mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-22 12:32:13 +00:00
eb2bd43add
- added basic cinematic camera mode (needs much more work until it is finished)
62 lines
1.5 KiB
C
62 lines
1.5 KiB
C
#include "g_local.h"
|
|
#include "g_cinematic.h"
|
|
|
|
extern void InitMover( gentity_t *ent );
|
|
|
|
/*QUAKED cinematic_camera (0 0.5 0) (-4 -4 -4) (4 4 4)
|
|
Camera for cinematic. Normally spawn by Lua script.
|
|
*/
|
|
void SP_cinematic_camera(gentity_t *ent) {
|
|
trap_LinkEntity(ent);
|
|
InitMover(ent);
|
|
}
|
|
|
|
void Cinematic_ActivateCameraMode(gentity_t *ent, gentity_t *target) {
|
|
gclient_t *client;
|
|
|
|
if(!ent || !ent->client || (ent->flags & FL_CCAM)) return;
|
|
client = ent->client;
|
|
|
|
ent->flags ^= FL_CCAM;
|
|
client->ps.pm_type = PM_CCAM;
|
|
client->cam = target;
|
|
VectorCopy(client->ps.viewangles, client->origViewAngles);
|
|
VectorCopy(ent->r.currentOrigin, client->origOrigin);
|
|
SetClientViewAngle(ent, target->s.angles);
|
|
G_SetOrigin(ent, target->r.currentOrigin);
|
|
trap_LinkEntity(ent);
|
|
}
|
|
|
|
void Cinematic_DeactivateCameraMode(gentity_t *ent) {
|
|
gclient_t *client;
|
|
|
|
if(!ent || !ent->client || !(ent->flags & FL_CCAM)) return;
|
|
client = ent->client;
|
|
|
|
ent->flags ^= FL_CCAM;
|
|
G_SetOrigin(ent, client->origOrigin);
|
|
SetClientViewAngle(ent, client->origViewAngles);
|
|
trap_LinkEntity(ent);
|
|
}
|
|
|
|
void Cinematic_ActivateGlobalCameraMode(gentity_t *target) {
|
|
int i;
|
|
gentity_t *ent;
|
|
|
|
for(i = 0; i < g_maxclients.integer; i++) {
|
|
ent = g_entities + i;
|
|
if(!ent || !ent->client) continue;
|
|
Cinematic_ActivateCameraMode(ent, target);
|
|
}
|
|
}
|
|
|
|
void Cinematic_DeactivateGlobalCameraMode(void) {
|
|
int i;
|
|
gentity_t *ent;
|
|
|
|
for(i = 0; i < g_maxclients.integer; i++) {
|
|
ent = g_entities + i;
|
|
if(!ent || !ent->client) continue;
|
|
Cinematic_DeactivateCameraMode(ent);
|
|
}
|
|
}
|