Walter Julius Hennecke
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c8f750721c
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Updated README.txt
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2012-05-05 14:13:02 +02:00 |
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Walter Julius Hennecke
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03e1822a02
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Added SVF_NOCLIENT to some entities
Most of them game logic entities such as target_boolean or target_warp.
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2012-01-20 20:53:31 +01:00 |
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Harry Young
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ac334633df
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Manual revert to make sure things are level here.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
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2011-12-12 21:52:43 +01:00 |
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Walter Julius Hennecke
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4f7dc8a382
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Removed an unused rpgxEF only var from entitystate_s
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2011-12-12 17:46:18 +01:00 |
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Harry Young
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90125906cb
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Fixes for misc_laser.
Still need float to transfer alpha-channel from game to cgame
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
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2011-12-05 19:47:42 +01:00 |
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Harry Young
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1fbd9796e2
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Buggy fixes for misc_laser-turret
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
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2011-12-05 17:12:23 +01:00 |
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Walter Hennecke
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f34221f03b
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Code cleanup
Code clean up and C99 to ANSIC comments of game/bg_misc.c
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2011-11-24 13:54:54 +01:00 |
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UberGames
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eb2bd43add
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- fixed game Makefile
- added basic cinematic camera mode (needs much more work until it is finished)
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2011-06-09 00:16:25 +02:00 |
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UberGames
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bbdc52c075
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initial commit
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2011-06-01 14:20:56 +02:00 |
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