SmileTheory
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eea652f5c5
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Don't create images/framebuffers that won't be used, and add checks before use.
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2014-01-12 20:52:36 -08:00 |
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SmileTheory
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d63d7ba6bf
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OpenGL2: Use RGBA16F format for HDR.
RGB16F is not 4-byte aligned and not supported by certain hardware.
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2013-11-20 00:48:18 -08:00 |
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SmileTheory
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8c3ae8d7d2
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
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SmileTheory
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3846c115e6
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OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
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2013-11-03 19:34:22 -08:00 |
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SmileTheory
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cbd05da5d1
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OpenGL2: Fix for "unsupported framebuffer format" bug
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2013-09-17 15:33:46 -07:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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Zack Middleton
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27ddba9c2e
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Fix crash caused by too many surfaces in skin
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2013-09-04 20:36:45 -05:00 |
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Tim Angus
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98360bcd57
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
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Tim Angus
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37c69a8009
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Move renderers a bit closer together
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2013-03-12 17:52:29 +00:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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