Commit graph

17 commits

Author SHA1 Message Date
Harry Young
614cb686bc fx_plasma
This should do bit it doesn't, lol

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-27 14:50:34 +01:00
Harry Young
19dc95e05d fx_borg_bolt
*basically finished it, but I need the current origin of my targets, not the original. Don't know how to get that.
*added a new folder 'testingstuff' for anything we generate for testing various things and put the folder 'maps in there'
*also in there is a test-version of borg2 with a hardcoded fx_borg_bolt at the binary lift (somehow lua will class it as noclass...)
*minor mod to game-makefile that prevented me from compiling

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-17 15:50:02 +01:00
Walter Julius Hennecke
3c3dcc5795 func_stasis_door
Had to split up opening phase and closing phase so events get send to client correctly.
2011-12-14 13:27:16 +01:00
Walter Julius Hennecke
1236ad50b4 func_stasis_door
Worked on func_stasis_door ... as it is now it'll crash the game :P
2011-12-13 13:05:06 +01:00
Harry Young
ac334633df Manual revert to make sure things are level here.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-12 21:52:43 +01:00
Walter Julius Hennecke
d3685e16d2 Critical and minor bugfixes
- Fixed critical error in G_ParseField
- Made other minor bugfix

BIG ISSUES: RPG-X is now crashing to desktop without error when loading maps.
I have no clue whats the problem ...
2011-12-12 18:30:56 +01:00
Harry Young
5721a7820a Readded cooking_steam and added toggle-functionality to fire, particlefire and electricfire
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-12 13:27:05 +01:00
Harry Young
de20d8ba89 *Reintegrated the schimmery thing and prepped for some other fx.
--There's a warning (other that '/*') in cgame that I dont know how to resolve
*added floder maps for mapping resources
-- first in is a map for testing all the fx in all their functionality (fxtest)
2011-12-12 00:36:04 +01:00
Harry Young
3fd27395e8 Defined FX_AddLine3 and other minor things
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-07 00:12:33 +01:00
Harry Young
f69ff3a240 Begin of fx-conversion and a minor change to the laser turret
Going to open an issue here.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 23:07:12 +01:00
Harry Young
5931f48e12 Removed FX_DetailLevel
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 20:07:18 +01:00
Harry Young
90125906cb Fixes for misc_laser.
Still need float to transfer alpha-channel from game to cgame

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 19:47:42 +01:00
Walter Julius Hennecke
252a52afdc ... 2011-12-05 17:44:24 +01:00
Harry Young
1fbd9796e2 Buggy fixes for misc_laser-turret
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 17:12:23 +01:00
Harry Young
428e4d1c0b Prep for some additional SP-FX I'm going to try and port.
Also I reintegrated the damage-support for fx_steam and made some 'Means of Death' more fitting.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-04 22:44:54 +01:00
Harry Young
71435c116d Added Disruptor-Effect to fx_phaser
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-03 15:59:57 +01:00
UberGames
bbdc52c075 initial commit 2011-06-01 14:20:56 +02:00