NOTE: All development is now done in the rpgxEF repo.
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Walter Julius Hennecke 03e1822a02 Added SVF_NOCLIENT to some entities
Most of them game logic entities such as target_boolean or target_warp.
2012-01-20 20:53:31 +01:00
cgame Added SVF_NOCLIENT to some entities 2012-01-20 20:53:31 +01:00
ext_data *Fixes to the Exit-Screen-Strings (Pretty cheap, I know ^^) Needs to be put in the .pak3 2011-11-16 22:08:30 +01:00
game Added SVF_NOCLIENT to some entities 2012-01-20 20:53:31 +01:00
lcc/bin initial commit 2011-06-01 14:20:56 +02:00
lua *new version of borg1 to test connectivity with the new system. 2011-11-18 09:59:02 +01:00
mysql initial commit 2011-06-01 14:20:56 +02:00
qcommon fx_borg_bolt 2011-12-17 15:50:02 +01:00
RPG-X2 Lua Documentation Finished the update as good as I could. 2011-12-09 15:52:19 +01:00
testingstuff fx_borg_bolt 2011-12-17 15:50:02 +01:00
ui Modified makefiles 2011-12-16 00:51:16 +01:00
.gitignore - 2011-06-09 00:18:20 +02:00
AnimList.txt initial commit 2011-06-01 14:20:56 +02:00
BuildQVM.dsp initial commit 2011-06-01 14:20:56 +02:00
buildqvm.dsw initial commit 2011-06-01 14:20:56 +02:00
buildqvm.opt initial commit 2011-06-01 14:20:56 +02:00
BuildQVM.vcproj initial commit 2011-06-01 14:20:56 +02:00
buildvms.bat initial commit 2011-06-01 14:20:56 +02:00
cg_view_bak.c initial commit 2011-06-01 14:20:56 +02:00
codetidbits.txt initial commit 2011-06-01 14:20:56 +02:00
HowTo compile for rpgxEF.txt restructured how to compile for rpgxef and added a missing cgame-file 2011-11-01 10:35:04 +01:00
Internal Version Change Log.txt initial commit 2011-06-01 14:20:56 +02:00
lua_client_effects.txt initial commit 2011-06-01 14:20:56 +02:00
main.model initial commit 2011-06-01 14:20:56 +02:00
MakeAMod_readme.txt initial commit 2011-06-01 14:20:56 +02:00
Makefile Modified Makefile 2011-12-13 13:38:36 +01:00
pak5_beta7.pk3 initial commit 2011-06-01 14:20:56 +02:00
README.txt Update README.txt 2012-01-14 19:10:19 +01:00
RPG-X Lua Doc.txt initial commit 2011-06-01 14:20:56 +02:00
rpgx initial commit 2011-06-01 14:20:56 +02:00
rpgx_entities.def initial commit 2011-06-01 14:20:56 +02:00
STEF Game Source License.doc initial commit 2011-06-01 14:20:56 +02:00
StefGame Dll.sln.old initial commit 2011-06-01 14:20:56 +02:00
stefgame.dsw initial commit 2011-06-01 14:20:56 +02:00
stefgame.opt initial commit 2011-06-01 14:20:56 +02:00
stefgame.sln initial commit 2011-06-01 14:20:56 +02:00
stefgame.suo Added SVF_NOCLIENT to some entities 2012-01-20 20:53:31 +01:00
stvoyVM-bugfixes-beta1.diff initial commit 2011-06-01 14:20:56 +02:00
temp.patch initial commit 2011-06-01 14:20:56 +02:00

*-----------------------------------------------*
RPG-X 2.2 Beta Source Code
By UberGames
*-----------------------------------------------*

File Info:
----------
This a official Source Code release for RPG-X v2.2 beta.
As this is a beta many bugs can be expected to occure.

Compile Info:
-------------
Each part (game, cgame, ui) has it's own Makefile in it's 
folder.

On Linux:
- Make sure you have installed Mysql client
- just run make in the game, cgame, and/or, ui folder to 
  build the shared libraries
- make clean removes all compiled files (including the 
  shared libraries)

On Windows:
- Install mingw and msys correctly
- start the msys console
- just run make in the game, cgame, and/or, ui folder to 
  build the shared libraries
- make clean removes all compiled files (including the 
  shared libraries)

Bug Reports and Patch/Feature Suggestions:
--------------
We have a bug report system set up at http://bugs.rpg-x.net
If you see an error in the game, or if the game crashes,
please let us know! Also if you fixed a bug in the code of 
have coded a new feature feels free suggest us adding it
there (please upload a *.diff file).


Contact:
--------------
Come join our forum at http://forums.ubergames.net/


Legal Notice:
-------------
All assets used in this file are copyrighted to the RPG-X Mod and/or their
original creators. Any external use of these assets without explicit permission
from their original creators is not allowed.
The RPG-X Mod and its creators cannot be held accountable for any damage that
may have been caused by playing the game.