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77f9f9e147
Minor fix in g_spawn.c Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
40 lines
789 B
C
40 lines
789 B
C
// sound lib for lua
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#include "g_lua.h"
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#ifdef G_LUA
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// sound.PlaySound(entity ent, string sound, integer chan)
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// * ent the entity the sound will be played on
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// * sound the sound file which will be played
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// * chan the sound channel the sound will be played on
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static int Sound_PlaySound(lua_State *L) {
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char *sound;
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int snd;
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int chan;
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lent_t *l;
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l = Lua_GetEntity(L,1);
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if(!l || !l->e) return 1;
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sound = (char*)luaL_checkstring(L,2);
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if(!sound[0]) return 1;
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chan = luaL_checknumber(L,3);
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snd = G_SoundIndex(sound);
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G_AddEvent(l->e, EV_SCRIPT_SOUND, snd + (chan << 8));
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return 1;
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}
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static const luaL_Reg lib_sound[] = {
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{"PlaySound", Sound_PlaySound},
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{NULL, NULL}
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};
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int Luaopen_Sound(lua_State *L) {
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luaL_register(L, "sound", lib_sound);
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return 1;
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}
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#endif
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