|
|
================
|
|
*/
|
|
void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
|
|
// expect valid pointers
|
|
// *x = *x * uis.scale + uis.bias;
|
|
*x *= uis.scalex;
|
|
*y *= uis.scaley;
|
|
*w *= uis.scalex;
|
|
*h *= uis.scaley;
|
|
|
|
//handle widescreen projections
|
|
if ( UI_IsWidescreen() )
|
|
{
|
|
*x *= uis.widescreen.ratio;
|
|
*w *= uis.widescreen.ratio;
|
|
|
|
//center the elements into the middle of the screen
|
|
if ( uis.widescreen.state == WIDESCREEN_CENTER )
|
|
*x += uis.widescreen.bias;
|
|
}
|
|
}
|
|
|
|
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
|
|
qhandle_t hShader;
|
|
|
|
hShader = trap_R_RegisterShaderNoMip( picname );
|
|
UI_AdjustFrom640( &x, &y, &width, &height );
|
|
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
|
|
}
|
|
|
|
void UI_DrawHandleStretchPic( float x, float y, float w, float h, float s0, float t0, float s1, float t1, qhandle_t hShader ) {
|
|
UI_AdjustFrom640( &x, &y, &w, &h );
|
|
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
|
|
}
|
|
|
|
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
|
|
float s0;
|
|
float s1;
|
|
float t0;
|
|
float t1;
|
|
|
|
//TiM - security check
|
|
if ( w == 0.0f || h == 0.0f )
|
|
return;
|
|
|
|
if( w < 0 ) { // flip about vertical
|
|
w = -w;
|
|
s0 = 1;
|
|
s1 = 0;
|
|
}
|
|
else {
|
|
s0 = 0;
|
|
s1 = 1;
|
|
}
|
|
|
|
if( h < 0 ) { // flip about horizontal
|
|
h = -h;
|
|
t0 = 1;
|
|
t1 = 0;
|
|
}
|
|
else {
|
|
t0 = 0;
|
|
t1 = 1;
|
|
}
|
|
|
|
UI_AdjustFrom640( &x, &y, &w, &h );
|
|
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_FillRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void UI_FillRect( float x, float y, float width, float height, const float *color ) {
|
|
trap_R_SetColor( color );
|
|
|
|
UI_AdjustFrom640( &x, &y, &width, &height );
|
|
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader );
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_DrawRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
|
|
trap_R_SetColor( color );
|
|
|
|
UI_AdjustFrom640( &x, &y, &width, &height );
|
|
|
|
trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader );
|
|
trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
|
|
trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader );
|
|
trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_Refresh
|
|
=================
|
|
*/
|
|
void UI_Refresh( int realtime )
|
|
{
|
|
vec4_t color;
|
|
|
|
uis.frametime = realtime - uis.realtime;
|
|
uis.realtime = realtime;
|
|
|
|
//trap_Cvar_Set( "sys_lastactive", uis.realtime );
|
|
|
|
if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
|
|
return;
|
|
}
|
|
|
|
UI_UpdateCvars();
|
|
|
|
if ( uis.activemenu )
|
|
{
|
|
uis.widescreen.state = WIDESCREEN_NONE;
|
|
|
|
if (uis.activemenu->fullscreen)
|
|
{
|
|
// draw the background
|
|
trap_R_SetColor( colorTable[CT_BLACK]);
|
|
UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader );
|
|
}
|
|
else if (!uis.activemenu->nobackground)
|
|
{
|
|
// draw the background
|
|
color[0] = colorTable[CT_BLACK][0];
|
|
color[1] = colorTable[CT_BLACK][1];
|
|
color[2] = colorTable[CT_BLACK][1];
|
|
color[3] = .75;
|
|
|
|
trap_R_SetColor( color);
|
|
UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader );
|
|
}
|
|
|
|
uis.widescreen.state = WIDESCREEN_CENTER;
|
|
|
|
if (uis.activemenu->draw)
|
|
uis.activemenu->draw();
|
|
else
|
|
Menu_Draw( uis.activemenu );
|
|
|
|
if( uis.firstdraw ) {
|
|
UI_MouseEvent( 0, 0 );
|
|
uis.firstdraw = qfalse;
|
|
}
|
|
|
|
}
|
|
|
|
// draw cursor
|
|
trap_R_SetColor( NULL );
|
|
if (uis.cursorDraw)
|
|
{
|
|
UI_DrawHandlePic( uis.cursorx, uis.cursory, 16, 16, uis.cursor);
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
if (uis.debug)
|
|
{
|
|
// cursor coordinates
|
|
uis.widescreen.state = WIDESCREEN_LEFT;
|
|
UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed, qtrue );
|
|
uis.widescreen.state = WIDESCREEN_CENTER;
|
|
}
|
|
#endif
|
|
|
|
// delay playing the enter sound until after the
|
|
// menu has been drawn, to avoid delay while
|
|
// caching images
|
|
if (m_entersound)
|
|
{
|
|
trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND );
|
|
m_entersound = qfalse;
|
|
}
|
|
}
|
|
|
|
qboolean UI_CursorInRect (int x, int y, int width, int height)
|
|
{
|
|
if (uis.cursorx < x ||
|
|
uis.cursory < y ||
|
|
uis.cursorx > x+width ||
|
|
uis.cursory > y+height)
|
|
return qfalse;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
UI_DrawNumField
|
|
|
|
Take x,y positions as if 640 x 480 and scales them to the proper resolution
|
|
|
|
==============
|
|
*/
|
|
static void UI_DrawNumField (int x, int y, int width, int value,int charWidth,int charHeight)
|
|
{
|
|
char num[16], *ptr;
|
|
int l;
|
|
int frame;
|
|
int xWidth;
|
|
|
|
if (width < 1)
|
|
return;
|
|
|
|
// draw number string
|
|
if (width > 15)
|
|
width = 15;
|
|
|
|
switch ( width ) {
|
|
case 1:
|
|
value = value > 9 ? 9 : value;
|
|
value = value < 0 ? 0 : value;
|
|
break;
|
|
case 2:
|
|
value = value > 99 ? 99 : value;
|
|
value = value < -9 ? -9 : value;
|
|
break;
|
|
case 3:
|
|
value = value > 999 ? 999 : value;
|
|
value = value < -99 ? -99 : value;
|
|
break;
|
|
case 4:
|
|
value = value > 9999 ? 9999 : value;
|
|
value = value < -999 ? -999 : value;
|
|
break;
|
|
}
|
|
|
|
Com_sprintf (num, sizeof(num), "%i", value);
|
|
l = strlen(num);
|
|
if (l > width)
|
|
l = width;
|
|
|
|
xWidth = (charWidth/3);
|
|
|
|
x += (xWidth)*(width - l);
|
|
|
|
ptr = num;
|
|
while (*ptr && l)
|
|
{
|
|
//if (*ptr == '-')
|
|
// frame = STAT_MINUS;
|
|
//else
|
|
frame = *ptr -'0';
|
|
|
|
UI_DrawHandlePic( x,y, 16, 16, uis.smallNumbers[frame] );
|
|
|
|
x += (xWidth);
|
|
ptr++;
|
|
l--;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
UI_PrintMenuGraphics
|
|
==============
|
|
*/
|
|
void UI_PrintMenuGraphics(menugraphics_s *menuGraphics,int maxI)
|
|
{
|
|
int i;
|
|
const char *text;
|
|
|
|
// Now that all the changes are made, print up the graphics
|
|
for (i=0;i<maxI;++i)
|
|
{
|
|
if (menuGraphics[i].type == MG_GRAPHIC)
|
|
{
|
|
trap_R_SetColor( colorTable[menuGraphics[i].color]);
|
|
UI_DrawHandlePic( menuGraphics[i].x,
|
|
menuGraphics[i].y,
|
|
menuGraphics[i].width,
|
|
menuGraphics[i].height,
|
|
menuGraphics[i].graphic);
|
|
trap_R_SetColor( colorTable[CT_NONE]);
|
|
}
|
|
else if (menuGraphics[i].type == MG_STRING)
|
|
{
|
|
if (menuGraphics[i].file)
|
|
{
|
|
text = menuGraphics[i].file;
|
|
}
|
|
else if (menuGraphics[i].normaltextEnum)
|
|
{
|
|
text= menu_normal_text[menuGraphics[i].normaltextEnum];
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
UI_DrawProportionalString( menuGraphics[i].x,
|
|
menuGraphics[i].y,
|
|
text,
|
|
menuGraphics[i].style,
|
|
colorTable[menuGraphics[i].color]);
|
|
}
|
|
else if (menuGraphics[i].type == MG_NUMBER)
|
|
{
|
|
trap_R_SetColor( colorTable[menuGraphics[i].color]);
|
|
UI_DrawNumField (menuGraphics[i].x,
|
|
menuGraphics[i].y,
|
|
menuGraphics[i].max,
|
|
menuGraphics[i].target,
|
|
menuGraphics[i].width,
|
|
menuGraphics[i].height);
|
|
trap_R_SetColor( colorTable[CT_NONE]);
|
|
}
|
|
else if (menuGraphics[i].type == MG_NONE)
|
|
{
|
|
; // Don't print anything
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
UI_PrecacheMenuGraphics
|
|
==============
|
|
*/
|
|
void UI_PrecacheMenuGraphics(menugraphics_s *menuGraphics,int maxI)
|
|
{
|
|
int i;
|
|
|
|
for (i=0;i<maxI;++i)
|
|
{
|
|
if (menuGraphics[i].type == MG_GRAPHIC)
|
|
{
|
|
menuGraphics[i].graphic = trap_R_RegisterShaderNoMip(menuGraphics[i].file);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===============
|
|
MenuFrame_Cache
|
|
===============
|
|
*/
|
|
static void MenuFrame_Cache(void)
|
|
{
|
|
s_menuframe.cornerUpper = trap_R_RegisterShaderNoMip("menu/common/corner_ll_47_7.tga");
|
|
s_menuframe.cornerUpper2= trap_R_RegisterShaderNoMip("menu/common/corner_ul_47_7.tga");
|
|
s_menuframe.cornerLower = trap_R_RegisterShaderNoMip("menu/common/corner_ll_47_18.tga");
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_FrameTop_Graphics
|
|
===============
|
|
*/
|
|
static void UI_FrameTop_Graphics(menuframework_s *menu)
|
|
{
|
|
|
|
trap_R_SetColor( colorTable[CT_DKPURPLE2] );
|
|
UI_DrawHandlePic( 30, 24, 47, 54, uis.whiteShader); // Top left hand column
|
|
|
|
trap_R_SetColor( colorTable[CT_DKPURPLE3]);
|
|
UI_DrawHandlePic( 30, 81, 47, 34, uis.whiteShader); // Middle left hand column
|
|
UI_DrawHandlePic( 30, 115, 128, 64, s_menuframe.cornerUpper); // Corner
|
|
UI_DrawHandlePic( 100, 136, 49, 6.5, uis.whiteShader); // Start of line across bottom of top third section
|
|
//ABOVE HAS LINE BUG 111 - 38 - 7
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]); ///
|
|
UI_DrawHandlePic( 152, 136, 135, 7, uis.whiteShader); // 2nd line across bottom of top third section
|
|
|
|
trap_R_SetColor( colorTable[CT_LTPURPLE2]);
|
|
UI_DrawHandlePic( 290, 136, 12, 7, uis.whiteShader); // 3rd line across bottom of top third section
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]); //RPG-X ADDITION
|
|
UI_DrawHandlePic( 305, 139, 60, 4, uis.whiteShader); // 4th line across bottom of top third section
|
|
|
|
//RPG-X REMOVE trap_R_SetColor( colorTable[CT_LTBROWN1]);
|
|
UI_DrawHandlePic( 368, 136, 111, 7, uis.whiteShader); // 5th line across bottom of top third section
|
|
|
|
if (menu->titleI)
|
|
{
|
|
UI_DrawProportionalString( menu->titleX, menu->titleY ,menu_normal_text[menu->titleI],
|
|
UI_RIGHT|UI_BIGFONT, colorTable[CT_LTORANGE]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_FrameBottom_Graphics
|
|
===============
|
|
*/
|
|
static void UI_FrameBottom_Graphics(void)
|
|
{
|
|
trap_R_SetColor( colorTable[CT_DKBROWN1]);
|
|
UI_DrawHandlePic( 30, 147, 128, 64, s_menuframe.cornerUpper2); // Top corner
|
|
UI_DrawHandlePic( 50, 147, 99, 7, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]); //DKBROWN1
|
|
UI_DrawHandlePic( 152, 147, 135, 7, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_DKRED1]); //DKBROWN1
|
|
UI_DrawHandlePic( 290, 147, 12, 7, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]);
|
|
UI_DrawHandlePic( 305, 147, 60, 4, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_LTGOLD1]); //DKBROWN1
|
|
UI_DrawHandlePic( 368, 147, 111, 7, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_DKBROWN1]);
|
|
UI_DrawHandlePic( 30, 173, 47, 27, uis.whiteShader); // Top left column (81453)
|
|
|
|
//Start of piece (431108)
|
|
UI_DrawHandlePic( 30, 392, 47, 33, uis.whiteShader); // Bottom left column
|
|
UI_DrawHandlePic( 30, 425, 128, 64, s_menuframe.cornerLower);// Bottom Left Corner
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBLUE1]); //LTBROWN1]);
|
|
UI_DrawHandlePic( 96, 438, 268, 18, uis.whiteShader); // Bottom front Line
|
|
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_MenuBottomLineEnd_Graphics
|
|
=================
|
|
*/
|
|
void UI_MenuBottomLineEnd_Graphics (const char *string,int color, qboolean *space )
|
|
{
|
|
int holdX,holdLength;
|
|
|
|
trap_R_SetColor( colorTable[color]);
|
|
holdX = MENU_TITLE_X - (UI_ProportionalStringWidth( string,UI_SMALLFONT));
|
|
holdLength = (367 + 6) - holdX;
|
|
UI_DrawHandlePic( 367, 438, holdLength, 18, uis.whiteShader); // Bottom end line
|
|
|
|
//TiM - stop the text leaving the box in some instances
|
|
if ( space != NULL )
|
|
{
|
|
if ( (holdLength < 0 ? -holdLength : holdLength ) < UI_ProportionalStringWidth( Q3_VERSION,UI_TINYFONT) )
|
|
*space = qfalse;
|
|
else
|
|
*space = qtrue;
|
|
}
|
|
|
|
//Com_Printf( S_COLOR_RED "Length: %i, Width: %i\n", holdLength, (UI_ProportionalStringWidth( Q3_VERSION,UI_TINYFONT)) );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_MenuFrame
|
|
=================
|
|
*/
|
|
void UI_MenuFrame(menuframework_s *menu)
|
|
{
|
|
qboolean space=qtrue;
|
|
|
|
if (!s_menuframe.initialized)
|
|
{
|
|
MenuFrame_Cache();
|
|
}
|
|
|
|
if (!ingameFlag)
|
|
{
|
|
menu->fullscreen = qtrue;
|
|
}
|
|
else // In game menu
|
|
{
|
|
menu->fullscreen = qfalse;
|
|
}
|
|
|
|
// Graphic frame
|
|
UI_FrameTop_Graphics(menu); // Top third
|
|
UI_FrameBottom_Graphics(); // Bottom two thirds
|
|
|
|
// Add foot note
|
|
if (menu->footNoteEnum)
|
|
{
|
|
UI_DrawProportionalString( MENU_TITLE_X, 440, menu_normal_text[menu->footNoteEnum],UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]);
|
|
UI_MenuBottomLineEnd_Graphics (menu_normal_text[menu->footNoteEnum],CT_LTBROWN1, &space);
|
|
}
|
|
|
|
// Print version
|
|
if ( space )
|
|
UI_DrawProportionalString( 371, 445, Q3_VERSION,UI_TINYFONT, colorTable[CT_BLACK]);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_MenuFrame2
|
|
=================
|
|
*/
|
|
void UI_MenuFrame2(menuframework_s *menu)
|
|
{
|
|
qboolean space=qtrue;
|
|
|
|
if (!s_menuframe.initialized)
|
|
{
|
|
MenuFrame_Cache();
|
|
}
|
|
|
|
if (!ingameFlag)
|
|
{
|
|
menu->fullscreen = qtrue;
|
|
}
|
|
else // In game menu
|
|
{
|
|
menu->fullscreen = qfalse;
|
|
}
|
|
|
|
if (menu->titleI)
|
|
{
|
|
UI_DrawProportionalString( menu->titleX, menu->titleY ,menu_normal_text[menu->titleI],
|
|
UI_RIGHT|UI_BIGFONT, colorTable[CT_LTORANGE]);
|
|
}
|
|
|
|
trap_R_SetColor( colorTable[CT_DKBROWN1]);
|
|
UI_DrawHandlePic( 30, 25, 47, 119, uis.whiteShader); // Top left column
|
|
UI_DrawHandlePic( 30, 147, 47, 53, uis.whiteShader); // left column
|
|
|
|
trap_R_SetColor( colorTable[CT_DKBROWN1]);
|
|
//UI_DrawHandlePic( 30, 175, 47, 25, uis.whiteShader); // Mid left column
|
|
UI_DrawHandlePic( 30, 392, 47, 33, uis.whiteShader); // Bottom left column
|
|
UI_DrawHandlePic( 30, 425, 128, 64, s_menuframe.cornerLower);// Bottom Left Corner
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]);
|
|
UI_DrawHandlePic( 96, 438, 268, 18, uis.whiteShader); // Bottom front Line
|
|
|
|
// Add foot note
|
|
if (menu->footNoteEnum)
|
|
{
|
|
UI_DrawProportionalString( MENU_TITLE_X, 440, menu_normal_text[menu->footNoteEnum],UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]);
|
|
UI_MenuBottomLineEnd_Graphics (menu_normal_text[menu->footNoteEnum],CT_LTBROWN1, &space);
|
|
}
|
|
trap_R_SetColor(NULL);
|
|
|
|
// Print version
|
|
if ( space )
|
|
UI_DrawProportionalString( 371, 445, Q3_VERSION,UI_TINYFONT, colorTable[CT_BLACK]);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_AntiPlagiarise
|
|
RPG-X: TiM- After I noticed how Scott and his buddies
|
|
were having a grand time renaming RPG-X to D4, I thought of this
|
|
little function to make that a little harder from them.
|
|
The function works in 2 phases:
|
|
firstly, it scans each string that is parsed into the game
|
|
and if either D4 or RPG-Y is seen, it quits the game right away,
|
|
giving them absolutely no reason why. Hopefully if they're not too smart,
|
|
they'll think it's some other kind of error :D
|
|
Secondly, (if the arg is 1) if the string 'RPG-X' is NOT present (Like in the main menu title),
|
|
it quits as well. :)
|
|
=================
|
|
*/
|
|
|
|
const char* illegalStrings[] = { "D4", "d4", "RPG-Y", "rpg-y", "AORP", "aorp" };
|
|
|
|
/*static void UI_AntiPlagiarise ( const char *textLine, int arg )
|
|
{
|
|
int i;
|
|
char language[32];
|
|
|
|
trap_Cvar_VariableStringBuffer( "g_language", language, 32 );
|
|
|
|
// If it's English then no extension
|
|
if (language[0]=='\0' || Q_stricmp ("ENGLISH",language)==0)
|
|
{
|
|
if (arg == 0 ) {
|
|
for (i = 0; i < 6; i++ ) {
|
|
if ( strstr( textLine, illegalStrings[i] ) != 0 )
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
|
}
|
|
}
|
|
|
|
else if (arg == 1 ) {
|
|
if ( !strstr( textLine, "RPG-X" ) ) {
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
|
}
|
|
}
|
|
}
|
|
}*/
|
|
|
|
#define MAXMENUTEXT 15000
|
|
char MenuText[MAXMENUTEXT];
|
|
|
|
/*
|
|
=================
|
|
UI_ParseMenuText
|
|
=================
|
|
*/
|
|
static void UI_ParseMenuText()
|
|
{
|
|
char *token;
|
|
char *buffer;
|
|
int i;
|
|
int len;
|
|
//int j;
|
|
|
|
COM_BeginParseSession();
|
|
|
|
buffer = MenuText;
|
|
|
|
//RPG-X: TiM - Stop any D3 menu hacks in their tracks :P
|
|
//UI_AntiPlagiarise( buffer, 0 );
|
|
|
|
i = 1; // Zero is null string
|
|
while ( buffer )
|
|
{
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
|
|
len = strlen(token);
|
|
if (len)
|
|
{
|
|
menu_normal_text[i] = (buffer - (len + 1));
|
|
*(buffer - 1) = '\0'; // Place an string end where is belongs.
|
|
i++;
|
|
|
|
}
|
|
|
|
if (uis.debug)
|
|
Com_Printf( S_COLOR_RED "UI_ParseMenuText - Line: %i, String: %s\n", i-1, menu_normal_text[i-1] );
|
|
|
|
if (i> MNT_MAX)
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_ParseMenuText : too many values! Needed %d but got %d.\n",MNT_MAX,i);
|
|
return;
|
|
}
|
|
}
|
|
if (i != MNT_MAX)
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_ParseMenuText : not enough lines. Read %d of %d!\n",i,MNT_MAX);
|
|
for(;i<MNT_MAX;i++) {
|
|
menu_normal_text[i] = "?";
|
|
}
|
|
}
|
|
|
|
//RPG-X: TiM- If 'RPG-X' is missing from any of the main menu titles, kick it ;)
|
|
/*for(j=1; j < 12; j++) {
|
|
UI_AntiPlagiarise( menu_normal_text[j], 1 );
|
|
}*/
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_LoadMenuText
|
|
=================
|
|
*/
|
|
void UI_LoadMenuText()
|
|
{
|
|
int len;//,i;
|
|
fileHandle_t f;
|
|
char filename[MAX_QPATH];
|
|
|
|
UI_LanguageFilename("ext_data/mp_normaltext","dat",filename);
|
|
|
|
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
|
|
|
if ( !f )
|
|
{
|
|
Com_Error( ERR_FATAL, "UI_LoadMenuText : MP_NORMALTEXT.DAT file not found!\n");
|
|
return;
|
|
}
|
|
|
|
if ( len > MAXMENUTEXT )
|
|
{
|
|
Com_Error( ERR_FATAL, "UI_LoadMenuText : MP_NORMALTEXT.DAT size (%d) > max (%d)!\n", len, MAXMENUTEXT );
|
|
return;
|
|
}
|
|
|
|
// initialise the data area
|
|
memset(MenuText, 0, sizeof(MenuText));
|
|
|
|
trap_FS_Read( MenuText, len, f );
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
UI_ParseMenuText();
|
|
|
|
}
|
|
|
|
#define MAXBUTTONTEXT 50000 //15000 - Might need optimizing
|
|
char ButtonText[MAXBUTTONTEXT];
|
|
|
|
/*
|
|
=================
|
|
UI_ParseButtonText
|
|
=================
|
|
*/
|
|
static void UI_ParseButtonText()
|
|
{
|
|
char *token;
|
|
char *buffer;
|
|
int i;
|
|
int len;
|
|
|
|
COM_BeginParseSession();
|
|
|
|
buffer = ButtonText;
|
|
|
|
//RPG-X: TiM - Stop any D3 menu hacks in their tracks :P
|
|
//UI_AntiPlagiarise( buffer, 0 );
|
|
|
|
i = 1; // Zero is null string
|
|
while ( buffer )
|
|
{
|
|
// G_ParseString( &buffer, &token);
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
|
|
len = strlen(token);
|
|
if (len)
|
|
{
|
|
|
|
if ((len == 1) && (token[0] == '/')) // A NULL?
|
|
{
|
|
menu_button_text[i][0] = menuEmptyLine;
|
|
menu_button_text[i][1] = menuEmptyLine;
|
|
}
|
|
else
|
|
{
|
|
menu_button_text[i][0] = (buffer - (len + 1)); // The +1 is to get rid of the " at the beginning of the sting.
|
|
}
|
|
|
|
*(buffer - 1) = '\0'; // Place an string end where is belongs.
|
|
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
len = strlen(token);
|
|
if (len)
|
|
{
|
|
menu_button_text[i][1] = (buffer - (len+1)); // The +1 is to get rid of the " at the beginning of the sting.
|
|
*(buffer-1) = '\0'; // Place an string end where is belongs.
|
|
}
|
|
++i;
|
|
}
|
|
|
|
if (uis.debug)
|
|
Com_Printf( S_COLOR_RED "UI_ParseButtonText - Line: %i, String1: %s, String2: %s\n", i-1, menu_button_text[i-1][0], menu_button_text[i-1][1] );
|
|
|
|
if (i> MBT_MAX)
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_ParseButtonText : too many values! Needed %d but got %d.\n",MBT_MAX,i);
|
|
return;
|
|
}
|
|
}
|
|
if (i != MBT_MAX)
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_ParseButtonText : not enough lines. Read %d of %d!\n",i,MBT_MAX);
|
|
for(;i<MBT_MAX;i++) {
|
|
menu_button_text[i][0] = "?";
|
|
menu_button_text[i][1] = "?";
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_LoadButtonText
|
|
=================
|
|
*/
|
|
void UI_LoadButtonText()
|
|
{
|
|
char filename[MAX_QPATH];
|
|
int len,i;
|
|
fileHandle_t f;
|
|
|
|
UI_LanguageFilename("ext_data/mp_buttontext","dat",filename);
|
|
|
|
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
|
|
|
if ( !f )
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_LoadButtonText : MP_BUTTONTEXT.DAT file not found!\n");
|
|
return;
|
|
}
|
|
|
|
if ( len > MAXBUTTONTEXT )
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_LoadButtonText : MP_BUTTONTEXT.DAT too big!\n");
|
|
return;
|
|
}
|
|
|
|
for (i=0;i<MBT_MAX;++i)
|
|
{
|
|
menu_button_text[i][0] = menuEmptyLine;
|
|
menu_button_text[i][1] = menuEmptyLine;
|
|
}
|
|
|
|
// initialise the data area
|
|
memset(ButtonText, 0, sizeof(ButtonText));
|
|
|
|
trap_FS_Read( ButtonText, len, f );
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
UI_ParseButtonText();
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_InitSpinControl
|
|
=================
|
|
*/
|
|
void UI_InitSpinControl(menulist_s *spincontrol)
|
|
{
|
|
spincontrol->generic.type = MTYPE_SPINCONTROL;
|
|
spincontrol->generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
spincontrol->textcolor = CT_BLACK;
|
|
spincontrol->textcolor2 = CT_WHITE;
|
|
spincontrol->color = CT_DKPURPLE1;
|
|
spincontrol->color2 = CT_LTPURPLE1;
|
|
spincontrol->textX = MENU_BUTTON_TEXT_X;
|
|
spincontrol->textY = MENU_BUTTON_TEXT_Y;
|
|
}
|
|
|
|
/*
|
|
UI_LanguageFilename - create a filename with an extension based on the value in g_language
|
|
*/
|
|
void UI_LanguageFilename(char *baseName,char *baseExtension,char *finalName)
|
|
{
|
|
char language[32];
|
|
fileHandle_t file;
|
|
|
|
trap_Cvar_VariableStringBuffer( "g_language", language, 32 );
|
|
|
|
// If it's English then no extension
|
|
if (language[0]=='\0' || Q_stricmp ("ENGLISH",language)==0)
|
|
{
|
|
Com_sprintf(finalName,MAX_QPATH,"%s.%s",baseName,baseExtension);
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf(finalName,MAX_QPATH,"%s_%s.%s",baseName,language,baseExtension);
|
|
|
|
//Attempt to load the file
|
|
trap_FS_FOpenFile( finalName, &file, FS_READ );
|
|
|
|
if ( file == 0 ) // This extension doesn't exist, go English.
|
|
{
|
|
Com_sprintf(finalName,MAX_QPATH,"%s.%s",baseName,baseExtension); //the caller will give the error if this isn't there
|
|
}
|
|
else
|
|
{
|
|
trap_FS_FCloseFile( file );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*=========================
|
|
UI_SecurityCodeSetup
|
|
|
|
Upon connecting to a server,
|
|
set up the client-side security
|
|
system.
|
|
|
|
This involves:
|
|
a)validating the idkey is there
|
|
b)checking its hash against the
|
|
UI, and spitting an error if the
|
|
UI one is different.
|
|
c)if the UI one is default,
|
|
generate a new key now
|
|
==========================*/
|
|
|
|
static void SecurityFeedback( qboolean result )
|
|
{
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
|
}
|
|
|
|
void UI_SecurityCodeSetup ( void )
|
|
{
|
|
fileHandle_t f;
|
|
byte buffer[SECURITY_SIZE];
|
|
int fileLen;
|
|
rpgxSecurityFile_t *code;
|
|
rpgxSecurityFile_t wCode;
|
|
unsigned long bit=0;
|
|
static qboolean ui_SecuritySetup=qfalse;
|
|
|
|
//QVM Hack
|
|
if ( !ui_SecuritySetup )
|
|
ui_SecuritySetup = qtrue;
|
|
else
|
|
return;
|
|
|
|
fileLen = trap_FS_FOpenFile( SECURITY_FILE, &f, FS_READ );
|
|
|
|
if ( !f )
|
|
{
|
|
UI_ConfirmMenu( menu_normal_text[MNT_ID_NOTTHERE], 0, SecurityFeedback );
|
|
return;
|
|
}
|
|
|
|
if ( fileLen != SECURITY_SIZE )
|
|
{
|
|
Com_Printf( S_COLOR_RED "rpgxid.dat is wrong size. %i, should be %i\n", fileLen, SECURITY_SIZE );
|
|
UI_ConfirmMenu( menu_normal_text[MNT_ID_WRONGSIZE], 0, SecurityFeedback );
|
|
return;
|
|
}
|
|
|
|
trap_FS_Read( buffer, SECURITY_SIZE, f );
|
|
trap_FS_FCloseFile( f );
|
|
|
|
code = (rpgxSecurityFile_t *)((byte *)buffer);
|
|
|
|
#if defined(__linux__) && !defined(Q3_VM)
|
|
unsigned long ID = (buffer[3]<<24|buffer[2]<<16|buffer[1]<<8|buffer[0]);
|
|
unsigned long SECID = ('7'<<24|'X'<<16|'G'<<8|'R');
|
|
if ( !code || ID != SECID)
|
|
#else
|
|
if ( !code || code->ID != SECURITY_ID )
|
|
#endif
|
|
{
|
|
if ( !code )
|
|
Com_Printf( S_COLOR_RED "No data was able to be loaded\n" );
|
|
else
|
|
Com_Printf( S_COLOR_RED "ID was %u, should be %u\n", code->ID, SECURITY_ID );
|
|
|
|
UI_ConfirmMenu( menu_normal_text[MNT_ID_INVALID], 0, SecurityFeedback );
|
|
return;
|
|
}
|
|
|
|
//Com_Printf( S_COLOR_RED "FileID: %u, RealID: %u. FileHash: %u, ConsoleHash: %u, DefHash: %u. FileCode: %u, ConsoleCode: %u, DefCode: %u.\n",
|
|
// code->ID, SECURITY_ID, code->hash, atoul( sv_securityHash.string ), SECURITY_HASH, code->playerID, atoul( sv_securityCode.string ), SECURITY_PID );
|
|
|
|
//if hash is identical to console to default, then generate a new one
|
|
if ( code->hash == atoul(sv_securityHash.string)
|
|
&&
|
|
code->hash == SECURITY_HASH )
|
|
{
|
|
fileHandle_t wf;
|
|
int i;
|
|
|
|
//Com_Printf( S_COLOR_RED "Building new key!\n" );
|
|
|
|
memset( &wCode, 0, sizeof( rpgxSecurityFile_t ) );
|
|
|
|
code = &wCode;
|
|
|
|
code->ID = SECURITY_ID;
|
|
|
|
//generate our player hash
|
|
while ( code->hash == 0 || code->hash == SECURITY_HASH )
|
|
{
|
|
//set a pretty good random seed
|
|
srand( trap_Milliseconds() );
|
|
//code->hash = (int)(rand() / (((double)RAND_MAX + 1)/ SECURITY_HASH));
|
|
for ( i = 0; i < 32; i++ )
|
|
{
|
|
if ( (irandom(1, 2)-1 ) )
|
|
{
|
|
bit += 1 << i;
|
|
}
|
|
|
|
//bit = bit | (irandom(1, 2)-1);
|
|
//bit <<= 1;
|
|
}
|
|
|
|
code->hash = bit;
|
|
}
|
|
|
|
//generate our player id
|
|
//TiM - shifted to client to be built off of IP
|
|
while ( code->playerID == 0 || code->playerID == SECURITY_PID )
|
|
{
|
|
srand( (int)(trap_Milliseconds() * irandom( 0, 0x7FFF )) );
|
|
for ( i = 0; i < 32; i++ )
|
|
{
|
|
code->playerID |= irandom(1, 2)-1;
|
|
code->playerID <<= 1;
|
|
}
|
|
}
|
|
//code->playerID = SECURITY_PID;
|
|
|
|
//generate random padding to make viewing this in a hex editor
|
|
//harder
|
|
//code->padding = irandom( 0, 0xffff );
|
|
//code->padding2 = irandom( 0, 0xffff );
|
|
//code->padding3 = irandom( 0, 0xffff );
|
|
|
|
//overwrite the file
|
|
trap_FS_FOpenFile( SECURITY_FILE, &wf, FS_WRITE );
|
|
trap_FS_Write( code, SECURITY_SIZE, wf );
|
|
trap_FS_FCloseFile( wf );
|
|
|
|
trap_Cvar_Set( "sv_securityHash", va( "%u", code->hash ) );
|
|
}
|
|
|
|
//TiM - NYARRR!!!!! ioEF has a weird config system which appears to trip this system.
|
|
//*sigh* I guess for now we'll have to isolate this for now
|
|
|
|
/*else if ( code->hash != SECURITY_HASH
|
|
&&
|
|
code->hash != atoul(sv_securityHash.string) )
|
|
{
|
|
//Com_Printf( S_COLOR_RED "code->hash: %u, sv: %u, Default: %u\n", code->hash, atoul(sv_securityHash.string), SECURITY_HASH );
|
|
UI_ConfirmMenu( menu_normal_text[MNT_ID_INVALID], 0, SecurityFeedback );
|
|
return;
|
|
}
|
|
else if ( code->playerID != SECURITY_PID
|
|
&&
|
|
code->playerID != atoul(sv_securityCode.string) )
|
|
{
|
|
//Com_Printf( S_COLOR_RED "code->PID: %u, sv: %u, Default: %u\n", code->playerID, atoul(sv_securityCode.string), SECURITY_PID );
|
|
UI_ConfirmMenu( menu_normal_text[MNT_ID_INVALID], 0, SecurityFeedback );
|
|
return;
|
|
}*/
|
|
|
|
//update the security code value and lock it each time
|
|
//from here, it is subsequently sent to the server on player connect
|
|
trap_Cvar_Set( "sv_securityCode", va( "%u", code->playerID ) );
|
|
|
|
}
|
|
|