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https://github.com/UberGames/lilium-voyager.git
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* Improved Mac OS X build support.
* Dropped support for Mac OS X 10.2 to simplify things. If anyone still needs this version supported let me know.
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3 changed files with 73 additions and 29 deletions
17
Makefile
17
Makefile
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@ -284,10 +284,6 @@ ifeq ($(PLATFORM),darwin)
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LDFLAGS=
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OPTIMIZE=
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ifndef MACOSX_SDK_DIR
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MACOSX_SDK_DIR="/Developer/SDKs/MacOSX10.5.sdk"
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endif
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# building the QVMs on MacOSX is broken, atm.
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BUILD_GAME_QVM=0
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@ -296,33 +292,28 @@ ifeq ($(PLATFORM),darwin)
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BASE_CFLAGS += -arch ppc -DSMP \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1020 -nostdinc \
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-F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \
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-I"$(MACOSX_SDK_DIR)"/usr/lib/gcc/i686-apple-darwin9/4.0.1/include \
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-I"$(MACOSX_SDK_DIR)"/"$(MACOSX_SDK_INC)" \
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-isystem "$(MACOSX_SDK_DIR)"/usr/include
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LDFLAGS += -arch ppc \
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-L"$(MACOSX_SDK_DIR)"/usr/lib/gcc/darwin/4.0 \
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-L"$(MACOSX_SDK_DIR)"/"$(MACOSX_SDK_LIB)" \
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-F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \
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-Wl,-syslibroot,"$(MACOSX_SDK_DIR)"
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ARCH=ppc
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# OS X 10.2 sdk lacks dlopen() so ded would need libSDL anyway
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# BUILD_SERVER=0
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else
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ifeq ($(BUILD_MACOSX_UB),i386)
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CC=gcc-4.0
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BASE_CFLAGS += -arch i386 -DSMP \
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-mmacosx-version-min=10.4 \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1040 -nostdinc \
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-F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \
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-I"$(MACOSX_SDK_DIR)"/usr/lib/gcc/i686-apple-darwin9/4.0.1/include \
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-I"$(MACOSX_SDK_DIR)"/"$(MACOSX_SDK_INC)" \
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-isystem "$(MACOSX_SDK_DIR)"/usr/include
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LDFLAGS = -arch i386 -mmacosx-version-min=10.4 \
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-L"$(MACOSX_SDK_DIR)"/usr/lib/gcc/i686-apple-darwin9/4.0.1 \
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-L"$(MACOSX_SDK_DIR)"/"$(MACOSX_SDK_LIB)" \
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-F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \
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-Wl,-syslibroot,"$(MACOSX_SDK_DIR)"
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ARCH=i386
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# BUILD_SERVER=0
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else
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# for whatever reason using the headers in the MacOSX SDKs tend to throw
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# errors even though they are identical to the system ones which don't
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4
README
4
README
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@ -48,7 +48,9 @@ For Windows, using MinGW
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2. Open an MSys terminal, and follow the instructions for compiling on *nix.
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For Mac OS X, building a Universal Binary
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1. Install the MacOSX10.5.sdk
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1. Install MacOSX SDK packages from XCode. For maximum compatibility,
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be sure to install MacOSX10.3.9.sdk and MacOSX10.4u.sdk.
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(MacOSX10.2.8.sdk no longer supported)
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2. Change to the directory containing this README file.
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3. Run './make-macosx-ub.sh'
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4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your
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@ -6,7 +6,6 @@ PKGINFO=APPLIOQ3
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ICNS=misc/quake3.icns
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DESTDIR=build/release-darwin-ub
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BASEDIR=baseq3
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SDKDIR=""
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MPACKDIR=missionpack
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Q3_VERSION=`grep "\#define Q3_VERSION" code/qcommon/q_shared.h | \
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sed -e 's/.*".* \([^ ]*\)"/\1/'`;
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@ -39,26 +38,78 @@ if [ ! -f Makefile ]; then
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echo "This script must be run from the ioquake3 build directory";
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fi
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# this is kind of a hack to find out the latest SDK to use. I assume that newer SDKs appear later in this for loop,
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# thus the last valid one is the one we want.
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for availsdks in /Developer/SDKs/*
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# we want to use the oldest available SDK for max compatiblity
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unset PPC_SDK_DIR
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unset X86_SDK_DIR
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unset PPC_SDK_INC
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unset X86_SDK_INC
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unset PPC_SDK_LIB
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unset X86_SDK_LIB
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unset PPC_SDK_OPENAL_DLOPEN
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for availsdks in $(find /Developer/SDKs -type d -maxdepth 1 -mindepth 1 -name "MacOSX*" -exec basename {} \; | sort -r)
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do
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if [ -d $availsdks ]
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then
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SDKDIR="$availsdks"
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fi
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case "$availsdks" in
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'MacOSX10.5u.sdk')
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PPC_SDK_DIR=/Developer/SDKs/MacOSX10.5u.sdk
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X86_SDK_DIR=/Developer/SDKs/MacOSX10.5u.sdk
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PPC_SDK_INC=usr/lib/gcc/powerpc-apple-darwin9/4.0.1/include
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X86_SDK_INC=usr/lib/gcc/i686-apple-darwin9/4.0.1/include
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PPC_SDK_LIB=usr/lib/gcc/powerpc-apple-darwin9/4.0.1
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X86_SDK_LIB=usr/lib/gcc/i686-apple-darwin9/4.0.1
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PPC_SDK_OPENAL_DLOPEN=0
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;;
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'MacOSX10.4u.sdk')
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PPC_SDK_DIR=/Developer/SDKs/MacOSX10.4u.sdk
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X86_SDK_DIR=/Developer/SDKs/MacOSX10.4u.sdk
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PPC_SDK_INC=usr/lib/gcc/powerpc-apple-darwin8/4.0.1/include
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X86_SDK_INC=usr/lib/gcc/i686-apple-darwin8/4.0.1/include
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PPC_SDK_LIB=usr/lib/gcc/powerpc-apple-darwin8/4.0.1
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X86_SDK_LIB=usr/lib/gcc/i686-apple-darwin8/4.0.1
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PPC_SDK_OPENAL_DLOPEN=0
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;;
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'MacOSX10.3.9.sdk')
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PPC_SDK_DIR=/Developer/SDKs/MacOSX10.3.9.sdk
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PPC_SDK_INC=usr/lib/gcc/powerpc-apple-darwin7/4.0.1/include
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PPC_SDK_LIB=usr/lib/gcc/powerpc-apple-darwin7/4.0.1
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PPC_SDK_OPENAL_DLOPEN=1
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;;
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'MacOSX10.2.8.sdk')
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# no longer supported due to lack of dlfcn.h
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#PPC_SDK_DIR=/Developer/SDKs/MacOSX10.2.8.sdk
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#PPC_SDK_INC=usr/include/gcc/darwin/3.3
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#PPC_SDK_LIB=usr/lib/gcc/darwin/3.3
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#PPC_SDK_OPENAL_DLOPEN=1
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;;
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*)
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echo "WARNING: detected unknown MacOSX SDK ($availsdks)"
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esac
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done
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if [ -z $SDKDIR ]
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then
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echo "MacOSX SDK is missing. Please install a recent version of the MacOSX SDK."
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if [ -z $PPC_SDK_DIR ] || [ -z $X86_SDK_DIR ]; then
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echo "Error detecting compatible Mac OS X SDK."
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exit 1;
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else
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echo "Using $SDKDIR for compilation"
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fi
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(BUILD_MACOSX_UB=ppc make && BUILD_MACOSX_UB=i386 make) || exit 1;
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if [ $PPC_SDK_DIR != "/Developer/SDKs/MacOSX10.3.9.sdk" ]; then
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echo "WARNING: missing MacOS10.3.9.sdk. Resulting binary may not be compatible with Mac OS X 10.3"
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sleep 1
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fi
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if [ $X86_SDK_DIR != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then
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echo "WARNING: missing MacOS10.4u.sdk. Resulting binary may not be compatible with Mac OS X 10.4"
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sleep 1
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fi
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echo "Using $PPC_SDK_DIR for PowerPC"
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echo "Using $X86_SDK_DIR for Intel"
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(USE_OPENAL_DLOPEN=$PPC_SDK_OPENAL_DLOPEN \
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MACOSX_SDK_DIR=$PPC_SDK_DIR \
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MACOSX_SDK_INC=$PPC_SDK_INC \
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MACOSX_SDK_LIB=$PPC_SDK_LIB BUILD_MACOSX_UB=ppc make \
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&&
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MACOSX_SDK_DIR=$X86_SDK_DIR \
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MACOSX_SDK_INC=$X86_SDK_INC \
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MACOSX_SDK_LIB=$X86_SDK_LIB BUILD_MACOSX_UB=i386 make ) || exit 1
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echo "Creating .app bundle $DESTDIR/$APPBUNDLE"
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then
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