Commit Graph

39 Commits

Author SHA1 Message Date
SmileTheory e022abeebb OpenGL2: Fix GL_EXT_direct_state_access function names. 2016-07-28 20:04:25 -07:00
SmileTheory 716438168f OpenGL2: Use loader for all extension funcs. 2016-07-26 00:41:31 -07:00
SmileTheory f0086e8c2a OpenGL2: Add new GL function loader. 2016-07-25 06:30:25 -07:00
SmileTheory 251c983681 OpenGL2: Require OpenGL 2.0. 2016-07-24 21:29:13 -07:00
Zack Middleton 420bd09164 OpenGL2: Remove loading (unused) glDrawBuffersARB 2016-06-15 13:58:26 -05:00
SmileTheory 28ff383061 OpenGL2: Direct state access, part 3: Framebuffers. 2016-01-20 06:32:50 -08:00
SmileTheory f70e9dac01 OpenGL2: Direct state access, part 2: Uniforms. 2016-01-18 23:30:36 -08:00
SmileTheory 275317fefb OpenGL2: Direct state access, part 1: Texture binds 2016-01-18 04:46:01 -08:00
SmileTheory e25035672d Fix error handling in RE_SaveJPGToBuffer(). 2015-12-21 01:05:55 -08:00
SmileTheory d8fd07b69a Make jpeg loading errors non-fatal. 2015-12-20 03:08:50 -08:00
SmileTheory cbfc3471bc OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00
Zack Middleton f110f668bf Move image load function prototypes to tr_common.h
The functions themselves are in code/renderercommon/tr_image_*.c
2015-06-12 14:22:37 -05:00
Zack Middleton 08ddb99732 Fix saving/loading glyph 255 in RegisterFont
The glyph for character 255 (lower case y with two dots above it) was
rendered, but it's glyph information was not stored in fontInfo_t and
not saved into .dat file (including the ones in Team Arena).

Attempting to load it from existing .dat font files is fine because
shader name is "" and gets 0 handle. The handle was already 0 anyway.
2014-12-01 22:04:40 -06:00
SmileTheory 84206c8598 OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
Tim Angus f83334d81b Add facility to describe cvars 2014-09-26 14:29:51 +01:00
Tim Angus cf7004ffb2 Fix OSX build 2014-08-25 12:03:10 -04:00
Tim Angus 7d026177ad Fix assorted warnings 2014-08-25 14:48:49 +01:00
Zack Middleton 73aa7ef2c7 Merge branch 'master' (early part) into sdl2 2014-03-24 17:51:57 -05:00
Tequila baca82d64e Bunch of comment fixes 2014-03-13 02:20:54 +01:00
Zack Middleton ed087bb89e Merge branch 'master' into sdl2 2014-02-07 23:24:12 -06:00
robo9k 1611188ef7 Fix check for jpeg_mem_ to work with libjpeg-turbo 2014-01-27 23:41:51 +01:00
Zack Middleton fda03ee4ca Fix PNG tRNS length checks 2014-01-10 12:34:48 -06:00
Tim Angus 76e49b668e Merge branch 'master' into sdl2 2013-09-16 22:34:51 +01:00
SmileTheory 7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Tim Angus bde7665462 Merge branch 'master' into sdl2
Conflicts:
	code/sdl/sdl_input.c
2013-08-16 23:34:08 +01:00
morturp 7b47c6cf36 out seems to be unnecessarily large for one byte per pixel 2013-07-18 03:00:39 +03:00
Zack Middleton 608e852ac6 Free Team Arena fonts/fontImage_X.dat buffer
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.

May have caused other issues as well.
2013-07-04 15:34:05 -05:00
morturp 213b8e2435 Prevent the skip of the glyph if it does not fit 2013-06-26 11:42:59 +03:00
/dev/humancontroller 830d93aa38 add some noreturn annotations 2013-05-30 15:39:22 -05:00
Tim Angus ab4c602374 Fix Freetype build problems 2013-05-27 20:45:42 +01:00
Tim Angus d9d52f0306 Merge branch 'master' into sdl2
Conflicts:
	Makefile
	code/renderercommon/qgl.h
	code/renderergl1/tr_local.h
	code/sdl/sdl_glimp.c
2013-05-08 14:27:15 +01:00
Tim Angus 98360bcd57 Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
Tim Angus 3e92679100 Fix USE_FREETYPE breakage 2013-03-12 19:41:52 +00:00
Tim Angus 37c69a8009 Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
Zack Middleton c7059fbf28 Move noise function declations to tr_common.h
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Zack Middleton f4d56e5429 Add GPL header to tr_common.h 2013-02-16 15:46:09 -06:00
Tim Angus 2da0fd6de8 Add renderercommon/tr_common.h 2013-02-16 20:58:04 +00:00
Tim Angus 93e6183ce3 Move some things into renderercommon 2013-02-16 12:15:36 +00:00
Tim Angus f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00