lilium-voyager/code/renderergl2
Zack Middleton 0bf1f3d0ba Add support for IQM int blend indices and float blend weights
Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints.

Heavily based on code by @zippers.
2013-10-29 22:09:06 -05:00
..
glsl OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. 2013-10-10 03:41:31 -07:00
tr_animation.c #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
tr_backend.c #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
tr_bsp.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_cmds.c Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
tr_curve.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_extensions.c OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware 2013-09-20 17:20:36 -07:00
tr_extramath.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.h Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). 2013-03-06 00:54:56 -08:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
tr_fbo.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
tr_glsl.c OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
tr_image.c OpenGL2: Fix for "unsupported framebuffer format" bug 2013-09-17 15:33:46 -07:00
tr_init.c Revert "5097 - Menu corrupted on start (on IRIX)" 2013-10-08 08:01:00 -05:00
tr_light.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_local.h Add support for IQM int blend indices and float blend weights 2013-10-29 22:09:06 -05:00
tr_main.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_marks.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_mesh.c #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
tr_model.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_model_iqm.c Add support for IQM int blend indices and float blend weights 2013-10-29 22:09:06 -05:00
tr_postprocess.c #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
tr_postprocess.h #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
tr_scene.c #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
tr_shade.c OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
tr_shade_calc.c OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
tr_shader.c OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
tr_shadows.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_sky.c #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_vbo.c OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
tr_world.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00