mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-12-01 00:31:16 +00:00
Even more getters and setters... and I'm far from finished xD.
This commit is contained in:
parent
ef8ad59929
commit
5d200c8947
2 changed files with 459 additions and 102 deletions
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@ -1807,151 +1807,508 @@ static int Entity_SetLuaUse(lua_State *L) {
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return 1;
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return 1;
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}
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}
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static int Entity_GetMessage(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushstring(L, "");
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return 1;
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}
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if(!lent->e->luaDie[0]) {
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lua_pushstring(L, "");
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} else {
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lua_pushstring(L, lent->e->message);
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}
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return 1;
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}
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static int Entity_SetMessage(lua_State *L) {
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lent_t *lent;
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char *s;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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s = (char *)luaL_checkstring(L, 2);
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if(!s[0])
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lent->e->message = NULL;
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else
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lent->e->message = G_NewString(s);
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return 1;
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}
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static int Entity_GetMethodOfDeath(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, 0);
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return 1;
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}
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lua_pushinteger(L, lent->e->methodOfDeath);
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return 1;
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}
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static int Entity_SetMethodOfDeath(lua_State *L) {
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lent_t *lent;
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int mod;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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mod = (int)luaL_checknumber(L, 1);
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lent->e->methodOfDeath = mod;
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return 1;
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}
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static int Entity_GetModel(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || lent->e) {
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lua_pushstring(L, "");
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return 1;
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}
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if(!lent->e->model[0])
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lua_pushstring(L, "");
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else
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lua_pushstring(L, lent->e->model);
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return 1;
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}
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static int Entity_SetModel(lua_State *L) {
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lent_t *lent;
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char *s;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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s = (char *)luaL_checkstring(L, 2);
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if(!s[0])
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lent->e->model = NULL;
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else
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lent->e->model = G_NewString(s);
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return 1;
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}
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static int Entity_GetModel2(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || lent->e) {
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lua_pushstring(L, "");
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return 1;
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}
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if(!lent->e->model[0])
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lua_pushstring(L, "");
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else
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lua_pushstring(L, lent->e->model2);
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return 1;
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}
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static int Entity_SetModel2(lua_State *L) {
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lent_t *lent;
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char *s;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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s = (char *)luaL_checkstring(L, 2);
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if(!s[0])
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lent->e->model2 = NULL;
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else
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lent->e->model2 = G_NewString(s);
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return 1;
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}
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static int Entity_GetMovedir(lua_State *L) {
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lent_t *lent;
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vec3_t null = { 0, 0, 0 };
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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Lua_PushVector(L, null);
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return 1;
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}
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Lua_PushVector(L, lent->e->movedir);
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return 1;
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}
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static int Entity_SetMovedir(lua_State *L) {
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lent_t *lent;
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vec_t *dir;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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dir = Lua_GetVector(L, 2);
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VectorCopy(dir, lent->e->movedir);
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return 1;
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}
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static int Entity_GetMoverstate(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, -1);
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return 1;
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}
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lua_pushinteger(L, (int)lent->e->moverState);
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return 1;
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}
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static int Entity_SetMoverstate(lua_State *L) {
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lent_t *lent;
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moverState_t m;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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m = (moverState_t)luaL_checknumber(L, 2);
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lent->e->moverState = m;
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return 1;
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}
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static int Entity_GetN00bCount(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, 0);
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return 1;
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}
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lua_pushinteger(L, lent->e->n00bCount);
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return 1;
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}
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static int Entity_SetN00bCount(lua_State *L) {
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lent_t *lent;
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int cnt;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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cnt = (int)luaL_checknumber(L, 2);
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lent->e->n00bCount = cnt;
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return 1;
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}
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static int Entity_GetNeverFree(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushboolean(L, 0);
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return 1;
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}
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lua_pushboolean(L, (int)lent->e->neverFree);
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return 1;
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}
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static int Entity_SetNeverFree(lua_State *L) {
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lent_t *lent;
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qboolean b;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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b = (qboolean)lua_toboolean(L, 2);
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lent->e->neverFree = b;
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return 1;
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}
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static int Entity_GetNexthink(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, -1);
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return 1;
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}
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lua_pushinteger(L, lent->e->nextthink);
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return 1;
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}
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static int Entity_SetNexthink(lua_State *L) {
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lent_t *lent;
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int next;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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next = (int)luaL_checknumber(L, 2);
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lent->e->nextthink = next;
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return 1;
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}
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static int Entity_GetNextTrain(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushnil(L);
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return 1;
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}
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if(!lent->e->nextTrain) {
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lua_pushnil(L);
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} else {
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Lua_PushEntity(L, lent->e->nextTrain);
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}
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return 1;
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}
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static int Entity_SetNextTrain(lua_State *L) {
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lent_t *lent;
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lent_t *next;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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next = Lua_GetEntity(L, 2);
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if(!next || !next->e)
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lent->e->nextTrain = NULL;
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else
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lent->e->nextTrain = next->e;
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return 1;
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}
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static int Entity_GetNoiseIndex(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushinteger(L, -1);
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return 1;
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}
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lua_pushinteger(L, lent->e->noise_index);
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return 1;
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}
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static int Entity_SetNoiseIndex(lua_State *L) {
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lent_t *lent;
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int idx;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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idx = (int)luaL_checknumber(L, 2);
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lent->e->noise_index = idx;
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return 1;
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}
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static const luaL_Reg Entity_ctor[] = {
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static const luaL_Reg Entity_ctor[] = {
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{"Spawn", Entity_Spawn},
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{"Spawn", Entity_Spawn},
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{"Find", Entity_Find},
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{"Find", Entity_Find},
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{"FindNumber", Entity_FindNumber},
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{"FindNumber", Entity_FindNumber},
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{"FindBModel", Entity_FindBModel},
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{"FindBModel", Entity_FindBModel},
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{"GetTarget", Entity_GetTarget},
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{"GetTarget", Entity_GetTarget},
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{"CallSpawn", Entity_CallSpawn},
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{"CallSpawn", Entity_CallSpawn},
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{"DelayedCallSpawn", Entity_DelayedCallSpawn },
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{"DelayedCallSpawn", Entity_DelayedCallSpawn },
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{"Remove", Entity_Remove},
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{"Remove", Entity_Remove},
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{"RemoveUnnamedSpawns", Entity_RemoveUnnamedSpawns},
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{"RemoveUnnamedSpawns", Entity_RemoveUnnamedSpawns},
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{"RemoveSpawns", Entity_RemoveSpawns},
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{"RemoveSpawns", Entity_RemoveSpawns},
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{"RemoveType", Entity_RemoveType},
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{"RemoveType", Entity_RemoveType},
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{"Use", Entity_Use},
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{"Use", Entity_Use},
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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/*void dummy(gentity_t *ent) {
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/*void dummy(gentity_t *ent) {
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ent->luaUse;
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ent->noise_index;
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}*/
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}*/
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static const luaL_Reg Entity_meta[] = {
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static const luaL_Reg Entity_meta[] = {
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{"__gc", Entity_GC},
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{"__gc", Entity_GC},
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{"__tostring", Entity_ToString},
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{"__tostring", Entity_ToString},
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{"GetNumber", Entity_GetNumber},
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{"GetNumber", Entity_GetNumber},
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{"IsClient", Entity_IsClient},
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{"IsClient", Entity_IsClient},
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{"GetClientname", Entity_GetClientName},
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{"GetClientname", Entity_GetClientName},
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{"Print", Entity_Print},
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{"Print", Entity_Print},
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{"CenterPrint", Entity_CenterPrint},
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{"CenterPrint", Entity_CenterPrint},
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{"GetClassname", Entity_GetClassName},
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{"SetClassname", Entity_SetClassName},
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{"GetTargetname", Entity_GetTargetName},
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{"SetTargetname", Entity_SetTargetName},
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{"Rotate", Entity_Rotate},
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{"IsRocket", Entity_IsRocket},
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{"GetClassname", Entity_GetClassName},
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{"IsGrenade", Entity_IsGrenade},
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{"SetClassname", Entity_SetClassName},
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{"Teleport", Entity_Teleport},
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{"SetKeyValue", Entity_SetKeyValue},
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{"GetOrigin", Entity_GetOrigin},
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{"SetupTrigger", Entity_SetupTrigger},
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{"Lock", Entity_Lock},
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{"GetTargetname", Entity_GetTargetName},
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{"Unlock", Entity_Unlock},
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{"SetTargetname", Entity_SetTargetName},
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{"IsLocked", Entity_IsLocked},
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{"GetParm", Entity_GetParm},
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{"Rotate", Entity_Rotate},
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{"SetParm", Entity_SetParm},
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{"GetActivator", Entity_GetActivator},
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{"IsRocket", Entity_IsRocket},
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{"SetActivator", Entity_SetActivator},
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{"IsGrenade", Entity_IsGrenade},
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{"Teleport", Entity_Teleport},
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{"SetKeyValue", Entity_SetKeyValue},
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{"GetOrigin", Entity_GetOrigin},
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{"SetupTrigger", Entity_SetupTrigger},
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{"GetAngle", Entity_GetAngle},
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{"Lock", Entity_Lock},
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{"SetAngle", Entity_SetAngle},
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{"Unlock", Entity_Unlock},
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{"IsLocked", Entity_IsLocked},
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{"GetApos1", Entity_GetApos1},
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{"GetParm", Entity_GetParm},
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{"GetApos2", Entity_GetApos2},
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{"SetParm", Entity_SetParm},
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{"SetApos1", Entity_SetApos1},
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{"GetActivator", Entity_GetActivator},
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{"SetApos2", Entity_SetApos2},
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{"SetActivator", Entity_SetActivator},
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{"GetBluename", Entity_GetBluename},
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{"GetAngle", Entity_GetAngle},
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{"SetBluename", Entity_SetBluename},
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{"SetAngle", Entity_SetAngle},
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{"GetBluesound", Entity_GetBluesound},
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{"GetApos1", Entity_GetApos1},
|
||||||
{"SetBluesound", Entity_SetBluesound},
|
{"GetApos2", Entity_GetApos2},
|
||||||
|
|
||||||
{"GetBooleanstate", Entity_GetBooleanstate},
|
{"SetApos1", Entity_SetApos1},
|
||||||
{"SetBooleanstate", Entity_SetBooleanstate},
|
{"SetApos2", Entity_SetApos2},
|
||||||
|
|
||||||
{"GetClipmask", Entity_GetClipmask},
|
{"GetBluename", Entity_GetBluename},
|
||||||
{"SetClipmask", Entity_SetClipmask},
|
{"SetBluename", Entity_SetBluename},
|
||||||
|
|
||||||
{"GetCount", Entity_GetCount},
|
{"GetBluesound", Entity_GetBluesound},
|
||||||
{"SetCount", Entity_SetCount},
|
{"SetBluesound", Entity_SetBluesound},
|
||||||
|
|
||||||
{"GetDamage", Entity_GetDamage},
|
{"GetBooleanstate", Entity_GetBooleanstate},
|
||||||
{"SetDamage", Entity_SetDamage},
|
{"SetBooleanstate", Entity_SetBooleanstate},
|
||||||
|
|
||||||
{"GetDistance", Entity_GetDistance},
|
{"GetClipmask", Entity_GetClipmask},
|
||||||
{"SetDistance", Entity_SetDistance},
|
{"SetClipmask", Entity_SetClipmask},
|
||||||
|
|
||||||
{"GetEnemy", Entity_GetEnemy},
|
{"GetCount", Entity_GetCount},
|
||||||
{"SetEnemy", Entity_SetEnemy},
|
{"SetCount", Entity_SetCount},
|
||||||
|
|
||||||
{"GetEventTime", Entity_GetEventTime},
|
{"GetDamage", Entity_GetDamage},
|
||||||
{"SetEventTime", Entity_SetEventTime},
|
{"SetDamage", Entity_SetDamage},
|
||||||
|
|
||||||
{"GetFalsename", Entity_GetFalsename},
|
{"GetDistance", Entity_GetDistance},
|
||||||
{"SetFalsename", Entity_SetFalsename},
|
{"SetDistance", Entity_SetDistance},
|
||||||
|
|
||||||
{"GetFalsetarget", Entity_GetFalsetarget},
|
{"GetEnemy", Entity_GetEnemy},
|
||||||
{"SetFalsetarget", Entity_SetFalsetarget},
|
{"SetEnemy", Entity_SetEnemy},
|
||||||
|
|
||||||
{"GetFlags", Entity_GetFlags},
|
{"GetEventTime", Entity_GetEventTime},
|
||||||
{"SetFlags", Entity_SetFlags},
|
{"SetEventTime", Entity_SetEventTime},
|
||||||
|
|
||||||
{"GetFreeAfterEvent", Entity_GetFreeAfterEvent},
|
{"GetFalsename", Entity_GetFalsename},
|
||||||
{"SetFreeAfterEvent", Entity_SetFreeAfterEvent},
|
{"SetFalsename", Entity_SetFalsename},
|
||||||
|
|
||||||
{"GetFreetime", Entity_GetFreetime},
|
{"GetFalsetarget", Entity_GetFalsetarget},
|
||||||
|
{"SetFalsetarget", Entity_SetFalsetarget},
|
||||||
|
|
||||||
{"GetGreensound", Entity_GetGreensound},
|
{"GetFlags", Entity_GetFlags},
|
||||||
{"SetGreensound", Entity_SetGreensound},
|
{"SetFlags", Entity_SetFlags},
|
||||||
|
|
||||||
{"GetHealth", Entity_GetHealth},
|
{"GetFreeAfterEvent", Entity_GetFreeAfterEvent},
|
||||||
{"SetHealth", Entity_SetHealth},
|
{"SetFreeAfterEvent", Entity_SetFreeAfterEvent},
|
||||||
|
|
||||||
{"GetInUse", Entity_GetInUse},
|
{"GetFreetime", Entity_GetFreetime},
|
||||||
{"SetInUse", Entity_SetInUse},
|
|
||||||
|
|
||||||
{"GetLastEnemy", Entity_GetLastEnemy},
|
{"GetGreensound", Entity_GetGreensound},
|
||||||
{"SetLastEnemy", Entity_SetLastEnemy},
|
{"SetGreensound", Entity_SetGreensound},
|
||||||
|
|
||||||
{"GetLuaDie", Entity_GetLuaDie},
|
{"GetHealth", Entity_GetHealth},
|
||||||
{"SetLuaDie", Entity_SetLuaDie},
|
{"SetHealth", Entity_SetHealth},
|
||||||
|
|
||||||
{"GetLuaEntity", Entity_GetLuaEntity},
|
{"GetInUse", Entity_GetInUse},
|
||||||
{"SetLuaEntity", Entity_SetLuaEntity},
|
{"SetInUse", Entity_SetInUse},
|
||||||
|
|
||||||
{"GetLuaFree", Entity_GetLuaFree},
|
{"GetLastEnemy", Entity_GetLastEnemy},
|
||||||
{"SetLuaFree", Entity_SetLuaFree},
|
{"SetLastEnemy", Entity_SetLastEnemy},
|
||||||
|
|
||||||
{"GetLuaHurt", Entity_GetLuaHurt},
|
{"GetLuaDie", Entity_GetLuaDie},
|
||||||
{"SetLuaHurt", Entity_SetLuaHurt},
|
{"SetLuaDie", Entity_SetLuaDie},
|
||||||
|
|
||||||
{"GetLuaReached", Entity_GetLuaReached},
|
{"GetLuaEntity", Entity_GetLuaEntity},
|
||||||
{"SetLuaReached", Entity_SetLuaReached},
|
{"SetLuaEntity", Entity_SetLuaEntity},
|
||||||
|
|
||||||
{"GetLuaReachedAngular", Entity_GetLuaReachedAngular},
|
{"GetLuaFree", Entity_GetLuaFree},
|
||||||
{"SetLuaReachedAngular", Entity_SetLuaReachedAngular},
|
{"SetLuaFree", Entity_SetLuaFree},
|
||||||
|
|
||||||
{"GetLuaSpawn", Entity_GetLuaSpawn},
|
{"GetLuaHurt", Entity_GetLuaHurt},
|
||||||
{"SetLuaSpawn", Entity_SetLuaSpawn},
|
{"SetLuaHurt", Entity_SetLuaHurt},
|
||||||
|
|
||||||
{"GetLuaThink", Entity_GetLuaThink},
|
{"GetLuaReached", Entity_GetLuaReached},
|
||||||
{"SetLuaThink", Entity_SetLuaThink},
|
{"SetLuaReached", Entity_SetLuaReached},
|
||||||
|
|
||||||
{"GetLuaTouch", Entity_GetLuaTouch},
|
{"GetLuaReachedAngular", Entity_GetLuaReachedAngular},
|
||||||
{"SetLuaTouch", Entity_SetLuaTouch},
|
{"SetLuaReachedAngular", Entity_SetLuaReachedAngular},
|
||||||
|
|
||||||
{"GetLuaTrigger", Entity_GetLuaTrigger},
|
{"GetLuaSpawn", Entity_GetLuaSpawn},
|
||||||
{"SetLuaTrigger", Entity_SetLuaTrigger},
|
{"SetLuaSpawn", Entity_SetLuaSpawn},
|
||||||
|
|
||||||
{"GetLuaUse", Entity_GetLuaUse},
|
{"GetLuaThink", Entity_GetLuaThink},
|
||||||
{"SetLuaUse", Entity_SetLuaUse},
|
{"SetLuaThink", Entity_SetLuaThink},
|
||||||
|
|
||||||
|
{"GetLuaTouch", Entity_GetLuaTouch},
|
||||||
|
{"SetLuaTouch", Entity_SetLuaTouch},
|
||||||
|
|
||||||
|
{"GetLuaTrigger", Entity_GetLuaTrigger},
|
||||||
|
{"SetLuaTrigger", Entity_SetLuaTrigger},
|
||||||
|
|
||||||
|
{"GetLuaUse", Entity_GetLuaUse},
|
||||||
|
{"SetLuaUse", Entity_SetLuaUse},
|
||||||
|
|
||||||
|
{"GetMessage", Entity_GetMessage},
|
||||||
|
{"SetMessage", Entity_SetMessage},
|
||||||
|
|
||||||
|
{"GetMethodOfDeath", Entity_GetMethodOfDeath},
|
||||||
|
{"SetMethodOFDeath", Entity_SetMethodOfDeath},
|
||||||
|
|
||||||
|
{"GetModel", Entity_GetModel},
|
||||||
|
{"SetModel", Entity_SetModel},
|
||||||
|
|
||||||
|
{"GetModel2", Entity_GetModel2},
|
||||||
|
{"SetModel2", Entity_SetModel2},
|
||||||
|
|
||||||
|
{"GetMovedir", Entity_GetMovedir},
|
||||||
|
{"SetMovedir", Entity_SetMovedir},
|
||||||
|
|
||||||
|
{"GetMoverstate", Entity_GetMoverstate},
|
||||||
|
{"SetMoverstate", Entity_SetMoverstate},
|
||||||
|
|
||||||
|
{"GetN00bCount", Entity_GetN00bCount},
|
||||||
|
{"SetN00bCount", Entity_SetN00bCount},
|
||||||
|
|
||||||
|
{"GetNeverFree", Entity_GetNeverFree},
|
||||||
|
{"SetNeverFree", Entity_SetNeverFree},
|
||||||
|
|
||||||
|
{"GetNextthink", Entity_GetNexthink},
|
||||||
|
{"SetNextthink", Entity_SetNexthink},
|
||||||
|
|
||||||
|
{"GetNextTrain", Entity_GetNextTrain},
|
||||||
|
{"SetNextTrain", Entity_SetNextTrain},
|
||||||
|
|
||||||
|
{"GetNoiseIndex", Entity_GetNoiseIndex},
|
||||||
|
{"SetNoiseIndex", Entity_SetNoiseIndex},
|
||||||
|
|
||||||
{NULL, NULL}
|
{NULL, NULL}
|
||||||
};
|
};
|
||||||
|
|
BIN
stefgame.suo
BIN
stefgame.suo
Binary file not shown.
Loading…
Reference in a new issue