rpg-x2/game/md5.h

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2012-01-13 12:04:03 +00:00
#ifdef SQL
#ifndef MD5_H
#define MD5_H
/* The following tests optimise behaviour on little-endian
machines, where there is no need to reverse the byte order
of 32 bit words in the MD5 computation. By default,
HIGHFIRST is defined, which indicates we're running on a
big-endian (most significant byte first) machine, on which
the byteReverse function in md5.c must be invoked. However,
byteReverse is coded in such a way that it is an identity
function when run on a little-endian machine, so calling it
on such a platform causes no harm apart from wasting time.
If the platform is known to be little-endian, we speed
things up by undefining HIGHFIRST, which defines
byteReverse as a null macro. Doing things in this manner
insures we work on new platforms regardless of their byte
order. */
#define HIGHFIRST
#ifdef __i386__
#undef HIGHFIRST
#endif
/* On machines where "long" is 64 bits, we need to declare
uint32 as something guaranteed to be 32 bits. */
#ifdef __alpha
typedef unsigned int uint32;
#else
typedef unsigned long uint32;
#endif
struct MD5Context {
uint32 buf[4];
uint32 bits[2];
unsigned char in[64];
};
extern void MD5Init();
extern void MD5Update();
extern void MD5Final();
extern void MD5Transform();
/*
* This is needed to make RSAREF happy on some MS-DOS compilers.
*/
typedef struct MD5Context MD5_CTX;
/* Define CHECK_HARDWARE_PROPERTIES to have main,c verify
byte order and uint32 settings. */
#define CHECK_HARDWARE_PROPERTIES
#endif /* !MD5_H */
#endif