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Fix dynamic lighting for moving world surfaces. Patch by gimhael, thx
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@ -331,6 +331,7 @@ void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) {
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return;
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}
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R_SetupEntityLighting( &tr.refdef, ent );
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R_DlightBmodel( bmodel );
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for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) {
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