SmileTheory
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c350963bf2
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
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SmileTheory
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6e5f8cc918
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OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
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2013-11-12 19:21:51 -08:00 |
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SmileTheory
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ae57eebf52
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Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
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2013-11-08 22:19:32 -08:00 |
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SmileTheory
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ef9fe17dd5
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OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
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2013-11-08 01:46:17 -08:00 |
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SmileTheory
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535d0ea70e
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
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SmileTheory
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08fcecc829
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OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
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2013-10-14 01:55:54 -07:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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Anthony Pesch
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b0f0376a4f
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Misc fixes to IBO code to correctly use sizeof(glIndex_t)
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2013-07-19 14:16:49 -07:00 |
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Zack Middleton
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6c4d010f29
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Fix null model axis disappearing if sky is in view
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2013-05-31 01:07:49 -05:00 |
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/dev/humancontroller
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9d626b6a12
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drop some useless return statements
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2013-05-30 15:43:21 -05:00 |
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SmileTheory
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8b23985358
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Make all GLSL shaders use the same set of uniforms.
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2013-03-20 22:53:30 -07:00 |
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Tim Angus
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ecd50f01c2
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Remove RAVENMD4 #define
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2013-03-18 19:05:51 +00:00 |
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SmileTheory
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fbe56e4fa1
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Some minor cleanup.
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2013-03-06 02:02:01 -08:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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