Commit graph

23 commits

Author SHA1 Message Date
Zack Middleton
dde36d91ce Fix OpenGL2 non-HDR map surface over brighting
Vertex lit map surfaces were saturating to white when
r_mapOverBrightBits was increased and r_hdr was disabled.

Now the color is normalized like lightmaps and lightgrid
when r_hdr is disabled. Which is the same as OpenGL1.

Noticeable on misc_model trisoup.
2014-01-16 00:12:21 -06:00
Zack Middleton
581b6316b7 Fix GL2 deluxemap 0,0,0 to 127,127,127
Checked if first byte was 0 twice instead of checking second byte.
2014-01-12 17:02:21 -06:00
SmileTheory
6e5f8cc918 OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
Zack Middleton
a53e7c3074 Fix comparing unsigned values to < 0 in gl2 2013-11-11 01:12:42 -06:00
SmileTheory
ef9fe17dd5 OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
SmileTheory
d295db747c OpenGL2: Small optimizations and comments in world VBO creation and surface merging. 2013-11-07 04:03:52 -08:00
SmileTheory
7672533e8f OpenGL2: Prefer VBO/IBO sizes of around 4MB. 2013-11-05 20:07:10 -08:00
SmileTheory
535d0ea70e OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
SmileTheory
01efe4a538 OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader. 2013-10-14 03:58:13 -07:00
SmileTheory
c6774cf113 OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. 2013-10-07 01:46:50 -07:00
SmileTheory
a408a2bdae OpenGL2: Fix inaccurate RGBM calculation. 2013-09-16 14:26:42 -07:00
SmileTheory
e80faf812e OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. 2013-09-16 05:57:14 -07:00
SmileTheory
7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Henry Stratmann III
db85b61e94 Add assignment below declarations otherwise compiling fails with msvc
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-07-21 19:15:24 -05:00
Zack Middleton
d79fe65878 Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
tr.fatLightmapStep was 0 and caused modulus division by 0.
2013-06-20 21:56:04 -05:00
/dev/humancontroller
2d54a12615 fix some "\n"-related stuff
add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-05-30 15:32:44 -05:00
Tim Angus
242dcf9cf8 Suppress warning 2013-05-29 14:24:09 +01:00
SmileTheory
8270d54a25 Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
SmileTheory
6a763f0671 Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-04-02 00:18:24 -07:00
Tim Angus
98360bcd57 Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
SmileTheory
66acde6d60 Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-03-25 21:05:27 -07:00
Tim Angus
d201443350 Remove a few name tags 2013-02-16 21:03:56 +00:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/rend2/tr_bsp.c (Browse further)