rpg-x2/cgame/cg_info.c

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2011-06-01 12:20:56 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_info.c -- display information while data is being loading
#include "cg_local.h"
#include "cg_text.h"
#define MAX_LOADING_PLAYER_ICONS 16
#define MAX_LOADING_ITEM_ICONS 26
static qhandle_t loadingPlayerIcon;
static qhandle_t loadingItemIcon;
void CG_LoadBar(void);
/*
===================
CG_DrawLoadingIcons
===================
*/
static void CG_DrawLoadingIcons( void ) {
// int n;
int x, y;
trap_R_SetColor( colorTable[CT_WHITE]);
x= 500;
y = 342;
if (loadingPlayerIcon)
{
CG_DrawPic( x, y, 64, 64, loadingPlayerIcon );
}
else if (loadingItemIcon)
{
trap_R_SetColor(colorTable[CT_LTPURPLE1]);
CG_DrawPic( x, y, 64, 64, cgs.media.weaponbox2 );
trap_R_SetColor( NULL);
CG_DrawPic( x, y, 64, 64, loadingItemIcon );
}
}
/*
======================
CG_LoadingString
======================
*/
void CG_LoadingString( const char *s ) {
Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
trap_UpdateScreen();
}
/*
===================
CG_LoadingItem
===================
*/
void CG_LoadingItem( int itemNum ) {
gitem_t *item;
item = &bg_itemlist[itemNum];
if ( item->icon ) {
loadingItemIcon = trap_R_RegisterShaderNoMip( item->icon );
}
CG_LoadingString( item->pickup_name );
}
/*
===================
CG_LoadingClient
===================
*/
void CG_LoadingClient( int clientNum ) {
const char *info;
char *skin;
char personality[MAX_QPATH];
char model[MAX_QPATH];
char iconName[MAX_QPATH];
info = CG_ConfigString( CS_PLAYERS + clientNum );
Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
skin = strchr( model, '/' );
if ( skin ) {
//*skin++ = '\0';
//} else {
// skin = "default";
model[strlen(model) - strlen(skin)] = '\0';
}
//RPG-X: MODEL SYSTEM CHANGE
Com_sprintf( iconName, MAX_QPATH, "models/players_rpgx/%s/model_icon.jpg", model );
//Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.jpg", model, skin );
//CG_Printf( S_COLOR_RED "Loading %s\n", iconName );
loadingPlayerIcon = trap_R_RegisterShaderNoMip( iconName ); //iconName;
Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
Q_CleanStr( personality );
if( cgs.gametype == GT_SINGLE_PLAYER ) {
trap_S_RegisterSound( va( "sound/voice/computer/misc/%s.wav", model ) ); //not exactly right since it'll miss subskins, but better than using personality
}//precache sound played in g_bot.c, PlayerIntroSound
CG_LoadingString( personality );
}
/*
====================
CG_DrawInformation
Draw all the status / pacifier stuff during level loading
this overlays the ui version in ui_connect.c, UI_DrawConnectScreen
====================
*/
extern void CG_AddGameModNameToGameName( char *gamename );
void CG_DrawInformation( void ) {
const char *s;
const char *info;
const char *sysInfo;
int y,x;
// int value;
qhandle_t levelshot;
// qhandle_t detail;
char buf[1024];
int strlength,length;
//trap_Cvar_Set ("rpg_playIntro", "1");
info = CG_ConfigString( CS_SERVERINFO );
sysInfo = CG_ConfigString( CS_SYSTEMINFO );
s = Info_ValueForKey( info, "mapname" );
levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) );
if ( !levelshot ) {
levelshot = trap_R_RegisterShaderNoMip( "levelshots/unknownmap" );
}
cgs.widescreen.state = WIDESCREEN_NONE;
trap_R_SetColor( colorTable[CT_BLACK] );
CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, cgs.media.whiteShader );
cgs.widescreen.state = WIDESCREEN_CENTER;
trap_R_SetColor( colorTable[CT_DKGREY] );
CG_DrawPic( 11, 60, 260, 196, cgs.media.whiteShader );
trap_R_SetColor( NULL );
CG_DrawPic( 13, 62, 256, 192, levelshot ); //correct aspect
// trap_R_SetColor( colorTable[CT_LTGREY] );
// CG_DrawPic( 418, 82, 132, 132, cgs.media.whiteShader );
// trap_R_SetColor( NULL );
// CG_DrawPic( 420, 84, 128, 128, levelshot );
// blend a detail texture over it
// detail = trap_R_RegisterShader( "levelShotDetail" );
// trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 1, 1, detail );
UI_DrawProportionalString( 10, 10, ingame_text[IGT_HOLODECKSIMULATION], UI_BIGFONT, colorTable[CT_LTORANGE] );
strlength = UI_ProportionalStringWidth(ingame_text[IGT_HOLODECKSIMULATION],UI_BIGFONT);
length = 582 - (strlength + 6);
trap_R_SetColor( colorTable[CT_DKORANGE]);
CG_DrawPic( 10 + strlength + 6, 11, length, 22,cgs.media.whiteShader);
// CG_DrawPic( 224, 11, 368, 22,cgs.media.whiteShader);
CG_DrawPic( 595, 11, 32, 32,cgs.media.halfroundr_22); // Right End
trap_R_SetColor( colorTable[CT_DKPURPLE1]);
CG_DrawPic( 274+333, 232, -32, 32,cgs.media.corner_12_18); // LR
CG_DrawPic( 274+333, 84, -32, -32,cgs.media.corner_12_18); // UR
CG_DrawPic( 274, 60, 314, 18,cgs.media.whiteShader); // Top
CG_DrawPic( 274, 238, 314, 18,cgs.media.whiteShader); //Bottom
CG_DrawPic( 274, 75, 10, 170,cgs.media.whiteShader); // Left
CG_DrawPic( 274+321, 78, 12, 162,cgs.media.whiteShader); // Right
CG_LoadBar();
// draw the icons of thiings as they are loaded
CG_DrawLoadingIcons();
// the first 150 rows are reserved for the client connection
// screen to write into
if ( cg.infoScreenText[0] ) {
UI_DrawProportionalString( 320, 442, va("%s ... %s", ingame_text[IGT_LOADING], cg.infoScreenText),
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_LTGOLD1]);
} else {
UI_DrawProportionalString( 320, 442, va("%s...", ingame_text[IGT_SNAPSHOT]),
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_LTGOLD1] );
}
// draw info string information
y = 107;
x = 288;
// don't print server lines if playing a local game
trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
if ( !atoi( buf ) ) {
// server hostname
Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024);
Q_CleanStr(buf);
UI_DrawProportionalString( x, y, buf, UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
y += PROP_HEIGHT;
// pure server
s = Info_ValueForKey( sysInfo, "sv_pure" );
if ( s[0] == '1' ) {
UI_DrawProportionalString( x, y, ingame_text[IGT_PURESERVER],
UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
y += PROP_HEIGHT;
}
// server-specific message of the day
s = CG_ConfigString( CS_MOTD );
if ( s[0] ) {
UI_DrawProportionalString(320, y, s,
UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
y += PROP_HEIGHT;
}
// some extra space after hostname and motd
y += 10;
}
// map-specific message (long map name)
s = CG_ConfigString( CS_MESSAGE );
if ( s[0] ) {
UI_DrawProportionalString( x, y, s,
UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
y += PROP_HEIGHT;
}
// cheats warning
s = Info_ValueForKey( sysInfo, "sv_cheats" );
if ( s[0] == '1' ) {
UI_DrawProportionalString( x, y, ingame_text[IGT_CHEATSAREENABLED],
UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
y += PROP_HEIGHT;
}
// RPG-X | Marcin | 24/12/2008
// privacy thing :p
// translate later
s = Info_ValueForKey( info, "rpg_respectPrivacy" );
if ( atoi( s ) != 0 ) {
UI_DrawProportionalString( x, y, "PRIVACY MODE ^5ON",
UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
y += PROP_HEIGHT;
} else {
UI_DrawProportionalString( x, y, "PRIVACY MODE ^1OFF",
UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
y += PROP_HEIGHT;
}
// game type
switch ( cgs.gametype )
{
case GT_FFA:
s = ingame_text[IGT_GAME_FREEFORALL];
break;
case GT_SINGLE_PLAYER:
s = ingame_text[IGT_GAME_SINGLEPLAYER];
break;
case GT_TOURNAMENT:
s = ingame_text[IGT_GAME_TOURNAMENT];
break;
case GT_TEAM:
s = ingame_text[IGT_GAME_TEAMHOLOMATCH];
break;
case GT_CTF:
s = ingame_text[IGT_GAME_CAPTUREFLAG];
break;
default:
s = ingame_text[IGT_GAME_UNKNOWN];
break;
}
{
char gamename[1024];
Q_strncpyz( gamename, s, sizeof(gamename) );
CG_AddGameModNameToGameName( gamename );
UI_DrawProportionalString( x, y, gamename, UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
}
y += PROP_HEIGHT;
/* value = atoi( Info_ValueForKey( info, "timelimit" ) );
if ( value ) {
UI_DrawProportionalString( x, y, va( "%s %i",ingame_text[IGT_TIME_LIMIT], value ),
UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
y += PROP_HEIGHT;
}
if (cgs.gametype != GT_CTF) {
value = atoi( Info_ValueForKey( info, "fraglimit" ) );
if ( value ) {
UI_DrawProportionalString( x, y, va( "%s %i", ingame_text[IGT_POINT_LIMIT],value ),
UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
y += PROP_HEIGHT;
}
}
if (cgs.gametype == GT_CTF) {
value = atoi( Info_ValueForKey( info, "capturelimit" ) );
if ( value ) {
UI_DrawProportionalString( x, y, va( "%s %i",ingame_text[IGT_CAPTURE_LIMIT], value ),
UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
y += PROP_HEIGHT;
}
}*/
cgs.widescreen.state = WIDESCREEN_NONE;
}
/*
====================
CG_LoadBar
====================
*/
void CG_LoadBar(void)
{
int x,y,pad;
// Round LCARS buttons
y = 309;
x = 10;
pad = 22;
// First Bit (0987)
if (cg.loadLCARSStage < 1)
{
trap_R_SetColor( colorTable[CT_VDKBROWN1]); //PURPLE3]);
}
else
{
trap_R_SetColor( colorTable[CT_VLTGOLD1]);
CG_DrawPic( x + 222 - 20,y + 14, 16, 16,cgs.media.circle2);
UI_DrawProportionalString( x + 222, y + 14, ingame_text[IGT_REPLICATION_MATRIX],UI_SMALLFONT, colorTable[CT_VLTGOLD1]);
trap_R_SetColor( colorTable[CT_LTBROWN1]); //VLTPURPLE3]);
}
CG_DrawPic( x + 18, y +102, 128, 64,cgs.media.loading1);
if (cg.loadLCARSStage < 2)
{
trap_R_SetColor( colorTable[CT_VDKBLUE1]);
}
else
{
trap_R_SetColor( colorTable[CT_VLTGOLD1]);
CG_DrawPic( x + 222 - 20,y + 14, 16, 16,cgs.media.circle);
trap_R_SetColor( colorTable[CT_LTBLUE1]);
}
CG_DrawPic( x, y + 37, 64, 64,cgs.media.loading2);
if (cg.loadLCARSStage < 3)
{
trap_R_SetColor( colorTable[CT_DKGOLD1]); //VDKPURPLE1]);
}
else
{
trap_R_SetColor( colorTable[CT_VLTGOLD1]);
CG_DrawPic( x + 222 - 20,y + 14+pad, 16, 16,cgs.media.circle2);
UI_DrawProportionalString( x + 222, y + 14 + pad, ingame_text[IGT_HOLOGRAPHIC_PROJECTORS],UI_SMALLFONT, colorTable[CT_VLTGOLD1]);
trap_R_SetColor( colorTable[CT_LTGOLD1]); //LTPURPLE1]);
}
CG_DrawPic( x + 17, y, 128, 64,cgs.media.loading3);
if (cg.loadLCARSStage < 4)
{
trap_R_SetColor( colorTable[CT_VDKBLUE1]); //VDKPURPLE2]);
}
else
{
trap_R_SetColor( colorTable[CT_VLTGOLD1]);
CG_DrawPic( x + 222 - 20,y + 14+pad, 16, 16,cgs.media.circle);
trap_R_SetColor( colorTable[CT_LTBLUE1]); //PURPLE2]);
}
CG_DrawPic( x + 99, y, 128, 128,cgs.media.loading4);
if (cg.loadLCARSStage < 5)
{
trap_R_SetColor( colorTable[CT_VDKBROWN1]); //BLUE2]);
}
else
{
trap_R_SetColor( colorTable[CT_VLTGOLD1]);
CG_DrawPic( x + 222 - 20,y + 14+pad+pad, 16, 16,cgs.media.circle2);
UI_DrawProportionalString( x + 222, y + 14 + pad + pad, ingame_text[IGT_SIMULATION_DATA_BASE],UI_SMALLFONT, colorTable[CT_VLTGOLD1]);
trap_R_SetColor( colorTable[CT_LTBROWN1]); //VLTBLUE2]);
}
CG_DrawPic( x +137, y + 81, 64, 64,cgs.media.loading5);
if (cg.loadLCARSStage < 6)
{
trap_R_SetColor( colorTable[CT_VDKRED1]); //ORANGE]);
}
else
{
trap_R_SetColor( colorTable[CT_VLTGOLD1]);
CG_DrawPic( x + 222 - 20,y + 14+pad+pad, 16, 16,cgs.media.circle);
trap_R_SetColor( colorTable[CT_DKRED1]); //LTORANGE]);
}
CG_DrawPic( x + 45, y + 99, 128, 64,cgs.media.loading6);
if (cg.loadLCARSStage < 7)
{
trap_R_SetColor( colorTable[CT_VDKRED1]); //BLUE2]);
}
else
{
trap_R_SetColor( colorTable[CT_VLTGOLD1]);
CG_DrawPic( x + 222 - 20,y + 14+pad+pad+pad, 16, 16,cgs.media.circle2);
UI_DrawProportionalString( x + 222, y + 14 + pad + pad + pad, ingame_text[IGT_SAFETY_LOCKS],UI_SMALLFONT, colorTable[CT_VLTGOLD1]);
trap_R_SetColor( colorTable[CT_DKRED1]); //LTBLUE2]);
}
CG_DrawPic( x + 38, y + 24, 64, 128,cgs.media.loading7);
if (cg.loadLCARSStage < 8)
{
trap_R_SetColor( colorTable[CT_VDKBROWN1]); //PURPLE1]);
}
else
{
trap_R_SetColor( colorTable[CT_VLTGOLD1]);
CG_DrawPic( x + 222 - 20,y + 14+pad+pad+pad, 16, 16,cgs.media.circle);
trap_R_SetColor( colorTable[CT_LTBROWN1]); //PURPLE1]);
}
CG_DrawPic( x + 78, y + 20, 128, 64,cgs.media.loading8);
if (cg.loadLCARSStage < 9)
{
trap_R_SetColor( colorTable[CT_VDKBLUE2]); //VDKBROWN1]);
}
else
{
trap_R_SetColor( colorTable[CT_DKBLUE2]); //VLTBROWN1]);
}
CG_DrawPic( x +112, y + 66, 64, 128,cgs.media.loading9);
if (cg.loadLCARSStage < 9)
{
trap_R_SetColor( colorTable[CT_VDKORANGE]); //DKBLUE2]);
}
else
{
trap_R_SetColor( colorTable[CT_LTORANGE]); //LTBLUE2]);
}
CG_DrawPic( x + 62, y + 44, 128, 128,cgs.media.loadingcircle); // Center arrows
cg.loadLCARScnt++;
if (cg.loadLCARScnt > 3)
{
cg.loadLCARScnt = 0;
}
trap_R_SetColor( colorTable[CT_VDKBLUE1]); //DKPURPLE2]);
CG_DrawPic( x + 61, y + 43, 32, 32,cgs.media.loadingquarter); // Quad UL
CG_DrawPic( x + 135, y + 43, -32, 32,cgs.media.loadingquarter); // Quad UR
CG_DrawPic( x + 135, y +117, -32, -32,cgs.media.loadingquarter); // Quad LR
CG_DrawPic( x + 61, y +117, 32, -32,cgs.media.loadingquarter); // Quad LL
trap_R_SetColor( colorTable[CT_LTBLUE1]); //LTPURPLE2]);
switch (cg.loadLCARScnt)
{
case 0 :
CG_DrawPic( x + 61, y + 43, 32, 32,cgs.media.loadingquarter); // Quad UL
break;
case 1 :
CG_DrawPic( x + 135, y + 43, -32, 32,cgs.media.loadingquarter); // Quad UR
break;
case 2 :
CG_DrawPic( x + 135, y +117, -32, -32,cgs.media.loadingquarter); // Quad LR
break;
case 3 :
CG_DrawPic( x + 61, y +117, 32, -32,cgs.media.loadingquarter); // Quad LL
break;
}
UI_DrawProportionalString( x + 21, y + 150, "0987",UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 3, y + 90, "18",UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 24, y + 20, "7",UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 93, y + 5, "51",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 103, y + 5, "35",UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 165, y + 83, "21",UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 101, y + 149, "67",UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 123, y + 36, "8",UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 90, y + 65, "1",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 105, y + 65, "2",UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 105, y + 87, "3",UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( x + 91, y + 87, "4",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
trap_R_SetColor( colorTable[CT_DKGOLD1]); //DKBROWN1]);
y +=10;
CG_DrawPic( x + 130, y - 10 , 64, 16,cgs.media.loadingtrim);
CG_DrawPic( x + 130, y + 150, 64, -16,cgs.media.loadingtrim);
CG_DrawPic( x + 150, y - 10, 432, 8, cgs.media.whiteShader); // Top line
CG_DrawPic( x + 150, y + 142, 432, 8, cgs.media.whiteShader); // Bottom line
CG_DrawPic( x + 583, y - 7, 16, 151, cgs.media.whiteShader); // Side line
CG_DrawPic( x + 580, y + 1, 32, -16,cgs.media.loadingcorner);
CG_DrawPic( x + 580, y + 139, 32, 16,cgs.media.loadingcorner);
}
static int missionYcnt;
static int missionYpos;
static int missionInfoScreenY;
#define OBJ_HORIZONTAL_BORDER_X 15 // Where graphic starts
#define OBJ_HORIZONTAL_BORDER_WIDTH 30 // Thickness of graphic
#define OBJ_TEXT_X_BORDER_LEFT 10 // Distance from right edge of graphic to circle graphic
#define OBJ_TEXT_X_BORDER_RIGHT 10 // Distance from right edge of text to right edge of screen
#define OBJ_CIRCLE_SIZE 16 // Size of circle graphic
#define OBJ_CIRCLE_TEXT_MARGIN 4 // Distance between circle and text
#define OBJ_TEXT_XPOS (OBJ_HORIZONTAL_BORDER_X + OBJ_HORIZONTAL_BORDER_WIDTH + OBJ_TEXT_X_BORDER_LEFT)
#define OBJ_SCREEN_HEIGHT 428
#define OBJ_SCREEN_YMARGIN 8
#define OBJ_SCREEN_Y2MARGIN 4
#define OBJ_SCREEN_YBORDERTOP 20
#define OBJ_SCREEN_YBORDERBOT 8
#define OBJ_NORMAL_LINE_HEIGHT (PROP_HEIGHT * 1.15)
#define OBJ_ADDITIONAL_LINE_HEIGHT .20
/*
====================
ObjectivePrint_Line
====================
*/
static void ObjectivePrint_Line(int strIndex,int color,centity_t *cent)
{
char *str,*strBegin;
int y,pixelLen,charLen;
char holdText[1024], holdText2[2];
char finalText[MAX_OBJ_LENGTH];
int len,len_s,maxPixLength,charHeight;
#ifndef Q3_VM
assert(cgs.objectives[strIndex].text);
#endif
str = cgs.objectives[strIndex].text;
len = strlen(str);
len++;
Q_strncpyz(finalText,str,len);
len_s = strlen(str);
pixelLen = UI_ProportionalStringWidth(finalText,UI_SMALLFONT);
str = finalText;
maxPixLength = SCREEN_WIDTH - (OBJ_TEXT_XPOS + OBJ_TEXT_X_BORDER_RIGHT + OBJ_CIRCLE_SIZE + OBJ_CIRCLE_TEXT_MARGIN);
charHeight = OBJ_NORMAL_LINE_HEIGHT;
if (missionYcnt) // Not the very first objective to be printed?
{
missionYpos += (PROP_HEIGHT * OBJ_ADDITIONAL_LINE_HEIGHT); // Add a little space between objective lines
}
y =missionYpos + (charHeight * (missionYcnt));
trap_R_SetColor( colorTable[color]);
if (cgs.objectives[strIndex].complete)
{
CG_DrawPic( OBJ_TEXT_XPOS,y, OBJ_CIRCLE_SIZE, OBJ_CIRCLE_SIZE,cgs.media.circle);
}
else
{
CG_DrawPic( OBJ_TEXT_XPOS,y, OBJ_CIRCLE_SIZE, OBJ_CIRCLE_SIZE,cgs.media.circle2);
}
if (pixelLen < maxPixLength) // One shot - small enough to print entirely on one line
{
UI_DrawProportionalString(OBJ_TEXT_XPOS + OBJ_CIRCLE_SIZE + OBJ_CIRCLE_TEXT_MARGIN, y,str, UI_SMALLFONT, colorTable[color] );
++missionYcnt;
}
// Text is too long, break into lines.
else
{
pixelLen = 0;
charLen = 0;
holdText2[1] = '\0';
strBegin = str;
while( *str )
{
holdText2[0] = *str;
pixelLen += UI_ProportionalStringWidth(holdText2,UI_SMALLFONT);
pixelLen += 2; // For kerning
++charLen;
if (pixelLen > maxPixLength )
{ //Reached max length of this line
//step back until we find a space
while ((charLen) && (*str != ' ' ))
{
--str;
--charLen;
}
if (*str==' ')
{
++str; // To get past space
}
Q_strncpyz( holdText, strBegin, charLen);
holdText[charLen] = '\0';
strBegin = str;
pixelLen = 0;
charLen = 1;
y = missionYpos + (charHeight * missionYcnt);
UI_DrawProportionalString(OBJ_TEXT_XPOS + OBJ_CIRCLE_SIZE + OBJ_CIRCLE_TEXT_MARGIN, y, holdText, UI_SMALLFONT, colorTable[color] );
++missionYcnt;
}
else if (*(str+1) == '\0')
{
++charLen;
y = missionYpos + (charHeight * missionYcnt);
Q_strncpyz( holdText, strBegin, charLen);
UI_DrawProportionalString(OBJ_TEXT_XPOS + OBJ_CIRCLE_SIZE + OBJ_CIRCLE_TEXT_MARGIN, y, holdText, UI_SMALLFONT, colorTable[color] );
++missionYcnt;
break;
}
++str;
}
}
}
static int Objective_LineCnt(int strIndex,centity_t *cent)
{
char *str,*strBegin;
int pixelLen,charLen;
char holdText[1024], holdText2[2];
char finalText[MAX_OBJ_LENGTH];
int len,len_s,maxPixLength;
int lineCnt;
#ifndef Q3_VM
assert(cgs.objectives[strIndex].text);
#endif
str = cgs.objectives[strIndex].text;
len = strlen(str);
len++;
Q_strncpyz(finalText,str,len);
len_s = strlen(str);
pixelLen = UI_ProportionalStringWidth(finalText,UI_SMALLFONT);
lineCnt = 0;
maxPixLength = SCREEN_WIDTH - (OBJ_TEXT_XPOS + OBJ_TEXT_X_BORDER_RIGHT + OBJ_CIRCLE_SIZE + OBJ_CIRCLE_TEXT_MARGIN);
str = finalText;
if (pixelLen < maxPixLength) // One shot - small enough to print entirely on one line
{
lineCnt = 1;
}
// Text is too long, break into lines.
else
{
pixelLen = 0;
charLen = 0;
holdText2[1] = '\0';
strBegin = str;
while( *str )
{
holdText2[0] = *str;
pixelLen += UI_ProportionalStringWidth(holdText2,UI_SMALLFONT);
pixelLen += 2; // For kerning
++charLen;
if (pixelLen > maxPixLength )
{ //Reached max length of this line
//step back until we find a space
while ((charLen) && (*str != ' ' ))
{
--str;
--charLen;
}
if (*str==' ')
{
++str; // To get past space
}
Q_strncpyz( holdText, strBegin, charLen);
holdText[charLen] = '\0';
strBegin = str;
pixelLen = 0;
charLen = 1;
lineCnt++;
}
else if (*(str+1) == '\0')
{
++charLen;
lineCnt++;
break;
}
++str;
}
}
return (lineCnt);
}
/*
====================
Objectives_Draw
====================
*/
static void Objectives_Draw( centity_t *cent )
{
int objCnt,i,lineCnt,maxLines;
int total,textYCnt,length,color;
vec4_t newColor;
objCnt=0;
for (i=0;i<MAX_OBJECTIVES;i++)
{
if (cgs.objectives[i].text[0])
{
objCnt++;
}
}
lineCnt = 0;
// Count the number of lines.
for (i=0;i<objCnt;i++)
{
if (cgs.objectives[i].text[0])
{
lineCnt += Objective_LineCnt(i,cent);
}
}
maxLines = OBJ_SCREEN_HEIGHT /OBJ_NORMAL_LINE_HEIGHT;
if (lineCnt > maxLines) // Too many lines?
{
lineCnt = maxLines;
}
if (lineCnt==0) // Show there are no objectives
{
Q_strncpyz(cgs.objectives[0].text,ingame_text[IGT_NONETEXT],sizeof(cgs.objectives[0].text));
}
textYCnt = lineCnt * OBJ_NORMAL_LINE_HEIGHT;
// For the space between objectives
textYCnt += (objCnt-1) * (OBJ_ADDITIONAL_LINE_HEIGHT * PROP_HEIGHT);
// Calc starting Y of text
total = OBJ_SCREEN_YMARGIN + OBJ_SCREEN_YMARGIN + OBJ_SCREEN_Y2MARGIN + OBJ_SCREEN_Y2MARGIN +
OBJ_SCREEN_YBORDERTOP + OBJ_SCREEN_YBORDERBOT + textYCnt;
if (OBJ_SCREEN_HEIGHT < total) // This should never happen (but just in case)
{
total = OBJ_SCREEN_HEIGHT;
}
missionInfoScreenY = ((OBJ_SCREEN_HEIGHT - total) /2) + (OBJ_SCREEN_YMARGIN + OBJ_SCREEN_YBORDERTOP);
missionYcnt = 0;
missionYpos = missionInfoScreenY;
// Print top of frame
trap_R_SetColor( colorTable[CT_DKPURPLE3]);
CG_DrawPic( OBJ_HORIZONTAL_BORDER_X + 10, missionInfoScreenY - (OBJ_SCREEN_YMARGIN + OBJ_SCREEN_YBORDERTOP) ,
SCREEN_WIDTH - (OBJ_HORIZONTAL_BORDER_X + OBJ_TEXT_X_BORDER_RIGHT + 10), OBJ_SCREEN_YBORDERTOP, cgs.media.whiteShader); // Middle column
// Print bottom of frame
CG_DrawPic( OBJ_HORIZONTAL_BORDER_X + 10, missionInfoScreenY - OBJ_SCREEN_YMARGIN + textYCnt + (2 * OBJ_SCREEN_YMARGIN),
SCREEN_WIDTH - (OBJ_HORIZONTAL_BORDER_X + OBJ_TEXT_X_BORDER_RIGHT + 10), OBJ_SCREEN_YBORDERBOT, cgs.media.whiteShader); // Middle column
length = (missionInfoScreenY - OBJ_SCREEN_YMARGIN + textYCnt + (2 * OBJ_SCREEN_YMARGIN)) - (missionInfoScreenY - (OBJ_SCREEN_YMARGIN + OBJ_SCREEN_YBORDERTOP)) - 15;
// Print left hand column of frame
CG_DrawPic( OBJ_HORIZONTAL_BORDER_X, (missionInfoScreenY - (OBJ_SCREEN_YMARGIN + OBJ_SCREEN_YBORDERTOP)) + 10,
OBJ_HORIZONTAL_BORDER_WIDTH, length, cgs.media.whiteShader); // Middle column
// Top corner
trap_R_SetColor( colorTable[CT_DKPURPLE3]);
CG_DrawPic( OBJ_HORIZONTAL_BORDER_X,
missionInfoScreenY - (OBJ_SCREEN_YMARGIN + OBJ_SCREEN_YBORDERTOP),
32, 32, cgs.media.corner_ul_20_30); // Top corner
// Bottom corner
CG_DrawPic( OBJ_HORIZONTAL_BORDER_X,
(missionInfoScreenY - OBJ_SCREEN_YMARGIN + textYCnt + (2 * OBJ_SCREEN_YMARGIN))-5,
32, 32, cgs.media.corner_ll_8_30); // Bottom corner
UI_DrawProportionalString( OBJ_HORIZONTAL_BORDER_X + 30, missionInfoScreenY - (OBJ_SCREEN_YMARGIN + OBJ_SCREEN_YBORDERTOP) + 2, ingame_text[IGT_OBJECTIVES],UI_SMALLFONT, colorTable[CT_BLACK]);
// Print the background
newColor[0] = colorTable[CT_BLACK][0];
newColor[1] = colorTable[CT_BLACK][1];
newColor[2] = colorTable[CT_BLACK][2];
newColor[3] = 0.5;
trap_R_SetColor(newColor);
CG_DrawPic( (OBJ_TEXT_XPOS - OBJ_TEXT_X_BORDER_LEFT), missionInfoScreenY - OBJ_SCREEN_YMARGIN, SCREEN_WIDTH - ((OBJ_TEXT_XPOS - OBJ_TEXT_X_BORDER_LEFT)+OBJ_TEXT_X_BORDER_RIGHT) , textYCnt + (2 * OBJ_SCREEN_YMARGIN), cgs.media.whiteShader);
// Print the lines
for (i=0;i<objCnt;i++)
{
if (cgs.objectives[i].text[0])
{
if (cgs.objectives[i].complete)
{
color = CT_DKGOLD1;
}
else
{
color = CT_VLTGOLD1;
}
ObjectivePrint_Line(i,color,cent);
}
}
}
/*
====================
CG_DrawObjectiveInformation
====================
*/
void CG_DrawObjectiveInformation( void )
{
centity_t *cent;
// Don't show if dead
if (cg.predictedPlayerState.pm_type == PM_DEAD)
{
return;
}
cent = &cg_entities[cg.snap->ps.clientNum];
Objectives_Draw(cent);
}