Commit graph

14 commits

Author SHA1 Message Date
SmileTheory
c350963bf2 OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
SmileTheory
6e5f8cc918 OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
SmileTheory
ae57eebf52 Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes 2013-11-08 22:19:32 -08:00
SmileTheory
ef9fe17dd5 OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
SmileTheory
535d0ea70e OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
SmileTheory
08fcecc829 OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
SmileTheory
7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Anthony Pesch
b0f0376a4f Misc fixes to IBO code to correctly use sizeof(glIndex_t) 2013-07-19 14:16:49 -07:00
Zack Middleton
6c4d010f29 Fix null model axis disappearing if sky is in view 2013-05-31 01:07:49 -05:00
/dev/humancontroller
9d626b6a12 drop some useless return statements 2013-05-30 15:43:21 -05:00
SmileTheory
8b23985358 Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
Tim Angus
ecd50f01c2 Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
SmileTheory
fbe56e4fa1 Some minor cleanup. 2013-03-06 02:02:01 -08:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/rend2/tr_surface.c (Browse further)