SmileTheory
f0086e8c2a
OpenGL2: Add new GL function loader.
2016-07-25 06:30:25 -07:00
SmileTheory
251c983681
OpenGL2: Require OpenGL 2.0.
2016-07-24 21:29:13 -07:00
Zack Middleton
420bd09164
OpenGL2: Remove loading (unused) glDrawBuffersARB
2016-06-15 13:58:26 -05:00
SmileTheory
28ff383061
OpenGL2: Direct state access, part 3: Framebuffers.
2016-01-20 06:32:50 -08:00
SmileTheory
f70e9dac01
OpenGL2: Direct state access, part 2: Uniforms.
2016-01-18 23:30:36 -08:00
SmileTheory
275317fefb
OpenGL2: Direct state access, part 1: Texture binds
2016-01-18 04:46:01 -08:00
SmileTheory
e25035672d
Fix error handling in RE_SaveJPGToBuffer().
2015-12-21 01:05:55 -08:00
SmileTheory
d8fd07b69a
Make jpeg loading errors non-fatal.
2015-12-20 03:08:50 -08:00
SmileTheory
cbfc3471bc
OpenGL2: Switch to RGTC from LATC for normal maps.
...
Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00
Zack Middleton
f110f668bf
Move image load function prototypes to tr_common.h
...
The functions themselves are in code/renderercommon/tr_image_*.c
2015-06-12 14:22:37 -05:00
Zack Middleton
08ddb99732
Fix saving/loading glyph 255 in RegisterFont
...
The glyph for character 255 (lower case y with two dots above it) was
rendered, but it's glyph information was not stored in fontInfo_t and
not saved into .dat file (including the ones in Team Arena).
Attempting to load it from existing .dat font files is fine because
shader name is "" and gets 0 handle. The handle was already 0 anyway.
2014-12-01 22:04:40 -06:00
SmileTheory
84206c8598
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00
Tim Angus
f83334d81b
Add facility to describe cvars
2014-09-26 14:29:51 +01:00
Tim Angus
cf7004ffb2
Fix OSX build
2014-08-25 12:03:10 -04:00
Tim Angus
7d026177ad
Fix assorted warnings
2014-08-25 14:48:49 +01:00
Zack Middleton
73aa7ef2c7
Merge branch 'master' (early part) into sdl2
2014-03-24 17:51:57 -05:00
Tequila
baca82d64e
Bunch of comment fixes
2014-03-13 02:20:54 +01:00
Zack Middleton
ed087bb89e
Merge branch 'master' into sdl2
2014-02-07 23:24:12 -06:00
robo9k
1611188ef7
Fix check for jpeg_mem_ to work with libjpeg-turbo
2014-01-27 23:41:51 +01:00
Zack Middleton
fda03ee4ca
Fix PNG tRNS length checks
2014-01-10 12:34:48 -06:00
Tim Angus
76e49b668e
Merge branch 'master' into sdl2
2013-09-16 22:34:51 +01:00
SmileTheory
7e875c6941
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
Tim Angus
bde7665462
Merge branch 'master' into sdl2
...
Conflicts:
code/sdl/sdl_input.c
2013-08-16 23:34:08 +01:00
morturp
7b47c6cf36
out seems to be unnecessarily large for one byte per pixel
2013-07-18 03:00:39 +03:00
Zack Middleton
608e852ac6
Free Team Arena fonts/fontImage_X.dat buffer
...
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.
May have caused other issues as well.
2013-07-04 15:34:05 -05:00
morturp
213b8e2435
Prevent the skip of the glyph if it does not fit
2013-06-26 11:42:59 +03:00
/dev/humancontroller
830d93aa38
add some noreturn annotations
2013-05-30 15:39:22 -05:00
Tim Angus
ab4c602374
Fix Freetype build problems
2013-05-27 20:45:42 +01:00
Tim Angus
d9d52f0306
Merge branch 'master' into sdl2
...
Conflicts:
Makefile
code/renderercommon/qgl.h
code/renderergl1/tr_local.h
code/sdl/sdl_glimp.c
2013-05-08 14:27:15 +01:00
Tim Angus
98360bcd57
Fix some of the things clang --analyze flagged
2013-03-26 16:50:03 +00:00
Tim Angus
3e92679100
Fix USE_FREETYPE breakage
2013-03-12 19:41:52 +00:00
Tim Angus
37c69a8009
Move renderers a bit closer together
2013-03-12 17:52:29 +00:00
Zack Middleton
c7059fbf28
Move noise function declations to tr_common.h
...
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Zack Middleton
f4d56e5429
Add GPL header to tr_common.h
2013-02-16 15:46:09 -06:00
Tim Angus
2da0fd6de8
Add renderercommon/tr_common.h
2013-02-16 20:58:04 +00:00
Tim Angus
93e6183ce3
Move some things into renderercommon
2013-02-16 12:15:36 +00:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00