Commit graph

7 commits

Author SHA1 Message Date
Harry Young
43d044fe4f Finished the update as good as I could.
Removed something from entity that is already in game.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-09 15:52:19 +01:00
Harry Young
6e8bfa7963 Okay, here's some:
*fixed the Lua-Hooks so they finally give Entities (g_local.h and g_lua.c)
*excluded a dummy that was causing a compile warning (lua_entity.c)
*Fixed CenterPrint and ClientPrint so they give the Text instead of the Clientnumber

Next I'll try to reactivate the dn1-Laser-Minigame and maybe fix the turrets.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-14 13:33:07 +01:00
Harry Young
03f3b522cc removed clientnumber frum lua_prints and slimmed them
found the issue that was likely causing the error on the stasis-door (trap_LinkEntity) but now it causes a signal caught.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-09 00:07:13 +01:00
Harry Young
ffd4e606e8 Fixed game.MessagePrint so it gives Message instead of quiet center print.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-10-31 22:06:57 +01:00
UberGames
166ef0cad7 Added lua library cvar which allows to get the values of cvars in lua. 2011-07-26 00:02:53 +02:00
UberGames
f5f25895d8 fixed all compile warning in game 2011-06-09 13:31:41 +02:00
UberGames
bbdc52c075 initial commit 2011-06-01 14:20:56 +02:00