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Fix negative glyph index in Team Arena text functions
Team Arena's text functions cast signed char values to int and use as an array index. This works fine for values 0 to 127, but not for -128 to -1 which are a negative array index. Instead use "character & 255" like client and original Q3 ui/cgame string drawing code.
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08ddb99732
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b21a59af8c
3 changed files with 10 additions and 16 deletions
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@ -49,8 +49,6 @@ int CG_Text_Width(const char *text, float scale, int limit) {
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float out;
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glyphInfo_t *glyph;
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float useScale;
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// FIXME: see ui_main.c, same problem
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// const unsigned char *s = text;
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const char *s = text;
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fontInfo_t *font = &cgDC.Assets.textFont;
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if (scale <= cg_smallFont.value) {
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@ -71,7 +69,7 @@ int CG_Text_Width(const char *text, float scale, int limit) {
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s += 2;
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continue;
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} else {
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glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
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glyph = &font->glyphs[*s & 255];
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out += glyph->xSkip;
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s++;
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count++;
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@ -86,8 +84,6 @@ int CG_Text_Height(const char *text, float scale, int limit) {
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float max;
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glyphInfo_t *glyph;
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float useScale;
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// TTimo: FIXME
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// const unsigned char *s = text;
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const char *s = text;
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fontInfo_t *font = &cgDC.Assets.textFont;
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if (scale <= cg_smallFont.value) {
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@ -108,7 +104,7 @@ int CG_Text_Height(const char *text, float scale, int limit) {
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s += 2;
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continue;
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} else {
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glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
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glyph = &font->glyphs[*s & 255];
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if (max < glyph->height) {
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max = glyph->height;
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}
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@ -141,8 +137,6 @@ void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text
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}
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useScale = scale * font->glyphScale;
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if (text) {
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// TTimo: FIXME
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// const unsigned char *s = text;
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const char *s = text;
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trap_R_SetColor( color );
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memcpy(&newColor[0], &color[0], sizeof(vec4_t));
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@ -152,7 +146,7 @@ void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text
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}
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count = 0;
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while (s && *s && count < len) {
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glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
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glyph = &font->glyphs[*s & 255];
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//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
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//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
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if ( Q_IsColorString( s ) ) {
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@ -1214,7 +1214,7 @@ static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4
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}
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count = 0;
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while (s && *s && count < len) {
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glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
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glyph = &font->glyphs[*s & 255];
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if ( Q_IsColorString( s ) ) {
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memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
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newColor[3] = color[3];
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@ -284,7 +284,7 @@ int Text_Width(const char *text, float scale, int limit) {
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s += 2;
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continue;
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} else {
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glyph = &font->glyphs[(int)*s];
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glyph = &font->glyphs[*s & 255];
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out += glyph->xSkip;
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s++;
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count++;
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@ -319,7 +319,7 @@ int Text_Height(const char *text, float scale, int limit) {
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s += 2;
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continue;
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} else {
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glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
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glyph = &font->glyphs[*s & 255];
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if (max < glyph->height) {
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max = glyph->height;
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}
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@ -361,7 +361,7 @@ void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, f
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}
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count = 0;
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while (s && *s && count < len) {
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glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
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glyph = &font->glyphs[*s & 255];
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//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
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//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
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if ( Q_IsColorString( s ) ) {
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@ -429,9 +429,9 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
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len = limit;
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}
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count = 0;
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glyph2 = &font->glyphs[ (int) cursor];
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glyph2 = &font->glyphs[cursor & 255];
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while (s && *s && count < len) {
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glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
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glyph = &font->glyphs[*s & 255];
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//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
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//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
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if ( Q_IsColorString( s ) ) {
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@ -528,7 +528,7 @@ static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t
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}
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count = 0;
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while (s && *s && count < len) {
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glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
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glyph = &font->glyphs[*s & 255];
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if ( Q_IsColorString( s ) ) {
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memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
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newColor[3] = color[3];
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