Commit graph

14 commits

Author SHA1 Message Date
Walter Julius Hennecke
c31e361dae Removed g_pMod cvars 2012-03-23 16:23:32 +01:00
Walter Julius Hennecke
caaa5786b1 Removed old unused code from g_weapon.c
Backup copy of the code in /old_code/g_weapon.c.
2012-03-19 11:45:50 +01:00
Walter Julius Hennecke
72282734b4 sql 2011-12-27 12:28:54 +01:00
Walter Julius Hennecke
bc33c63ed6 Sql features 2011-12-16 21:09:23 +01:00
Walter Julius Hennecke
bac8df4e1f Worked on sql user db functions 2011-12-16 11:43:16 +01:00
Walter Julius Hennecke
63cf3982f2 More changes for sql 2011-12-16 10:24:25 +01:00
Walter Julius Hennecke
0fef2e2732 Modified makefiles
Use SQL=1 do build with sql support.
Use DEBUG=1 do build with debugging symbols.
Example: make SQL=1 DEBUG=1 will build with sql support and debugging symbols.
2011-12-16 00:51:16 +01:00
Harry Young
90125906cb Fixes for misc_laser.
Still need float to transfer alpha-channel from game to cgame

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 19:47:42 +01:00
Harry Young
1fbd9796e2 Buggy fixes for misc_laser-turret
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 17:12:23 +01:00
Walter Julius Hennecke
18b101c4b6 Added entity fields startRGBA and endRGBA, minor bugfixes 2011-12-05 11:07:34 +01:00
Harry Young
6e8bfa7963 Okay, here's some:
*fixed the Lua-Hooks so they finally give Entities (g_local.h and g_lua.c)
*excluded a dummy that was causing a compile warning (lua_entity.c)
*Fixed CenterPrint and ClientPrint so they give the Text instead of the Clientnumber

Next I'll try to reactivate the dn1-Laser-Minigame and maybe fix the turrets.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-14 13:33:07 +01:00
UberGames
f5f25895d8 fixed all compile warning in game 2011-06-09 13:31:41 +02:00
UberGames
eb2bd43add - fixed game Makefile
- added basic cinematic camera mode (needs much more work until it is finished)
2011-06-09 00:16:25 +02:00
UberGames
bbdc52c075 initial commit 2011-06-01 14:20:56 +02:00