mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-23 21:02:11 +00:00
f4ceb2f558
Maybe even for rpgxEF if I manage to get rpgxEF compiled for it.
100 lines
2.4 KiB
C
100 lines
2.4 KiB
C
#ifndef _G_LUA_H
|
|
#define _G_LUA_H
|
|
|
|
#include "g_local.h"
|
|
|
|
#if (defined __linux__ || defined __WIN32__) // linux or mingw
|
|
#include "lua.h"
|
|
#include "lauxlib.h"
|
|
#include "lualib.h"
|
|
#else
|
|
#include "lua.h"
|
|
#include "lauxlib.h"
|
|
#include "lualib.h"
|
|
#endif
|
|
|
|
#define NUM_VMS 3
|
|
|
|
#if defined __linux__
|
|
#define HOSTARCH "UNIX"
|
|
#define EXTENSION "so"
|
|
#elif defined WIN32
|
|
#define HOSTARCH "WIN32"
|
|
#define EXTENSION "dll"
|
|
#elif defined __APPLE__
|
|
#define HOSTARCH "UNIX"
|
|
#define EXTENSION "dylib"
|
|
#endif
|
|
|
|
#define Lua_RegisterGlobal(L, n, v) (lua_pushstring(L, v), lua_setglobal(L, n))
|
|
#define Lua_RegConstInteger(L, n) (lua_pushstring(L, #n), lua_pushinteger(L, n), lua_settable(L, -3))
|
|
#define Lua_RegConstString(L, n) (lua_pushstring(L, #n), lua_pushstring(L, n), lua_settable(L, -3))
|
|
|
|
typedef struct {
|
|
int id;
|
|
char filename[MAX_QPATH];
|
|
char *code;
|
|
int code_size;
|
|
int error;
|
|
lua_State *L;
|
|
} lvm_t;
|
|
|
|
extern lvm_t *lVM[NUM_VMS];
|
|
|
|
void QDECL LUA_DEBUG(const char *fmt, ...);
|
|
void QDECL LUA_LOG(const char *fmt, ...);
|
|
qboolean G_LuaInit(void);
|
|
qboolean G_LuaCall(lvm_t *vm, char *func, int nargs, int nresults);
|
|
qboolean G_LuaResume(lvm_t *vm, lua_State *T, char *func, int nargs);
|
|
qboolean G_LuaGetFunction(lvm_t *vm, char *name);
|
|
qboolean G_LuaGetFunctionT(lua_State *T, char *name);
|
|
qboolean G_LuaStartVM(lvm_t *vm);
|
|
void G_LuaStopVM(lvm_t *vm);
|
|
void G_LuaShutdown(void);
|
|
void G_LuaStatus(gentity_t *ent);
|
|
lvm_t *G_LuaGetVM(lua_State *L);
|
|
|
|
// lua_entity.c
|
|
typedef struct {
|
|
gentity_t *e;
|
|
} lent_t;
|
|
|
|
int Luaopen_Entity(lua_State *L);
|
|
void Lua_PushEntity(lua_State *L, gentity_t *ent);
|
|
lent_t *Lua_GetEntity(lua_State *L, int argNum);
|
|
|
|
// lua_weapons.c
|
|
int Luaopen_Weapons(lua_State *L);
|
|
|
|
// lua_trace.c
|
|
typedef struct {
|
|
trace_t *tr;
|
|
} ltrace_t;
|
|
|
|
void Lua_PushTrace(lua_State * L, trace_t * tr);
|
|
ltrace_t *Lua_GetTrace(lua_State * L, int argNum);
|
|
int Luaopen_Trace(lua_State *L);
|
|
|
|
// lua_game.c
|
|
int Luaopen_Game(lua_State *L);
|
|
|
|
// lua_qmath.c
|
|
int Luaopen_Qmath(lua_State *L);
|
|
|
|
// lua_vector.c
|
|
int Luaopen_Vector(lua_State *L);
|
|
void Lua_PushVector(lua_State *L, vec3_t v);
|
|
vec_t *Lua_GetVector(lua_State *L, int argNum);
|
|
int Lua_IsVector(lua_State *L, int index);
|
|
vec3_t *Lua_GetVectorMisc(lua_State *L, int *index);
|
|
|
|
// lua_mover.c
|
|
int Luaopen_Mover(lua_State *L);
|
|
|
|
// lua_cinematic.c
|
|
int Luaopen_Cinematic(lua_State *L);
|
|
|
|
// lua_sound.c
|
|
int Luaopen_Sound(lua_State *L);
|
|
|
|
#endif
|