mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 06:31:47 +00:00
make V=1 shows gcc command line
This commit is contained in:
parent
034e6e8f20
commit
a2d413428a
2 changed files with 68 additions and 56 deletions
123
Makefile
123
Makefile
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@ -32,6 +32,14 @@ BUILD_SERVER =
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BUILD_GAME_SO =
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BUILD_GAME_QVM =
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ifeq ($(V),1)
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echo_cmd=@:
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Q=
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else
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echo_cmd=@echo
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Q=@
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endif
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#############################################################################
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#
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# If you require a different configuration from the defaults below, create a
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@ -756,18 +764,18 @@ ifeq ($(USE_SVN),1)
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endif
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define DO_CC
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@echo "CC $<"
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@$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
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$(echo_cmd) "CC $<"
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$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
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endef
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define DO_SMP_CC
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@echo "SMP_CC $<"
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@$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $<
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$(echo_cmd) "SMP_CC $<"
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$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $<
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endef
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define DO_BOT_CC
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@echo "BOT_CC $<"
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@$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) -DBOTLIB -o $@ -c $<
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$(echo_cmd) "BOT_CC $<"
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$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) -DBOTLIB -o $@ -c $<
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endef
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ifeq ($(GENERATE_DEPENDENCIES),1)
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@ -775,30 +783,30 @@ ifeq ($(GENERATE_DEPENDENCIES),1)
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endif
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define DO_SHLIB_CC
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@echo "SHLIB_CC $<"
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@$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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@$(DO_QVM_DEP)
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$(echo_cmd) "SHLIB_CC $<"
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$(Q)$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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$(Q)$(DO_QVM_DEP)
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endef
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define DO_SHLIB_CC_MISSIONPACK
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@echo "SHLIB_CC_MISSIONPACK $<"
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@$(CC) -DMISSIONPACK $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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@$(DO_QVM_DEP)
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$(echo_cmd) "SHLIB_CC_MISSIONPACK $<"
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$(Q)$(CC) -DMISSIONPACK $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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$(Q)$(DO_QVM_DEP)
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endef
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define DO_AS
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@echo "AS $<"
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@$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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$(echo_cmd) "AS $<"
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$(Q)$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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endef
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define DO_DED_CC
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@echo "DED_CC $<"
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@$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $<
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$(echo_cmd) "DED_CC $<"
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$(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $<
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endef
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define DO_WINDRES
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@echo "WINDRES $<"
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@$(WINDRES) -i $< -o $@
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$(echo_cmd) "WINDRES $<"
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$(Q)$(WINDRES) -i $< -o $@
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endef
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@ -810,16 +818,19 @@ default: release
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all: debug release
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debug:
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@$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS)"
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@$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS)" V=$(V)
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release:
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@$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS)"
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@$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS)" V=$(V)
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# Create the build directories and tools, print out
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# an informational message, then start building
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targets: makedirs tools
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@echo ""
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@echo "Building ioquake3 in $(B):"
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@echo " ARCH: $(ARCH)"
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@echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
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@echo " COMPILE_ARCH: $(COMPILE_ARCH)"
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@echo " CC: $(CC)"
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@echo ""
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@echo " CFLAGS:"
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@ -834,7 +845,7 @@ targets: makedirs tools
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echo " $$i"; \
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done
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@echo ""
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@$(MAKE) $(TARGETS)
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@$(MAKE) $(TARGETS) V=$(V)
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makedirs:
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@if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
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@ -872,13 +883,13 @@ tools:
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endif
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define DO_Q3LCC
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@echo "Q3LCC $<"
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@$(Q3LCC) -o $@ $<
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$(echo_cmd) "Q3LCC $<"
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$(Q)$(Q3LCC) -o $@ $<
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endef
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define DO_Q3LCC_MISSIONPACK
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@echo "Q3LCC_MISSIONPACK $<"
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@$(Q3LCC) -DMISSIONPACK -o $@ $<
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$(echo_cmd) "Q3LCC_MISSIONPACK $<"
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$(Q)$(Q3LCC) -DMISSIONPACK -o $@ $<
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endef
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@ -1110,13 +1121,13 @@ else
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endif
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$(B)/ioquake3.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
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@echo "LD $@"
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@$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \
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$(echo_cmd) "LD $@"
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$(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \
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$(LDFLAGS) $(LIBSDLMAIN)
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$(B)/ioquake3-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
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@echo "LD $@"
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@$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
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$(echo_cmd) "LD $@"
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$(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
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$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
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ifneq ($(strip $(LIBSDLMAIN)),)
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@ -1232,8 +1243,8 @@ ifeq ($(HAVE_VM_COMPILED),true)
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endif
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$(B)/ioq3ded.$(ARCH)$(BINEXT): $(Q3DOBJ)
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@echo "LD $@"
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@$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
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@ -1271,12 +1282,12 @@ Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
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Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
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$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
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@echo "LD $@"
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@$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
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$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
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@echo "Q3ASM $@"
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@$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
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$(echo_cmd) "Q3ASM $@"
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$(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
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#############################################################################
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## MISSIONPACK CGAME
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@ -1314,12 +1325,12 @@ MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
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MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
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$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
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@echo "LD $@"
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@$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
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$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
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@echo "Q3ASM $@"
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@$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
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$(echo_cmd) "Q3ASM $@"
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$(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
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@ -1366,12 +1377,12 @@ Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
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Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
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$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
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@echo "LD $@"
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@$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
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$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
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@echo "Q3ASM $@"
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@$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
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$(echo_cmd) "Q3ASM $@"
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$(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
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#############################################################################
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## MISSIONPACK GAME
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@ -1416,12 +1427,12 @@ MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
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MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
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$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
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@echo "LD $@"
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@$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
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$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
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@echo "Q3ASM $@"
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@$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
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$(echo_cmd) "Q3ASM $@"
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$(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
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@ -1478,12 +1489,12 @@ Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
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Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
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$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
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@echo "LD $@"
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@$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
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$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
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@echo "Q3ASM $@"
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@$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
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$(echo_cmd) "Q3ASM $@"
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$(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
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#############################################################################
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## MISSIONPACK UI
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MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
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$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
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@echo "LD $@"
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@$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
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$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
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@echo "Q3ASM $@"
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@$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
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$(echo_cmd) "Q3ASM $@"
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$(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
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@ -1699,7 +1710,7 @@ distclean: clean toolsclean
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@rm -rf $(BUILD_DIR)
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installer: release
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@$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR)
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@$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR) V=$(V)
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dist:
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rm -rf ioquake3-$(SVN_VERSION)
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1
README
1
README
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@ -88,6 +88,7 @@ following variables may be set, either on the command line or in
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Makefile.local:
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OPTIMIZE - use this for custom CFLAGS
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V - set to show cc command line when building
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DEFAULT_BASEDIR - extra path to search for baseq3 and such
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BUILD_SERVER - build the 'ioq3ded' server binary
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BUILD_CLIENT - build the 'ioquake3' client binary
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