// Copyright (C) 1999-2000 Id Software, Inc. // /********************************************************************** UI_ATOMS.C User interface building blocks and support functions. **********************************************************************/ #include "ui_local.h" #include "../qcommon/stv_version.h" uiStatic_t uis; qboolean m_entersound; // after a frame, so caching won't disrupt the sound void UI_LanguageFilename(char *baseName,char *baseExtension,char *finalName); void BG_LoadItemNames(void); extern qboolean BG_ParseRankNames ( char* fileName, rankNames_t rankNames[] ); void UI_SecurityCodeSetup ( void ); // these are here so the functions in q_shared.c can link #ifndef UI_HARD_LINKED void QDECL Com_Error( int level, const char *error, ... ) { va_list argptr; char text[1024]; va_start (argptr, error); vsprintf (text, error, argptr); va_end (argptr); trap_Error( va("%s", text) ); } void QDECL Com_Printf( const char *msg, ... ) { va_list argptr; char text[1024]; va_start (argptr, msg); vsprintf (text, msg, argptr); va_end (argptr); trap_Print( va("%s", text) ); } #endif typedef struct { int initialized; // Has this structure been initialized qhandle_t cornerUpper; qhandle_t cornerUpper2; qhandle_t cornerLower; } menuframe_t; menuframe_t s_menuframe; static qboolean UI_IsWidescreen( void ) { if ( ui_handleWidescreen.integer && uis.widescreen.ratio && uis.widescreen.state != WIDESCREEN_NONE ) return qtrue; return qfalse; } const char menuEmptyLine[] = " "; /* ================= UI_ClampCvar ================= */ float UI_ClampCvar( float min, float max, float value ) { if ( value < min ) return min; if ( value > max ) return max; return value; } /* ================= UI_PushMenu ================= */ void UI_PushMenu( menuframework_s *menu ) { int i; menucommon_s* item; // avoid stacking menus invoked by hotkeys for (i=0 ; i= MAX_MENUDEPTH) trap_Error("UI_PushMenu: menu stack overflow"); uis.stack[uis.menusp++] = menu; } uis.activemenu = menu; // default cursor position menu->cursor = 0; menu->cursor_prev = 0; m_entersound = qtrue; trap_Key_SetCatcher( KEYCATCH_UI ); // force first available item to have focus for (i=0; initems; i++) { item = (menucommon_s *)menu->items[i]; if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE))) { menu->cursor_prev = -1; Menu_SetCursor( menu, i ); break; } } uis.firstdraw = qtrue; } /* ================= UI_PopMenu ================= */ void UI_PopMenu (void) { trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND ); uis.menusp--; if (uis.menusp < 0) trap_Error ("UI_PopMenu: menu stack underflow"); if (uis.menusp) { uis.activemenu = uis.stack[uis.menusp-1]; uis.firstdraw = qtrue; } else { UI_ForceMenuOff (); } } void UI_ForceMenuOff (void) { uis.menusp = 0; uis.activemenu = NULL; trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); } /* ================= UI_LerpColor ================= */ static void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) { int i; // lerp and clamp each component for (i=0; i<4; i++) { c[i] = a[i] + t*(b[i]-a[i]); if (c[i] < 0) c[i] = 0; else if (c[i] > 1.0) c[i] = 1.0; } } /* ================= UI_DrawProportionalString2 ================= */ #define CHARMAX 256 #define PROPB_GAP_WIDTH 4 #define PROPB_SPACE_WIDTH 12 #define PROPB_HEIGHT 36 static int propMapBig[CHARMAX][3]; static int propMap[CHARMAX][3]; static int propMapTiny[CHARMAX][3]; static int const propMapB[26][3] = { {11, 12, 33}, {49, 12, 31}, {85, 12, 31}, {120, 12, 30}, {156, 12, 21}, {183, 12, 21}, {207, 12, 32}, {13, 55, 30}, {49, 55, 13}, {66, 55, 29}, {101, 55, 31}, {135, 55, 21}, {158, 55, 40}, {204, 55, 32}, {12, 97, 31}, {48, 97, 31}, {82, 97, 30}, {118, 97, 30}, {153, 97, 30}, {185, 97, 25}, {213, 97, 30}, {11, 139, 32}, {42, 139, 51}, {93, 139, 32}, {126, 139, 31}, {158, 139, 25}, }; /* ================= UI_DrawBannerString ================= */ static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color ) { const char* s; char ch; float ax; float ay; float aw; float ah; float frow; float fcol; float fwidth; float fheight; // draw the colored text trap_R_SetColor( color ); // ax = x * uis.scale + uis.bias; ax = x * uis.scalex; ay = y * uis.scaley; s = str; while ( *s ) { ch = *s & 255; if ( ch == ' ' ) { ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scalex; } else if ( ch >= 'A' && ch <= 'Z' ) { ch -= 'A'; fcol = (float)propMapB[(int)ch][0] / 256.0f; //256.0f frow = (float)propMapB[(int)ch][1] / 256.0f; fwidth = (float)propMapB[(int)ch][2] / 256.0f; fheight = (float)PROPB_HEIGHT / 256.0f; aw = (float)propMapB[(int)ch][2] * uis.scalex; ah = (float)PROPB_HEIGHT * uis.scaley; trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB ); ax += (aw + (float)PROPB_GAP_WIDTH * uis.scalex); } s++; } trap_R_SetColor( NULL ); } /* ================= UI_DrawBannerString ================= */ void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) { const char * s; int ch; int width; vec4_t drawcolor; // find the width of the drawn text s = str; width = 0; while ( *s ) { ch = *s; if ( ch == ' ' ) { width += PROPB_SPACE_WIDTH; } else if ( ch >= 'A' && ch <= 'Z' ) { width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH; } s++; } width -= PROPB_GAP_WIDTH; switch( style & UI_FORMATMASK ) { case UI_CENTER: x -= width / 2; break; case UI_RIGHT: x -= width; break; case UI_LEFT: default: break; } if ( style & UI_DROPSHADOW ) { drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; drawcolor[3] = color[3]; UI_DrawBannerString2( x+2, y+2, str, drawcolor ); } UI_DrawBannerString2( x, y, str, color ); } /* ================= UI_ProportionalStringWidth ================= */ int UI_ProportionalStringWidth( const char* str,int style ) { const char * s; int ch; int charWidth; int width; if (style == UI_TINYFONT) { s = str; width = 0; while ( *s ) { ch = *s & 255; charWidth = propMapTiny[ch][2]; if ( charWidth != -1 ) { width += charWidth; width += PROP_GAP_TINY_WIDTH; } s++; } width -= PROP_GAP_TINY_WIDTH; } else if (style == UI_BIGFONT) { s = str; width = 0; while ( *s ) { ch = *s & 255; charWidth = propMapBig[ch][2]; if ( charWidth != -1 ) { width += charWidth; width += PROP_GAP_BIG_WIDTH; } s++; } width -= PROP_GAP_BIG_WIDTH; } else { s = str; width = 0; while ( *s ) { ch = *s & 255; charWidth = propMap[ch][2]; if ( charWidth != -1 ) { width += charWidth; width += PROP_GAP_WIDTH; } s++; } width -= PROP_GAP_WIDTH; } return width; } static int specialTinyPropChars[CHARMAX][2] = { {0, 0}, {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{2,-3},{0, 0}, // 160 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190 {0,-1},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0},{2, 0},{2,-3}, // 200 {2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0,-1},{2,-3},{2,-3}, // 210 {2,-3},{3,-3},{2,-3},{2,-3},{0, 0},{0,-1},{2,-3},{2,-3},{2,-3},{2,-3}, // 220 {2,-3},{0,-1},{0,-1},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0}, // 230 {2, 0},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0}, // 240 {2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0},{0,-1},{2,-3},{2,-3}, // 250 {2,-3},{2,-3},{2,-3},{0,-1},{2,-3} // 255 }; static int specialPropChars[CHARMAX][2] = { {0, 0}, {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 160 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190 {2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{1, 1},{2,-2}, // 200 {2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{2,-2},{2,-2}, // 210 {2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{0, 0},{2,-2},{2,-2},{2,-2},{2,-2}, // 220 {2,-2},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 230 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 240 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 250 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0} // 255 }; static int specialBigPropChars[CHARMAX][2] = { {0, 0}, {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 160 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180 {0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190 {3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{3, 1},{3,-3}, // 200 {3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{3,-3},{3,-3}, // 210 {3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{0, 0},{3,-3},{3,-3},{3,-3},{3,-3}, // 220 {3,-3},{0, 0},{0, 0},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0}, // 230 {3, 1},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0}, // 240 {3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{0, 0},{3,-3},{3,-3}, // 250 {3,-3},{3,-3},{3,-3},{0, 0},{3,-3} // 255 }; static int showColorChars; /* ================= UI_DrawProportionalString2 ================= */ static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, int style, qhandle_t charset ) { const char* s; unsigned char ch; float ax; float ay,holdY; float aw; float ah; float frow; float fcol; float fwidth; float fheight; float sizeScale; int colorI; int special; // draw the colored text trap_R_SetColor( color ); // ax = x * uis.scale + uis.bias; ax = x * uis.scalex; ay = y * uis.scaley; holdY = ay; //TiM - adjust for widescreen monitors if ( UI_IsWidescreen() ) { ax *= uis.widescreen.ratio; //center the elements into the middle of the screen if ( uis.widescreen.state == WIDESCREEN_CENTER ) ax += uis.widescreen.bias; } /*else Com_Printf( S_COLOR_RED "CVAR: %i, Ratio: %f, State: %i\n", ui_handleWidescreen.integer, uis.widescreen.ratio, uis.widescreen.state );*/ sizeScale = UI_ProportionalSizeScale( style ); if (style & UI_TINYFONT) { s = str; while ( *s ) { // Is this a color???? if ( Q_IsColorString( s ) && !( style & UI_SHOWCOLOR ) ) { colorI = ColorIndex( *(s+1) ); trap_R_SetColor( g_color_table[colorI] ); s += 2; continue; } ch = *s & 255; if ( ch == ' ' ) { aw = (float)PROP_SPACE_TINY_WIDTH; } else if ( propMap[ch][2] != -1 ) { // Because some foreign characters were a little different special = specialTinyPropChars[ch][0]; ay = holdY + (specialTinyPropChars[ch][1] * uis.scaley); fcol = (float ) propMapTiny[ch][0] / 256.0f; //256.0f frow = (float)propMapTiny[ch][1] / 256.0f; fwidth = (float)propMapTiny[ch][2] / 256.0f; fheight = (float)(PROP_TINY_HEIGHT + special) / 256.0f; aw = (float)propMapTiny[ch][2] * uis.scalex * sizeScale; ah = (float)(PROP_TINY_HEIGHT+ special) * uis.scaley * sizeScale; //TiM - adjust for widescreen if ( UI_IsWidescreen() ) { aw *= uis.widescreen.ratio; } trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset ); } else { aw = 0; } ax += (aw + (float)PROP_GAP_TINY_WIDTH * uis.scalex * sizeScale); //again adjust for widescreen if ( UI_IsWidescreen() ) ax -= ((float)PROP_GAP_TINY_WIDTH * uis.scalex * sizeScale)*(1.0f-uis.widescreen.ratio); s++; } } else if (style & UI_BIGFONT) { s = str; while ( *s ) { // Is this a color???? if ( Q_IsColorString( s ) && !( style & UI_SHOWCOLOR ) ) { colorI = ColorIndex( *(s+1) ); trap_R_SetColor( g_color_table[colorI] ); s += 2; continue; } ch = *s & 255; if ( ch == ' ' ) { aw = (float)PROP_SPACE_BIG_WIDTH * uis.scalex; } else if ( propMap[ch][2] != -1 ) { // Because some foreign characters were a little different special = specialBigPropChars[ch][0]; ay = holdY + (specialBigPropChars[ch][1] * uis.scaley); fcol = (float ) propMapBig[ch][0] / 256.0f; //256.0f frow = (float)propMapBig[ch][1] / 256.0f; fwidth = (float)propMapBig[ch][2] / 256.0f; fheight = (float)(PROP_BIG_HEIGHT+ special) / 256.0f; aw = (float)propMapBig[ch][2] * uis.scalex * sizeScale; ah = (float)(PROP_BIG_HEIGHT+ special) * uis.scaley * sizeScale; //TiM - adjust for widescreen if ( UI_IsWidescreen() ) { aw *= uis.widescreen.ratio; } trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset ); } else { aw = 0; } ax += (aw + (float)PROP_GAP_BIG_WIDTH * uis.scalex * sizeScale); //again adjust for widescreen if ( UI_IsWidescreen() ) ax -= ((float)PROP_GAP_BIG_WIDTH * uis.scalex * sizeScale)*(1.0f-uis.widescreen.ratio); s++; } } else { s = str; while ( *s ) { // Is this a color???? if ( Q_IsColorString( s ) && !( style & UI_SHOWCOLOR ) ) { colorI = ColorIndex( *(s+1) ); trap_R_SetColor( g_color_table[colorI] ); s += 2; continue; } ch = *s & 255; if ( ch == ' ' ) { aw = (float)PROP_SPACE_WIDTH * uis.scalex * sizeScale; } else if ( propMap[ch][2] != -1 ) { // Because some foreign characters were a little different special = specialPropChars[ch][0]; ay = holdY + (specialPropChars[ch][1] * uis.scaley); fcol = (float)propMap[ch][0] / 256.0f; frow = (float)propMap[ch][1] / 256.0f; fwidth = (float)propMap[ch][2] / 256.0f; fheight = (float)(PROP_HEIGHT+ special) / 256.0f; aw = (float)propMap[ch][2] * uis.scalex * sizeScale; ah = (float)(PROP_HEIGHT+ special) * uis.scaley * sizeScale; //TiM - adjust for widescreen if ( ui_handleWidescreen.integer && uis.widescreen.ratio ) { aw *= uis.widescreen.ratio; } trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset ); } else { aw = 0; } ax += (aw + (float)PROP_GAP_WIDTH * uis.scalex * sizeScale); //again adjust for widescreen if ( UI_IsWidescreen() ) ax -= ((float)PROP_GAP_WIDTH * uis.scalex * sizeScale)*(1.0f-uis.widescreen.ratio); s++; } } trap_R_SetColor( NULL ); } /* ================= UI_ProportionalSizeScale ================= */ float UI_ProportionalSizeScale( int style ) { if( style & UI_SMALLFONT ) { return PROP_SMALL_SIZE_SCALE; } return 1.00; } /* ================= UI_DrawProportionalString ================= */ void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) { vec4_t drawcolor; int width; float sizeScale; int charstyle=0; if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1)) return; // Get char style if (style & UI_TINYFONT) { charstyle = UI_TINYFONT; } else if (style & UI_SMALLFONT) { charstyle = UI_SMALLFONT; } else if (style & UI_BIGFONT) { charstyle = UI_BIGFONT; } else if (style & UI_GIANTFONT) { charstyle = UI_GIANTFONT; } else // Just in case { charstyle = UI_SMALLFONT; } if ( style & UI_SHOWCOLOR ) charstyle |= UI_SHOWCOLOR; sizeScale = UI_ProportionalSizeScale( style ); switch( style & UI_FORMATMASK ) { case UI_CENTER: width = UI_ProportionalStringWidth( str,charstyle) * sizeScale; x -= width / 2; break; case UI_RIGHT: width = UI_ProportionalStringWidth( str,charstyle) * sizeScale; x -= width; break; case UI_LEFT: default: break; } if ( style & UI_DROPSHADOW ) { drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; drawcolor[3] = color[3]; UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp ); } if ( style & UI_INVERSE ) { drawcolor[0] = color[0] * 0.7; drawcolor[1] = color[1] * 0.7; drawcolor[2] = color[2] * 0.7; drawcolor[3] = color[3]; UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp ); return; } if ( style & UI_PULSE ) { drawcolor[0] = color[0] * 0.7; drawcolor[1] = color[1] * 0.7; drawcolor[2] = color[2] * 0.7; drawcolor[3] = color[3]; UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp ); drawcolor[0] = color[0]; drawcolor[1] = color[1]; drawcolor[2] = color[2]; drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp ); return; } if (style & UI_TINYFONT) { UI_DrawProportionalString2( x, y, str, color, charstyle, uis.charsetPropTiny ); } else if (style & UI_BIGFONT) { UI_DrawProportionalString2( x, y, str, color, charstyle, uis.charsetPropBig ); } else { UI_DrawProportionalString2( x, y, str, color, charstyle, uis.charsetProp ); } } /* ================= UI_DrawString2 ================= */ static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh ) { const char* s; char ch; int forceColor = qfalse; //APSFIXME; vec4_t tempcolor; float ax; float ay; float aw; float ah; float frow; float fcol; if (y < -charh) // offscreen return; // draw the colored text trap_R_SetColor( color ); // ax = x * uis.scale + uis.bias; ax = x * uis.scalex; ay = y * uis.scaley; aw = charw * uis.scalex; ah = charh * uis.scaley; if ( UI_IsWidescreen() ) { ax *= uis.widescreen.ratio; aw *= uis.widescreen.ratio; if ( uis.widescreen.state == WIDESCREEN_CENTER ) ax += uis.widescreen.bias; } s = str; while ( *s ) { if (!showColorChars) { if ( Q_IsColorString( s ) ) { if ( !forceColor ) { memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) ); tempcolor[3] = color[3]; trap_R_SetColor( tempcolor ); } s += 2; continue; } } ch = *s & 255; if (ch != ' ') { // frow = (ch>>4)*0.0625; // fcol = (ch&15)*0.0625; // trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset ); frow = (ch>>4)*0.0625; fcol = (ch&15)*0.0625; trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.03125, frow + 0.0625, uis.charset ); } ax += aw; s++; } trap_R_SetColor( NULL ); } /* ================= UI_DrawString ================= */ void UI_DrawString( int x, int y, const char* str, int style, vec4_t color, qboolean highRes ) { int len; int charw; int charh; vec4_t newcolor; vec4_t lowlight; float *drawcolor; vec4_t dropcolor; if( !str ) { return; } if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1)) return; if (style & UI_TINYFONT) { charw = TINYCHAR_WIDTH; charh = TINYCHAR_HEIGHT; } else if (style & UI_BIGFONT) { charw = BIGCHAR_WIDTH; charh = BIGCHAR_HEIGHT; } else if (style & UI_GIANTFONT) { charw = GIANTCHAR_WIDTH; charh = GIANTCHAR_HEIGHT; } else { charw = SMALLCHAR_WIDTH; charh = SMALLCHAR_HEIGHT; } if (style & UI_PULSE) { lowlight[0] = 0.8*color[0]; lowlight[1] = 0.8*color[1]; lowlight[2] = 0.8*color[2]; lowlight[3] = 0.8*color[3]; UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); drawcolor = newcolor; } else drawcolor = color; switch (style & UI_FORMATMASK) { case UI_CENTER: // center justify at x len = strlen(str); x = x - len*charw/2; break; case UI_RIGHT: // right justify at x len = strlen(str); x = x - len*charw; break; default: // left justify at x break; } if (style & UI_SHOWCOLOR) { showColorChars = qtrue; } else { showColorChars = qfalse; } if ( style & UI_DROPSHADOW ) { dropcolor[0] = dropcolor[1] = dropcolor[2] = 0; dropcolor[3] = drawcolor[3]; if (highRes) UI_DrawProportionalString( x+2, y+2, str, style, dropcolor ); else UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh); } //TiM - Using a different char set now... if (!highRes) //keep the low res version for specific instances UI_DrawString2(x,y,str,drawcolor,charw,charh); else UI_DrawProportionalString( x, y, str, style, drawcolor ); } /* ================= UI_DrawChar ================= */ void UI_DrawChar( int x, int y, int ch, int style, vec4_t color ) { char buff[2]; buff[0] = ch; buff[1] = '\0'; UI_DrawString( x, y, buff, style, color, qfalse ); } qboolean UI_IsFullscreen( void ) { if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { return uis.activemenu->fullscreen; } return qfalse; } static void NeedCDAction( qboolean result ) { if ( !result ) { //trap_Cvar_Set ("rpg_playIntro", "1"); trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); } } void UI_SetActiveMenu( uiMenuCommand_t menu ) { // this should be the ONLY way the menu system is brought up, except for UI_ConsoleCommand below // enusure minumum menu data is cached Menu_Cache(); switch ( menu ) { case UIMENU_NONE: UI_ForceMenuOff(); return; case UIMENU_MAIN: UI_MainMenu(); return; case UIMENU_NEED_CD: UI_ConfirmMenu( menu_normal_text[MNT_INSERTCD], 0, NeedCDAction ); return; case UIMENU_INGAME: trap_Cvar_Set( "cl_paused", "1" ); UI_InGameMenu(); return; } } /* ================= UI_KeyEvent ================= */ void UI_KeyEvent( int key ) { sfxHandle_t s; if (!uis.activemenu) { return; } if (uis.activemenu->key) s = uis.activemenu->key( key ); else s = Menu_DefaultKey( uis.activemenu, key ); if ((s > 0) && (s != menu_null_sound)) trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); } /* ================= UI_MouseEvent ================= */ void UI_MouseEvent( int dx, int dy ) { int i; menucommon_s* m; if (!uis.activemenu) return; // update mouse screen position uis.cursorx += dx; //kinda pointless, but looks nice. allow negative offsets for widescreen setups (we must maintain the ratio or buttons will stop working) if ( UI_IsWidescreen() && uis.widescreen.state == WIDESCREEN_CENTER ) { if (uis.cursorx < ( 0 - uis.widescreen.bias)) uis.cursorx = 0 - uis.widescreen.bias; else if (uis.cursorx > ( SCREEN_WIDTH + uis.widescreen.bias) ) uis.cursorx = SCREEN_WIDTH + uis.widescreen.bias; } else { if (uis.cursorx < 0) uis.cursorx = 0; else if (uis.cursorx > SCREEN_WIDTH) uis.cursorx = SCREEN_WIDTH; } uis.cursory += dy; if (uis.cursory < 0) uis.cursory = 0; else if (uis.cursory > SCREEN_HEIGHT) uis.cursory = SCREEN_HEIGHT; //RPG-X: TiM - Skip new selections if a spin control window is open if ( uis.activemenu->noNewSelecting ) return; // region test the active menu items for (i=0; initems; i++) { m = (menucommon_s*)uis.activemenu->items[i]; if (m->flags & (QMF_GRAYED|QMF_INACTIVE)) continue; if ((uis.cursorx < m->left) || (uis.cursorx > m->right) || (uis.cursory < m->top) || (uis.cursory > m->bottom)) { // cursor out of item bounds continue; } // set focus to item at cursor if (uis.activemenu->cursor != i) { Menu_SetCursor( uis.activemenu, i ); ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) { trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND ); } } ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; return; } if (uis.activemenu->nitems > 0) { // out of any region ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; } } char *UI_Argv( int arg ) { static char buffer[MAX_STRING_CHARS]; trap_Argv( arg, buffer, sizeof( buffer ) ); return buffer; } char *UI_Cvar_VariableString( const char *var_name ) { static char buffer[MAX_STRING_CHARS]; trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) ); return buffer; } /* ================= UI_Cache ================= */ static void UI_Cache_f( void ) { MainMenu_Cache(); InGame_Cache(); ConfirmMenu_Cache(); PlayerModel_Cache(); PlayerSettings_Cache(); // Preferences_Cache(); ServerInfo_Cache(); SpecifyServer_Cache(); ArenaServers_Cache(); StartServer_Cache(); ServerOptions_Cache(); DriverInfo_Cache(); // GraphicsOptions_Cache(); // UI_DisplayOptionsMenu_Cache(); // UI_SoundOptionsMenu_Cache(); UI_NetworkOptionsMenu_Cache(); //UI_SPLevelMenu_Cache(); UI_SPSkillMenu_Cache(); UI_SPPostgameMenu_Cache(); //TeamMain_Cache(); UI_AddBots_Cache(); UI_RemoveBots_Cache(); // UI_LoadConfig_Cache(); // UI_SaveConfigMenu_Cache(); UI_BotSelectMenu_Cache(); UI_CDKeyMenu_Cache(); UI_ModsMenu_Cache(); UI_SoundMenu_Cache(); UI_QuitMenu_Cache(); UI_DemosMenu_Cache(); UI_VideoDataMenu_Cache(); UI_GameOptionsMenu_Cache(); UI_ControlsMouseJoyStickMenu_Cache(); //UI_ResetGameMenu_Cache(); UI_VideoData2Menu_Cache(); UI_VideoDriverMenu_Cache(); UI_HolomatchInMenu_Cache(); UI_ChooseServerTypeMenu_Cache(); UI_AdminMenu_Cache(); UI_CreditsMenu_Cache(); //UI_AccessingMenu_Cache(); //UI_LibraryMenu_Cache(); UI_PlayerEmotes_Cache(); UI_MotdMenu_Cache(); } /* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand( void ) { char *cmd; //int i; cmd = UI_Argv( 0 ); // ensure minimum menu data is available Menu_Cache(); /*if ( Q_stricmp (cmd, "levelselect") == 0 ) { UI_SPLevelMenu_f(); return qtrue; }*/ if ( Q_stricmp (cmd, "postgame") == 0 ) { UI_SPPostgameMenu_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_cache") == 0 ) { UI_Cache_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { UI_TeamOrdersMenu_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) { UI_CDKeyMenu_f(); return qtrue; } if ( Q_stricmp( cmd, "ui_emotes" ) == 0 ) { UI_EmotesMenu( qtrue ); return qtrue; } //if ( Q_stricmp( cmd, "ui_library" ) == 0 ) { // UI_AccessingMenu(); // return qtrue; //} if ( Q_stricmp( cmd, "ui_admin" ) == 0 ) { UI_AdminMenu(qtrue); return qtrue; } if ( Q_stricmp( cmd, "ui_turbolift" ) == 0 ) { UI_TurboliftMenu(atoi(UI_Argv( 1 ))); return qtrue; } if ( Q_stricmp (cmd, "err_dialog") == 0 ) { UI_ConfirmMenu( UI_Argv( 1 ), 0, 0); return qtrue; } // RPG-X | Marcin | 15/12/2008 if ( Q_stricmp( cmd, "ui_motd" ) == 0 ) { UI_MotdMenu(); return qtrue; } if ( Q_stricmp( cmd, "ui_motd_reset" ) == 0 ) { MotdReset(); return qtrue; } // RPG-X | Marcin | 18/12/2008 // I hope this is the right way to do it... if ( Q_stricmp( cmd, "ui_motd_line" ) == 0 ) { MotdReceiveLine( UI_Argv( 1 ) ); return qtrue; } if ( Q_stricmp( cmd, "ui_transporter" ) == 0 ) { UI_TransporterMenu( atoi(UI_Argv( 1 )) ); return qtrue; } if ( Q_stricmp( cmd, "holo_data" ) == 0 ) { //HoloDataReceived(UI_Argv(1)); return qtrue; } if ( Q_stricmp( cmd, "ui_trdata" ) == 0 ) {; TransDataReceived(UI_Argv(1)); return qtrue; } if ( Q_stricmp( cmd, "ui_holodeck" ) == 0) { //UI_HolodeckMenu( atoi(UI_Argv(1)) ); return qtrue; } #ifdef XTRA if ( Q_stricmp( cmd, "sqlkey" ) == 0) { //UI_LoginSetSqlkey((int)UI_Argv(1)); return qtrue; } #endif return qfalse; } /* ================= UI_Shutdown ================= */ void UI_Shutdown( void ) { //trap_Cvar_Set ("rpg_playIntro", "1"); } //-------------------------------------------- static char *UI_ParseFontParms(char *buffer,int propArray[CHARMAX][3]) { char *token; int i,i2; while ( buffer ) { token = COM_ParseExt( &buffer, qtrue ); // Start with open braket if ( !Q_stricmp( token, "{" ) ) { for (i=0;i FONT_BUFF_LENGTH) { trap_Print( va( S_COLOR_RED "UI_LoadFonts : FONTS.DAT file bigger than %d!\n",FONT_BUFF_LENGTH)); return; } // initialise the data area memset(buffer, 0, sizeof(buffer)); trap_FS_Read( buffer, len, f ); trap_FS_FCloseFile( f ); COM_BeginParseSession(); holdBuf = (char *) buffer; holdBuf = UI_ParseFontParms( holdBuf,propMapTiny); holdBuf = UI_ParseFontParms( holdBuf,propMap); holdBuf = UI_ParseFontParms( holdBuf,propMapBig); } /************************* UI_LoadClassString TiM: We're in a server now, load the class data string and parse it up *************************/ /*int UI_LoadClassString( void ) { char buffer[MAX_TOKEN_CHARS]; int i, j; char *val; char *lineChar; char *lineCharEnd; int classIndex=0; char* className; if ( !ingameFlag ) { return qfalse; } //get config string trap_GetConfigString( CS_CLASS_DATA, buffer, sizeof( buffer ) ); if ( !buffer[0] ) { Com_Printf( S_COLOR_RED "ERROR: Cannot load class data from config string.\n" ); return qfalse; } className = Info_ValueForKey( buffer, "n"); //already cached this class set if ( !Q_stricmp( className, uis.classSetName ) ) { return qtrue; } //purge present data in the class struct memset( &uis.classData, 0, sizeof ( uis.classData ) ); for ( i = 0; i < MAX_CLASSES; i++ ) { //load string val = Info_ValueForKey( buffer, va( "c%i", i ) ); if (!val[0]) break; //First slash = consoleName lineChar = strstr( val, "|" ); lineChar++; Q_strncpyz( uis.classData[classIndex].classNameConsole, val, ( strlen( val ) - strlen( lineChar ) ) ); //Com_Printf( S_COLOR_RED "%s\n", uis.classData[i].classNameConsole ); //next line should be formal name lineCharEnd = strstr( lineChar, "|" ); val = lineChar; val[ strlen(lineChar) - strlen(lineCharEnd) ] = '\0'; Q_strncpyz( uis.classData[classIndex].classNameFull, val, sizeof( uis.classData[classIndex].classNameFull ) ); //isolate the bits at the end and find out if //we're to show this rank or not in the menu val = Info_ValueForKey( buffer, va( "c%i", i ) ); j = strlen( val ); while ( j >= 0 && val[j] != '|' ) { j--; } val = val + j + 1; //Com_Printf( S_COLOR_RED "Val: %s\n", val ); //check if this is a noShow class. //skip it if it is if ( atoi( val ) & 1 ) { memset( uis.classData[classIndex].classNameConsole, 0, sizeof( uis.classData[classIndex].classNameConsole ) ); memset( uis.classData[classIndex].classNameFull, 0, sizeof( uis.classData[classIndex].classNameFull ) ); } else classIndex++; } Q_strncpyz( uis.classSetName, className, sizeof( uis.classSetName ) ); return qtrue; }*/ /************************* UI_LoadClassData TiM: Scopes out a class file on the player's local system and loads it, parsing the data we need to show a list in the UI *************************/ int UI_InitClassData( char* fileName ) { char buffer[32000]; fileHandle_t f; int fileLen; char *textPtr; char filePath[MAX_QPATH]; int classIndex=0; char *token; //TiM - check if we've already loaded this file if ( !Q_stricmp( uis.classSetName, fileName ) ) { return qtrue; } //TiM - build the file name Com_sprintf( filePath, sizeof( filePath ), "ext_data/classes/%s.classes", fileName ); fileLen = trap_FS_FOpenFile( filePath, &f, FS_READ ); if ( !fileLen ) { Com_Printf( S_COLOR_RED "ERROR: File not found: %s\n", fileName ); return qfalse; } /*if ( fileLen > sizeof(buffer)-1) { Com_Printf( S_COLOR_RED "ERROR: File too large for buffer: %s\n", fileName ); return qfalse; }*/ //init file buffer memset( buffer, 0, sizeof( buffer ) ); trap_FS_Read( buffer, fileLen, f ); if ( !buffer[0] ) { Com_Printf( S_COLOR_RED "ERROR: File could not be read: %s\n", fileName ); return qfalse; } trap_FS_FCloseFile( f ); //Re-init class list memset( uis.classData, 0, sizeof( uis.classData ) ); textPtr = buffer; COM_BeginParseSession(); token = COM_Parse( &textPtr ); if ( !token[0] ) { Com_Printf( S_COLOR_RED "ERROR: File was loaded, but no data could be read: %s\n", fileName ); return qfalse; } if ( Q_stricmpn( token, "{", 1 ) ) { Com_Printf( S_COLOR_RED "ERROR: No opening brace { found in: %s\n", fileName ); return qfalse; } while ( 1 ) { if ( classIndex >= MAX_CLASSES ) break; if ( !Q_stricmpn( token, "{", 1 ) ) { while ( 1 ) { //formal Name if ( !Q_stricmpn( token, "formalName", 10 ) ) { if ( COM_ParseString( &textPtr, &token ) ) { Com_Printf( S_COLOR_RED "ERROR: Error parsing formalName parameter in file: %s.\n", fileName ); continue; } Q_strncpyz( uis.classData[classIndex].classNameFull, token, sizeof( uis.classData[classIndex].classNameFull ) ); continue; } //console Name if ( !Q_stricmpn( token, "consoleName", 11 ) ) { if ( COM_ParseString( &textPtr, &token ) ) { Com_Printf( S_COLOR_RED "ERROR: Error parsing consoleName parameter in file: %s.\n", fileName ); continue; } Q_strncpyz( uis.classData[classIndex].classNameConsole, token, sizeof( uis.classData[classIndex].classNameConsole ) ); continue; } //TiM : Disregard noShow Classes if ( !Q_stricmp( token, "noShow" ) ) { token = COM_Parse( &textPtr ); if ( atoi( token ) >=1 ) { memset( uis.classData[classIndex].classNameConsole, 0, sizeof( uis.classData[classIndex].classNameConsole ) ); memset( uis.classData[classIndex].classNameFull, 0, sizeof( uis.classData[classIndex].classNameFull ) ); break; } } token = COM_Parse( &textPtr ); if ( !token[0] ) break; //skip any more braces. They're obviously color vals if ( !Q_stricmpn( token, "{", 1 ) ) { SkipBracedSection( &textPtr ); continue; } if ( !Q_strncmp( token, "}", 1 ) ) { classIndex++; break; } } } token = COM_Parse( &textPtr ); if ( !token[0] ) break; } Q_strncpyz( uis.classSetName, fileName, sizeof( uis.classSetName ) ); return qtrue; } /************************* UI_PopulateRanksArray TiM: Fills up a local array with the formal names of the currently selected rankset. Used for choosing ranks in spin control menu items. *************************/ int UI_PopulateRanksArray( char* ranks[] ) { int i; rankNames_t *rank; for( i = 0; i < MAX_RANKS; i++ ) { rank = &uis.rankSet.rankNames[i]; if ( !rank->formalName[0] ) break; ranks[i] = rank->formalName; } ranks[i] = "Other"; //ranks[i+1] = 0; //IMPORTANT: Spin controls need these or else values bleed into different controls return i; } /************************* UI_InitRanksData TiM: Upon call, it'll locate which rankset the UI is set to, load it up, and then reset the global rankset to that new data *************************/ void UI_InitRanksData( char* ranksName ) { char filePath[MAX_QPATH]; int i; if ( !Q_stricmp( uis.rankSet.rankSetName, ranksName ) ) goto refreshRank; //Init the transfer space memset( &uis.rankSet.rankNames, 0, sizeof( uis.rankSet.rankNames ) ); //Create the file route Com_sprintf( filePath, sizeof( filePath ), "ext_data/ranksets/%s.ranks", ranksName ); //attempt to parse if ( !BG_ParseRankNames( filePath, uis.rankSet.rankNames ) ) { //Rank attempt failed. Try loading the defaults. If we end up with no loaded ranks... many menu elements will start crapping. bad if ( !BG_ParseRankNames( va( "ext_data/ranksets/%s.ranks", RANKSET_DEFAULT), uis.rankSet.rankNames ) ) trap_Error( va( "UI_InitRanksData: Was unable to load default rankset: %s", RANKSET_DEFAULT ) ); } else { //nvm, all loaded good :) //set the current rank CVAR so it'll use this rankset next time they start the game trap_Cvar_Set( "ui_currentRankSet", ranksName ); //eh... to be on the safe side, save the name of the ranks in a local string Q_strncpyz( uis.rankSet.rankSetName, ranksName, sizeof( uis.rankSet.rankSetName ) ); refreshRank: //using our current cvar'd rank, do a compare. if we find a match, set our player to that rank in the menu for ( i=0, uis.currentRank=0; i < MAX_RANKS; i++ ) { if ( !Q_stricmp( uis.rankSet.rankNames[i].consoleName, UI_Cvar_VariableString( "ui_playerRank" ) ) ) { uis.currentRank = i; break; } } } } int UI_PopulateRankSetArray( char *rankSets[] ) { int i; for( i = 0; i < MAX_RANKSETS; i++ ) { if ( !uis.rankSet.rankSetNames[i][0] ) break; rankSets[i] = uis.rankSet.rankSetNames[i]; } rankSets[i] = 0; return i; } /* ========================= UI_GetRankSets TiM : Loads and stores a list of the current ranksets we have. Good for the player settings menu, and the server settings menu. ========================= */ int UI_GetRankSets( void ) { int numFiles, i; char fileBuffer[2048]; char *filePtr; //char filePath[128]; int fileLen; numFiles = trap_FS_GetFileList("ext_data/ranksets", ".ranks", fileBuffer, sizeof(fileBuffer) ); //Com_Printf( S_COLOR_RED "%s\n", filePtr); if ( numFiles == 1 ) return 1; memset( &uis.rankSet.rankSetNames, 0, sizeof( uis.rankSet.rankSetNames ) ); if ( numFiles > MAX_RANKSETS ) numFiles = MAX_RANKSETS; filePtr = fileBuffer; i = 0; while ( i < numFiles ) { if ( !filePtr ) break; fileLen = strlen(filePtr); //Remove the extension if ( fileLen>6 && !Q_stricmp(filePtr + fileLen - 6, ".ranks" )) { filePtr[fileLen-6] = '\0'; } //Com_Printf( S_COLOR_RED "%s\n", filePtr ); Q_strncpyz( uis.rankSet.rankSetNames[i], filePtr, sizeof( uis.rankSet.rankSetNames[i] ) ); filePtr += fileLen+1; i++; } trap_Print( va("%i ranksets detected\n", i ) ); return i; } /********************** UI_PopulateClassArray TiM: Populate a char* array with these here hard stored char vals **********************/ int UI_PopulateClassArray( char *classes[] ) { int i; for( i = 0; i < MAX_CLASSES; i++ ) { if ( !uis.classData[i].classNameFull[0] ) break; classes[i] = uis.classData[i].classNameFull; } classes[i] = "Other"; //classes[i+1] = 0; return i; } /********************* UI_GetClassSets Load a list of class files and store them locally. *********************/ int UI_GetClassSets( void ) { int numFiles, i; char fileBuffer[2048]; char *filePtr; //char filePath[128]; int fileLen; numFiles = trap_FS_GetFileList("ext_data/classes", ".classes", fileBuffer, sizeof(fileBuffer) ); //Com_Printf( S_COLOR_RED "%s\n", filePtr); if ( numFiles == 1 ) return 1; memset( &uis.classList, 0, sizeof( uis.classList ) ); if ( numFiles > MAX_CLASSSETS ) numFiles = MAX_CLASSSETS; filePtr = fileBuffer; i = 0; while ( i < numFiles ) { if ( !filePtr ) break; fileLen = strlen(filePtr); //Remove the extension if ( fileLen>8 && !Q_stricmp(filePtr + fileLen - 8, ".classes" )) { filePtr[fileLen-8] = '\0'; } //Com_Printf( S_COLOR_RED "%s\n", filePtr ); Q_strncpyz( uis.classList[i], filePtr, sizeof( uis.classList[i] ) ); filePtr += fileLen+1; i++; } trap_Print( va("%i class sets detected\n", i ) ); return i; } /******************************* UI_PopulateClassSetArray TiM: Populate a character pointer array with class set names *******************************/ int UI_PopulateClassSetArray( char *classSets[] ) { int i; for( i = 0; i < MAX_CLASSSETS; i++ ) { if ( !uis.classList[i][0] ) break; classSets[i] = uis.classList[i]; } return i; } //TiM Hold onto this... it could prove useful later //Plus I don't want to delete it as I tore several layers of hair out coding it rofl /*void UI_InitRanksData( void ) { int numFiles, i=0, j=0; char fileBuffer[2048]; char* filePtr; char filePath[128]; int fileLen; numFiles = trap_FS_GetFileList("ext_data/ranksets", ".ranks", fileBuffer, sizeof(fileBuffer) ); filePtr = fileBuffer; //Com_Printf( S_COLOR_RED "%s\n", filePtr); for ( i = 0, j = 0; i < numFiles && j < MAX_RANKSETS; i++, filePtr+=(int)fileLen+1 ) { fileLen = strlen(filePtr); if ( !fileLen ) continue; memset( &uis.rankSets[j], 0, sizeof( uis.rankSets[j] ) ); strcpy( uis.rankSets[j].rankSetName, filePtr ); Com_sprintf( filePath, sizeof ( filePath ), "ext_data/ranksets/%s", filePtr ); if ( BG_ParseRankNames( filePath, uis.rankSets[j].rankNames ) ) { j++; } } trap_Print( va("%i ranksets parsed\n", j ) ); }*/ /* ================= UI_Init ================= */ void UI_Init( void ) { memset( &uis, 0, sizeof ( uis ) ); /*if ( !uis.playCinematic ) { trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; wait 5; cinematic rpgx_intro.roq \n" ); uis.playCinematic = qtrue; }*/ init_tonextint(qfalse); UI_RegisterCvars(); UI_LoadMenuText(); UI_LoadButtonText(); UI_LoadFonts(); BG_LoadItemNames(); UI_InitGameinfo(); //Initialize the ranks data UI_InitRanksData( UI_Cvar_VariableString( "ui_currentRankSet" ) ); UI_GetRankSets(); UI_InitClassData( UI_Cvar_VariableString( "ui_currentClassSet" ) ); UI_GetClassSets(); // cache redundant calulations trap_GetGlconfig( &uis.glconfig ); // for 640x480 virtualized screen uis.scaley = uis.glconfig.vidHeight * (1.0/480.0); uis.scalex = uis.glconfig.vidWidth * (1.0/640.0); /* uis.scale = uis.glconfig.vidHeight * (1.0/480.0); if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) { // wide screen uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) ); } else { // no wide screen uis.bias = 0; } */ //TiM - handle wide screens if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) { uis.widescreen.ratio = 640.0f*uis.scaley * (1.0f/uis.glconfig.vidWidth); uis.widescreen.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) ); } else { uis.widescreen.ratio = 0; uis.widescreen.bias = 0; } // initialize the menu system Menu_Cache(); uis.activemenu = NULL; uis.menusp = 0; trap_Cvar_Create ("ui_initialsetup", "0", CVAR_ARCHIVE ); //TiM - initiate the client side portion of the security code UI_SecurityCodeSetup(); //trap_Cvar_Create ("rpg_playIntro", "1", CVAR_ARCHIVE ); //RPG-X | Phenix | 25/02/2005 } /* ================ UI_AdjustFrom640 Adjusted for resolution and screen aspect ratio ================ */ void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { // expect valid pointers // *x = *x * uis.scale + uis.bias; *x *= uis.scalex; *y *= uis.scaley; *w *= uis.scalex; *h *= uis.scaley; //handle widescreen projections if ( UI_IsWidescreen() ) { *x *= uis.widescreen.ratio; *w *= uis.widescreen.ratio; //center the elements into the middle of the screen if ( uis.widescreen.state == WIDESCREEN_CENTER ) *x += uis.widescreen.bias; } } void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { qhandle_t hShader; hShader = trap_R_RegisterShaderNoMip( picname ); UI_AdjustFrom640( &x, &y, &width, &height ); trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); } void UI_DrawHandleStretchPic( float x, float y, float w, float h, float s0, float t0, float s1, float t1, qhandle_t hShader ) { UI_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); } void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { float s0; float s1; float t0; float t1; //TiM - security check if ( w == 0.0f || h == 0.0f ) return; if( w < 0 ) { // flip about vertical w = -w; s0 = 1; s1 = 0; } else { s0 = 0; s1 = 1; } if( h < 0 ) { // flip about horizontal h = -h; t0 = 1; t1 = 0; } else { t0 = 0; t1 = 1; } UI_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); } /* ================ UI_FillRect Coordinates are 640*480 virtual values ================= */ void UI_FillRect( float x, float y, float width, float height, const float *color ) { trap_R_SetColor( color ); UI_AdjustFrom640( &x, &y, &width, &height ); trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader ); trap_R_SetColor( NULL ); } /* ================ UI_DrawRect Coordinates are 640*480 virtual values ================= */ void UI_DrawRect( float x, float y, float width, float height, const float *color ) { trap_R_SetColor( color ); UI_AdjustFrom640( &x, &y, &width, &height ); trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader ); trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader ); trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader ); trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader ); trap_R_SetColor( NULL ); } /* ================= UI_Refresh ================= */ void UI_Refresh( int realtime ) { vec4_t color; uis.frametime = realtime - uis.realtime; uis.realtime = realtime; //trap_Cvar_Set( "sys_lastactive", uis.realtime ); if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { return; } UI_UpdateCvars(); if ( uis.activemenu ) { uis.widescreen.state = WIDESCREEN_NONE; if (uis.activemenu->fullscreen) { // draw the background trap_R_SetColor( colorTable[CT_BLACK]); UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader ); } else if (!uis.activemenu->nobackground) { // draw the background color[0] = colorTable[CT_BLACK][0]; color[1] = colorTable[CT_BLACK][1]; color[2] = colorTable[CT_BLACK][1]; color[3] = .75; trap_R_SetColor( color); UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader ); } uis.widescreen.state = WIDESCREEN_CENTER; if (uis.activemenu->draw) uis.activemenu->draw(); else Menu_Draw( uis.activemenu ); if( uis.firstdraw ) { UI_MouseEvent( 0, 0 ); uis.firstdraw = qfalse; } } // draw cursor trap_R_SetColor( NULL ); if (uis.cursorDraw) { UI_DrawHandlePic( uis.cursorx, uis.cursory, 16, 16, uis.cursor); } #ifndef NDEBUG if (uis.debug) { // cursor coordinates uis.widescreen.state = WIDESCREEN_LEFT; UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed, qtrue ); uis.widescreen.state = WIDESCREEN_CENTER; } #endif // delay playing the enter sound until after the // menu has been drawn, to avoid delay while // caching images if (m_entersound) { trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND ); m_entersound = qfalse; } } qboolean UI_CursorInRect (int x, int y, int width, int height) { if (uis.cursorx < x || uis.cursory < y || uis.cursorx > x+width || uis.cursory > y+height) return qfalse; return qtrue; } /* ============== UI_DrawNumField Take x,y positions as if 640 x 480 and scales them to the proper resolution ============== */ static void UI_DrawNumField (int x, int y, int width, int value,int charWidth,int charHeight) { char num[16], *ptr; int l; int frame; int xWidth; if (width < 1) return; // draw number string if (width > 15) width = 15; switch ( width ) { case 1: value = value > 9 ? 9 : value; value = value < 0 ? 0 : value; break; case 2: value = value > 99 ? 99 : value; value = value < -9 ? -9 : value; break; case 3: value = value > 999 ? 999 : value; value = value < -99 ? -99 : value; break; case 4: value = value > 9999 ? 9999 : value; value = value < -999 ? -999 : value; break; } Com_sprintf (num, sizeof(num), "%i", value); l = strlen(num); if (l > width) l = width; xWidth = (charWidth/3); x += (xWidth)*(width - l); ptr = num; while (*ptr && l) { //if (*ptr == '-') // frame = STAT_MINUS; //else frame = *ptr -'0'; UI_DrawHandlePic( x,y, 16, 16, uis.smallNumbers[frame] ); x += (xWidth); ptr++; l--; } } /* ============== UI_PrintMenuGraphics ============== */ void UI_PrintMenuGraphics(menugraphics_s *menuGraphics,int maxI) { int i; const char *text; // Now that all the changes are made, print up the graphics for (i=0;ititleI) { UI_DrawProportionalString( menu->titleX, menu->titleY ,menu_normal_text[menu->titleI], UI_RIGHT|UI_BIGFONT, colorTable[CT_LTORANGE]); } } /* =============== UI_FrameBottom_Graphics =============== */ static void UI_FrameBottom_Graphics(void) { trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic( 30, 147, 128, 64, s_menuframe.cornerUpper2); // Top corner UI_DrawHandlePic( 50, 147, 99, 7, uis.whiteShader); trap_R_SetColor( colorTable[CT_LTBROWN1]); //DKBROWN1 UI_DrawHandlePic( 152, 147, 135, 7, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKRED1]); //DKBROWN1 UI_DrawHandlePic( 290, 147, 12, 7, uis.whiteShader); trap_R_SetColor( colorTable[CT_LTBROWN1]); UI_DrawHandlePic( 305, 147, 60, 4, uis.whiteShader); trap_R_SetColor( colorTable[CT_LTGOLD1]); //DKBROWN1 UI_DrawHandlePic( 368, 147, 111, 7, uis.whiteShader); trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic( 30, 173, 47, 27, uis.whiteShader); // Top left column (81453) //Start of piece (431108) UI_DrawHandlePic( 30, 392, 47, 33, uis.whiteShader); // Bottom left column UI_DrawHandlePic( 30, 425, 128, 64, s_menuframe.cornerLower);// Bottom Left Corner trap_R_SetColor( colorTable[CT_LTBLUE1]); //LTBROWN1]); UI_DrawHandlePic( 96, 438, 268, 18, uis.whiteShader); // Bottom front Line trap_R_SetColor(NULL); } /* ================= UI_MenuBottomLineEnd_Graphics ================= */ void UI_MenuBottomLineEnd_Graphics (const char *string,int color, qboolean *space ) { int holdX,holdLength; trap_R_SetColor( colorTable[color]); holdX = MENU_TITLE_X - (UI_ProportionalStringWidth( string,UI_SMALLFONT)); holdLength = (367 + 6) - holdX; UI_DrawHandlePic( 367, 438, holdLength, 18, uis.whiteShader); // Bottom end line //TiM - stop the text leaving the box in some instances if ( space != NULL ) { if ( (holdLength < 0 ? -holdLength : holdLength ) < UI_ProportionalStringWidth( Q3_VERSION,UI_TINYFONT) ) *space = qfalse; else *space = qtrue; } //Com_Printf( S_COLOR_RED "Length: %i, Width: %i\n", holdLength, (UI_ProportionalStringWidth( Q3_VERSION,UI_TINYFONT)) ); } /* ================= UI_MenuFrame ================= */ void UI_MenuFrame(menuframework_s *menu) { qboolean space=qtrue; if (!s_menuframe.initialized) { MenuFrame_Cache(); } if (!ingameFlag) { menu->fullscreen = qtrue; } else // In game menu { menu->fullscreen = qfalse; } // Graphic frame UI_FrameTop_Graphics(menu); // Top third UI_FrameBottom_Graphics(); // Bottom two thirds // Add foot note if (menu->footNoteEnum) { UI_DrawProportionalString( MENU_TITLE_X, 440, menu_normal_text[menu->footNoteEnum],UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]); UI_MenuBottomLineEnd_Graphics (menu_normal_text[menu->footNoteEnum],CT_LTBROWN1, &space); } // Print version if ( space ) UI_DrawProportionalString( 371, 445, Q3_VERSION,UI_TINYFONT, colorTable[CT_BLACK]); } /* ================= UI_MenuFrame2 ================= */ void UI_MenuFrame2(menuframework_s *menu) { qboolean space=qtrue; if (!s_menuframe.initialized) { MenuFrame_Cache(); } if (!ingameFlag) { menu->fullscreen = qtrue; } else // In game menu { menu->fullscreen = qfalse; } if (menu->titleI) { UI_DrawProportionalString( menu->titleX, menu->titleY ,menu_normal_text[menu->titleI], UI_RIGHT|UI_BIGFONT, colorTable[CT_LTORANGE]); } trap_R_SetColor( colorTable[CT_DKBROWN1]); UI_DrawHandlePic( 30, 25, 47, 119, uis.whiteShader); // Top left column UI_DrawHandlePic( 30, 147, 47, 53, uis.whiteShader); // left column trap_R_SetColor( colorTable[CT_DKBROWN1]); //UI_DrawHandlePic( 30, 175, 47, 25, uis.whiteShader); // Mid left column UI_DrawHandlePic( 30, 392, 47, 33, uis.whiteShader); // Bottom left column UI_DrawHandlePic( 30, 425, 128, 64, s_menuframe.cornerLower);// Bottom Left Corner trap_R_SetColor( colorTable[CT_LTBROWN1]); UI_DrawHandlePic( 96, 438, 268, 18, uis.whiteShader); // Bottom front Line // Add foot note if (menu->footNoteEnum) { UI_DrawProportionalString( MENU_TITLE_X, 440, menu_normal_text[menu->footNoteEnum],UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]); UI_MenuBottomLineEnd_Graphics (menu_normal_text[menu->footNoteEnum],CT_LTBROWN1, &space); } trap_R_SetColor(NULL); // Print version if ( space ) UI_DrawProportionalString( 371, 445, Q3_VERSION,UI_TINYFONT, colorTable[CT_BLACK]); } /* ================= UI_AntiPlagiarise RPG-X: TiM- After I noticed how Scott and his buddies were having a grand time renaming RPG-X to D4, I thought of this little function to make that a little harder from them. The function works in 2 phases: firstly, it scans each string that is parsed into the game and if either D4 or RPG-Y is seen, it quits the game right away, giving them absolutely no reason why. Hopefully if they're not too smart, they'll think it's some other kind of error :D Secondly, (if the arg is 1) if the string 'RPG-X' is NOT present (Like in the main menu title), it quits as well. :) ================= */ const char* illegalStrings[] = { "D4", "d4", "RPG-Y", "rpg-y", "AORP", "aorp" }; /*static void UI_AntiPlagiarise ( const char *textLine, int arg ) { int i; char language[32]; trap_Cvar_VariableStringBuffer( "g_language", language, 32 ); // If it's English then no extension if (language[0]=='\0' || Q_stricmp ("ENGLISH",language)==0) { if (arg == 0 ) { for (i = 0; i < 6; i++ ) { if ( strstr( textLine, illegalStrings[i] ) != 0 ) trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); } } else if (arg == 1 ) { if ( !strstr( textLine, "RPG-X" ) ) { trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); } } } }*/ #define MAXMENUTEXT 15000 char MenuText[MAXMENUTEXT]; /* ================= UI_ParseMenuText ================= */ static void UI_ParseMenuText() { char *token; char *buffer; int i; int len; //int j; COM_BeginParseSession(); buffer = MenuText; //RPG-X: TiM - Stop any D3 menu hacks in their tracks :P //UI_AntiPlagiarise( buffer, 0 ); i = 1; // Zero is null string while ( buffer ) { token = COM_ParseExt( &buffer, qtrue ); len = strlen(token); if (len) { menu_normal_text[i] = (buffer - (len + 1)); *(buffer - 1) = '\0'; // Place an string end where is belongs. i++; } if (uis.debug) Com_Printf( S_COLOR_RED "UI_ParseMenuText - Line: %i, String: %s\n", i-1, menu_normal_text[i-1] ); if (i> MNT_MAX) { Com_Printf( S_COLOR_RED "UI_ParseMenuText : too many values! Needed %d but got %d.\n",MNT_MAX,i); return; } } if (i != MNT_MAX) { Com_Printf( S_COLOR_RED "UI_ParseMenuText : not enough lines. Read %d of %d!\n",i,MNT_MAX); for(;i MAXMENUTEXT ) { Com_Error( ERR_FATAL, "UI_LoadMenuText : MP_NORMALTEXT.DAT size (%d) > max (%d)!\n", len, MAXMENUTEXT ); return; } // initialise the data area memset(MenuText, 0, sizeof(MenuText)); trap_FS_Read( MenuText, len, f ); trap_FS_FCloseFile( f ); UI_ParseMenuText(); } #define MAXBUTTONTEXT 50000 //15000 - Might need optimizing char ButtonText[MAXBUTTONTEXT]; /* ================= UI_ParseButtonText ================= */ static void UI_ParseButtonText() { char *token; char *buffer; int i; int len; COM_BeginParseSession(); buffer = ButtonText; //RPG-X: TiM - Stop any D3 menu hacks in their tracks :P //UI_AntiPlagiarise( buffer, 0 ); i = 1; // Zero is null string while ( buffer ) { // G_ParseString( &buffer, &token); token = COM_ParseExt( &buffer, qtrue ); len = strlen(token); if (len) { if ((len == 1) && (token[0] == '/')) // A NULL? { menu_button_text[i][0] = menuEmptyLine; menu_button_text[i][1] = menuEmptyLine; } else { menu_button_text[i][0] = (buffer - (len + 1)); // The +1 is to get rid of the " at the beginning of the sting. } *(buffer - 1) = '\0'; // Place an string end where is belongs. token = COM_ParseExt( &buffer, qtrue ); len = strlen(token); if (len) { menu_button_text[i][1] = (buffer - (len+1)); // The +1 is to get rid of the " at the beginning of the sting. *(buffer-1) = '\0'; // Place an string end where is belongs. } ++i; } if (uis.debug) Com_Printf( S_COLOR_RED "UI_ParseButtonText - Line: %i, String1: %s, String2: %s\n", i-1, menu_button_text[i-1][0], menu_button_text[i-1][1] ); if (i> MBT_MAX) { Com_Printf( S_COLOR_RED "UI_ParseButtonText : too many values! Needed %d but got %d.\n",MBT_MAX,i); return; } } if (i != MBT_MAX) { Com_Printf( S_COLOR_RED "UI_ParseButtonText : not enough lines. Read %d of %d!\n",i,MBT_MAX); for(;i MAXBUTTONTEXT ) { Com_Printf( S_COLOR_RED "UI_LoadButtonText : MP_BUTTONTEXT.DAT too big!\n"); return; } for (i=0;igeneric.type = MTYPE_SPINCONTROL; spincontrol->generic.flags = QMF_HIGHLIGHT_IF_FOCUS; spincontrol->textcolor = CT_BLACK; spincontrol->textcolor2 = CT_WHITE; spincontrol->color = CT_DKPURPLE1; spincontrol->color2 = CT_LTPURPLE1; spincontrol->textX = MENU_BUTTON_TEXT_X; spincontrol->textY = MENU_BUTTON_TEXT_Y; } /* UI_LanguageFilename - create a filename with an extension based on the value in g_language */ void UI_LanguageFilename(char *baseName,char *baseExtension,char *finalName) { char language[32]; fileHandle_t file; trap_Cvar_VariableStringBuffer( "g_language", language, 32 ); // If it's English then no extension if (language[0]=='\0' || Q_stricmp ("ENGLISH",language)==0) { Com_sprintf(finalName,MAX_QPATH,"%s.%s",baseName,baseExtension); } else { Com_sprintf(finalName,MAX_QPATH,"%s_%s.%s",baseName,language,baseExtension); //Attempt to load the file trap_FS_FOpenFile( finalName, &file, FS_READ ); if ( file == 0 ) // This extension doesn't exist, go English. { Com_sprintf(finalName,MAX_QPATH,"%s.%s",baseName,baseExtension); //the caller will give the error if this isn't there } else { trap_FS_FCloseFile( file ); } } } /*========================= UI_SecurityCodeSetup Upon connecting to a server, set up the client-side security system. This involves: a)validating the idkey is there b)checking its hash against the UI, and spitting an error if the UI one is different. c)if the UI one is default, generate a new key now ==========================*/ static void SecurityFeedback( qboolean result ) { trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); } void UI_SecurityCodeSetup ( void ) { fileHandle_t f; byte buffer[SECURITY_SIZE]; int fileLen; rpgxSecurityFile_t *code; rpgxSecurityFile_t wCode; unsigned long bit=0; static qboolean ui_SecuritySetup=qfalse; //QVM Hack if ( !ui_SecuritySetup ) ui_SecuritySetup = qtrue; else return; fileLen = trap_FS_FOpenFile( SECURITY_FILE, &f, FS_READ ); if ( !f ) { UI_ConfirmMenu( menu_normal_text[MNT_ID_NOTTHERE], 0, SecurityFeedback ); return; } if ( fileLen != SECURITY_SIZE ) { Com_Printf( S_COLOR_RED "rpgxid.dat is wrong size. %i, should be %i\n", fileLen, SECURITY_SIZE ); UI_ConfirmMenu( menu_normal_text[MNT_ID_WRONGSIZE], 0, SecurityFeedback ); return; } trap_FS_Read( buffer, SECURITY_SIZE, f ); trap_FS_FCloseFile( f ); code = (rpgxSecurityFile_t *)((byte *)buffer); #if defined(__linux__) && !defined(Q3_VM) unsigned long ID = (buffer[3]<<24|buffer[2]<<16|buffer[1]<<8|buffer[0]); unsigned long SECID = ('7'<<24|'X'<<16|'G'<<8|'R'); if ( !code || ID != SECID) #else if ( !code || code->ID != SECURITY_ID ) #endif { if ( !code ) Com_Printf( S_COLOR_RED "No data was able to be loaded\n" ); else Com_Printf( S_COLOR_RED "ID was %u, should be %u\n", code->ID, SECURITY_ID ); UI_ConfirmMenu( menu_normal_text[MNT_ID_INVALID], 0, SecurityFeedback ); return; } //Com_Printf( S_COLOR_RED "FileID: %u, RealID: %u. FileHash: %u, ConsoleHash: %u, DefHash: %u. FileCode: %u, ConsoleCode: %u, DefCode: %u.\n", // code->ID, SECURITY_ID, code->hash, atoul( sv_securityHash.string ), SECURITY_HASH, code->playerID, atoul( sv_securityCode.string ), SECURITY_PID ); //if hash is identical to console to default, then generate a new one if ( code->hash == atoul(sv_securityHash.string) && code->hash == SECURITY_HASH ) { fileHandle_t wf; int i; //Com_Printf( S_COLOR_RED "Building new key!\n" ); memset( &wCode, 0, sizeof( rpgxSecurityFile_t ) ); code = &wCode; code->ID = SECURITY_ID; //generate our player hash while ( code->hash == 0 || code->hash == SECURITY_HASH ) { //set a pretty good random seed srand( trap_Milliseconds() ); //code->hash = (int)(rand() / (((double)RAND_MAX + 1)/ SECURITY_HASH)); for ( i = 0; i < 32; i++ ) { if ( (irandom(1, 2)-1 ) ) { bit += 1 << i; } //bit = bit | (irandom(1, 2)-1); //bit <<= 1; } code->hash = bit; } //generate our player id //TiM - shifted to client to be built off of IP while ( code->playerID == 0 || code->playerID == SECURITY_PID ) { srand( (int)(trap_Milliseconds() * irandom( 0, 0x7FFF )) ); for ( i = 0; i < 32; i++ ) { code->playerID |= irandom(1, 2)-1; code->playerID <<= 1; } } //code->playerID = SECURITY_PID; //generate random padding to make viewing this in a hex editor //harder //code->padding = irandom( 0, 0xffff ); //code->padding2 = irandom( 0, 0xffff ); //code->padding3 = irandom( 0, 0xffff ); //overwrite the file trap_FS_FOpenFile( SECURITY_FILE, &wf, FS_WRITE ); trap_FS_Write( code, SECURITY_SIZE, wf ); trap_FS_FCloseFile( wf ); trap_Cvar_Set( "sv_securityHash", va( "%u", code->hash ) ); } //TiM - NYARRR!!!!! ioEF has a weird config system which appears to trip this system. //*sigh* I guess for now we'll have to isolate this for now /*else if ( code->hash != SECURITY_HASH && code->hash != atoul(sv_securityHash.string) ) { //Com_Printf( S_COLOR_RED "code->hash: %u, sv: %u, Default: %u\n", code->hash, atoul(sv_securityHash.string), SECURITY_HASH ); UI_ConfirmMenu( menu_normal_text[MNT_ID_INVALID], 0, SecurityFeedback ); return; } else if ( code->playerID != SECURITY_PID && code->playerID != atoul(sv_securityCode.string) ) { //Com_Printf( S_COLOR_RED "code->PID: %u, sv: %u, Default: %u\n", code->playerID, atoul(sv_securityCode.string), SECURITY_PID ); UI_ConfirmMenu( menu_normal_text[MNT_ID_INVALID], 0, SecurityFeedback ); return; }*/ //update the security code value and lock it each time //from here, it is subsequently sent to the server on player connect trap_Cvar_Set( "sv_securityCode", va( "%u", code->playerID ) ); }