lilium-voyager/code/renderergl2
Zack Middleton d717aaf01e Merge branch 'master' into game/eliteforce
Conflicts:
	code/renderergl1/tr_init.c
	code/renderergl2/tr_init.c
2018-08-13 16:31:09 -05:00
..
glsl OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c Merge branch 'master' into game/eliteforce 2018-08-13 16:31:09 -05:00
tr_bsp.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_cmds.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_curve.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_dsa.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_dsa.h OpenGL2: Detect Intel graphics and avoid/use certain operations there. 2016-12-07 22:30:55 -08:00
tr_extensions.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_extramath.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extramath.h OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_fbo.h OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_flares.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_glsl.c OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
tr_image.c Don't upload 8 bit grayscale images as 16 bit luminance 2018-07-20 23:40:07 -05:00
tr_image_dds.c OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
tr_init.c Merge branch 'master' into game/eliteforce 2018-08-13 16:31:09 -05:00
tr_light.c OpenGL2: Fix holodeck doors being black and not fading out 2018-06-01 20:13:56 -05:00
tr_local.h Merge branch 'master' into game/eliteforce 2018-08-13 16:31:09 -05:00
tr_main.c Merge branch 'master' into game/eliteforce 2018-03-03 19:27:28 -06:00
tr_marks.c OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
tr_mesh.c OpenGL2: Fix MD3 surface with zero shaders dividing by zero 2017-10-04 21:00:04 -05:00
tr_model.c Add vao cache for static surfaces. 2017-04-28 02:13:25 -07:00
tr_model_iqm.c Calculate bounds for unanimated IQM models 2018-08-02 18:20:18 -05:00
tr_postprocess.c OpenGL2: Fix brightness when r_autoExposure is disabled 2017-10-02 20:46:36 -05:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c Merge branch 'master' into game/eliteforce 2018-08-13 16:31:09 -05:00
tr_shade.c Merge branch 'master' into game/eliteforce 2018-08-13 16:31:09 -05:00
tr_shade_calc.c Merge branch 'master' into game/eliteforce 2018-05-18 04:40:21 -05:00
tr_shader.c Merge branch 'master' into game/eliteforce 2018-05-18 04:40:21 -05:00
tr_shadows.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_sky.c OpenGL2: Use an OpenGL 3.2 core context if available. 2017-07-13 12:03:10 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Merge branch 'master' into game/eliteforce 2018-08-13 16:31:09 -05:00
tr_vbo.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_world.c OpenGL2: Remove SF_VAO_MESH. 2017-06-16 16:52:53 -07:00