This website requires JavaScript.
Explore
Help
Sign in
ubergames
/
ioef
Watch
0
Star
0
Fork
You've already forked ioef
0
mirror of
https://github.com/UberGames/ioef.git
synced
2024-11-27 22:42:09 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
3a47192ba8
ioef
/
code
/
renderergl2
/
glsl
History
SmileTheory
3a47192ba8
Use specular texture RGB as specular reflectance, multiplied by per-material value.
2013-05-03 00:32:59 -07:00
..
bokeh_fp.glsl
bokeh_vp.glsl
calclevels4x_fp.glsl
calclevels4x_vp.glsl
depthblur_fp.glsl
depthblur_vp.glsl
dlight_fp.glsl
dlight_vp.glsl
down4x_fp.glsl
down4x_vp.glsl
fogpass_fp.glsl
fogpass_vp.glsl
generic_fp.glsl
generic_vp.glsl
lightall_fp.glsl
Use specular texture RGB as specular reflectance, multiplied by per-material value.
2013-05-03 00:32:59 -07:00
lightall_vp.glsl
pshadow_fp.glsl
pshadow_vp.glsl
shadowfill_fp.glsl
shadowfill_vp.glsl
shadowmask_fp.glsl
shadowmask_vp.glsl
ssao_fp.glsl
ssao_vp.glsl
texturecolor_fp.glsl
texturecolor_vp.glsl
tonemap_fp.glsl
tonemap_vp.glsl