SmileTheory
|
ee67d0a981
|
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
|
2014-03-03 21:02:39 -08:00 |
|
SmileTheory
|
ea2810c085
|
OpenGL2: Minor GLSL shader improvements.
|
2014-03-03 17:32:07 -08:00 |
|
SmileTheory
|
79e9baedf8
|
OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
|
2014-02-13 18:04:23 -08:00 |
|
SmileTheory
|
623d107f42
|
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
|
2013-12-12 21:38:01 -08:00 |
|
SmileTheory
|
f6f3a19f73
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
|
James Canete
|
c02528cf1d
|
Merge pull request #21 from cmf028/master
Fix glsl DEFORM_BULGE calculation
|
2013-12-01 19:33:51 -08:00 |
|
cmf028
|
e01b66aef5
|
Fix glsl DEFORM_BULGE calculation
|
2013-12-01 21:19:26 -06:00 |
|
SmileTheory
|
6e5f8cc918
|
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
|
2013-11-12 19:21:51 -08:00 |
|
SmileTheory
|
a7c5fc0ee7
|
OpenGL2: Some small shader optimizations.
|
2013-11-04 22:50:53 -08:00 |
|
SmileTheory
|
0e25d0357b
|
OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting.
|
2013-11-04 21:53:05 -08:00 |
|
SmileTheory
|
3846c115e6
|
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
|
2013-11-03 19:34:22 -08:00 |
|
SmileTheory
|
f8355ba2fb
|
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
|
2013-10-10 03:41:31 -07:00 |
|
SmileTheory
|
acbeca6042
|
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
|
2013-09-24 03:29:49 -07:00 |
|
SmileTheory
|
3ab895d1cd
|
OpenGL2: reduce varying usage in lightall shader.
|
2013-09-17 23:52:40 -07:00 |
|
SmileTheory
|
42501db862
|
OpenGL2: Some shader cleanup
|
2013-09-16 23:41:04 -07:00 |
|
SmileTheory
|
5985cca2e6
|
OpenGL2: Speed up fog shader slightly.
|
2013-09-16 23:20:44 -07:00 |
|
SmileTheory
|
e80faf812e
|
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
|
2013-09-16 05:57:14 -07:00 |
|
SmileTheory
|
7e875c6941
|
#5979: Cubemap support for opengl2.
|
2013-09-16 00:54:26 -07:00 |
|
SmileTheory
|
3a47192ba8
|
Use specular texture RGB as specular reflectance, multiplied by per-material value.
|
2013-05-03 00:32:59 -07:00 |
|
SmileTheory
|
28e14c4546
|
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
|
2013-04-02 00:17:24 -07:00 |
|
SmileTheory
|
e14a814ba2
|
Support more tcgens in lightall shader.
|
2013-03-14 23:11:27 -07:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|