Calculate bounds for unanimated IQM models

Bounds are optional for animated IQM models but are not possible to
include with unanimated models (seems intended for use with separate
model containing animations and bounds). Calculating bounds for
unanimated IQM models fixes culling and head model on HUD which
calculates position from model bounds.
This commit is contained in:
Zack Middleton 2018-08-02 17:13:50 -05:00
parent 1994801e1c
commit c7ebe82131
2 changed files with 28 additions and 0 deletions

View file

@ -566,6 +566,8 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
}
if( header->ofs_bounds ) {
size += header->num_frames * 6 * sizeof(float); // model bounds
} else if( header->num_meshes && header->num_frames == 0 ) {
size += 6 * sizeof(float); // model bounds
}
mod->type = MOD_IQM;
@ -641,6 +643,9 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
if( header->ofs_bounds ) {
iqmData->bounds = (float*)dataPtr;
dataPtr += header->num_frames * 6 * sizeof(float); // model bounds
} else if( header->num_meshes && header->num_frames == 0 ) {
iqmData->bounds = (float*)dataPtr;
dataPtr += 6 * sizeof(float); // model bounds
}
if( header->num_meshes )
@ -907,6 +912,15 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
bounds++;
}
}
else if( header->num_meshes && header->num_frames == 0 )
{
mat = iqmData->bounds;
ClearBounds( &iqmData->bounds[0], &iqmData->bounds[3] );
for ( i = 0 ; i < header->num_vertexes ; i++ ) {
AddPointToBounds( &iqmData->positions[i*3], &iqmData->bounds[0], &iqmData->bounds[3] );
}
}
return qtrue;
}

View file

@ -569,6 +569,8 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
}
if( header->ofs_bounds ) {
size += header->num_frames * 6 * sizeof(float); // model bounds
} else if( header->num_meshes && header->num_frames == 0 ) {
size += 6 * sizeof(float); // model bounds
}
mod->type = MOD_IQM;
@ -644,6 +646,9 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
if( header->ofs_bounds ) {
iqmData->bounds = (float*)dataPtr;
dataPtr += header->num_frames * 6 * sizeof(float); // model bounds
} else if( header->num_meshes && header->num_frames == 0 ) {
iqmData->bounds = (float*)dataPtr;
dataPtr += 6 * sizeof(float); // model bounds
}
if( header->num_meshes )
@ -910,6 +915,15 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
bounds++;
}
}
else if( header->num_meshes && header->num_frames == 0 )
{
mat = iqmData->bounds;
ClearBounds( &iqmData->bounds[0], &iqmData->bounds[3] );
for ( i = 0 ; i < header->num_vertexes ; i++ ) {
AddPointToBounds( &iqmData->positions[i*3], &iqmData->bounds[0], &iqmData->bounds[3] );
}
}
// Create VAO surfaces
if ( iqmData->num_surfaces && iqmData->num_joints <= glRefConfig.glslMaxAnimatedBones )