.. |
qgl.h
|
|
|
tr_animation.c
|
|
|
tr_backend.c
|
|
|
tr_bsp.c
|
Thanks for the patch, gimhael. (#4576)
|
2011-02-04 15:21:15 +00:00 |
tr_cmds.c
|
http://www.angryflower.com/aposter.html
|
2011-02-09 05:51:33 +00:00 |
tr_curve.c
|
|
|
tr_flares.c
|
http://www.angryflower.com/aposter.html
|
2011-02-09 05:51:33 +00:00 |
tr_font.c
|
|
|
tr_image.c
|
- Add support for linearly desaturating images via r_greyscale
|
2011-02-04 16:04:37 +00:00 |
tr_image_bmp.c
|
* Fix some new GCC 4.3 warnings
|
2008-11-10 23:55:22 +00:00 |
tr_image_jpg.c
|
- Migrate to jpeg-8c
|
2011-03-12 16:45:15 +00:00 |
tr_image_pcx.c
|
* Fix some new GCC 4.3 warnings
|
2008-11-10 23:55:22 +00:00 |
tr_image_png.c
|
* Fix some new GCC 4.3 warnings
|
2008-11-10 23:55:22 +00:00 |
tr_image_tga.c
|
* Fix some new GCC 4.3 warnings
|
2008-11-10 23:55:22 +00:00 |
tr_init.c
|
Refactoring patch by DevHC
|
2011-03-05 19:20:37 +00:00 |
tr_light.c
|
|
|
tr_local.h
|
Refactoring patch by DevHC
|
2011-03-05 19:20:37 +00:00 |
tr_main.c
|
< sg_Tequila> says that this is busted. Thilo will hopefully be pleased.
|
2009-06-10 19:47:45 +00:00 |
tr_marks.c
|
Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774
|
2009-10-16 20:26:18 +00:00 |
tr_mesh.c
|
|
|
tr_model.c
|
another fix. Thanks Zakk Middleton
|
2010-08-30 23:25:44 +00:00 |
tr_noise.c
|
- Add support for linearly desaturating images via r_greyscale
|
2011-02-04 16:04:37 +00:00 |
tr_public.h
|
|
|
tr_scene.c
|
* Rephrase broken compiler warning
|
2009-11-18 20:26:44 +00:00 |
tr_shade.c
|
- Add support for linearly desaturating images via r_greyscale
|
2011-02-04 16:04:37 +00:00 |
tr_shade_calc.c
|
First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
|
2010-08-29 17:32:54 +00:00 |
tr_shader.c
|
Refactoring patch by DevHC
|
2011-03-05 19:20:37 +00:00 |
tr_shadows.c
|
|
|
tr_sky.c
|
|
|
tr_surface.c
|
https://bugzilla.icculus.org/show_bug.cgi?id=4460
|
2011-02-04 13:43:41 +00:00 |
tr_types.h
|
|
|
tr_world.c
|
Fix dynamic lighting for moving world surfaces. Patch by gimhael, thx
|
2011-03-14 17:25:20 +00:00 |