SmileTheory
|
3765652778
|
OpenGL2: Fix corrupt models.
|
2014-10-23 16:51:10 -07:00 |
|
SmileTheory
|
0578b70f38
|
OpenGL2: Reduce redundant GL calls.
|
2014-10-14 06:15:06 -07:00 |
|
SmileTheory
|
84206c8598
|
OpenGL2: Vertex array object support.
|
2014-10-14 01:50:44 -07:00 |
|
SmileTheory
|
873a02bd3c
|
OpenGL2: VBO cleanup.
|
2014-10-13 21:57:06 -07:00 |
|
SmileTheory
|
f6f3a19f73
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
|
SmileTheory
|
6e5f8cc918
|
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
|
2013-11-12 19:21:51 -08:00 |
|
SmileTheory
|
ae57eebf52
|
Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
|
2013-11-08 22:19:32 -08:00 |
|
SmileTheory
|
ef9fe17dd5
|
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
|
2013-11-08 01:46:17 -08:00 |
|
SmileTheory
|
08fcecc829
|
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
|
2013-10-14 01:55:54 -07:00 |
|
Anthony Pesch
|
b0f0376a4f
|
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
|
2013-07-19 14:16:49 -07:00 |
|
Tim Angus
|
d201443350
|
Remove a few name tags
|
2013-02-16 21:03:56 +00:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|