*basically finished it, but I need the current origin of my targets, not the original. Don't know how to get that.
*added a new folder 'testingstuff' for anything we generate for testing various things and put the folder 'maps in there'
*also in there is a test-version of borg2 with a hardcoded fx_borg_bolt at the binary lift (somehow lua will class it as noclass...)
*minor mod to game-makefile that prevented me from compiling
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
- Fixed critical error in G_ParseField
- Made other minor bugfix
BIG ISSUES: RPG-X is now crashing to desktop without error when loading maps.
I have no clue whats the problem ...
--There's a warning (other that '/*') in cgame that I dont know how to resolve
*added floder maps for mapping resources
-- first in is a map for testing all the fx in all their functionality (fxtest)
Also I reintegrated the damage-support for fx_steam and made some 'Means of Death' more fitting.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>