mirror of
https://github.com/UberGames/RPG-X2.git
synced 2025-03-09 09:51:08 +00:00
Added missing md5.c and md5.h
This commit is contained in:
parent
44910ac294
commit
3a3a4ac90d
3 changed files with 319 additions and 2 deletions
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@ -86,7 +86,7 @@ OBJ = \
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lua_trace.o \
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lua_cvar.o \
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sqlite3.o \
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#md5.o
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md5.o
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# game object for syscalls to the engine
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SOOBJ = \
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@ -197,7 +197,7 @@ lua_weapons.o: lua_weapons.c; $(DO_CC)
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lua_trace.o: lua_trace.c; $(DO_CC)
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lua_cvar.o: lua_cvar.c; $(DO_CC)
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sqlite3.o: sqlite3.c; $(DO_CC)
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#md5.o: md5.c; $(DO_CC)
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md5.o: md5.c; $(DO_CC)
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# game syscalls
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g_syscalls.o : g_syscalls.c; $(DO_CC)
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259
game/md5.c
Executable file
259
game/md5.c
Executable file
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@ -0,0 +1,259 @@
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/*
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* This code implements the MD5 message-digest algorithm.
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* The algorithm is due to Ron Rivest. This code was
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* written by Colin Plumb in 1993, no copyright is claimed.
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* This code is in the public domain; do with it what you wish.
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*
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* Equivalent code is available from RSA Data Security, Inc.
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* This code has been tested against that, and is equivalent,
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* except that you don't need to include two pages of legalese
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* with every copy.
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*
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* To compute the message digest of a chunk of bytes, declare an
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* MD5Context structure, pass it to MD5Init, call MD5Update as
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* needed on buffers full of bytes, and then call MD5Final, which
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* will fill a supplied 16-byte array with the digest.
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*/
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/* Brutally hacked by John Walker back from ANSI C to K&R (no
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prototypes) to maintain the tradition that Netfone will compile
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with Sun's original "cc". */
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#ifdef SQL
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#include <memory.h> /* for memcpy() */
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#include "md5.h"
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#ifndef HIGHFIRST
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#define byteReverse(buf, len) /* Nothing */
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#else
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/*
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* Note: this code is harmless on little-endian machines.
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*/
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void byteReverse(buf, longs)
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unsigned char *buf; unsigned longs;
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{
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uint32 t;
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do {
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t = (uint32) ((unsigned) buf[3] << 8 | buf[2]) << 16 |
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((unsigned) buf[1] << 8 | buf[0]);
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*(uint32 *) buf = t;
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buf += 4;
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} while (--longs);
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}
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#endif
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/*
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* Start MD5 accumulation. Set bit count to 0 and buffer to mysterious
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* initialization constants.
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*/
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void MD5Init(ctx)
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struct MD5Context *ctx;
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{
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ctx->buf[0] = 0x67452301;
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ctx->buf[1] = 0xefcdab89;
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ctx->buf[2] = 0x98badcfe;
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ctx->buf[3] = 0x10325476;
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ctx->bits[0] = 0;
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ctx->bits[1] = 0;
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}
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/*
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* Update context to reflect the concatenation of another buffer full
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* of bytes.
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*/
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void MD5Update(ctx, buf, len)
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struct MD5Context *ctx; unsigned char *buf; unsigned len;
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{
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uint32 t;
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/* Update bitcount */
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t = ctx->bits[0];
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if ((ctx->bits[0] = t + ((uint32) len << 3)) < t)
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ctx->bits[1]++; /* Carry from low to high */
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ctx->bits[1] += len >> 29;
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t = (t >> 3) & 0x3f; /* Bytes already in shsInfo->data */
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/* Handle any leading odd-sized chunks */
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if (t) {
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unsigned char *p = (unsigned char *) ctx->in + t;
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t = 64 - t;
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if (len < t) {
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memcpy(p, buf, len);
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return;
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}
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memcpy(p, buf, t);
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byteReverse(ctx->in, 16);
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MD5Transform(ctx->buf, (uint32 *) ctx->in);
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buf += t;
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len -= t;
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}
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/* Process data in 64-byte chunks */
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while (len >= 64) {
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memcpy(ctx->in, buf, 64);
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byteReverse(ctx->in, 16);
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MD5Transform(ctx->buf, (uint32 *) ctx->in);
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buf += 64;
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len -= 64;
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}
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/* Handle any remaining bytes of data. */
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memcpy(ctx->in, buf, len);
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}
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/*
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* Final wrapup - pad to 64-byte boundary with the bit pattern
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* 1 0* (64-bit count of bits processed, MSB-first)
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*/
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void MD5Final(digest, ctx)
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unsigned char digest[16]; struct MD5Context *ctx;
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{
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unsigned count;
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unsigned char *p;
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/* Compute number of bytes mod 64 */
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count = (ctx->bits[0] >> 3) & 0x3F;
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/* Set the first char of padding to 0x80. This is safe since there is
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always at least one byte free */
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p = ctx->in + count;
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*p++ = 0x80;
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/* Bytes of padding needed to make 64 bytes */
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count = 64 - 1 - count;
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/* Pad out to 56 mod 64 */
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if (count < 8) {
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/* Two lots of padding: Pad the first block to 64 bytes */
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memset(p, 0, count);
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byteReverse(ctx->in, 16);
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MD5Transform(ctx->buf, (uint32 *) ctx->in);
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/* Now fill the next block with 56 bytes */
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memset(ctx->in, 0, 56);
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} else {
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/* Pad block to 56 bytes */
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memset(p, 0, count - 8);
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}
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byteReverse(ctx->in, 14);
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/* Append length in bits and transform */
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((uint32 *) ctx->in)[14] = ctx->bits[0];
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((uint32 *) ctx->in)[15] = ctx->bits[1];
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MD5Transform(ctx->buf, (uint32 *) ctx->in);
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byteReverse((unsigned char *) ctx->buf, 4);
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memcpy(digest, ctx->buf, 16);
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memset(ctx, 0, sizeof(ctx)); /* In case it's sensitive */
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}
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/* The four core functions - F1 is optimized somewhat */
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/* #define F1(x, y, z) (x & y | ~x & z) */
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#define F1(x, y, z) (z ^ (x & (y ^ z)))
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#define F2(x, y, z) F1(z, x, y)
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#define F3(x, y, z) (x ^ y ^ z)
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#define F4(x, y, z) (y ^ (x | ~z))
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/* This is the central step in the MD5 algorithm. */
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#define MD5STEP(f, w, x, y, z, data, s) \
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( w += f(x, y, z) + data, w = w<<s | w>>(32-s), w += x )
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/*
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* The core of the MD5 algorithm, this alters an existing MD5 hash to
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* reflect the addition of 16 longwords of new data. MD5Update blocks
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* the data and converts bytes into longwords for this routine.
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*/
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void MD5Transform(buf, in)
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uint32 buf[4]; uint32 in[16];
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{
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register uint32 a, b, c, d;
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a = buf[0];
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b = buf[1];
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c = buf[2];
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d = buf[3];
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MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
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MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
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MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
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MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
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MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
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MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
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MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
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MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
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MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
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MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
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MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
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MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
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MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
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MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
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MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
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MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
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MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
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MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
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MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
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MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
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MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
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MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
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MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
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MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
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MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
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MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
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MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
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MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
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MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
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MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
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MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
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MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
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MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
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MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
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MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
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MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
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MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
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MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
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MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
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MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
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MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
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MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
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MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
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MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
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MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
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MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
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MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
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MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
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MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
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MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
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MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
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MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
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MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
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MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
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MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
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MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
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MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
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MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
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MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
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MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
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MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
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MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
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MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
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MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
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buf[0] += a;
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buf[1] += b;
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buf[2] += c;
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buf[3] += d;
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}
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#endif
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58
game/md5.h
Executable file
58
game/md5.h
Executable file
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#ifdef SQL
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#ifndef MD5_H
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#define MD5_H
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/* The following tests optimise behaviour on little-endian
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machines, where there is no need to reverse the byte order
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of 32 bit words in the MD5 computation. By default,
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HIGHFIRST is defined, which indicates we're running on a
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big-endian (most significant byte first) machine, on which
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the byteReverse function in md5.c must be invoked. However,
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byteReverse is coded in such a way that it is an identity
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function when run on a little-endian machine, so calling it
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on such a platform causes no harm apart from wasting time.
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If the platform is known to be little-endian, we speed
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things up by undefining HIGHFIRST, which defines
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byteReverse as a null macro. Doing things in this manner
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insures we work on new platforms regardless of their byte
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order. */
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#define HIGHFIRST
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#ifdef __i386__
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#undef HIGHFIRST
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#endif
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/* On machines where "long" is 64 bits, we need to declare
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uint32 as something guaranteed to be 32 bits. */
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#ifdef __alpha
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typedef unsigned int uint32;
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#else
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typedef unsigned long uint32;
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#endif
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struct MD5Context {
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uint32 buf[4];
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uint32 bits[2];
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unsigned char in[64];
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};
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extern void MD5Init();
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extern void MD5Update();
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extern void MD5Final();
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extern void MD5Transform();
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/*
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* This is needed to make RSAREF happy on some MS-DOS compilers.
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*/
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typedef struct MD5Context MD5_CTX;
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/* Define CHECK_HARDWARE_PROPERTIES to have main,c verify
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byte order and uint32 settings. */
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#define CHECK_HARDWARE_PROPERTIES
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#endif /* !MD5_H */
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#endif
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