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glsl
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OpenGL2: Add GPU vertex skinning for IQM models
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2018-07-27 17:40:25 -05:00 |
tr_animation.c
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Allow more than 32 surfaces in skin files
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2017-07-04 14:06:09 -05:00 |
tr_backend.c
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Merge branch 'master' into game/eliteforce
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2018-08-13 16:31:09 -05:00 |
tr_bsp.c
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Correct spelling mistakes.
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2017-11-22 01:40:20 -06:00 |
tr_cmds.c
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OpenGL2: Misc fixes and cleanup
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2018-07-20 23:40:35 -05:00 |
tr_curve.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_dsa.c
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OpenGL2: Misc fixes and cleanup
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2018-07-20 23:40:35 -05:00 |
tr_dsa.h
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OpenGL2: Detect Intel graphics and avoid/use certain operations there.
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2016-12-07 22:30:55 -08:00 |
tr_extensions.c
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OpenGL2: Misc fixes and cleanup
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2018-07-20 23:40:35 -05:00 |
tr_extramath.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_extramath.h
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_extratypes.h
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Clarify comment for OpenGL2's RDF_NOFOG
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2013-05-24 13:16:56 -05:00 |
tr_fbo.c
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Correct spelling mistakes.
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2017-11-22 01:40:20 -06:00 |
tr_fbo.h
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OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
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2016-04-05 02:37:05 -07:00 |
tr_flares.c
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OpenGL2: Misc fixes and cleanup
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2018-07-20 23:40:35 -05:00 |
tr_glsl.c
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OpenGL2: Add GPU vertex skinning for IQM models
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2018-07-27 17:40:25 -05:00 |
tr_image.c
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Don't upload 8 bit grayscale images as 16 bit luminance
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2018-07-20 23:40:07 -05:00 |
tr_image_dds.c
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OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
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2015-12-22 05:04:07 -08:00 |
tr_init.c
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Merge branch 'master' into game/eliteforce
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2018-08-13 16:31:09 -05:00 |
tr_light.c
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OpenGL2: Fix holodeck doors being black and not fading out
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2018-06-01 20:13:56 -05:00 |
tr_local.h
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Merge branch 'master' into game/eliteforce
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2018-08-13 16:31:09 -05:00 |
tr_main.c
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Merge branch 'master' into game/eliteforce
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2018-03-03 19:27:28 -06:00 |
tr_marks.c
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OpenGL2: Store normals/tangents as int16_t[4].
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2016-09-06 00:57:15 -07:00 |
tr_mesh.c
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OpenGL2: Fix MD3 surface with zero shaders dividing by zero
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2017-10-04 21:00:04 -05:00 |
tr_model.c
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Add vao cache for static surfaces.
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2017-04-28 02:13:25 -07:00 |
tr_model_iqm.c
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Calculate bounds for unanimated IQM models
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2018-08-02 18:20:18 -05:00 |
tr_postprocess.c
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OpenGL2: Fix brightness when r_autoExposure is disabled
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2017-10-02 20:46:36 -05:00 |
tr_postprocess.h
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
tr_scene.c
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Merge branch 'master' into game/eliteforce
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2018-08-13 16:31:09 -05:00 |
tr_shade.c
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Merge branch 'master' into game/eliteforce
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2018-08-13 16:31:09 -05:00 |
tr_shade_calc.c
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Merge branch 'master' into game/eliteforce
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2018-05-18 04:40:21 -05:00 |
tr_shader.c
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Merge branch 'master' into game/eliteforce
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2018-05-18 04:40:21 -05:00 |
tr_shadows.c
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OpenGL2: Misc fixes and cleanup
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2018-07-20 23:40:35 -05:00 |
tr_sky.c
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
tr_subs.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_surface.c
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Merge branch 'master' into game/eliteforce
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2018-08-13 16:31:09 -05:00 |
tr_vbo.c
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OpenGL2: Misc fixes and cleanup
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2018-07-20 23:40:35 -05:00 |
tr_world.c
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OpenGL2: Remove SF_VAO_MESH.
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2017-06-16 16:52:53 -07:00 |