Commit Graph

101 Commits

Author SHA1 Message Date
Thilo Schulz e66abb3237 - Add support for linearly desaturating images via r_greyscale
- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
2011-02-04 16:04:37 +00:00
Thilo Schulz 67a8b273c2 - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
Thilo Schulz 3148416c04 - Change runtime standalone detection:
* com_standalone now read-only
  * add new cvars com_basegame, com_homepath
  * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
  * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz e5dbce839a - Use select() to sleep when idle as opposed to busy waiting.
- Introduce com_busyWait cvar to go back to old behaviour
2011-02-02 16:46:23 +00:00
Thilo Schulz 290f1860e9 Add missing cvar 2009-11-10 01:56:56 +00:00
Thilo Schulz be0a82d496 - Add stopmusic command
- Make cvar s_muted read-only
2009-11-10 01:55:54 +00:00
Thilo Schulz 258429efe7 - Add unset command for cvars created by the user
- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819)
2009-11-09 22:41:42 +00:00
Thilo Schulz f086a5d20d That option does not exist for servers 2009-11-08 14:59:06 +00:00
Thilo Schulz bd2ab9bffd - implement r_noborder, inspired by patch from ensiform (#4289)
- Add Sys_SetEnv for portable setting of environment variables
 - Default ioquake3 to appear on the center of the screen if running in windowed mode.
2009-11-03 20:29:43 +00:00
Thilo Schulz 018de1dd2e Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
Tim Angus 7afb92be27 * Remove the SDL patch as it has since been incorporated into SDL svn 2009-10-18 00:02:24 +00:00
Thilo Schulz b383ad18bc Still some info on the impact marks thing 2009-10-16 20:35:45 +00:00
Tim Angus f89092fda6 * Revert r1624 and r1626-r1628 2009-09-15 09:48:11 +00:00
Ryan C. Gordon 173276b58b Updated README with DEFAULT_LIBDIR and HOMEPATH.
Partially fixes Bugzilla #4271.
2009-09-15 06:28:35 +00:00
Ryan C. Gordon b096ca1d04 Allow optional window resizing.
Fixes Bugzilla #2844.
2009-09-14 22:07:34 +00:00
Thilo Schulz 7aed7e8861 Make command net_restart work so that port/ip settings can be changed without server restart 2009-05-29 03:14:49 +00:00
Thilo Schulz 50ca55702f - Introduce new NET_CompareBaseAdrMask for easy comparison of ip address ranges
- Overhaul of the new banning functions:
  * basic check for redundant bans/exceptions
  * introduction of sv_banFile to make it possible to configure the file where to read bans and exceptions from
  * bans can now be deleted by giving address ranges, too.
2009-05-24 16:58:08 +00:00
Zachary Slater 06954842b2 Updating README. 2009-04-13 02:04:26 +00:00
Zachary Slater aac211c43e Fixing floam's e-mail address. 2009-04-08 03:36:16 +00:00
Ryan C. Gordon 54e6caddfc Minor update to test mailing list. 2009-03-25 23:32:26 +00:00
Tim Angus b2d87c4b2a * Add Com_HexStrToInt
* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
  to ASCII characters
* Experimental code to ignore dead keys
2008-09-05 23:38:35 +00:00
Tim Angus b7799e644a * Update SDL patch (again) 2008-08-31 10:41:30 +00:00
Tim Angus c0328ab4f6 * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on
  azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
  that toggle the console
2008-08-28 22:05:34 +00:00
Tim Angus 5b4dc4c743 * Tidy up the keyboard code a bit, add in_keyboardDebug 2008-08-19 21:32:23 +00:00
Tim Angus 7edcc7d16a * Use IPv6 header qcommon/wspiapi.h if it has been added by the end user
* Update README to explain the Windows XP requirement
2008-08-09 19:12:30 +00:00
Tim Angus 60eb261185 * Add SDL bug fix patch to misc/ directory
* Add commentary of said patch to README
2008-08-09 15:19:59 +00:00
Tim Angus 317b953421 * Random README tweaks (from previous commit, after actually having saved it) 2008-08-09 13:25:41 +00:00
Tim Angus 0124371c01 * Use Sys_Sleep to limit FPS, which will save CPU
* Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory
* Fix reopening of bug 3703, I hope
2008-07-21 22:02:54 +00:00
Tim Angus d84d418086 * Remove cl_platformSensitivity as it predates the move to SDL everywhere 2008-07-12 13:31:31 +00:00
Tim Angus a857487f9b * Fix a bunch of compile warnings
* Only call pkg-config if it exists
* Remove cl_consoleHistory from README
2008-05-10 18:51:02 +00:00
Thilo Schulz 4e30f4cb35 Add information link for stereo rendering 2008-05-03 18:01:30 +00:00
Thilo Schulz 7104ac42b0 Update readme for r_stereoEnabled and a few corrections on the other stereo cvars 2008-05-03 15:10:12 +00:00
Thilo Schulz 425c351d1b - Implement stereo rendering with anaglyph images.
- Add r_greyscale for black&white rendering
2008-04-27 17:32:14 +00:00
Thilo Schulz f8d8a1c2f7 - fix a potential file descriptor leak in server side of pak downloading
- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Tim Angus 75cfef1afb * Fixed up some english in the README
* Added some commentary on the Q3 SDK license to the README
2008-04-10 16:21:49 +00:00
Thilo Schulz 78a82bcba2 Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
Zachary Slater 512b260629 Stupid minor changes. 2008-04-10 13:12:20 +00:00
Thilo Schulz b3822d03e2 Include #ifdef to make it easier to create a stand-alone binary. 2008-04-09 23:43:30 +00:00
Tim Angus c5980568e1 * Update ChangeLog 2008-04-04 15:34:49 +00:00
Thilo Schulz bb47026b5f - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Thilo Schulz 302b1b49ff Applied patch to clean up code for reading cvars and add new command "print" for printing the content of cvars, by Ben Millwood.
See also https://bugzilla.icculus.org/show_bug.cgi?id=3546
2008-03-25 16:20:03 +00:00
Tony J. White = 7cc9ee4f84 * fix MacOSX build instructions in README 2008-01-03 20:27:46 +00:00
Tony J. White = 2d32d3dbff * Improved Mac OS X build support.
* Dropped support for Mac OS X 10.2 to simplify things.  If anyone still
  needs this version supported let me know.
2007-12-31 03:47:36 +00:00
Thilo Schulz f41b32a39a Update readme to mirror newest requirements for compiling this project on macosx 2007-12-14 21:54:45 +00:00
Zachary Slater d08f861e13 README update 2007-12-04 06:55:16 +00:00
Tim Angus c7c2ee1b84 * Improve Makefile startup time
+ Merge q3asm and q3lcc Makefiles into the core Makefile
  + Don't find .d files, create a list from .o
  + .asm files now depend on q3lcc
  + .qvm files now depend on q3asm
* IMPORTANT NOTE: do a "make distclean" if you have problems
2007-09-12 23:37:33 +00:00
Tim Angus 672cfbf16f * Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Ludwig Nussel a2d413428a make V=1 shows gcc command line 2007-08-27 07:02:54 +00:00
Tim Angus 034e6e8f20 * Rewrite of R_LoadImage to make it more generic and data driven 2007-08-26 21:27:46 +00:00
Tim Angus 1144f567e8 * PNG support from Joerg Dietrich <dietrich_joerg@t-online.de>
* Cleanup of tabulation in R_LoadImage
2007-08-23 17:23:15 +00:00