Commit Graph

  • 8469c40c2b Stop LCC from warning about null pointer conversion to function pointer Jun Woong 2014-12-10 15:26:29 +0900
  • c4f851668b q3lcc option -lcppdir and -lrccdir Pan7 2015-01-07 03:43:18 +0100
  • dd3c6619bc rephrase SSE availability message Michael Rieder 2015-01-02 02:31:10 +0100
  • dd82b9d1a8 Fix case where interval overflows (thanks jackeri) Tim Angus 2014-12-29 19:07:29 +0000
  • 458ab7716c Make travis do all the builds again Zack Middleton 2014-12-28 15:26:59 -0600
  • 7de09c3490 Include stdint.h instead of inttypes.h in libmumblelink.c Zack Middleton 2014-12-28 14:58:46 -0600
  • 3cc16d6b92 Merge pull request #94 from wombat23/asmfix Zack Middleton 2014-12-28 15:06:29 -0600
  • a2bbb74cae Unfix warning Tim Angus 2014-12-28 15:47:40 +0000
  • 4756826521 Fix warning Tim Angus 2014-12-28 12:44:59 +0000
  • 70e3d61006 Fix cg.intermissionStarted only being enabled at first intermission Zack Middleton 2014-12-27 17:11:12 -0600
  • a82fb6d1b1 Windows header files for q3lcc Pan7 2014-12-26 23:33:52 +0100
  • 6de3f51c23 Renaming outp to outbufp because outp() is an existing function Pan7 2014-12-26 12:52:10 +0100
  • 4463af85fb When player stops following a player, keep view angles Zack Middleton 2014-12-19 22:04:56 -0600
  • 5cf45c5937 Don't use dead view angles after stop following a dead player Zack Middleton 2014-12-19 21:57:24 -0600
  • a700b76722 Fix reading 4 byte UTF-8 text input Zack Middleton 2014-12-18 23:18:47 -0600
  • 65121c62c9 Add weapon barrel to gauntlet/mg/bfg items in baseq3 too Zack Middleton 2014-12-10 19:20:03 -0600
  • b0561e5fb4 Fix weapon barrel angle on Gauntlet and BFG items in Team Arena Zack Middleton 2014-12-10 18:50:22 -0600
  • 55c15e4466 Fix compile error with ml64 assembler Michael Rieder 2014-12-07 03:40:52 +0100
  • 424122c366 Fix bot's teamleader name field being too short Zack Middleton 2014-12-04 16:40:40 -0600
  • 6557800707 Merge branch 'master' into game/eliteforce Zack Middleton 2014-12-02 17:40:09 -0600
  • b21a59af8c Fix negative glyph index in Team Arena text functions Zack Middleton 2014-12-01 21:53:06 -0600
  • 08ddb99732 Fix saving/loading glyph 255 in RegisterFont Zack Middleton 2014-12-01 20:23:22 -0600
  • 8c7fedb1fe OpenGL2: Fix face culling. SmileTheory 2014-11-30 21:50:33 -0800
  • fd23249357 OpenGL2: Ensure tess VAO is bound before using it. SmileTheory 2014-11-21 16:12:53 -0800
  • c787cf3aef Fix stencil shadows not drawing if has 500 or more vertexes Zack Middleton 2014-11-16 21:21:15 -0600
  • d06deb41c8 Don't set fog image border color Zack Middleton 2014-11-16 12:47:49 -0600
  • 60d28722ef Remove unfinished OpenGL display list code Zack Middleton 2014-11-16 11:58:52 -0600
  • 22bcda018b Correct a few OpenGL variable types Zack Middleton 2014-11-16 11:53:12 -0600
  • 89b719ec8d OpenGL2: Bit more parallax optimization. SmileTheory 2014-11-14 01:12:41 -0800
  • d9e2184c1a OpenGL2: Add support for parallax occlusion mapping. SmileTheory 2014-11-10 22:11:36 -0800
  • b1821e303d OpenGL2: remove lightmap support from generic glsl shader. This path was barely used and doing this compiles fewer shaders. SmileTheory 2014-11-10 21:59:37 -0800
  • 1d016e6ff5 Clear window buffer when it's created Zack Middleton 2014-11-07 21:34:22 -0600
  • 1ad2b413ef Remove accidentally added increment. SmileTheory 2014-11-03 22:18:17 -0800
  • 943259f6b4 OpenGL2: Support half floats for texcoords and vertex colors. SmileTheory 2014-11-03 19:10:35 -0800
  • 475e145d05 Fix holodeck doors fade out Zack Middleton 2014-10-29 11:34:49 -0500
  • 7e663b7c86 Misc Elite Force code clean up Zack Middleton 2014-10-29 10:52:23 -0500
  • b7cd6b6088 Elite Force white space clean up Zack Middleton 2014-10-29 10:13:04 -0500
  • 80986cbf21 Build Elite Force by default Zack Middleton 2014-10-29 09:14:57 -0500
  • ccd93c127b Port Elite Force renderer changes to OpenGL2 Zack Middleton 2014-10-29 08:59:38 -0500
  • c6e5f060fe Port Elite Force iorev2231 patch to latest ioq3 Zack Middleton 2014-10-29 07:15:12 -0500
  • 4d666212b2 Merge branch 'codec/mp3' into game/eliteforce Zack Middleton 2014-10-29 06:39:10 -0500
  • cd37c0adc3 Revert "Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd" Zack Middleton 2014-10-29 06:34:09 -0500
  • 0e412276c5 Add support for playing MP3s using libmad Zack Middleton 2014-10-29 05:45:26 -0500
  • 1ba9e7a45e Always use GL_Cull to change cull state Zack Middleton 2014-10-29 01:32:50 -0500
  • 39cf21bf54 Fix pid file ignoring user set fs_homepath Zack Middleton 2014-10-27 15:49:23 -0500
  • 3273df14af Add missing EV_USE_ITEM15 cases Zack Middleton 2014-10-27 14:11:50 -0500
  • e488663e31 OpenGL2: Change normal/tangent vertex encoding. SmileTheory 2014-10-28 18:15:13 -0700
  • 7e808f92d6 OpenGL2: Speed up tonemap shader. SmileTheory 2014-10-27 06:37:57 -0700
  • 50038a7d26 qcurl_multi_add_handle error check Pan7 2014-10-26 17:10:41 +0100
  • 6214f73af5 a VM for ARMv7l Ludwig Nussel 2014-10-23 13:00:17 +0200
  • 3765652778 OpenGL2: Fix corrupt models. SmileTheory 2014-10-23 16:51:10 -0700
  • 4f5ebf8349 OpenGL2: Bit of multidraw optimization. SmileTheory 2014-10-16 00:32:20 -0700
  • 03ac9649ea Fix a bug in previous commit. SmileTheory 2014-10-15 20:28:26 -0700
  • e34972b110 OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. SmileTheory 2014-10-15 20:00:54 -0700
  • 541d3a40c2 OpenGL2: Interleave vertex data for static MD3s. SmileTheory 2014-10-15 03:42:29 -0700
  • 05e07311ba OpenGL2: Fix invalid texture parameter. SmileTheory 2014-10-15 03:40:16 -0700
  • 0578b70f38 OpenGL2: Reduce redundant GL calls. SmileTheory 2014-10-14 06:15:06 -0700
  • 84206c8598 OpenGL2: Vertex array object support. SmileTheory 2014-10-14 01:50:44 -0700
  • 873a02bd3c OpenGL2: VBO cleanup. SmileTheory 2014-10-13 21:57:06 -0700
  • c04d05fd8f Correct too many parameters in q3gl2_sun description in docs. SmileTheory 2014-10-13 01:38:26 -0700
  • a90c17ac1b OpenGL2: Better BSP surface merging. SmileTheory 2014-10-07 04:17:01 -0700
  • 66edc4b296 Add mingw prefix for cygwin32 and mingw32 Brenton Bostick 2014-10-03 21:59:26 -0400
  • 918eed9295 OpenGL2: Don't segfault if r_ext_multitexture is disabled Zack Middleton 2014-09-29 00:35:03 -0500
  • 0e5835a86e Remove r_softOverbright from opengl2-readme.txt Zack Middleton 2014-09-29 00:48:23 -0500
  • a955d975b7 Add function for clearing global shader instead of duplicating the code Zack Middleton 2014-09-27 01:17:30 -0500
  • f83334d81b Add facility to describe cvars Tim Angus 2014-09-26 14:29:51 +0100
  • f9c202f83e Use correct type for thinktime Tim Angus 2014-09-26 14:29:11 +0100
  • 24923615b7 Don't add duplicate resolutions to r_availableModes Zack Middleton 2014-09-20 19:16:08 -0500
  • 9fbbf4214d Fix Windows key bind name on non-Mac using SDL2 Zack Middleton 2014-09-11 19:57:20 -0500
  • 878cda6a20 Fix binding 'context menu' key using SDL2 Zack Middleton 2014-09-11 19:27:46 -0500
  • 4529f124d6 Merge pull request #29 from inolen/shader_tidying Zack Middleton 2014-09-09 19:18:59 -0500
  • a5d641b3d0 Merge pull request #84 from MAN-AT-ARMS/openal_speedsound Zack Middleton 2014-09-09 18:05:08 -0500
  • d5ddb72502 Merge pull request #85 from MAN-AT-ARMS/curl_fixes Zack Middleton 2014-09-09 18:03:36 -0500
  • dd69576dc1 Fix building with curl on Linux PPC and Sparc MAN-AT-ARMS 2014-09-09 13:18:28 -0400
  • a3653e475e Change default value for s_alDopplerSpeed MAN-AT-ARMS 2014-09-09 13:03:29 -0400
  • 36f65fd7c5 Merge pull request #81 from MAN-AT-ARMS/sndmix_altivec Tim Angus 2014-09-09 16:39:43 +0100
  • dd83cbdc25 Fix possible division by zero in S_PaintChannelFrom16_altivec MAN-AT-ARMS 2014-09-09 11:30:23 -0400
  • 494aa4100e Fix screwed up whitespace in README Tim Angus 2014-09-05 10:30:33 +0100
  • 441fa1dd71 Add USE_RENDERER_DLOPEN note to README Tim Angus 2014-09-05 10:26:26 +0100
  • 2dc7c5a7d0 Fix .travis.yml indentation Tim Angus 2014-09-01 21:35:37 +0100
  • 28fa7c639f Coverity travis integration experiment Tim Angus 2014-09-01 21:16:41 +0100
  • 43b21055b8 Actually, that's not suppressing, that's changing behaviour Tim Angus 2014-09-01 13:07:08 +0100
  • 7277d8d6e7 Fix more warnings Tim Angus 2014-09-01 13:03:06 +0100
  • 6665ea4a49 Fix renderergl2 warnings Tim Angus 2014-09-01 11:35:49 +0100
  • d38039f975 Fix renderergl1 warnings Tim Angus 2014-09-01 11:31:39 +0100
  • eeaf0227f7 Suppress warning of (deliberate) null pointer deference Tim Angus 2014-09-01 11:19:57 +0100
  • 4f3c95c589 Fix client warnings Tim Angus 2014-09-01 11:13:47 +0100
  • fbdb3e0875 Fix game warnings Tim Angus 2014-09-01 11:09:11 +0100
  • b55809b925 Fix ui warnings Tim Angus 2014-09-01 11:05:46 +0100
  • 4444202a41 Fix cgame warnings Tim Angus 2014-09-01 10:47:15 +0100
  • 621a72e698 Fix a few warnings Tim Angus 2014-08-30 17:29:09 +0100
  • c621589157 Fix 6155: OpenGL2: some shader stages remains visible through fog volumes Zack Middleton 2014-08-29 02:39:37 -0500
  • de3062623a Use ColorIndexForNumber in Con_DrawSolidConsole Zack Middleton 2014-08-29 01:55:47 -0500
  • e742952db8 Port COM_ParseExt fixes to CommaParse Zack Middleton 2014-08-28 20:34:05 -0500
  • 1d95ef210e SDL 2 scroll/caps/num lock keys send KEYUP event when key is released Zack Middleton 2014-08-28 19:40:28 -0500
  • 18e08125dd Add ColorIndexForNumber macro replacing '& 0x07' Pan7 2014-08-28 19:15:54 -0500
  • eeef7cbae7 Don't scale cinematic time by timescale twice Zack Middleton 2014-08-28 19:10:04 -0500
  • ab41267e9f Only run scan-build on one of the clang builds Tim Angus 2014-08-28 09:13:38 +0100
  • f17f58705c Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c Zack Middleton 2014-08-27 20:47:45 -0500
  • e5f54c584a Fix incorrect rgbGen const reading uninitialized memory Zack Middleton 2014-08-27 20:27:30 -0500