Merge branch 'master' into game/eliteforce

Conflicts:
	code/renderergl1/tr_init.c
	code/renderergl2/tr_init.c
This commit is contained in:
Zack Middleton 2018-08-13 16:31:09 -05:00
commit d717aaf01e
33 changed files with 2319 additions and 1244 deletions

View file

@ -329,15 +329,18 @@ bin_path=$(shell which $(1) 2> /dev/null)
# The autoupdater uses curl, so figure out its flags no matter what.
# We won't need this if we only build the server
# set PKG_CONFIG_PATH to influence this, e.g.
# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig
ifneq ($(call bin_path, pkg-config),)
CURL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libcurl)
CURL_LIBS ?= $(shell pkg-config --silence-errors --libs libcurl)
OPENAL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags openal)
OPENAL_LIBS ?= $(shell pkg-config --silence-errors --libs openal)
SDL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//')
SDL_LIBS ?= $(shell pkg-config --silence-errors --libs sdl2)
# set PKG_CONFIG_PATH or PKG_CONFIG to influence this, e.g.
# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig or
# PKG_CONFIG=arm-linux-gnueabihf-pkg-config
PKG_CONFIG ?= pkg-config
ifneq ($(call bin_path, $(PKG_CONFIG)),)
CURL_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags libcurl)
CURL_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs libcurl)
OPENAL_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags openal)
OPENAL_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs openal)
SDL_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//')
SDL_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs sdl2)
else
# assume they're in the system default paths (no -I or -L needed)
CURL_LIBS ?= -lcurl
@ -1158,8 +1161,8 @@ ifeq ($(NEED_OPUS),1)
-I$(OPUSDIR)/include -I$(OPUSDIR)/celt -I$(OPUSDIR)/silk \
-I$(OPUSDIR)/silk/float -I$(OPUSFILEDIR)/include
else
OPUS_CFLAGS ?= $(shell pkg-config --silence-errors --cflags opusfile opus || true)
OPUS_LIBS ?= $(shell pkg-config --silence-errors --libs opusfile opus || echo -lopusfile -lopus)
OPUS_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags opusfile opus || true)
OPUS_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs opusfile opus || echo -lopusfile -lopus)
endif
CLIENT_CFLAGS += $(OPUS_CFLAGS)
CLIENT_LIBS += $(OPUS_LIBS)
@ -1171,8 +1174,8 @@ ifeq ($(USE_CODEC_VORBIS),1)
ifeq ($(USE_INTERNAL_VORBIS),1)
CLIENT_CFLAGS += -I$(VORBISDIR)/include -I$(VORBISDIR)/lib
else
VORBIS_CFLAGS ?= $(shell pkg-config --silence-errors --cflags vorbisfile vorbis || true)
VORBIS_LIBS ?= $(shell pkg-config --silence-errors --libs vorbisfile vorbis || echo -lvorbisfile -lvorbis)
VORBIS_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags vorbisfile vorbis || true)
VORBIS_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs vorbisfile vorbis || echo -lvorbisfile -lvorbis)
endif
CLIENT_CFLAGS += $(VORBIS_CFLAGS)
CLIENT_LIBS += $(VORBIS_LIBS)
@ -1183,8 +1186,8 @@ ifeq ($(NEED_OGG),1)
ifeq ($(USE_INTERNAL_OGG),1)
OGG_CFLAGS = -I$(OGGDIR)/include
else
OGG_CFLAGS ?= $(shell pkg-config --silence-errors --cflags ogg || true)
OGG_LIBS ?= $(shell pkg-config --silence-errors --libs ogg || echo -logg)
OGG_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags ogg || true)
OGG_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs ogg || echo -logg)
endif
CLIENT_CFLAGS += $(OGG_CFLAGS)
CLIENT_LIBS += $(OGG_LIBS)
@ -1201,8 +1204,8 @@ endif
ifeq ($(USE_INTERNAL_ZLIB),1)
ZLIB_CFLAGS = -DNO_GZIP -I$(ZDIR)
else
ZLIB_CFLAGS ?= $(shell pkg-config --silence-errors --cflags zlib || true)
ZLIB_LIBS ?= $(shell pkg-config --silence-errors --libs zlib || echo -lz)
ZLIB_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags zlib || true)
ZLIB_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs zlib || echo -lz)
endif
BASE_CFLAGS += $(ZLIB_CFLAGS)
LIBS += $(ZLIB_LIBS)
@ -1213,15 +1216,15 @@ ifeq ($(USE_INTERNAL_JPEG),1)
else
# IJG libjpeg doesn't have pkg-config, but libjpeg-turbo uses libjpeg.pc;
# we fall back to hard-coded answers if libjpeg.pc is unavailable
JPEG_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libjpeg || true)
JPEG_LIBS ?= $(shell pkg-config --silence-errors --libs libjpeg || echo -ljpeg)
JPEG_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags libjpeg || true)
JPEG_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs libjpeg || echo -ljpeg)
BASE_CFLAGS += $(JPEG_CFLAGS)
RENDERER_LIBS += $(JPEG_LIBS)
endif
ifeq ($(USE_FREETYPE),1)
FREETYPE_CFLAGS ?= $(shell pkg-config --silence-errors --cflags freetype2 || true)
FREETYPE_LIBS ?= $(shell pkg-config --silence-errors --libs freetype2 || echo -lfreetype)
FREETYPE_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags freetype2 || true)
FREETYPE_LIBS ?= $(shell $(PKG_CONFIG) --silence-errors --libs freetype2 || echo -lfreetype)
BASE_CFLAGS += -DBUILD_FREETYPE $(FREETYPE_CFLAGS)
RENDERER_LIBS += $(FREETYPE_LIBS)

View file

@ -71,6 +71,7 @@ can then be moved around
void CG_TestModel_f (void) {
vec3_t angles;
cg.testGun = qfalse;
memset( &cg.testModelEntity, 0, sizeof(cg.testModelEntity) );
if ( trap_Argc() < 2 ) {
return;
@ -96,7 +97,6 @@ void CG_TestModel_f (void) {
angles[ROLL] = 0;
AnglesToAxis( angles, cg.testModelEntity.axis );
cg.testGun = qfalse;
}
/*
@ -108,6 +108,11 @@ Replaces the current view weapon with the given model
*/
void CG_TestGun_f (void) {
CG_TestModel_f();
if ( !cg.testModelEntity.hModel ) {
return;
}
cg.testGun = qtrue;
cg.testModelEntity.renderfx = RF_MINLIGHT | RF_DEPTHHACK | RF_FIRST_PERSON;
}

View file

@ -45,27 +45,22 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
// get missing functions from code/SDL2/include/SDL_opengl.h
// OpenGL 1.0/1.1 and OpenGL ES 1.0
// OpenGL 1.0/1.1, OpenGL ES 1.0, and OpenGL 3.2 core profile
#define QGL_1_1_PROCS \
GLE(void, AlphaFunc, GLenum func, GLclampf ref) \
GLE(void, BindTexture, GLenum target, GLuint texture) \
GLE(void, BlendFunc, GLenum sfactor, GLenum dfactor) \
GLE(void, ClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) \
GLE(void, Clear, GLbitfield mask) \
GLE(void, ClearStencil, GLint s) \
GLE(void, Color4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) \
GLE(void, ColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) \
GLE(void, ColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
GLE(void, CopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) \
GLE(void, CullFace, GLenum mode) \
GLE(void, DeleteTextures, GLsizei n, const GLuint *textures) \
GLE(void, DepthFunc, GLenum func) \
GLE(void, DepthMask, GLboolean flag) \
GLE(void, DisableClientState, GLenum cap) \
GLE(void, Disable, GLenum cap) \
GLE(void, DrawArrays, GLenum mode, GLint first, GLsizei count) \
GLE(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) \
GLE(void, EnableClientState, GLenum cap) \
GLE(void, Enable, GLenum cap) \
GLE(void, Finish, void) \
GLE(void, Flush, void) \
@ -75,53 +70,67 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
GLE(void, GetIntegerv, GLenum pname, GLint *params) \
GLE(const GLubyte *, GetString, GLenum name) \
GLE(void, LineWidth, GLfloat width) \
GLE(void, LoadIdentity, void) \
GLE(void, LoadMatrixf, const GLfloat *m) \
GLE(void, MatrixMode, GLenum mode) \
GLE(void, PolygonOffset, GLfloat factor, GLfloat units) \
GLE(void, PopMatrix, void) \
GLE(void, PushMatrix, void) \
GLE(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) \
GLE(void, Scissor, GLint x, GLint y, GLsizei width, GLsizei height) \
GLE(void, ShadeModel, GLenum mode) \
GLE(void, StencilFunc, GLenum func, GLint ref, GLuint mask) \
GLE(void, StencilMask, GLuint mask) \
GLE(void, StencilOp, GLenum fail, GLenum zfail, GLenum zpass) \
GLE(void, TexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
GLE(void, TexEnvf, GLenum target, GLenum pname, GLfloat param) \
GLE(void, TexImage2D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) \
GLE(void, TexParameterf, GLenum target, GLenum pname, GLfloat param) \
GLE(void, TexParameteri, GLenum target, GLenum pname, GLint param) \
GLE(void, TexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) \
GLE(void, Translatef, GLfloat x, GLfloat y, GLfloat z) \
GLE(void, VertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
GLE(void, Viewport, GLint x, GLint y, GLsizei width, GLsizei height) \
// OpenGL 1.0/1.1 but not OpenGL ES 1.x
// OpenGL 1.0/1.1 and OpenGL ES 1.x but not OpenGL 3.2 core profile
#define QGL_1_1_FIXED_FUNCTION_PROCS \
GLE(void, AlphaFunc, GLenum func, GLclampf ref) \
GLE(void, Color4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) \
GLE(void, ColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
GLE(void, DisableClientState, GLenum cap) \
GLE(void, EnableClientState, GLenum cap) \
GLE(void, LoadIdentity, void) \
GLE(void, LoadMatrixf, const GLfloat *m) \
GLE(void, MatrixMode, GLenum mode) \
GLE(void, PopMatrix, void) \
GLE(void, PushMatrix, void) \
GLE(void, ShadeModel, GLenum mode) \
GLE(void, TexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
GLE(void, TexEnvf, GLenum target, GLenum pname, GLfloat param) \
GLE(void, VertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
// OpenGL 1.0/1.1 and 3.2 core profile but not OpenGL ES 1.x
#define QGL_DESKTOP_1_1_PROCS \
GLE(void, ClearDepth, GLclampd depth) \
GLE(void, DepthRange, GLclampd near_val, GLclampd far_val) \
GLE(void, DrawBuffer, GLenum mode) \
GLE(void, PolygonMode, GLenum face, GLenum mode) \
// OpenGL 1.0/1.1 but not OpenGL 3.2 core profile or OpenGL ES 1.x
#define QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS \
GLE(void, ArrayElement, GLint i) \
GLE(void, Begin, GLenum mode) \
GLE(void, ClearDepth, GLclampd depth) \
GLE(void, ClipPlane, GLenum plane, const GLdouble *equation) \
GLE(void, Color3f, GLfloat red, GLfloat green, GLfloat blue) \
GLE(void, Color4ubv, const GLubyte *v) \
GLE(void, DepthRange, GLclampd near_val, GLclampd far_val) \
GLE(void, DrawBuffer, GLenum mode) \
GLE(void, End, void) \
GLE(void, Frustum, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) \
GLE(void, Ortho, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) \
GLE(void, PolygonMode, GLenum face, GLenum mode) \
GLE(void, TexCoord2f, GLfloat s, GLfloat t) \
GLE(void, TexCoord2fv, const GLfloat *v) \
GLE(void, Vertex2f, GLfloat x, GLfloat y) \
GLE(void, Vertex3f, GLfloat x, GLfloat y, GLfloat z) \
GLE(void, Vertex3fv, const GLfloat *v) \
// OpenGL ES 1.1 but not desktop OpenGL 1.x
// OpenGL ES 1.1 and OpenGL ES 2.0 but not desktop OpenGL 1.x
#define QGL_ES_1_1_PROCS \
GLE(void, ClearDepthf, GLclampf depth) \
GLE(void, ClipPlanef, GLenum plane, const GLfloat *equation) \
GLE(void, DepthRangef, GLclampf near_val, GLclampf far_val) \
// OpenGL ES 1.1 but not OpenGL ES 2.0 or desktop OpenGL 1.x
#define QGL_ES_1_1_FIXED_FUNCTION_PROCS \
GLE(void, ClipPlanef, GLenum plane, const GLfloat *equation) \
GLE(void, Frustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near_val, GLfloat far_val) \
GLE(void, Orthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near_val, GLfloat far_val) \
@ -131,14 +140,17 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \
GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \
// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
#define QGL_1_5_PROCS \
// GL_ARB_occlusion_query, built-in to OpenGL 1.5 but not OpenGL ES 2.0
#define QGL_ARB_occlusion_query_PROCS \
GLE(void, GenQueries, GLsizei n, GLuint *ids) \
GLE(void, DeleteQueries, GLsizei n, const GLuint *ids) \
GLE(void, BeginQuery, GLenum target, GLuint id) \
GLE(void, EndQuery, GLenum target) \
GLE(void, GetQueryObjectiv, GLuint id, GLenum pname, GLint *params) \
GLE(void, GetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) \
// OpenGL 1.5, was GL_ARB_vertex_buffer_object
#define QGL_1_5_PROCS \
GLE(void, BindBuffer, GLenum target, GLuint buffer) \
GLE(void, DeleteBuffers, GLsizei n, const GLuint *buffers) \
GLE(void, GenBuffers, GLsizei n, GLuint *buffers) \
@ -301,14 +313,18 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
GLE(GLvoid, NamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
GLE(GLvoid, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); extern name##proc * qgl##name;
#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__);
QGL_1_1_PROCS;
QGL_1_1_FIXED_FUNCTION_PROCS;
QGL_DESKTOP_1_1_PROCS;
QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS;
QGL_ES_1_1_PROCS;
QGL_ES_1_1_FIXED_FUNCTION_PROCS;
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_3_0_PROCS;
QGL_ARB_occlusion_query_PROCS;
QGL_ARB_framebuffer_object_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;

View file

@ -165,7 +165,7 @@ IMPLEMENTATION SPECIFIC FUNCTIONS
====================================================================
*/
void GLimp_Init( qboolean );
void GLimp_Init( qboolean fixedFunction );
void GLimp_Shutdown( void );
void GLimp_EndFrame( void );

View file

@ -766,25 +766,9 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
ri.Error (ERR_DROP, "Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows);
}
RE_UploadCinematic (w, h, cols, rows, data, client, dirty);
GL_Bind( tr.scratchImage[client] );
// if the scratchImage isn't in the format we want, specify it as a new texture
if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) {
tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols;
tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows;
qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
} else {
if (dirty) {
// otherwise, just subimage upload it so that drivers can tell we are going to be changing
// it and don't try and do a texture compression
qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data );
}
}
if ( r_speeds->integer ) {
end = ri.Milliseconds();
ri.Printf( PRINT_ALL, "qglTexSubImage2D %i, %i: %i msec\n", cols, rows, end - start );

View file

@ -206,7 +206,6 @@ void R_ImageList_f( void ) {
estSize *= 4;
break;
case GL_LUMINANCE8:
case GL_LUMINANCE16:
case GL_LUMINANCE:
format = "L ";
// 1 byte per pixel?
@ -219,7 +218,6 @@ void R_ImageList_f( void ) {
estSize *= 3;
break;
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE16_ALPHA16:
case GL_LUMINANCE_ALPHA:
format = "LA ";
// 2 bytes per pixel?
@ -684,10 +682,8 @@ static void Upload32( unsigned *data,
{
if(r_greyscale->integer)
{
if(r_texturebits->integer == 16)
if(r_texturebits->integer == 16 || r_texturebits->integer == 32)
internalFormat = GL_LUMINANCE8;
else if(r_texturebits->integer == 32)
internalFormat = GL_LUMINANCE16;
else
internalFormat = GL_LUMINANCE;
}
@ -719,10 +715,8 @@ static void Upload32( unsigned *data,
{
if(r_greyscale->integer)
{
if(r_texturebits->integer == 16)
if(r_texturebits->integer == 16 || r_texturebits->integer == 32)
internalFormat = GL_LUMINANCE8_ALPHA8;
else if(r_texturebits->integer == 32)
internalFormat = GL_LUMINANCE16_ALPHA16;
else
internalFormat = GL_LUMINANCE_ALPHA;
}

View file

@ -181,8 +181,6 @@ int max_polyverts;
*/
static void InitOpenGL( void )
{
char renderer_buffer[1024];
//
// initialize OS specific portions of the renderer
//
@ -198,15 +196,12 @@ static void InitOpenGL( void )
{
GLint temp;
GLimp_Init( qfalse );
GLimp_Init( qtrue );
#ifdef ELITEFORCE
glConfig.textureFilterAnisotropicAvailable = textureFilterAnisotropic;
#endif
strcpy( renderer_buffer, glConfig.renderer_string );
Q_strlwr( renderer_buffer );
// OpenGL driver constants
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp );
glConfig.maxTextureSize = temp;
@ -1322,6 +1317,10 @@ void RE_Shutdown( qboolean destroyWindow ) {
GLimp_Shutdown();
Com_Memset( &glConfig, 0, sizeof( glConfig ) );
textureFilterAnisotropic = qfalse;
maxAnisotropy = 0;
displayAspect = 0.0f;
Com_Memset( &glState, 0, sizeof( glState ) );
}

View file

@ -32,6 +32,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../renderercommon/iqm.h"
#include "../renderercommon/qgl.h"
#define GLE(ret, name, ...) extern name##proc * qgl##name;
QGL_1_1_PROCS;
QGL_1_1_FIXED_FUNCTION_PROCS;
QGL_DESKTOP_1_1_PROCS;
QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS;
QGL_3_0_PROCS;
#undef GLE
#define GL_INDEX_TYPE GL_UNSIGNED_INT
typedef unsigned int glIndex_t;
@ -592,28 +600,33 @@ typedef struct {
int num_poses;
struct srfIQModel_s *surfaces;
int *triangles;
// vertex arrays
float *positions;
float *texcoords;
float *normals;
float *tangents;
byte *blendIndexes;
byte *colors;
int *influences; // [num_vertexes] indexes into influenceBlendVertexes
// unique list of vertex blend indexes/weights for faster CPU vertex skinning
byte *influenceBlendIndexes; // [num_influences]
union {
float *f;
byte *b;
} blendWeights;
byte *colors;
int *triangles;
} influenceBlendWeights; // [num_influences]
// depending upon the exporter, blend indices and weights might be int/float
// as opposed to the recommended byte/byte, for example Noesis exports
// int/float whereas the official IQM tool exports byte/byte
byte blendWeightsType; // IQM_UBYTE or IQM_FLOAT
int blendWeightsType; // IQM_UBYTE or IQM_FLOAT
char *jointNames;
int *jointParents;
float *jointMats;
float *poseMats;
float *bounds;
char *names;
} iqmData_t;
// inter-quake-model surface
@ -624,6 +637,7 @@ typedef struct srfIQModel_s {
iqmData_t *data;
int first_vertex, num_vertexes;
int first_triangle, num_triangles;
int first_influence, num_influences;
} srfIQModel_t;

File diff suppressed because it is too large Load diff

View file

@ -56,5 +56,5 @@ void main()
current.y *= 0.0625;
#endif
gl_FragColor = vec4(current, 1.0f);
gl_FragColor = vec4(current, 1.0);
}

View file

@ -6,6 +6,9 @@ attribute vec4 attr_TexCoord0;
#if defined(USE_VERTEX_ANIMATION)
attribute vec3 attr_Position2;
attribute vec3 attr_Normal2;
#elif defined(USE_BONE_ANIMATION)
attribute vec4 attr_BoneIndexes;
attribute vec4 attr_BoneWeights;
#endif
uniform vec4 u_FogDistance;
@ -22,6 +25,8 @@ uniform mat4 u_ModelViewProjectionMatrix;
#if defined(USE_VERTEX_ANIMATION)
uniform float u_VertexLerp;
#elif defined(USE_BONE_ANIMATION)
uniform mat4 u_BoneMatrix[MAX_GLSL_BONES];
#endif
uniform vec4 u_Color;
@ -102,6 +107,15 @@ void main()
#if defined(USE_VERTEX_ANIMATION)
vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp);
vec3 normal = mix(attr_Normal, attr_Normal2, u_VertexLerp);
#elif defined(USE_BONE_ANIMATION)
mat4 vtxMat = u_BoneMatrix[int(attr_BoneIndexes.x)] * attr_BoneWeights.x;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.y)] * attr_BoneWeights.y;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.z)] * attr_BoneWeights.z;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.w)] * attr_BoneWeights.w;
mat3 nrmMat = mat3(cross(vtxMat[1].xyz, vtxMat[2].xyz), cross(vtxMat[2].xyz, vtxMat[0].xyz), cross(vtxMat[0].xyz, vtxMat[1].xyz));
vec3 position = vec3(vtxMat * vec4(attr_Position, 1.0));
vec3 normal = normalize(nrmMat * attr_Normal);
#else
vec3 position = attr_Position;
vec3 normal = attr_Normal;

View file

@ -4,6 +4,9 @@ attribute vec3 attr_Normal;
#if defined(USE_VERTEX_ANIMATION)
attribute vec3 attr_Position2;
attribute vec3 attr_Normal2;
#elif defined(USE_BONE_ANIMATION)
attribute vec4 attr_BoneIndexes;
attribute vec4 attr_BoneWeights;
#endif
attribute vec4 attr_Color;
@ -54,6 +57,8 @@ uniform float u_PortalRange;
#if defined(USE_VERTEX_ANIMATION)
uniform float u_VertexLerp;
#elif defined(USE_BONE_ANIMATION)
uniform mat4 u_BoneMatrix[MAX_GLSL_BONES];
#endif
varying vec2 var_DiffuseTex;
@ -204,6 +209,15 @@ void main()
#if defined(USE_VERTEX_ANIMATION)
vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp);
vec3 normal = mix(attr_Normal, attr_Normal2, u_VertexLerp);
#elif defined(USE_BONE_ANIMATION)
mat4 vtxMat = u_BoneMatrix[int(attr_BoneIndexes.x)] * attr_BoneWeights.x;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.y)] * attr_BoneWeights.y;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.z)] * attr_BoneWeights.z;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.w)] * attr_BoneWeights.w;
mat3 nrmMat = mat3(cross(vtxMat[1].xyz, vtxMat[2].xyz), cross(vtxMat[2].xyz, vtxMat[0].xyz), cross(vtxMat[0].xyz, vtxMat[1].xyz));
vec3 position = vec3(vtxMat * vec4(attr_Position, 1.0));
vec3 normal = normalize(nrmMat * attr_Normal);
#else
vec3 position = attr_Position;
vec3 normal = attr_Normal;

View file

@ -12,6 +12,9 @@ attribute vec4 attr_Tangent;
attribute vec3 attr_Position2;
attribute vec3 attr_Normal2;
attribute vec4 attr_Tangent2;
#elif defined(USE_BONE_ANIMATION)
attribute vec4 attr_BoneIndexes;
attribute vec4 attr_BoneWeights;
#endif
#if defined(USE_LIGHT) && !defined(USE_LIGHT_VECTOR)
@ -48,6 +51,8 @@ uniform mat4 u_ModelMatrix;
#if defined(USE_VERTEX_ANIMATION)
uniform float u_VertexLerp;
#elif defined(USE_BONE_ANIMATION)
uniform mat4 u_BoneMatrix[MAX_GLSL_BONES];
#endif
#if defined(USE_LIGHT_VECTOR)
@ -151,6 +156,18 @@ void main()
#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
vec3 tangent = mix(attr_Tangent.xyz, attr_Tangent2.xyz, u_VertexLerp);
#endif
#elif defined(USE_BONE_ANIMATION)
mat4 vtxMat = u_BoneMatrix[int(attr_BoneIndexes.x)] * attr_BoneWeights.x;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.y)] * attr_BoneWeights.y;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.z)] * attr_BoneWeights.z;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.w)] * attr_BoneWeights.w;
mat3 nrmMat = mat3(cross(vtxMat[1].xyz, vtxMat[2].xyz), cross(vtxMat[2].xyz, vtxMat[0].xyz), cross(vtxMat[0].xyz, vtxMat[1].xyz));
vec3 position = vec3(vtxMat * vec4(attr_Position, 1.0));
vec3 normal = normalize(nrmMat * attr_Normal);
#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
vec3 tangent = normalize(nrmMat * attr_Tangent.xyz);
#endif
#else
vec3 position = attr_Position;
vec3 normal = attr_Normal;

View file

@ -2,10 +2,13 @@ attribute vec3 attr_Position;
attribute vec3 attr_Normal;
attribute vec4 attr_TexCoord0;
//#if defined(USE_VERTEX_ANIMATION)
#if defined(USE_VERTEX_ANIMATION)
attribute vec3 attr_Position2;
attribute vec3 attr_Normal2;
//#endif
#elif defined(USE_BONE_ANIMATION)
attribute vec4 attr_BoneIndexes;
attribute vec4 attr_BoneWeights;
#endif
//#if defined(USE_DEFORM_VERTEXES)
uniform int u_DeformGen;
@ -17,9 +20,11 @@ uniform mat4 u_ModelViewProjectionMatrix;
uniform mat4 u_ModelMatrix;
//#if defined(USE_VERTEX_ANIMATION)
#if defined(USE_VERTEX_ANIMATION)
uniform float u_VertexLerp;
//#endif
#elif defined(USE_BONE_ANIMATION)
uniform mat4 u_BoneMatrix[MAX_GLSL_BONES];
#endif
varying vec3 var_Position;
@ -78,8 +83,22 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
void main()
{
#if defined(USE_VERTEX_ANIMATION)
vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp);
vec3 normal = mix(attr_Normal, attr_Normal2, u_VertexLerp);
#elif defined(USE_BONE_ANIMATION)
mat4 vtxMat = u_BoneMatrix[int(attr_BoneIndexes.x)] * attr_BoneWeights.x;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.y)] * attr_BoneWeights.y;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.z)] * attr_BoneWeights.z;
vtxMat += u_BoneMatrix[int(attr_BoneIndexes.w)] * attr_BoneWeights.w;
mat3 nrmMat = mat3(cross(vtxMat[1].xyz, vtxMat[2].xyz), cross(vtxMat[2].xyz, vtxMat[0].xyz), cross(vtxMat[0].xyz, vtxMat[1].xyz));
vec3 position = vec3(vtxMat * vec4(attr_Position, 1.0));
vec3 normal = normalize(nrmMat * attr_Normal);
#else
vec3 position = attr_Position;
vec3 normal = attr_Normal;
#endif
position = DeformPosition(position, normal, attr_TexCoord0.st);

View file

@ -61,7 +61,7 @@ float ambientOcclusion(sampler2D depthMap, const vec2 tex, const float zFarDivZN
poissonDisc[7] = vec2(-0.5579782, 0.7491854);
poissonDisc[8] = vec2(0.7320465, 0.6317794);
float result = 0;
float result = 0.0;
float sampleZ = getLinearDepth(depthMap, tex, zFarDivZNear);
float scaleZ = zFarDivZNear * sampleZ;

View file

@ -58,7 +58,7 @@ void GL_BindToTMU( image_t *image, int tmu )
ri.Printf(PRINT_WARNING, "GL_BindToTMU: NULL image\n");
}
GL_BindMultiTexture(GL_TEXTURE0_ARB + tmu, target, texture);
GL_BindMultiTexture(GL_TEXTURE0 + tmu, target, texture);
}
@ -441,7 +441,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
int oldSort;
double originalTime;
FBO_t* fbo = NULL;
qboolean inQuery = qfalse;
// save original time for entity shader offsets
originalTime = backEnd.refdef.floatTime;
@ -599,10 +598,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
RB_EndSurface();
}
if (inQuery) {
qglEndQuery(GL_SAMPLES_PASSED);
}
if (glRefConfig.framebufferObject)
FBO_Bind(fbo);
@ -663,7 +658,6 @@ void RB_SetGL2D (void) {
GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
GL_Cull( CT_TWO_SIDED );
qglDisable( GL_CLIP_PLANE0 );
// set time for 2D shaders
backEnd.refdef.time = ri.Milliseconds();

View file

@ -203,11 +203,11 @@ void R_AddCapShadowmapCmd( int map, int cubeSide ) {
/*
=============
R_PostProcessingCmd
R_AddPostProcessCmd
=============
*/
void R_AddPostProcessCmd( ) {
void R_AddPostProcessCmd( void ) {
postProcessCommand_t *cmd;
cmd = R_GetCommandBuffer( sizeof( *cmd ) );

View file

@ -35,7 +35,7 @@ static struct
}
glDsaState;
void GL_BindNullTextures()
void GL_BindNullTextures(void)
{
int i;
@ -141,7 +141,7 @@ GLvoid APIENTRY GLDSA_GenerateTextureMipmapEXT(GLuint texture, GLenum target)
qglGenerateMipmap(target);
}
void GL_BindNullProgram()
void GL_BindNullProgram(void)
{
qglUseProgram(0);
glDsaState.program = 0;
@ -205,7 +205,7 @@ GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint program, GLint location,
qglUniformMatrix4fv(location, count, transpose, value);
}
void GL_BindNullFramebuffers()
void GL_BindNullFramebuffers(void)
{
qglBindFramebuffer(GL_FRAMEBUFFER, 0);
glDsaState.drawFramebuffer = glDsaState.readFramebuffer = 0;

View file

@ -30,27 +30,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tr_local.h"
#include "tr_dsa.h"
#define GLE(ret, name, ...) name##proc * qgl##name;
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_ARB_framebuffer_object_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
void GLimp_InitExtraExtensions()
void GLimp_InitExtraExtensions(void)
{
char *extension;
const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
qboolean q_gl_version_at_least_3_0;
qboolean q_gl_version_at_least_3_2;
// Check OpenGL version
if ( !QGL_VERSION_ATLEAST( 2, 0 ) )
ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
q_gl_version_at_least_3_0 = QGL_VERSION_ATLEAST( 3, 0 );
q_gl_version_at_least_3_2 = QGL_VERSION_ATLEAST( 3, 2 );
@ -67,15 +53,9 @@ void GLimp_InitExtraExtensions()
// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
#define GLE(ret, name, ...) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name);
// OpenGL 1.3, was GL_ARB_texture_compression
QGL_1_3_PROCS;
// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
QGL_1_5_PROCS;
// OpenGL 1.5 - GL_ARB_occlusion_query
glRefConfig.occlusionQuery = qtrue;
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
QGL_2_0_PROCS;
QGL_ARB_occlusion_query_PROCS;
// OpenGL 3.0 - GL_ARB_framebuffer_object
extension = "GL_ARB_framebuffer_object";

View file

@ -526,10 +526,6 @@ void RB_RenderFlares (void) {
return; // none visible
}
if ( backEnd.viewParms.isPortal ) {
qglDisable (GL_CLIP_PLANE0);
}
Mat4Copy(glState.projection, oldprojection);
Mat4Copy(glState.modelview, oldmodelview);
Mat4Identity(matrix);

View file

@ -148,6 +148,8 @@ static uniformInfo_t uniformsInfo[] =
{ "u_CubeMapInfo", GLSL_VEC4 },
{ "u_AlphaTest", GLSL_INT },
{ "u_BoneMatrix", GLSL_MAT16_BONEMATRIX },
};
typedef enum
@ -331,17 +333,6 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLchar *extra, char *
AGEN_LIGHTING_SPECULAR,
AGEN_PORTAL));
Q_strcat(dest, size,
va("#ifndef texenv_t\n"
"#define texenv_t\n"
"#define TEXENV_MODULATE %i\n"
"#define TEXENV_ADD %i\n"
"#define TEXENV_REPLACE %i\n"
"#endif\n",
GL_MODULATE,
GL_ADD,
GL_REPLACE));
fbufWidthScale = 1.0f / ((float)glConfig.vidWidth);
fbufHeightScale = 1.0f / ((float)glConfig.vidHeight);
Q_strcat(dest, size,
@ -566,6 +557,12 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int
if(attribs & ATTR_LIGHTDIRECTION)
qglBindAttribLocation(program->program, ATTR_INDEX_LIGHTDIRECTION, "attr_LightDirection");
if(attribs & ATTR_BONE_INDEXES)
qglBindAttribLocation(program->program, ATTR_INDEX_BONE_INDEXES, "attr_BoneIndexes");
if(attribs & ATTR_BONE_WEIGHTS)
qglBindAttribLocation(program->program, ATTR_INDEX_BONE_WEIGHTS, "attr_BoneWeights");
if(attribs & ATTR_POSITION2)
qglBindAttribLocation(program->program, ATTR_INDEX_POSITION2, "attr_Position2");
@ -671,6 +668,9 @@ void GLSL_InitUniforms(shaderProgram_t *program)
case GLSL_MAT16:
size += sizeof(vec_t) * 16;
break;
case GLSL_MAT16_BONEMATRIX:
size += sizeof(vec_t) * 16 * glRefConfig.glslMaxAnimatedBones;
break;
default:
break;
}
@ -854,6 +854,38 @@ void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t
qglProgramUniformMatrix4fvEXT(program->program, uniforms[uniformNum], 1, GL_FALSE, matrix);
}
void GLSL_SetUniformMat4BoneMatrix(shaderProgram_t *program, int uniformNum, /*const*/ mat4_t *matrix, int numMatricies)
{
GLint *uniforms = program->uniforms;
vec_t *compare = (float *)(program->uniformBuffer + program->uniformBufferOffsets[uniformNum]);
if (uniforms[uniformNum] == -1) {
return;
}
if (uniformsInfo[uniformNum].type != GLSL_MAT16_BONEMATRIX)
{
ri.Printf( PRINT_WARNING, "GLSL_SetUniformMat4BoneMatrix: wrong type for uniform %i in program %s\n", uniformNum, program->name);
return;
}
if (numMatricies > glRefConfig.glslMaxAnimatedBones)
{
ri.Printf( PRINT_WARNING, "GLSL_SetUniformMat4BoneMatrix: too many matricies (%d/%d) for uniform %i in program %s\n",
numMatricies, glRefConfig.glslMaxAnimatedBones, uniformNum, program->name);
return;
}
if (!memcmp(matrix, compare, numMatricies * sizeof(mat4_t)))
{
return;
}
Com_Memcpy(compare, matrix, numMatricies * sizeof(mat4_t));
qglProgramUniformMatrix4fvEXT(program->program, uniforms[uniformNum], numMatricies, GL_FALSE, &matrix[0][0]);
}
void GLSL_DeleteGPUShader(shaderProgram_t *program)
{
if(program->program)
@ -897,6 +929,12 @@ void GLSL_InitGPUShaders(void)
for (i = 0; i < GENERICDEF_COUNT; i++)
{
if ((i & GENERICDEF_USE_VERTEX_ANIMATION) && (i & GENERICDEF_USE_BONE_ANIMATION))
continue;
if ((i & GENERICDEF_USE_BONE_ANIMATION) && !glRefConfig.glslMaxAnimatedBones)
continue;
attribs = ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_NORMAL | ATTR_COLOR;
extradefines[0] = '\0';
@ -914,6 +952,11 @@ void GLSL_InitGPUShaders(void)
Q_strcat(extradefines, 1024, "#define USE_VERTEX_ANIMATION\n");
attribs |= ATTR_POSITION2 | ATTR_NORMAL2;
}
else if (i & GENERICDEF_USE_BONE_ANIMATION)
{
Q_strcat(extradefines, 1024, va("#define USE_BONE_ANIMATION\n#define MAX_GLSL_BONES %d\n", glRefConfig.glslMaxAnimatedBones));
attribs |= ATTR_BONE_INDEXES | ATTR_BONE_WEIGHTS;
}
if (i & GENERICDEF_USE_FOG)
Q_strcat(extradefines, 1024, "#define USE_FOG\n");
@ -954,14 +997,28 @@ void GLSL_InitGPUShaders(void)
for (i = 0; i < FOGDEF_COUNT; i++)
{
attribs = ATTR_POSITION | ATTR_POSITION2 | ATTR_NORMAL | ATTR_NORMAL2 | ATTR_TEXCOORD;
if ((i & FOGDEF_USE_VERTEX_ANIMATION) && (i & FOGDEF_USE_BONE_ANIMATION))
continue;
if ((i & FOGDEF_USE_BONE_ANIMATION) && !glRefConfig.glslMaxAnimatedBones)
continue;
attribs = ATTR_POSITION | ATTR_NORMAL | ATTR_TEXCOORD;
extradefines[0] = '\0';
if (i & FOGDEF_USE_DEFORM_VERTEXES)
Q_strcat(extradefines, 1024, "#define USE_DEFORM_VERTEXES\n");
if (i & FOGDEF_USE_VERTEX_ANIMATION)
{
Q_strcat(extradefines, 1024, "#define USE_VERTEX_ANIMATION\n");
attribs |= ATTR_POSITION2 | ATTR_NORMAL2;
}
else if (i & FOGDEF_USE_BONE_ANIMATION)
{
Q_strcat(extradefines, 1024, va("#define USE_BONE_ANIMATION\n#define MAX_GLSL_BONES %d\n", glRefConfig.glslMaxAnimatedBones));
attribs |= ATTR_BONE_INDEXES | ATTR_BONE_WEIGHTS;
}
if (!GLSL_InitGPUShader(&tr.fogShader[i], "fogpass", attribs, qtrue, extradefines, qtrue, fallbackShader_fogpass_vp, fallbackShader_fogpass_fp))
{
@ -1012,6 +1069,12 @@ void GLSL_InitGPUShaders(void)
if ((i & LIGHTDEF_USE_SHADOWMAP) && (!lightType || !r_sunlightMode->integer))
continue;
if ((i & LIGHTDEF_ENTITY_VERTEX_ANIMATION) && (i & LIGHTDEF_ENTITY_BONE_ANIMATION))
continue;
if ((i & LIGHTDEF_ENTITY_BONE_ANIMATION) && !glRefConfig.glslMaxAnimatedBones)
continue;
attribs = ATTR_POSITION | ATTR_TEXCOORD | ATTR_COLOR | ATTR_NORMAL;
extradefines[0] = '\0';
@ -1054,7 +1117,7 @@ void GLSL_InitGPUShaders(void)
attribs |= ATTR_TANGENT;
if ((i & LIGHTDEF_USE_PARALLAXMAP) && !(i & LIGHTDEF_ENTITY) && r_parallaxMapping->integer)
if ((i & LIGHTDEF_USE_PARALLAXMAP) && !(i & LIGHTDEF_ENTITY_VERTEX_ANIMATION) && !(i & LIGHTDEF_ENTITY_BONE_ANIMATION) && r_parallaxMapping->integer)
{
Q_strcat(extradefines, 1024, "#define USE_PARALLAXMAP\n");
if (r_parallaxMapping->integer > 1)
@ -1104,7 +1167,7 @@ void GLSL_InitGPUShaders(void)
Q_strcat(extradefines, 1024, "#define USE_TCMOD\n");
}
if (i & LIGHTDEF_ENTITY)
if (i & LIGHTDEF_ENTITY_VERTEX_ANIMATION)
{
Q_strcat(extradefines, 1024, "#define USE_VERTEX_ANIMATION\n#define USE_MODELMATRIX\n");
attribs |= ATTR_POSITION2 | ATTR_NORMAL2;
@ -1114,6 +1177,12 @@ void GLSL_InitGPUShaders(void)
attribs |= ATTR_TANGENT2;
}
}
else if (i & LIGHTDEF_ENTITY_BONE_ANIMATION)
{
Q_strcat(extradefines, 1024, "#define USE_MODELMATRIX\n");
Q_strcat(extradefines, 1024, va("#define USE_BONE_ANIMATION\n#define MAX_GLSL_BONES %d\n", glRefConfig.glslMaxAnimatedBones));
attribs |= ATTR_BONE_INDEXES | ATTR_BONE_WEIGHTS;
}
if (!GLSL_InitGPUShader(&tr.lightallShader[i], "lightall", attribs, qtrue, extradefines, qtrue, fallbackShader_lightall_vp, fallbackShader_lightall_fp))
{
@ -1135,20 +1204,41 @@ void GLSL_InitGPUShaders(void)
numLightShaders++;
}
attribs = ATTR_POSITION | ATTR_POSITION2 | ATTR_NORMAL | ATTR_NORMAL2 | ATTR_TEXCOORD;
extradefines[0] = '\0';
if (!GLSL_InitGPUShader(&tr.shadowmapShader, "shadowfill", attribs, qtrue, extradefines, qtrue, fallbackShader_shadowfill_vp, fallbackShader_shadowfill_fp))
for (i = 0; i < SHADOWMAPDEF_COUNT; i++)
{
ri.Error(ERR_FATAL, "Could not load shadowfill shader!");
if ((i & SHADOWMAPDEF_USE_VERTEX_ANIMATION) && (i & SHADOWMAPDEF_USE_BONE_ANIMATION))
continue;
if ((i & SHADOWMAPDEF_USE_BONE_ANIMATION) && !glRefConfig.glslMaxAnimatedBones)
continue;
attribs = ATTR_POSITION | ATTR_NORMAL | ATTR_TEXCOORD;
extradefines[0] = '\0';
if (i & SHADOWMAPDEF_USE_VERTEX_ANIMATION)
{
Q_strcat(extradefines, 1024, "#define USE_VERTEX_ANIMATION\n");
attribs |= ATTR_POSITION2 | ATTR_NORMAL2;
}
if (i & SHADOWMAPDEF_USE_BONE_ANIMATION)
{
Q_strcat(extradefines, 1024, va("#define USE_BONE_ANIMATION\n#define MAX_GLSL_BONES %d\n", glRefConfig.glslMaxAnimatedBones));
attribs |= ATTR_BONE_INDEXES | ATTR_BONE_WEIGHTS;
}
if (!GLSL_InitGPUShader(&tr.shadowmapShader[i], "shadowfill", attribs, qtrue, extradefines, qtrue, fallbackShader_shadowfill_vp, fallbackShader_shadowfill_fp))
{
ri.Error(ERR_FATAL, "Could not load shadowfill shader!");
}
GLSL_InitUniforms(&tr.shadowmapShader[i]);
GLSL_FinishGPUShader(&tr.shadowmapShader[i]);
numEtcShaders++;
}
GLSL_InitUniforms(&tr.shadowmapShader);
GLSL_FinishGPUShader(&tr.shadowmapShader);
numEtcShaders++;
attribs = ATTR_POSITION | ATTR_NORMAL;
extradefines[0] = '\0';
@ -1374,7 +1464,9 @@ void GLSL_ShutdownGPUShaders(void)
for ( i = 0; i < LIGHTDEF_COUNT; i++)
GLSL_DeleteGPUShader(&tr.lightallShader[i]);
GLSL_DeleteGPUShader(&tr.shadowmapShader);
for ( i = 0; i < SHADOWMAPDEF_COUNT; i++)
GLSL_DeleteGPUShader(&tr.shadowmapShader[i]);
GLSL_DeleteGPUShader(&tr.pshadowShader);
GLSL_DeleteGPUShader(&tr.down4xShader);
GLSL_DeleteGPUShader(&tr.bokehShader);
@ -1450,6 +1542,10 @@ shaderProgram_t *GLSL_GetGenericShaderProgram(int stage)
{
shaderAttribs |= GENERICDEF_USE_VERTEX_ANIMATION;
}
else if (glState.boneAnimation)
{
shaderAttribs |= GENERICDEF_USE_BONE_ANIMATION;
}
if (pStage->bundle[0].numTexMods)
{

View file

@ -222,7 +222,6 @@ void R_ImageList_f( void ) {
estSize *= 4;
break;
case GL_LUMINANCE8:
case GL_LUMINANCE16:
case GL_LUMINANCE:
format = "L ";
// 1 byte per pixel?
@ -235,7 +234,6 @@ void R_ImageList_f( void ) {
estSize *= 3;
break;
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE16_ALPHA16:
case GL_LUMINANCE_ALPHA:
format = "LA ";
// 2 bytes per pixel?
@ -1724,10 +1722,8 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, GLenum picForm
{
if(r_greyscale->integer)
{
if(r_texturebits->integer == 16)
if(r_texturebits->integer == 16 || r_texturebits->integer == 32)
internalFormat = GL_LUMINANCE8;
else if(r_texturebits->integer == 32)
internalFormat = GL_LUMINANCE16;
else
internalFormat = GL_LUMINANCE;
}
@ -1763,10 +1759,8 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, GLenum picForm
{
if(r_greyscale->integer)
{
if(r_texturebits->integer == 16)
if(r_texturebits->integer == 16 || r_texturebits->integer == 32)
internalFormat = GL_LUMINANCE8_ALPHA8;
else if(r_texturebits->integer == 32)
internalFormat = GL_LUMINANCE16_ALPHA16;
else
internalFormat = GL_LUMINANCE_ALPHA;
}

View file

@ -246,8 +246,6 @@ int max_polyverts;
*/
static void InitOpenGL( void )
{
char renderer_buffer[1024];
//
// initialize OS specific portions of the renderer
//
@ -263,16 +261,15 @@ static void InitOpenGL( void )
{
GLint temp;
GLimp_Init( qtrue );
GLimp_Init( qfalse );
GLimp_InitExtraExtensions();
glConfig.textureEnvAddAvailable = qtrue;
#ifdef ELITEFORCE
glConfig.textureFilterAnisotropicAvailable = textureFilterAnisotropic;
#endif
strcpy( renderer_buffer, glConfig.renderer_string );
Q_strlwr( renderer_buffer );
// OpenGL driver constants
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp );
glConfig.maxTextureSize = temp;
@ -282,6 +279,16 @@ static void InitOpenGL( void )
{
glConfig.maxTextureSize = 0;
}
qglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS, &temp );
glConfig.numTextureUnits = temp;
// reserve 160 components for other uniforms
qglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS, &temp );
glRefConfig.glslMaxAnimatedBones = Com_Clamp( 0, IQM_MAX_JOINTS, ( temp - 160 ) / 16 );
if ( glRefConfig.glslMaxAnimatedBones < 12 ) {
glRefConfig.glslMaxAnimatedBones = 0;
}
}
// set default state
@ -1056,7 +1063,7 @@ void GfxInfo_f( void )
}
ri.Printf( PRINT_ALL, "\n" );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_IMAGE_UNITS: %d\n", glConfig.numTextureUnits );
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
if ( glConfig.displayFrequency )
@ -1559,6 +1566,11 @@ void RE_Shutdown( qboolean destroyWindow ) {
GLimp_Shutdown();
Com_Memset( &glConfig, 0, sizeof( glConfig ) );
Com_Memset( &glRefConfig, 0, sizeof( glRefConfig ) );
textureFilterAnisotropic = qfalse;
maxAnisotropy = 0;
displayAspect = 0.0f;
Com_Memset( &glState, 0, sizeof( glState ) );
}

View file

@ -36,6 +36,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../renderercommon/iqm.h"
#include "../renderercommon/qgl.h"
#define GLE(ret, name, ...) extern name##proc * qgl##name;
QGL_1_1_PROCS;
QGL_DESKTOP_1_1_PROCS;
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_3_0_PROCS;
QGL_ARB_occlusion_query_PROCS;
QGL_ARB_framebuffer_object_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
#define GL_INDEX_TYPE GL_UNSIGNED_INT
typedef unsigned int glIndex_t;
@ -542,16 +555,18 @@ enum
GENERICDEF_USE_VERTEX_ANIMATION = 0x0004,
GENERICDEF_USE_FOG = 0x0008,
GENERICDEF_USE_RGBAGEN = 0x0010,
GENERICDEF_ALL = 0x001F,
GENERICDEF_COUNT = 0x0020,
GENERICDEF_USE_BONE_ANIMATION = 0x0020,
GENERICDEF_ALL = 0x003F,
GENERICDEF_COUNT = 0x0040,
};
enum
{
FOGDEF_USE_DEFORM_VERTEXES = 0x0001,
FOGDEF_USE_VERTEX_ANIMATION = 0x0002,
FOGDEF_ALL = 0x0003,
FOGDEF_COUNT = 0x0004,
FOGDEF_USE_BONE_ANIMATION = 0x0004,
FOGDEF_ALL = 0x0007,
FOGDEF_COUNT = 0x0008,
};
enum
@ -567,12 +582,21 @@ enum
LIGHTDEF_USE_LIGHT_VECTOR = 0x0002,
LIGHTDEF_USE_LIGHT_VERTEX = 0x0003,
LIGHTDEF_LIGHTTYPE_MASK = 0x0003,
LIGHTDEF_ENTITY = 0x0004,
LIGHTDEF_ENTITY_VERTEX_ANIMATION = 0x0004,
LIGHTDEF_USE_TCGEN_AND_TCMOD = 0x0008,
LIGHTDEF_USE_PARALLAXMAP = 0x0010,
LIGHTDEF_USE_SHADOWMAP = 0x0020,
LIGHTDEF_ALL = 0x003F,
LIGHTDEF_COUNT = 0x0040
LIGHTDEF_ENTITY_BONE_ANIMATION = 0x0040,
LIGHTDEF_ALL = 0x007F,
LIGHTDEF_COUNT = 0x0080
};
enum
{
SHADOWMAPDEF_USE_VERTEX_ANIMATION = 0x0001,
SHADOWMAPDEF_USE_BONE_ANIMATION = 0x0002,
SHADOWMAPDEF_ALL = 0x0003,
SHADOWMAPDEF_COUNT = 0x0004
};
enum
@ -583,7 +607,8 @@ enum
GLSL_VEC2,
GLSL_VEC3,
GLSL_VEC4,
GLSL_MAT16
GLSL_MAT16,
GLSL_MAT16_BONEMATRIX
};
typedef enum
@ -674,6 +699,8 @@ typedef enum
UNIFORM_ALPHATEST,
UNIFORM_BONEMATRIX,
UNIFORM_COUNT
} uniform_t;
@ -837,6 +864,7 @@ typedef enum {
SF_FLARE,
SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity
SF_VAO_MDVMESH,
SF_VAO_IQM,
SF_NUM_SURFACE_TYPES,
SF_MAX = 0x7fffffff // ensures that sizeof( surfaceType_t ) == sizeof( int )
@ -937,28 +965,36 @@ typedef struct {
int num_poses;
struct srfIQModel_s *surfaces;
int *triangles;
// vertex arrays
float *positions;
float *texcoords;
float *normals;
float *tangents;
byte *blendIndexes;
byte *colors;
int *influences; // [num_vertexes] indexes into influenceBlendVertexes
// unique list of vertex blend indexes/weights for faster CPU vertex skinning
byte *influenceBlendIndexes; // [num_influences]
union {
float *f;
byte *b;
} blendWeights;
byte *colors;
int *triangles;
} influenceBlendWeights; // [num_influences]
// depending upon the exporter, blend indices and weights might be int/float
// as opposed to the recommended byte/byte, for example Noesis exports
// int/float whereas the official IQM tool exports byte/byte
byte blendWeightsType; // IQM_UBYTE or IQM_FLOAT
int blendWeightsType; // IQM_UBYTE or IQM_FLOAT
char *jointNames;
int *jointParents;
float *jointMats;
float *poseMats;
float *bounds;
char *names;
int numVaoSurfaces;
struct srfVaoIQModel_s *vaoSurfaces;
} iqmData_t;
// inter-quake-model surface
@ -969,8 +1005,24 @@ typedef struct srfIQModel_s {
iqmData_t *data;
int first_vertex, num_vertexes;
int first_triangle, num_triangles;
int first_influence, num_influences;
} srfIQModel_t;
typedef struct srfVaoIQModel_s
{
surfaceType_t surfaceType;
iqmData_t *iqmData;
struct srfIQModel_s *iqmSurface;
// backEnd stats
int numIndexes;
int numVerts;
// static render data
vao_t *vao;
} srfVaoIQModel_t;
typedef struct srfVaoMdvMesh_s
{
surfaceType_t surfaceType;
@ -1309,6 +1361,8 @@ typedef struct {
uint32_t storedGlState;
float vertexAttribsInterpolation;
qboolean vertexAnimation;
int boneAnimation; // number of bones
mat4_t boneMatrix[IQM_MAX_JOINTS];
uint32_t vertexAttribsEnabled; // global if no VAOs, tess only otherwise
FBO_t *currentFBO;
vao_t *currentVao;
@ -1338,6 +1392,7 @@ typedef struct {
int glslMajorVersion;
int glslMinorVersion;
int glslMaxAnimatedBones;
memInfo_t memInfo;
@ -1518,7 +1573,7 @@ typedef struct {
shaderProgram_t fogShader[FOGDEF_COUNT];
shaderProgram_t dlightShader[DLIGHTDEF_COUNT];
shaderProgram_t lightallShader[LIGHTDEF_COUNT];
shaderProgram_t shadowmapShader;
shaderProgram_t shadowmapShader[SHADOWMAPDEF_COUNT];
shaderProgram_t pshadowShader;
shaderProgram_t down4xShader;
shaderProgram_t bokehShader;
@ -2003,7 +2058,7 @@ void RB_EndSurface(void);
void RB_CheckOverflow( int verts, int indexes );
#define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes + (i) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow(v,i);}
void R_DrawElements( int numIndexes, glIndex_t firstIndex );
void R_DrawElements( int numIndexes, int firstIndex );
void RB_StageIteratorGeneric( void );
void RB_StageIteratorSky( void );
void RB_StageIteratorVertexLitTexture( void );
@ -2171,6 +2226,7 @@ void GLSL_SetUniformVec2(shaderProgram_t *program, int uniformNum, const vec2_t
void GLSL_SetUniformVec3(shaderProgram_t *program, int uniformNum, const vec3_t v);
void GLSL_SetUniformVec4(shaderProgram_t *program, int uniformNum, const vec4_t v);
void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t matrix);
void GLSL_SetUniformMat4BoneMatrix(shaderProgram_t *program, int uniformNum, /*const*/ mat4_t *matrix, int numMatricies);
shaderProgram_t *GLSL_GetGenericShaderProgram(int stage);
@ -2225,6 +2281,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface );
qboolean R_LoadIQM (model_t *mod, void *buffer, int filesize, const char *name );
void R_AddIQMSurfaces( trRefEntity_t *ent );
void RB_IQMSurfaceAnim( surfaceType_t *surface );
void RB_IQMSurfaceAnimVao( srfVaoIQModel_t *surface );
int R_IQMLerpTag( orientation_t *tag, iqmData_t *data,
int startFrame, int endFrame,
float frac, const char *tagName );

File diff suppressed because it is too large Load diff

View file

@ -437,7 +437,7 @@ void RE_BeginScene(const refdef_t *fd)
}
void RE_EndScene()
void RE_EndScene(void)
{
// the next scene rendered in this frame will tack on after this one
r_firstSceneDrawSurf = tr.refdef.numDrawSurfs;

View file

@ -38,7 +38,7 @@ R_DrawElements
==================
*/
void R_DrawElements( int numIndexes, glIndex_t firstIndex)
void R_DrawElements( int numIndexes, int firstIndex )
{
qglDrawElements(GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(glIndex_t)));
}
@ -908,6 +908,8 @@ static void RB_FogPass( void ) {
if (glState.vertexAnimation)
index |= FOGDEF_USE_VERTEX_ANIMATION;
else if (glState.boneAnimation)
index |= FOGDEF_USE_BONE_ANIMATION;
sp = &tr.fogShader[index];
}
@ -921,6 +923,11 @@ static void RB_FogPass( void ) {
GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
GLSL_SetUniformFloat(sp, UNIFORM_VERTEXLERP, glState.vertexAttribsInterpolation);
if (glState.boneAnimation)
{
GLSL_SetUniformMat4BoneMatrix(sp, UNIFORM_BONEMATRIX, glState.boneMatrix, glState.boneAnimation);
}
GLSL_SetUniformInt(sp, UNIFORM_DEFORMGEN, deformGen);
if (deformGen != DGEN_NONE)
@ -1031,7 +1038,14 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
if (backEnd.currentEntity && backEnd.currentEntity != &tr.worldEntity)
{
index |= LIGHTDEF_ENTITY;
if (glState.boneAnimation)
{
index |= LIGHTDEF_ENTITY_BONE_ANIMATION;
}
else
{
index |= LIGHTDEF_ENTITY_VERTEX_ANIMATION;
}
}
if (pStage->stateBits & GLS_ATEST_BITS)
@ -1054,6 +1068,10 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
{
shaderAttribs |= GENERICDEF_USE_VERTEX_ANIMATION;
}
else if (glState.boneAnimation)
{
shaderAttribs |= GENERICDEF_USE_BONE_ANIMATION;
}
if (pStage->stateBits & GLS_ATEST_BITS)
{
@ -1069,7 +1087,14 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
if (backEnd.currentEntity && backEnd.currentEntity != &tr.worldEntity)
{
index |= LIGHTDEF_ENTITY;
if (glState.boneAnimation)
{
index |= LIGHTDEF_ENTITY_BONE_ANIMATION;
}
else
{
index |= LIGHTDEF_ENTITY_VERTEX_ANIMATION;
}
}
if (r_sunlightMode->integer && (backEnd.viewParms.flags & VPF_USESUNLIGHT) && (index & LIGHTDEF_LIGHTTYPE_MASK))
@ -1100,6 +1125,11 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
GLSL_SetUniformVec3(sp, UNIFORM_LOCALVIEWORIGIN, backEnd.or.viewOrigin);
GLSL_SetUniformFloat(sp, UNIFORM_VERTEXLERP, glState.vertexAttribsInterpolation);
if (glState.boneAnimation)
{
GLSL_SetUniformMat4BoneMatrix(sp, UNIFORM_BONEMATRIX, glState.boneMatrix, glState.boneAnimation);
}
GLSL_SetUniformInt(sp, UNIFORM_DEFORMGEN, deformGen);
if (deformGen != DGEN_NONE)
@ -1402,7 +1432,16 @@ static void RB_RenderShadowmap( shaderCommands_t *input )
ComputeDeformValues(&deformGen, deformParams);
{
shaderProgram_t *sp = &tr.shadowmapShader;
shaderProgram_t *sp = &tr.shadowmapShader[0];
if (glState.vertexAnimation)
{
sp = &tr.shadowmapShader[SHADOWMAPDEF_USE_VERTEX_ANIMATION];
}
else if (glState.boneAnimation)
{
sp = &tr.shadowmapShader[SHADOWMAPDEF_USE_BONE_ANIMATION];
}
vec4_t vector;
@ -1414,6 +1453,11 @@ static void RB_RenderShadowmap( shaderCommands_t *input )
GLSL_SetUniformFloat(sp, UNIFORM_VERTEXLERP, glState.vertexAttribsInterpolation);
if (glState.boneAnimation)
{
GLSL_SetUniformMat4BoneMatrix(sp, UNIFORM_BONEMATRIX, glState.boneMatrix, glState.boneAnimation);
}
GLSL_SetUniformInt(sp, UNIFORM_DEFORMGEN, deformGen);
if (deformGen != DGEN_NONE)
{

View file

@ -43,8 +43,8 @@ typedef struct {
static edgeDef_t edgeDefs[SHADER_MAX_VERTEXES][MAX_EDGE_DEFS];
static int numEdgeDefs[SHADER_MAX_VERTEXES];
static int facing[SHADER_MAX_INDEXES/3];
static vec3_t shadowXyz[SHADER_MAX_VERTEXES];
//static int facing[SHADER_MAX_INDEXES/3];
//static vec3_t shadowXyz[SHADER_MAX_VERTEXES];
void R_AddEdgeDef( int i1, int i2, int facing ) {
int c;
@ -60,6 +60,8 @@ void R_AddEdgeDef( int i1, int i2, int facing ) {
}
void R_RenderShadowEdges( void ) {
// FIXME: implement this
#if 0
int i;
#if 0
@ -138,6 +140,7 @@ void R_RenderShadowEdges( void ) {
}
}
#endif
#endif
}
/*
@ -153,6 +156,8 @@ triangleFromEdge[ v1 ][ v2 ]
=================
*/
void RB_ShadowTessEnd( void ) {
// FIXME: implement this
#if 0
int i;
int numTris;
vec3_t lightDir;
@ -230,6 +235,7 @@ void RB_ShadowTessEnd( void ) {
// reenable writing to the color buffer
qglColorMask(rgba[0], rgba[1], rgba[2], rgba[3]);
#endif
}
@ -244,6 +250,8 @@ overlap and double darken.
=================
*/
void RB_ShadowFinish( void ) {
// FIXME: implement this
#if 0
if ( r_shadows->integer != 2 ) {
return;
}
@ -253,7 +261,6 @@ void RB_ShadowFinish( void ) {
qglEnable( GL_STENCIL_TEST );
qglStencilFunc( GL_NOTEQUAL, 0, 255 );
qglDisable (GL_CLIP_PLANE0);
GL_Cull( CT_TWO_SIDED );
GL_BindToTMU( tr.whiteImage, TB_COLORMAP );
@ -275,6 +282,7 @@ void RB_ShadowFinish( void ) {
qglColor4f(1,1,1,1);
qglDisable( GL_STENCIL_TEST );
#endif
}

View file

@ -1913,4 +1913,5 @@ void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = {
(void(*)(void*))RB_SurfaceFlare, // SF_FLARE,
(void(*)(void*))RB_SurfaceEntity, // SF_ENTITY
(void(*)(void*))RB_SurfaceVaoMdvMesh, // SF_VAO_MDVMESH
(void(*)(void*))RB_IQMSurfaceAnimVao, // SF_VAO_IQM
};

View file

@ -687,8 +687,13 @@ vcq;
// srfVert_t is 60 bytes
// assuming each vert is referenced 4 times, need 16 bytes (4 glIndex_t) per vert
// -> need about 4/15ths the space for indexes as vertexes
#if GL_INDEX_TYPE == GL_UNSIGNED_SHORT
#define VAOCACHE_VERTEX_BUFFER_SIZE (sizeof(srfVert_t) * USHRT_MAX)
#define VAOCACHE_INDEX_BUFFER_SIZE (sizeof(glIndex_t) * USHRT_MAX * 4)
#else // GL_UNSIGNED_INT
#define VAOCACHE_VERTEX_BUFFER_SIZE (16 * 1024 * 1024)
#define VAOCACHE_INDEX_BUFFER_SIZE (5 * 1024 * 1024)
#endif
typedef struct buffered_s
{
@ -746,7 +751,7 @@ void VaoCache_Commit(void)
if (indexSet < vc.surfaceIndexSets + vc.numSurfaces)
{
tess.firstIndex = indexSet->bufferOffset / sizeof(glIndex_t);
//ri.Printf(PRINT_ALL, "firstIndex %d numIndexes %d as %d\n", tess.firstIndex, tess.numIndexes, batchLength - vc.batchLengths);
//ri.Printf(PRINT_ALL, "firstIndex %d numIndexes %d as %d\n", tess.firstIndex, tess.numIndexes, (int)(batchLength - vc.batchLengths));
//ri.Printf(PRINT_ALL, "vc.numSurfaces %d vc.numBatches %d\n", vc.numSurfaces, vc.numBatches);
}
// If not, rebuffer the batch
@ -787,7 +792,7 @@ void VaoCache_Commit(void)
vcq.indexCommitSize += indexesSize;
}
//ri.Printf(PRINT_ALL, "committing %d to %d, %d to %d as %d\n", vcq.vertexCommitSize, vc.vertexOffset, vcq.indexCommitSize, vc.indexOffset, batchLength - vc.batchLengths);
//ri.Printf(PRINT_ALL, "committing %d to %d, %d to %d as %d\n", vcq.vertexCommitSize, vc.vertexOffset, vcq.indexCommitSize, vc.indexOffset, (int)(batchLength - vc.batchLengths));
if (vcq.vertexCommitSize)
{
@ -807,9 +812,6 @@ void VaoCache_Commit(void)
void VaoCache_Init(void)
{
srfVert_t vert;
int dataSize;
vc.vao = R_CreateVao("VaoCache", NULL, VAOCACHE_VERTEX_BUFFER_SIZE, NULL, VAOCACHE_INDEX_BUFFER_SIZE, VAO_USAGE_DYNAMIC);
vc.vao->attribs[ATTR_INDEX_POSITION].enabled = 1;
@ -844,21 +846,21 @@ void VaoCache_Init(void)
vc.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE;
vc.vao->attribs[ATTR_INDEX_COLOR].normalized = GL_TRUE;
vc.vao->attribs[ATTR_INDEX_POSITION].offset = 0; dataSize = sizeof(vert.xyz);
vc.vao->attribs[ATTR_INDEX_TEXCOORD].offset = dataSize; dataSize += sizeof(vert.st);
vc.vao->attribs[ATTR_INDEX_LIGHTCOORD].offset = dataSize; dataSize += sizeof(vert.lightmap);
vc.vao->attribs[ATTR_INDEX_NORMAL].offset = dataSize; dataSize += sizeof(vert.normal);
vc.vao->attribs[ATTR_INDEX_TANGENT].offset = dataSize; dataSize += sizeof(vert.tangent);
vc.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = dataSize; dataSize += sizeof(vert.lightdir);
vc.vao->attribs[ATTR_INDEX_COLOR].offset = dataSize; dataSize += sizeof(vert.color);
vc.vao->attribs[ATTR_INDEX_POSITION].offset = offsetof(srfVert_t, xyz);
vc.vao->attribs[ATTR_INDEX_TEXCOORD].offset = offsetof(srfVert_t, st);
vc.vao->attribs[ATTR_INDEX_LIGHTCOORD].offset = offsetof(srfVert_t, lightmap);
vc.vao->attribs[ATTR_INDEX_NORMAL].offset = offsetof(srfVert_t, normal);
vc.vao->attribs[ATTR_INDEX_TANGENT].offset = offsetof(srfVert_t, tangent);
vc.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = offsetof(srfVert_t, lightdir);
vc.vao->attribs[ATTR_INDEX_COLOR].offset = offsetof(srfVert_t, color);
vc.vao->attribs[ATTR_INDEX_POSITION].stride = dataSize;
vc.vao->attribs[ATTR_INDEX_TEXCOORD].stride = dataSize;
vc.vao->attribs[ATTR_INDEX_LIGHTCOORD].stride = dataSize;
vc.vao->attribs[ATTR_INDEX_NORMAL].stride = dataSize;
vc.vao->attribs[ATTR_INDEX_TANGENT].stride = dataSize;
vc.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = dataSize;
vc.vao->attribs[ATTR_INDEX_COLOR].stride = dataSize;
vc.vao->attribs[ATTR_INDEX_POSITION].stride = sizeof(srfVert_t);
vc.vao->attribs[ATTR_INDEX_TEXCOORD].stride = sizeof(srfVert_t);
vc.vao->attribs[ATTR_INDEX_LIGHTCOORD].stride = sizeof(srfVert_t);
vc.vao->attribs[ATTR_INDEX_NORMAL].stride = sizeof(srfVert_t);
vc.vao->attribs[ATTR_INDEX_TANGENT].stride = sizeof(srfVert_t);
vc.vao->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = sizeof(srfVert_t);
vc.vao->attribs[ATTR_INDEX_COLOR].stride = sizeof(srfVert_t);
Vao_SetVertexPointers(vc.vao);
@ -883,7 +885,7 @@ void VaoCache_CheckAdd(qboolean *endSurface, qboolean *recycleVertexBuffer, qboo
if (vc.vao->vertexesSize < vc.vertexOffset + vcq.vertexCommitSize + vertexesSize)
{
//ri.Printf(PRINT_ALL, "out of space in vertex cache: %d < %d + %d + %d\n", vc.vao->vertexesSize, vc.vertexOffset, vc.vertexCommitSize, vertexesSize);
//ri.Printf(PRINT_ALL, "out of space in vertex cache: %d < %d + %d + %d\n", vc.vao->vertexesSize, vc.vertexOffset, vcq.vertexCommitSize, vertexesSize);
*recycleVertexBuffer = qtrue;
*recycleIndexBuffer = qtrue;
*endSurface = qtrue;
@ -961,6 +963,6 @@ void VaoCache_AddSurface(srfVert_t *verts, int numVerts, glIndex_t *indexes, int
queueEntry->numIndexes = numIndexes;
vcq.numSurfaces++;
vcq.vertexCommitSize += sizeof(srfVert_t) * numVerts;;
vcq.vertexCommitSize += sizeof(srfVert_t) * numVerts;
vcq.indexCommitSize += sizeof(glIndex_t) * numIndexes;
}

View file

@ -65,9 +65,19 @@ void (APIENTRYP qglUnlockArraysEXT) (void);
#define GLE(ret, name, ...) name##proc * qgl##name;
QGL_1_1_PROCS;
QGL_1_1_FIXED_FUNCTION_PROCS;
QGL_DESKTOP_1_1_PROCS;
QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS;
QGL_ES_1_1_PROCS;
QGL_ES_1_1_FIXED_FUNCTION_PROCS;
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_3_0_PROCS;
QGL_ARB_occlusion_query_PROCS;
QGL_ARB_framebuffer_object_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
/*
@ -227,7 +237,7 @@ GLimp_GetProcAddresses
Get addresses for OpenGL functions.
===============
*/
static qboolean GLimp_GetProcAddresses( void ) {
static qboolean GLimp_GetProcAddresses( qboolean fixedFunction ) {
qboolean success = qtrue;
const char *version;
@ -266,17 +276,41 @@ static qboolean GLimp_GetProcAddresses( void ) {
sscanf( version, "%d.%d", &qglMajorVersion, &qglMinorVersion );
}
if ( QGL_VERSION_ATLEAST( 1, 2 ) ) {
QGL_1_1_PROCS;
QGL_DESKTOP_1_1_PROCS;
} else if ( qglesMajorVersion == 1 && qglesMinorVersion >= 1 ) {
// OpenGL ES 1.1 (2.0 is not backward compatible)
QGL_1_1_PROCS;
QGL_ES_1_1_PROCS;
// error so this doesn't segfault due to NULL desktop GL functions being used
Com_Error( ERR_FATAL, "Unsupported OpenGL Version: %s\n", version );
if ( fixedFunction ) {
if ( QGL_VERSION_ATLEAST( 1, 2 ) ) {
QGL_1_1_PROCS;
QGL_1_1_FIXED_FUNCTION_PROCS;
QGL_DESKTOP_1_1_PROCS;
QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS;
} else if ( qglesMajorVersion == 1 && qglesMinorVersion >= 1 ) {
// OpenGL ES 1.1 (2.0 is not backward compatible)
QGL_1_1_PROCS;
QGL_1_1_FIXED_FUNCTION_PROCS;
QGL_ES_1_1_PROCS;
QGL_ES_1_1_FIXED_FUNCTION_PROCS;
// error so this doesn't segfault due to NULL desktop GL functions being used
Com_Error( ERR_FATAL, "Unsupported OpenGL Version: %s\n", version );
} else {
Com_Error( ERR_FATAL, "Unsupported OpenGL Version (%s), OpenGL 1.2 is required\n", version );
}
} else {
Com_Error( ERR_FATAL, "Unsupported OpenGL Version: %s\n", version );
if ( QGL_VERSION_ATLEAST( 2, 0 ) ) {
QGL_1_1_PROCS;
QGL_DESKTOP_1_1_PROCS;
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
} else if ( QGLES_VERSION_ATLEAST( 2, 0 ) ) {
QGL_1_1_PROCS;
QGL_ES_1_1_PROCS;
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
// error so this doesn't segfault due to NULL desktop GL functions being used
Com_Error( ERR_FATAL, "Unsupported OpenGL Version: %s\n", version );
} else {
Com_Error( ERR_FATAL, "Unsupported OpenGL Version (%s), OpenGL 2.0 is required\n", version );
}
}
if ( QGL_VERSION_ATLEAST( 3, 0 ) || QGLES_VERSION_ATLEAST( 3, 0 ) ) {
@ -304,9 +338,26 @@ static void GLimp_ClearProcAddresses( void ) {
qglesMinorVersion = 0;
QGL_1_1_PROCS;
QGL_1_1_FIXED_FUNCTION_PROCS;
QGL_DESKTOP_1_1_PROCS;
QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS;
QGL_ES_1_1_PROCS;
QGL_ES_1_1_FIXED_FUNCTION_PROCS;
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_3_0_PROCS;
QGL_ARB_occlusion_query_PROCS;
QGL_ARB_framebuffer_object_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
qglMultiTexCoord2fARB = NULL;
qglLockArraysEXT = NULL;
qglUnlockArraysEXT = NULL;
#undef GLE
}
@ -316,7 +367,7 @@ static void GLimp_ClearProcAddresses( void ) {
GLimp_SetMode
===============
*/
static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean coreContext)
static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean fixedFunction)
{
const char *glstring;
int perChannelColorBits;
@ -580,7 +631,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
SDL_SetWindowIcon( SDL_window, icon );
if (coreContext)
if (!fixedFunction)
{
int profileMask, majorVersion, minorVersion;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profileMask);
@ -606,7 +657,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded.\n");
if ( GLimp_GetProcAddresses() )
if ( GLimp_GetProcAddresses( fixedFunction ) )
{
renderer = (const char *)qglGetString(GL_RENDERER);
}
@ -646,7 +697,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
continue;
}
if ( !GLimp_GetProcAddresses() )
if ( !GLimp_GetProcAddresses( fixedFunction ) )
{
ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed\n" );
GLimp_ClearProcAddresses();
@ -751,7 +802,7 @@ static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qbool
GLimp_InitExtensions
===============
*/
static void GLimp_InitExtensions( void )
static void GLimp_InitExtensions( qboolean fixedFunction )
{
if ( !r_allowExtensions->integer )
{
@ -803,88 +854,91 @@ static void GLimp_InitExtensions( void )
}
}
// GL_EXT_texture_env_add
glConfig.textureEnvAddAvailable = qfalse;
if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_env_add" ) )
// OpenGL 1 fixed function pipeline
if ( fixedFunction )
{
if ( r_ext_texture_env_add->integer )
// GL_EXT_texture_env_add
glConfig.textureEnvAddAvailable = qfalse;
if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_env_add" ) )
{
glConfig.textureEnvAddAvailable = qtrue;
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
}
else
{
glConfig.textureEnvAddAvailable = qfalse;
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
}
// GL_ARB_multitexture
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
if ( SDL_GL_ExtensionSupported( "GL_ARB_multitexture" ) )
{
if ( r_ext_multitexture->value )
{
qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" );
qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
if ( qglActiveTextureARB )
if ( r_ext_texture_env_add->integer )
{
GLint glint = 0;
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
glConfig.numTextureUnits = (int) glint;
if ( glConfig.numTextureUnits > 1 )
{
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
}
else
{
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
}
glConfig.textureEnvAddAvailable = qtrue;
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
}
else
{
glConfig.textureEnvAddAvailable = qfalse;
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
}
// GL_EXT_compiled_vertex_array
if ( SDL_GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) )
{
if ( r_ext_compiled_vertex_array->value )
// GL_ARB_multitexture
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
if ( SDL_GL_ExtensionSupported( "GL_ARB_multitexture" ) )
{
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
if (!qglLockArraysEXT || !qglUnlockArraysEXT)
if ( r_ext_multitexture->value )
{
ri.Error (ERR_FATAL, "bad getprocaddress");
qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" );
qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
if ( qglActiveTextureARB )
{
GLint glint = 0;
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
glConfig.numTextureUnits = (int) glint;
if ( glConfig.numTextureUnits > 1 )
{
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
}
else
{
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
}
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
}
// GL_EXT_compiled_vertex_array
if ( SDL_GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) )
{
if ( r_ext_compiled_vertex_array->value )
{
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
if (!qglLockArraysEXT || !qglUnlockArraysEXT)
{
ri.Error (ERR_FATAL, "bad getprocaddress");
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
}
textureFilterAnisotropic = qfalse;
@ -923,7 +977,7 @@ This routine is responsible for initializing the OS specific portions
of OpenGL
===============
*/
void GLimp_Init( qboolean coreContext)
void GLimp_Init( qboolean fixedFunction )
{
ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" );
@ -943,13 +997,13 @@ void GLimp_Init( qboolean coreContext)
ri.Sys_GLimpInit( );
// Create the window and set up the context
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer, coreContext))
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer, fixedFunction))
goto success;
// Try again, this time in a platform specific "safe mode"
ri.Sys_GLimpSafeInit( );
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse, coreContext))
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse, fixedFunction))
goto success;
// Finally, try the default screen resolution
@ -958,7 +1012,7 @@ void GLimp_Init( qboolean coreContext)
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
r_mode->integer, R_MODE_FALLBACK );
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse, coreContext))
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse, fixedFunction))
goto success;
}
@ -1013,7 +1067,7 @@ success:
}
// initialize extensions
GLimp_InitExtensions( );
GLimp_InitExtensions( fixedFunction );
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );

View file

@ -112,6 +112,14 @@ Restart the input subsystem
*/
void Sys_In_Restart_f( void )
{
#ifndef DEDICATED
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
{
Com_Printf( "in_restart: Cannot restart input while video is shutdown\n" );
return;
}
#endif
IN_Restart( );
}

View file

@ -1,5 +1,5 @@
#!/bin/sh
rmdir --ignore-fail-on-non-empty demoq3 missionpack >& /dev/null
rmdir --ignore-fail-on-non-empty demoq3 missionpack >/dev/null 2>&1
if test -e "$SETUP_INSTALLPATH"/ioquake3.desktop.in; then
xdg_desktop_menu=`which xdg-desktop-menu 2>/dev/null`
if test "x$xdg_desktop_menu" = x; then