found the issue that was likely causing the error on the stasis-door (trap_LinkEntity) but now it causes a signal caught.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
somehow the trigger won't either spawn as anticipated or will not call it's touch-function
i put some debug-notes in the code for orientation
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>