Zack Middleton
|
5a3e10d716
|
Don't say cubemap is outside lightgrid 6 times
|
2014-03-10 16:12:49 -05:00 |
|
SmileTheory
|
eea652f5c5
|
Don't create images/framebuffers that won't be used, and add checks before use.
|
2014-01-12 20:52:36 -08:00 |
|
SmileTheory
|
f6f3a19f73
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
|
SmileTheory
|
6f3edb20b8
|
#6069: Remove md4 model support.
|
2013-11-29 16:13:47 -08:00 |
|
SmileTheory
|
c350963bf2
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
|
SmileTheory
|
6e5f8cc918
|
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
|
2013-11-12 19:21:51 -08:00 |
|
SmileTheory
|
ef9fe17dd5
|
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
|
2013-11-08 01:46:17 -08:00 |
|
SmileTheory
|
535d0ea70e
|
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
|
2013-10-15 01:19:16 -07:00 |
|
SmileTheory
|
7e875c6941
|
#5979: Cubemap support for opengl2.
|
2013-09-16 00:54:26 -07:00 |
|
Tim Angus
|
98360bcd57
|
Fix some of the things clang --analyze flagged
|
2013-03-26 16:50:03 +00:00 |
|
Tim Angus
|
ecd50f01c2
|
Remove RAVENMD4 #define
|
2013-03-18 19:05:51 +00:00 |
|
Tim Angus
|
d201443350
|
Remove a few name tags
|
2013-02-16 21:03:56 +00:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|