Zack Middleton
4837f4619e
Merge branch 'master' into game/eliteforce
...
Conflicts:
code/client/cl_main.c
code/qcommon/common.c
code/qcommon/files.c
code/qcommon/msg.c
code/qcommon/q_shared.h
code/renderercommon/tr_common.h
code/renderergl2/tr_extensions.c
code/sdl/sdl_glimp.c
2017-09-17 23:16:55 -05:00
SmileTheory
d549b642bc
OpenGL2: Use an OpenGL 3.2 core context if available.
2017-07-13 12:03:10 -07:00
SmileTheory
e03cdf444c
OpenGL2: Remove SF_VAO_MESH.
2017-06-16 16:52:53 -07:00
SmileTheory
c65d2c2657
Add vao cache for static surfaces.
...
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
2017-04-28 02:13:25 -07:00
SmileTheory
2349ef038e
OpenGL2: Don't interleave texCoords and lightCoords in tess.
2016-11-25 01:17:46 -08:00
SmileTheory
ad819edcc4
OpenGL2: Workaround for multiple deforms on MD3 mesh.
...
https://github.com/ioquake/ioq3/issues/122
2016-10-11 04:18:41 -07:00
SmileTheory
aa79738c50
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
2016-10-11 03:28:20 -07:00
SmileTheory
8749d62bbd
OpenGL2: Remove per fragment tangent space calculation code.
2016-09-14 03:57:51 -07:00
SmileTheory
bbc9e263f0
OpenGL2: Fix more reversed VectorCopy4() usage.
2016-09-13 01:41:46 -07:00
SmileTheory
ec3779988c
OpenGL2: Fix reversed VectorCopy4() usage.
2016-09-11 16:08:18 -07:00
SmileTheory
dfbaf50324
OpenGL2: Store normals/tangents as int16_t[4].
2016-09-06 00:57:15 -07:00
SmileTheory
251c983681
OpenGL2: Require OpenGL 2.0.
2016-07-24 21:29:13 -07:00
Zack Middleton
69f9c7d692
Merge branch 'master' into game/eliteforce
...
Conflicts:
Makefile
code/qcommon/q_shared.h
2016-06-17 02:22:52 -05:00
Victor Roemer
398dea397c
Fix Makefile for OSX
...
Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
2016-06-12 17:17:33 -04:00
SmileTheory
275317fefb
OpenGL2: Direct state access, part 1: Texture binds
2016-01-18 04:46:01 -08:00
Zack Middleton
6557800707
Merge branch 'master' into game/eliteforce
2014-12-02 17:40:09 -06:00
SmileTheory
fd23249357
OpenGL2: Ensure tess VAO is bound before using it.
2014-11-21 16:12:53 -08:00
Zack Middleton
60d28722ef
Remove unfinished OpenGL display list code
...
It seems unlikely anyone is going to do anything with this aside from stub
it out in OpenGLES ports.
2014-11-16 14:57:13 -06:00
SmileTheory
943259f6b4
OpenGL2: Support half floats for texcoords and vertex colors.
2014-11-03 19:10:35 -08:00
Zack Middleton
b7cd6b6088
Elite Force white space clean up
...
Also fixed some code to match ioq3 (a few comments, a printf, ..).
2014-10-29 10:13:12 -05:00
Zack Middleton
ccd93c127b
Port Elite Force renderer changes to OpenGL2
...
Appling the diff to renderergl2 mostly worked.
Had to change GLimp_HaveExtension to use GL_EXTENTIONS
directly because Elite Forces GL2 requires an extension that didn't fit in (the smaller than Q3)
glConfig.extensions_string.
Had to set ambientLight for RF_FULLBRIGHT, GL2 doesn't use ambientLightInt.
Made the RF_FORCE_ENT_ALPHA code change pStage->stateBits because the stateBits
are read a lot, whereas in GL1 it's done as an expression and passed to GL_State.
Copied from Spearmint.
There are a few issues; holodeck doors are missing and parts of light grid are black (???).
2014-10-29 09:00:23 -05:00
SmileTheory
3765652778
OpenGL2: Fix corrupt models.
2014-10-23 16:51:10 -07:00
SmileTheory
4f5ebf8349
OpenGL2: Bit of multidraw optimization.
2014-10-16 00:32:20 -07:00
SmileTheory
03ac9649ea
Fix a bug in previous commit.
2014-10-15 20:28:26 -07:00
SmileTheory
e34972b110
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
2014-10-15 20:00:54 -07:00
SmileTheory
0578b70f38
OpenGL2: Reduce redundant GL calls.
2014-10-14 06:15:06 -07:00
SmileTheory
84206c8598
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00
SmileTheory
873a02bd3c
OpenGL2: VBO cleanup.
2014-10-13 21:57:06 -07:00
Zack Middleton
cc9072d098
Check for buffer overflow for rail/lightning surfaces
2014-01-25 21:15:36 -06:00
SmileTheory
f6f3a19f73
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
2013-12-09 17:33:54 -08:00
SmileTheory
6f3edb20b8
#6069 : Remove md4 model support.
2013-11-29 16:13:47 -08:00
Zack Middleton
2044bcb12d
Silence warnings about unused static functions in opengl2
2013-11-25 15:27:09 -06:00
SmileTheory
c350963bf2
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
SmileTheory
6e5f8cc918
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
SmileTheory
ae57eebf52
Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
2013-11-08 22:19:32 -08:00
SmileTheory
ef9fe17dd5
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
2013-11-08 01:46:17 -08:00
SmileTheory
535d0ea70e
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
2013-10-15 01:19:16 -07:00
SmileTheory
08fcecc829
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
2013-10-14 01:55:54 -07:00
SmileTheory
7e875c6941
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
Anthony Pesch
b0f0376a4f
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
2013-07-19 14:16:49 -07:00
Zack Middleton
6c4d010f29
Fix null model axis disappearing if sky is in view
2013-05-31 01:07:49 -05:00
/dev/humancontroller
9d626b6a12
drop some useless return statements
2013-05-30 15:43:21 -05:00
SmileTheory
8b23985358
Make all GLSL shaders use the same set of uniforms.
2013-03-20 22:53:30 -07:00
Tim Angus
ecd50f01c2
Remove RAVENMD4 #define
2013-03-18 19:05:51 +00:00
SmileTheory
fbe56e4fa1
Some minor cleanup.
2013-03-06 02:02:01 -08:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00