Roberto Estrada
adc1b2cbd1
Switched runtime library to Multithreaded DLL to fix build on VS2012.
2014-05-07 10:37:42 +02:00
Zack Middleton
3a7298d6ae
Make R_LerpTag return qfalse if MDR tag does not exist
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Elite Force SDK has trap_R_LerpTag return void, so this shouldn't cause issues for iostvef.
Allows new games to check if a tag exists in a MDR model.
2014-05-06 21:10:16 -05:00
Zack Middleton
b9061c8447
Fix cg.skulltrails out of bounds access in Team Arena Harvester mode
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In Team Arena's Harvester mode, players corrupt your memory from beyond
the grave. Gib the players to stop the corruption!
CG_PlayerTokens is called for player entities, including corpses.
The entity number is used for the index in cg.skulltrails which only has
MAX_CLIENTS elements. This results in incorrect memory being overwritten
for corpse entities (as the entity number is >= MAX_CLIENTS).
So limit skull trails to valid entities (entity number < MAX_CLIENTS).
2014-05-01 21:32:21 -05:00
SmileTheory
7beff8bc7e
OpenGL2: Remove misleading documentation for gamma cvars.
2014-04-22 19:50:39 -07:00
MAN-AT-ARMS
b9b67036f3
Rebuilt MSVC SDL 1.2.15 Revision 8040 import libs
2014-04-16 15:08:21 -05:00
SmileTheory
4fe69cb418
OpenGL2: Remove sRGB support, replace with gamma cvars.
2014-04-16 05:26:03 -07:00
MAN-AT-ARMS
880a7c6bec
Add MSVC SDL 1.2.15 Revision 8040 import libs
2014-04-07 22:28:18 -05:00
Tim Angus
20086f392c
Merge pull request #63 from kungfooman/visualstudio
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Add misc/msvc11/ to support Microsoft Visual Studio 2012 Express Edition
2014-04-04 11:04:11 +01:00
kungfooman
40985b53d6
Add misc/msvc12/ to support Microsoft Visual Studio 2012 Express Edition
2014-04-01 17:30:57 +02:00
Tobias Kuehnhammer
63463d1bcf
Fix compiling game VM with OBSTACLEDEBUG defined
2014-03-24 17:10:24 -05:00
Zack Middleton
cf7d8ef9cf
Remove -falign-loops and -falign-jumps from Makefile
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Clang warns and errors because of them on various platforms.
Based on pull request #43 by @xhairball.
2014-03-24 13:09:49 -05:00
Zack Middleton
9f3fd12501
Remove unused extern qboolean charSet
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No variable even exists.
2014-03-24 12:47:14 -05:00
Tim Angus
3185ae6b1f
Merge pull request #56 from MAN-AT-ARMS/net_stop
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Release network bindings on shutdown
2014-03-24 14:35:34 +00:00
Tim Angus
1cbb5e9771
Merge pull request #44 from xhairball/features/add-vorbis-1.3.4
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Add vorbis 1.3.4 support
2014-03-24 14:15:11 +00:00
Tim Angus
2393c8f44f
Merge pull request #55 from MAN-AT-ARMS/status_command
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Fix colored name padding and allow IPv6 address to fit in output of 'status' command
2014-03-24 14:12:06 +00:00
Tim Angus
9027365be6
Merge pull request #59 from MAN-AT-ARMS/sdl_1215_hg
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Update SDL 1.2.15 to Revision 8040
2014-03-24 13:23:24 +00:00
SmileTheory
b099255748
#6095 : OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.
2014-03-19 17:59:07 -07:00
Zack Middleton
67d9ecd070
Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
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If a pk3 search path is passed to FS_FOpenFileReadDir, a non-zero
file handle is returned if file is not found. This causes incorrect
behavior in FS_ReadFileDir (when a pk3 search path is passed in)
which only checks file handle, not length, for seeing if file exists.
I don't know of any issues in ioq3 caused by this.
2014-03-18 20:49:52 -05:00
Zack Middleton
0861d3c583
Revert "DMA 44100Hz needs more memory for sound buffers"
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This reverts commit 0e6632f464
.
Cause crashes if com_soundMegs is 32.
2014-03-17 13:44:30 -05:00
SmileTheory
375f6247d4
OpenGL2: Parallax corrected cubemap (cheaper trick)
2014-03-16 16:29:38 -07:00
Zack Middleton
d0d1883895
Merge pull request #60 from smokin-guns/master
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Bunch of comment fixes
2014-03-12 20:28:49 -05:00
Tequila
baca82d64e
Bunch of comment fixes
2014-03-13 02:20:54 +01:00
Zack Middleton
0e6632f464
DMA 44100Hz needs more memory for sound buffers
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It doubles the size of the data compared to the default (22050),
so increase the buffer automatically. Likewise, decreasing speed
doesn't need as much (though that doesn't really matter).
2014-03-11 17:16:03 -05:00
Zack Middleton
a167110f43
Don't mix sfx with NULL soundData
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Caused a crash. Already done for looping sounds.
2014-03-11 16:44:50 -05:00
Zack Middleton
63d1911c18
Parse q3map_sunExt in OpenGL1 too
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Used for drawing sun, which is supported by both OpenGL1 and OpenGL2.
OpenGL2 already parses it.
2014-03-11 12:38:53 -05:00
Zack Middleton
07290a7d52
Fix typo in animMap and videoMap warnings
2014-03-10 19:58:55 -05:00
Zack Middleton
c8c7bb1dc3
Fix R_GetEntityToken ending prematurely
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If spawn var key or value is "" it caused R_GetEntityToken (available to
cgame, used by opengl2) to stop parsing, whereas game VM would continue.
Changed it to match parsing used for game VM
(see G_GET_ENTITY_TOKEN in code/server/sv_game.c).
The map poq3dm5 has a "wait" key with value "".
2014-03-10 16:27:31 -05:00
Zack Middleton
5a3e10d716
Don't say cubemap is outside lightgrid 6 times
2014-03-10 16:12:49 -05:00
Zack Middleton
b98e6d5cc0
Fix error handling in R_ParseSpawnVars
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When R_GetEntityToken returns qfalse it resets pointer for parsing, by
R_ParseSpawnVars not returning qfalse it could cause an infinite loop.
Also add newlines to printfs.
2014-03-10 15:57:26 -05:00
MAN-AT-ARMS
5e1011bf70
Update SDL 1.2.15 to Revision 8040
2014-03-09 09:24:54 -04:00
Zack Middleton
e7f43545ed
Don't wash out HDR vertex lite surfaces in OpenGL2
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Vertex lite surfaces being brighter than light maps looks bad,
they're meant to look the same. Especially in ET, which mixes
them fequently. It's noticeable in Q3 too though.
BSP lightmaps (i.e. not external HDR lightmaps) use
R_ColorShiftLightingBytes, now *Floats (used by vertex colors)
has the same behavior.
This may be a problem for HDR lightmaps, as the RGB will always be
scaled to 0.0 to 1.0 range.
I had enabled this for non-HDR before, but now HDR needs it too.
2014-03-08 12:30:47 -06:00
James Canete
8caeb62741
Merge pull request #57 from MAN-AT-ARMS/specularScale
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OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
2014-03-04 18:01:25 -08:00
MAN-AT-ARMS
11ed883298
OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
2014-03-04 20:31:31 -05:00
SmileTheory
ee67d0a981
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
2014-03-03 21:02:39 -08:00
SmileTheory
ea2810c085
OpenGL2: Minor GLSL shader improvements.
2014-03-03 17:32:07 -08:00
MAN-AT-ARMS
89fab090d7
Fix s_alDopplerSpeed default value
2014-03-02 23:00:46 -06:00
Ensiform
950dc7254a
Fix native trap_BotMutateGoalFuzzyLogic
2014-03-02 22:53:15 -06:00
MAN-AT-ARMS
8661e0509b
Release netowrk bindings on shutdown
2014-02-22 21:18:34 -05:00
MAN-AT-ARMS
94e36c288c
Fix colored name padding and allow IPv6 address to fit in output of
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'status' command
2014-02-22 20:47:18 -05:00
MAN-AT-ARMS
71386beaac
OpenGL2: Fix pshadows for MDR models
2014-02-22 18:09:48 -06:00
Zack Middleton
5bf4f26d5f
Remove references to alDopplerVelocity
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Let's load driver even if it doesn't have the deprecated alDopplerVelocity.
2014-02-22 18:06:04 -06:00
MAN-AT-ARMS
6887a69064
Replace deprecated alDopplerVelocity with alSpeedOfSound per OpenAL 1.1 spec
2014-02-22 18:02:22 -06:00
SmileTheory
3740c55dec
OpenGL2: Remove and force r_softOverbright.
2014-02-20 17:01:50 -08:00
SmileTheory
5fabc28dff
OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
2014-02-14 22:41:25 -08:00
Zack Middleton
3cfc1bb1f9
Rebuilt Windows libcurl-7.35.0 static libraries
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Fix linking with mingw32.
Enable FTPS and HTTPS.
2014-02-14 20:08:48 -06:00
SmileTheory
78f8100d74
OpenGL2: Oops, set lightmap alpha to 1.
2014-02-14 03:31:54 -08:00
SmileTheory
7a23bb1c59
OpenGL2: Fix bug in ColorToRGBM().
2014-02-14 02:52:22 -08:00
SmileTheory
79e9baedf8
OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
2014-02-13 18:04:23 -08:00
Zack Middleton
6beab9cf58
Merge pull request #45 from xhairball/features/upgrade-curl-7.35.0
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Upgrade libcurl to the latest release (7.35.0).
2014-02-13 16:50:25 -06:00
Zack Middleton
718d0a0d11
Fix sending pk3 download error messages to clients
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Disabled in e52a492f61
.
2014-02-09 20:23:48 -06:00